#pragma once #include "..\Settings.h" bool CRecompilerSettings::m_bShowRecompMemSize; bool CRecompilerSettings::m_bSMM_Protect; bool CRecompilerSettings::m_bSMM_ValidFunc; bool CRecompilerSettings::m_bSMM_PIDMA; bool CRecompilerSettings::m_bSMM_TLB; bool CRecompilerSettings::m_bProfiling; bool CRecompilerSettings::m_bRomInMemory; bool CRecompilerSettings::m_RegCaching; bool CRecompilerSettings::m_bLinkBlocks; DWORD CRecompilerSettings::m_RdramSize; DWORD CRecompilerSettings::m_CountPerOp; DWORD CRecompilerSettings::m_LookUpMode; //FUNC_LOOKUP_METHOD CRecompilerSettings::CRecompilerSettings() { _Settings->RegisterChangeCB(Game_SMM_Protect,this,(CSettings::SettingChangedFunc)StaticRefreshSettings); _Settings->RegisterChangeCB(Game_SMM_ValidFunc,this,(CSettings::SettingChangedFunc)StaticRefreshSettings); _Settings->RegisterChangeCB(Game_SMM_PIDMA,this,(CSettings::SettingChangedFunc)StaticRefreshSettings); _Settings->RegisterChangeCB(Game_SMM_TLB,this,(CSettings::SettingChangedFunc)StaticRefreshSettings); _Settings->RegisterChangeCB(Game_RegCache,this,(CSettings::SettingChangedFunc)StaticRefreshSettings); _Settings->RegisterChangeCB(Game_BlockLinking,this,(CSettings::SettingChangedFunc)StaticRefreshSettings); _Settings->RegisterChangeCB(Game_RDRamSize,this,(CSettings::SettingChangedFunc)StaticRefreshSettings); _Settings->RegisterChangeCB(Game_CounterFactor,this,(CSettings::SettingChangedFunc)StaticRefreshSettings); _Settings->RegisterChangeCB(Game_FuncLookupMode,this,(CSettings::SettingChangedFunc)StaticRefreshSettings); _Settings->RegisterChangeCB(Debugger_ShowRecompMemSize,this,(CSettings::SettingChangedFunc)StaticRefreshSettings); _Settings->RegisterChangeCB(Debugger_ProfileCode,this,(CSettings::SettingChangedFunc)StaticRefreshSettings); _Settings->RegisterChangeCB(Game_LoadRomToMemory,this,(CSettings::SettingChangedFunc)StaticRefreshSettings); RefreshSettings(); } CRecompilerSettings::~CRecompilerSettings() { _Settings->UnregisterChangeCB(Game_SMM_Protect,this,(CSettings::SettingChangedFunc)StaticRefreshSettings); _Settings->UnregisterChangeCB(Game_SMM_ValidFunc,this,(CSettings::SettingChangedFunc)StaticRefreshSettings); _Settings->UnregisterChangeCB(Game_SMM_PIDMA,this,(CSettings::SettingChangedFunc)StaticRefreshSettings); _Settings->UnregisterChangeCB(Game_SMM_TLB,this,(CSettings::SettingChangedFunc)StaticRefreshSettings); _Settings->UnregisterChangeCB(Game_RegCache,this,(CSettings::SettingChangedFunc)StaticRefreshSettings); _Settings->UnregisterChangeCB(Game_BlockLinking,this,(CSettings::SettingChangedFunc)StaticRefreshSettings); _Settings->UnregisterChangeCB(Game_RDRamSize,this,(CSettings::SettingChangedFunc)StaticRefreshSettings); _Settings->UnregisterChangeCB(Game_CounterFactor,this,(CSettings::SettingChangedFunc)StaticRefreshSettings); _Settings->UnregisterChangeCB(Game_FuncLookupMode,this,(CSettings::SettingChangedFunc)StaticRefreshSettings); _Settings->UnregisterChangeCB(Debugger_ShowRecompMemSize,this,(CSettings::SettingChangedFunc)StaticRefreshSettings); _Settings->UnregisterChangeCB(Debugger_ProfileCode,this,(CSettings::SettingChangedFunc)StaticRefreshSettings); _Settings->UnregisterChangeCB(Game_LoadRomToMemory,this,(CSettings::SettingChangedFunc)StaticRefreshSettings); } void CRecompilerSettings::RefreshSettings() { m_bSMM_Protect = _Settings->LoadBool(Game_SMM_Protect); m_bSMM_ValidFunc = _Settings->LoadBool(Game_SMM_ValidFunc); m_bSMM_PIDMA = _Settings->LoadBool(Game_SMM_PIDMA); m_bSMM_TLB = _Settings->LoadBool(Game_SMM_TLB); m_bShowRecompMemSize = _Settings->LoadBool(Debugger_ShowRecompMemSize); m_bProfiling = _Settings->LoadBool(Debugger_ProfileCode); m_bRomInMemory = _Settings->LoadBool(Game_LoadRomToMemory); m_RegCaching = _Settings->LoadBool(Game_RegCache); m_bLinkBlocks = _Settings->LoadBool(Game_BlockLinking); m_RdramSize = _Settings->LoadDword(Game_RDRamSize); m_CountPerOp = _Settings->LoadDword(Game_CounterFactor); m_LookUpMode = _Settings->LoadDword(Game_FuncLookupMode); }