#ifndef __PLUGIN_CLASS__H__ #define __PLUGIN_CLASS__H__ #include "..\N64 System.h" #include typedef int BOOL; typedef unsigned char BYTE; typedef unsigned short WORD; typedef unsigned long DWORD; typedef unsigned __int64 QWORD; #ifndef PLUGIN_INFO_STRUCT #define PLUGIN_INFO_STRUCT typedef struct { WORD Version; /* Should be set to 1 */ WORD Type; /* Set to PLUGIN_TYPE_GFX */ char Name[100]; /* Name of the DLL */ /* If DLL supports memory these memory options then set them to TRUE or FALSE if it does not support it */ BOOL NormalMemory; /* a normal BYTE array */ BOOL MemoryBswaped; /* a normal BYTE array where the memory has been pre bswap on a dword (32 bits) boundry */ } PLUGIN_INFO; #endif // enum's enum SETTING_DATA_TYPE { Data_DWORD_General, // A unsigned int setting used anywhere Data_String_General, // A string setting used anywhere Data_DWORD_Game, // A unsigned int associated with the current game Data_String_Game, // A string associated with the current game Data_DWORD_RDB, // A unsigned int associated with the current game in the rom database Data_String_RDB, // A string associated with the current game in the rom database }; typedef struct { DWORD dwSize; int DefaultStartRange; int SettingStartRange; int MaximumSettings; int NoDefault; int DefaultLocation; void * handle; unsigned int (*GetSetting) ( void * handle, int ID ); const char * (*GetSettingSz) ( void * handle, int ID, char * Buffer, int BufferLen ); void (*SetSetting) ( void * handle, int ID, unsigned int Value ); void (*SetSettingSz) ( void * handle, int ID, const char * Value ); void (*RegisterSetting) ( void * handle, int ID, int DefaultID, SettingDataType Type, SettingType Location, const char * Category, const char * DefaultStr, DWORD Value ); void (*UseUnregisteredSetting) (int ID); } PLUGIN_SETTINGS; typedef struct { unsigned int (*FindSystemSettingId) ( void * handle, const char * Name ); } PLUGIN_SETTINGS2; enum PLUGIN_TYPE { PLUGIN_TYPE_NONE = 0, PLUGIN_TYPE_RSP = 1, PLUGIN_TYPE_GFX = 2, PLUGIN_TYPE_AUDIO = 3, PLUGIN_TYPE_CONTROLLER = 4, }; class CSettings; class CGfxPlugin; class CAudioPlugin; class CRSP_Plugin; class CControl_Plugin; class CPlugins { //Common Classes CMainGui * _RenderWindow; CMainGui * _DummyWindow; stdstr const m_PluginDir; void CreatePlugins ( void ); void CreatePluginDir ( const stdstr & DstDir ) const; //Plugins CGfxPlugin * m_Gfx; CAudioPlugin * m_Audio; CRSP_Plugin * m_RSP; CControl_Plugin * m_Control; public: //Functions CPlugins (const stdstr & PluginDir ); ~CPlugins (); bool Initiate ( void ); bool InitiateMainThread ( void ); void SetRenderWindows ( CMainGui * RenderWindow, CMainGui * DummyWindow ); void ConfigPlugin ( DWORD hParent, PLUGIN_TYPE Type ); void CopyPlugins ( const stdstr & DstDir ) const; void Reset ( void ); void Reset ( PLUGIN_TYPE Type ); void GameReset ( void ); void ShutDownPlugins ( void ); inline CGfxPlugin * Gfx ( void) const { return m_Gfx; }; inline CAudioPlugin * Audio ( void) const { return m_Audio; }; inline CRSP_Plugin * RSP ( void) const { return m_RSP; }; inline CControl_Plugin * Control ( void) const { return m_Control; }; }; //Dummy Functions void DummyCheckInterrupts ( void ); void DummyFunction (void); #endif