/*************************************************************************** * * * Project64-video - A Nintendo 64 gfx plugin. * * http://www.pj64-emu.com/ * * Copyright (C) 2017 Project64. All rights reserved. * * Copyright (C) 2003-2009 Sergey 'Gonetz' Lipski * * Copyright (C) 2002 Dave2001 * * * * License: * * GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html * * version 2 of the License, or (at your option) any later version. * * * ****************************************************************************/ #include #define SAVE_CBUFFER #ifdef _WIN32 #include #else #include #include #include #endif // _WIN32 #include #include #include #include #include #include "glitchmain.h" #include #include #define OPENGL_CHECK_ERRORS { const GLenum errcode = glGetError(); if (errcode != GL_NO_ERROR) LOG("OpenGL Error code %i in '%s' line %i\n", errcode, __FILE__, __LINE__-1); } extern void(*renderCallback)(int); int screen_width, screen_height; void Android_JNI_SwapWindow(void); /* static inline void opt_glCopyTexImage2D( GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) { int w, h, fmt; glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &w); glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &h); glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &fmt); //printf("copyteximage %dx%d fmt %x oldfmt %x\n", width, height, internalFormat, fmt); if (w == (int) width && h == (int) height && fmt == (int) internalFormat) { if (x+width >= screen_width) { width = screen_width - x; //printf("resizing w --> %d\n", width); } if (y+height >= screen_height+g_viewport_offset) { height = screen_height+g_viewport_offset - y; //printf("resizing h --> %d\n", height); } glCopyTexSubImage2D(target, level, 0, 0, x, y, width, height); } else { //printf("copyteximage %dx%d fmt %x old %dx%d oldfmt %x\n", width, height, internalFormat, w, h, fmt); // glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height, 0, internalFormat, GL_UNSIGNED_BYTE, 0); // glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &fmt); // printf("--> %dx%d newfmt %x\n", width, height, fmt); glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border); } } #define glCopyTexImage2D opt_glCopyTexImage2D */ #ifdef _WIN32 PFNGLACTIVETEXTUREARBPROC glActiveTextureARB; PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT; PFNGLMULTITEXCOORD2FARBPROC glMultiTexCoord2fARB; PFNGLFOGCOORDFPROC glFogCoordfEXT; PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB; PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT; PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT; PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT; PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT = NULL; PFNGLDELETERENDERBUFFERSEXTPROC glDeleteRenderbuffersEXT = NULL; PFNGLGENRENDERBUFFERSEXTPROC glGenRenderbuffersEXT = NULL; PFNGLRENDERBUFFERSTORAGEEXTPROC glRenderbufferStorageEXT = NULL; PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glFramebufferRenderbufferEXT = NULL; PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatusEXT; PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT; PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB; PFNGLSHADERSOURCEARBPROC glShaderSourceARB; PFNGLCOMPILESHADERARBPROC glCompileShaderARB; PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB; PFNGLATTACHOBJECTARBPROC glAttachObjectARB; PFNGLLINKPROGRAMARBPROC glLinkProgramARB; PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB; PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB; PFNGLUNIFORM1IARBPROC glUniform1iARB; PFNGLUNIFORM4IARBPROC glUniform4iARB; PFNGLUNIFORM4FARBPROC glUniform4fARB; PFNGLUNIFORM1FARBPROC glUniform1fARB; PFNGLDELETEOBJECTARBPROC glDeleteObjectARB; PFNGLGETINFOLOGARBPROC glGetInfoLogARB; PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB; PFNGLSECONDARYCOLOR3FPROC glSecondaryColor3f; // FXT1,DXT1,DXT5 support - Hiroshi Morii // NOTE: Glide64 + GlideHQ use the following formats // GL_COMPRESSED_RGB_S3TC_DXT1_EXT // GL_COMPRESSED_RGBA_S3TC_DXT5_EXT // GL_COMPRESSED_RGB_FXT1_3DFX // GL_COMPRESSED_RGBA_FXT1_3DFX PFNGLCOMPRESSEDTEXIMAGE2DPROC glCompressedTexImage2DARB; #endif // _WIN32 typedef struct { unsigned int address; int width; int height; unsigned int fbid; unsigned