/**************************************************************************** * * * Project64-audio - A Nintendo 64 audio plugin. * * http://www.pj64-emu.com/ * * Copyright (C) 2017 Project64. All rights reserved. * * * * License: * * GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html * * * ****************************************************************************/ #pragma once class CSettings { public: CSettings(); ~CSettings(); inline bool AudioEnabled(void) const { return m_AudioEnabled; } inline bool debugger_enabled(void) const { return m_debugger_enabled; } inline uint32_t GetVolume(void) const { return m_Volume; } inline bool TinyBuffer(void) const { return m_TinyBuffer; } inline bool FPSBuffer(void) const { return m_FPSBuffer; } inline bool SyncAudio(void) const { return m_SyncAudio; } inline bool FullSpeed(void) const { return m_FullSpeed; } inline bool FlushLogs(void) const { return m_FlushLogs; } inline const char * log_dir(void) const { return m_log_dir; } void SetAudioEnabled(bool Enabled); void SetVolume(uint32_t Volume); void SetTinyBuffer(bool TinyBuffer); void SetFPSBuffer(bool FPSBuffer); void ReadSettings(); private: static void stLogLevelChanged(void * _this) { ((CSettings *)_this)->LogLevelChanged(); } static void stSettingsChanged(void * _this) { ((CSettings *)_this)->ReadSettings(); } void RegisterSettings(void); void LogLevelChanged(void); short m_Set_EnableAudio; short m_Set_FixedAudio; short m_Set_SyncAudio; short m_Set_FullSpeed; short m_Set_LimitFPS; short m_Set_basic_mode; short m_Set_debugger; short m_Set_log_dir; short m_Set_log_flush; char m_log_dir[260]; bool m_FlushLogs; bool m_AudioEnabled; bool m_advanced_options; bool m_debugger_enabled; uint32_t m_Volume; bool m_TinyBuffer; bool m_FPSBuffer; bool m_FixedAudio; bool m_SyncAudio; bool m_FullSpeed; }; extern CSettings * g_settings; void SetupAudioSettings(void); void CleanupAudioSettings(void);