#include "stdafx.h" SyncEvent::SyncEvent(bool bManualReset) { m_Event = CreateEvent(NULL, bManualReset, FALSE, NULL); } SyncEvent::~SyncEvent() { CloseHandle(m_Event); } void SyncEvent::Trigger() { SetEvent(m_Event); } bool SyncEvent::IsTriggered(int32_t iWaitTime) { return (WAIT_OBJECT_0 == WaitForSingleObject(m_Event,iWaitTime)); } void SyncEvent::Reset() { ResetEvent(m_Event); } void * SyncEvent::GetHandle() { return m_Event; }