class CRecompiler : public CRecompilerSettings, protected CGameSettings, public CFunctionMap, private CRecompMemory, private CSystemRegisters { public: enum REMOVE_REASON { Remove_InitialCode, Remove_Cache, Remove_ProtectedMem, Remove_ValidateFunc, Remove_TLB, Remove_DMA, Remove_StoreInstruc, }; typedef void (* DelayFunc)(void); public: CRecompiler (CProfiling & Profile, bool & EndEmulation ); ~CRecompiler (void); void Run ( void ); void Reset ( void ); void ResetRecompCode ( void ); bool GenerateX86Code (CCodeBlock & BlockInfo, CCodeSection * Section, DWORD Test ); //Self modifying code methods void ClearRecompCode_Virt ( DWORD VirtualAddress, int length, REMOVE_REASON Reason ); void ClearRecompCode_Phys ( DWORD PhysicalAddress, int length, REMOVE_REASON Reason ); void ResetMemoryStackPos ( void ); inline DWORD & MemoryStackPos ( void ) { return m_MemoryStack; } private: CCompiledFuncList m_Functions; CProfiling & m_Profile; bool & m_EndEmulation; DWORD m_MemoryStack; //Quick access to registers DWORD & PROGRAM_COUNTER; CCompiledFunc * CompilerCode ( void ); bool Compiler4300iBlock ( CCompiledFunc * info ); // Compiling code bool CreateSectionLinkage ( CCodeSection * Section ); bool DisplaySectionInformation (CCodeSection * Section, DWORD ID, DWORD Test); // Main loops for the different look up methods void RecompilerMain_VirtualTable ( void ); void RecompilerMain_VirtualTable_validate ( void ); void RecompilerMain_ChangeMemory ( void ); void RecompilerMain_Lookup ( void ); void RecompilerMain_Lookup_TLB ( void ); void RecompilerMain_Lookup_validate ( void ); void RecompilerMain_Lookup_validate_TLB ( void ); void RemoveFunction (CCompiledFunc * FunInfo, bool DelaySlot, REMOVE_REASON Reason ); };