/**************************************************************************** * * * Project64 - A Nintendo 64 emulator. * * http://www.pj64-emu.com/ * * Copyright (C) 2012 Project64. All rights reserved. * * * * License: * * GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html * * * ****************************************************************************/ #pragma once #pragma warning(disable:4786) #include <string> //stl string #include <map> //stl map #include <list> //stl list #include <Common/stdtypes.h> typedef std::map<int32_t, std::string, std::less<int32_t> > LANG_STRINGS; typedef LANG_STRINGS::value_type LANG_STR; struct LanguageFile { std::string Filename; std::string LanguageName; }; typedef std::list<LanguageFile> LanguageList; class CLanguage { public: CLanguage(); ~CLanguage(); const std::string & GetString(LanguageStringID StringID); LanguageList & GetLangList(void); void SetLanguage(const char * LanguageName); bool LoadCurrentStrings(void); bool IsCurrentLang(LanguageFile & File); bool IsLanguageLoaded(void) const { return m_LanguageLoaded; } private: CLanguage(const CLanguage&); // Disable copy constructor CLanguage& operator=(const CLanguage&); // Disable assignment static void StaticResetStrings(CLanguage * _this) { _this->ResetStrings(); } void ResetStrings(void); std::string m_SelectedLanguage; const std::string m_emptyString; LANG_STRINGS m_CurrentStrings, m_DefaultStrings; LanguageList m_LanguageList; std::string GetLangString(const char * FileName, LanguageStringID ID); LANG_STR GetNextLangString(void * OpenFile); void LoadDefaultStrings(void); bool m_LanguageLoaded; }; extern CLanguage * g_Lang; inline const char * GS(LanguageStringID StringID) { return g_Lang->GetString(StringID).c_str(); } #ifdef _WIN32 const std::wstring wGS(LanguageStringID StringID); #endif