#include "..\\Settings.h" class CPluginList { public: typedef struct { PLUGIN_INFO Info; bool AboutFunction; CPath FullPath; stdstr FileName; } PLUGIN; private: typedef std::vector PluginList; PluginList m_PluginList; CPath m_PluginDir; void AddPluginFromDir ( CPath Dir); bool ValidPluginVersion ( PLUGIN_INFO & PluginInfo ); public: CPluginList(bool bAutoFill = true); ~CPluginList(); bool LoadList ( void ); int GetPluginCount ( void ) const; const PLUGIN * GetPluginInfo ( int indx ) const; };