/* * Glide64 - Glide video plugin for Nintendo 64 emulators. * Copyright (c) 2002 Dave2001 * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ //**************************************************************** // // Glide64 - Glide Plugin for Nintendo 64 emulators // Project started on December 29th, 2001 // // Authors: // Dave2001, original author, founded the project in 2001, left it in 2002 // Gugaman, joined the project in 2002, left it in 2002 // Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002 // Hiroshi 'KoolSmoky' Morii, joined the project in 2007 // //**************************************************************** // // To modify Glide64: // * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me. // * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all. // //**************************************************************** // // Keys, used by Glide64. // Since key codes are different for WinAPI and SDL, this difference is managed here // Created by Sergey 'Gonetz' Lipski, July 2009 // //**************************************************************** #include "Gfx #1.3.h" Glide64Keys::Glide64Keys() { #ifdef __WINDOWS__ _keys[G64_VK_CONTROL] = 0x11; _keys[G64_VK_ALT] = 0x12; _keys[G64_VK_INSERT] = 0x2D; _keys[G64_VK_LBUTTON] = 0x01; _keys[G64_VK_UP] = 0x26; _keys[G64_VK_DOWN] = 0x28; _keys[G64_VK_LEFT] = 0x25; _keys[G64_VK_RIGHT] = 0x27; _keys[G64_VK_SPACE] = 0x20; _keys[G64_VK_BACK] = 0x08; _keys[G64_VK_SCROLL] = 0x91; _keys[G64_VK_1] = 0x31; _keys[G64_VK_2] = 0x32; _keys[G64_VK_3] = 0x33; _keys[G64_VK_4] = 0x34; _keys[G64_VK_5] = 0x35; _keys[G64_VK_6] = 0x36; _keys[G64_VK_7] = 0x37; _keys[G64_VK_8] = 0x38; _keys[G64_VK_9] = 0x39; _keys[G64_VK_0] = 0x30; _keys[G64_VK_A] = 0x41; _keys[G64_VK_B] = 0x42; _keys[G64_VK_D] = 0x44; _keys[G64_VK_G] = 0x47; _keys[G64_VK_Q] = 0x51; _keys[G64_VK_R] = 0x52; _keys[G64_VK_S] = 0x53; _keys[G64_VK_V] = 0x56; _keys[G64_VK_W] = 0x57; #else _keys[G64_VK_CONTROL] = 306; _keys[G64_VK_ALT] = 308; _keys[G64_VK_INSERT] = 277; _keys[G64_VK_LBUTTON] = 1; _keys[G64_VK_UP] = 273; _keys[G64_VK_DOWN] = 274; _keys[G64_VK_LEFT] = 276; _keys[G64_VK_RIGHT] = 275; _keys[G64_VK_SPACE] = 32; _keys[G64_VK_BACK] = 8; _keys[G64_VK_SCROLL] = 302; _keys[G64_VK_1] = 49; _keys[G64_VK_2] = 50; _keys[G64_VK_3] = 51; _keys[G64_VK_4] = 52; _keys[G64_VK_5] = 53; _keys[G64_VK_6] = 54; _keys[G64_VK_7] = 55; _keys[G64_VK_8] = 56; _keys[G64_VK_9] = 57; _keys[G64_VK_0] = 48; _keys[G64_VK_A] = 97; _keys[G64_VK_B] = 98; _keys[G64_VK_D] = 100; _keys[G64_VK_G] = 103; _keys[G64_VK_Q] = 113; _keys[G64_VK_R] = 114; _keys[G64_VK_S] = 115; _keys[G64_VK_V] = 118; _keys[G64_VK_W] = 119; #endif }