v1.6 R4300i core and executable - support for rumble enabled controller plugins - marked some memory allocations with execute flag - game fixes for DK64, Hydro Thunder, etc - enable perm cheats - fixed gui issues - reduced memory usage Direct3D6 - Pilotwings no longer crashes - Fixed drivers that have incorrect depth buffer caps Direct3D8 - Added new plugin RSP - minor compiler tweaks for speed Direct Input - support for more axes - warn user when configuring button already set - rumble support using force feedback ==================================================== v1.5.1 Direct3D6 just a few tweaks made soon after v1.5 was released, that hopefully helped with the "pausing" problem: optimised texture cache better matrix stack handling optimized texture gen with SSE less memory uses, faster searches ==================================================== v1.5 R4300i core and executable - stack pointer optimisations (added SP Hack option) - PIF2 emulation for Banjo-Tooie and Jet Force Gemini - added new (default) self.-mod code method: Check Memory Advance - added Delay SI Interrupt option for games broken in v1.4 - compiler resets when max code blocks reached rather than erroring - more non-fatal error messages hidden in release builds - improved game compatibility - refer to RDB - fixed input plugins not showing in menu issue - fixed possible crash during plugin selection - fixed couple of causes of crash during rom load - fixed several possible problems with state saving and loading - allows saving and window switch while paused - alt-tab should work better in Win2k/XP - new rom loading method should fix Radeon+64MB rom issue - cpu % counters should be more accurate - added Hide Advanced Settings option - added right click menus for rom browser and cheats - added Always on Top option - language file rewritten for more complete translations - added first run selection for language - opens settings dialog automatically when plugin missing - better prevention of rom loading when plugins are not initialised - end emulation in fullscreen doesn't mess up - rom browser sort now saves by multiple columns - rom browser window shrink bug fixed - rom browser sorting by Genre works - rom browser configuration saving moved to registry - defaulted first column to Good Name - removed User Notes box (still reads file) - added ROM Notes tab - fixed help file open in Win2k/XP - fixed many bugs in menu item availibility, less crashes - added and altered some shortcut keys - added edit and delete cheats functions - improved dialog, can enter many codes at once etc. - nodes show partially selected cheats with grey ticks - added serial repeater, activator and stacked activator support - raised limits to 100 codes per cheat and 500 cheats per game - added GS button support - remembers window position, window can be resized - removed 'mark all' button (caused problems) - function keys work while cheat window open - added option for remember selected cheats RSP - Implemented more opcodes in compiler - Validated task lists before sending Direct Input - Analog stick range slider - Set default button Direct3D - Better support for cards that lack blending & large textures - Support for sprite microcodes - Improved microcode detection - Rewrote frame buffer emulation, new options to speed it up too - Redesigned configuration dialog - Anisotropic filtering slider - Texture cache more reliable, and faster - GeForce 3, 4 and Radeon support improved - Lots of fixes for games, too many to list Direct Sound - Implemented volume control - Cleaned up dialog