/**************************************************************************** * * * Project64 - A Nintendo 64 emulator. * * http://www.pj64-emu.com/ * * Copyright (C) 2012 Project64. All rights reserved. * * * * License: * * GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html * * * ****************************************************************************/ #pragma once #include "PluginBase.h" class CAudioPlugin : public CPlugin { public: CAudioPlugin(void); ~CAudioPlugin(); void DacrateChanged(SYSTEM_TYPE Type); bool Initiate(CN64System * System, RenderWindow * Window); void(CALL *AiLenChanged)(void); uint32_t(CALL *AiReadLength)(void); void(CALL *ProcessAList)(void); private: CAudioPlugin(const CAudioPlugin&); // Disable copy constructor CAudioPlugin& operator=(const CAudioPlugin&); // Disable assignment virtual int32_t GetDefaultSettingStartRange() const { return FirstAudioDefaultSet; } virtual int32_t GetSettingStartRange() const { return FirstAudioSettings; } PLUGIN_TYPE type() { return PLUGIN_TYPE_AUDIO; } void * m_hAudioThread; bool LoadFunctions(void); void UnloadPluginDetails(void); void(CALL *AiUpdate) (int32_t Wait); void(CALL *AiDacrateChanged)(SYSTEM_TYPE Type); // Function used in a thread for using audio static void AudioThread(CAudioPlugin * _this); };