int zbid; unsigned int texid; int buff_clear; } fb; int nbAuxBuffers, current_buffer; int g_width, widtho, heighto, g_height; int saved_width, saved_height; int blend_func_separate_support; int npot_support; int fog_coord_support; int render_to_texture = 0; int texture_unit; int use_fbo; int buffer_cleared; // ZIGGY // to allocate a new static texture name, take the value (free_texture++) int free_texture; int default_texture; // the infamous "32*1024*1024" is now configurable int current_texture; int depth_texture, color_texture; int glsl_support = 1; int viewport_width, viewport_height, g_viewport_offset = 0, nvidia_viewport_hack = 0; int save_w, save_h; int lfb_color_fmt; float invtex[2]; #ifdef _WIN32 static HDC hDC = NULL; static HGLRC hGLRC = NULL; static HWND hToolBar = NULL; #endif // _WIN32 static unsigned long fullscreen; static int savedWidtho, savedHeighto; static int savedWidth, savedHeight; unsigned int pBufferAddress; static int pBufferFmt; static int pBufferWidth, pBufferHeight; static fb fbs[100]; static int nb_fb = 0; static unsigned int curBufferAddr = 0; struct TMU_USAGE { int min, max; } tmu_usage[2] = { { 0xfffffff, 0 }, { 0xfffffff, 0 } }; struct texbuf_t { uint32_t start, end; int fmt; }; #define NB_TEXBUFS 128 // MUST be a power of two static texbuf_t texbufs[NB_TEXBUFS]; static int texbuf_i; unsigned short frameBuffer[2048 * 2048 * 2]; // Support 2048x2048 screen resolution at 32 bits (RGBA) per pixel unsigned short depthBuffer[2048 * 2048]; // Support 2048x2048 screen resolution at 16 bits (depth) per pixel void display_warning(const char *text, ...) { static int first_message = 100; if (first_message) { char buf[4096]; va_list ap; va_start(ap, text); vsprintf(buf, text, ap); va_end(ap); first_message--; //LOGINFO(buf); } } void gfxClipWindow(uint32_t minx, uint32_t miny, uint32_t maxx, uint32_t maxy) { WriteTrace(TraceGlitch, TraceDebug, "minx = %d, miny: %d maxx: %d maxy: %d", minx, miny, maxx, maxy); if (use_fbo && render_to_texture) { if (int(minx) < 0) minx = 0; if (int(miny) < 0) miny = 0; if (maxx < minx) maxx = minx; if (maxy < miny) maxy = miny; glScissor(minx, miny, maxx - minx, maxy - miny); glEnable(GL_SCISSOR_TEST); return; } if (!use_fbo) { int th = g_height; if (th > screen_height) th = screen_height; maxy = th - maxy; miny = th - miny; uint32_t tmp = maxy; maxy = miny; miny = tmp; if (maxx > (uint32_t)g_width) maxx = g_width; if (maxy > (uint32_t)g_height) maxy = g_height; if (int(minx) < 0) minx = 0; if (int(miny) < 0) miny = 0; if (maxx < minx) maxx = minx; if (maxy < miny) maxy = miny; glScissor(minx, miny + g_viewport_offset, maxx - minx, maxy - miny); //printf("gl scissor %d %d %d %d\n", minx, miny, maxx, maxy); } else { glScissor(minx, (g_viewport_offset)+g_height - maxy, maxx - minx, maxy - miny); } glEnable(GL_SCISSOR_TEST); } void gfxColorMask(bool rgb, bool a) { WriteTrace(TraceGlitch, TraceDebug, "rgb = %d, a: %d", rgb, a); glColorMask(rgb, rgb, rgb, a); } int isExtensionSupported(const char *extension) { return 0; const GLubyte *extensions = NULL; const GLubyte *start; GLubyte *where, *terminator; where = (GLubyte *)strchr(extension, ' '); if (where || *extension == '\0') return 0; extensions = glGetString(GL_EXTENSIONS); start = extensions; for (;;) { where = (GLubyte *)strstr((const char *)start, extension); if (!where) break; terminator = where + strlen(extension); if (where == start || *(where - 1) == ' ') if (*terminator == ' ' || *terminator == '\0') return 1; start = terminator; } return 0; } #ifdef _WIN32 int isWglExtensionSupported(const char *extension) { const GLubyte *extensions = NULL; const GLubyte *start; GLubyte *where, *terminator; where = (GLubyte *)strchr(extension, ' '); if (where || *extension == '\0') return 0; extensions = (GLubyte*)wglGetExtensionsStringARB(wglGetCurrentDC()); start = extensions; for (;;) { where = (GLubyte *)strstr((const char *)start, extension); if (!where) break; terminator = where + strlen(extension); if (where == start || *(where - 1) == ' ') if (*terminator == ' ' || *terminator == '\0') return 1; start = terminator; } return 0; } #endif // _WIN32 #define GrPixelFormat_t int #ifdef _WIN32 # include # ifndef ATTACH_PARENT_PROCESS # define ATTACH_PARENT_PROCESS ((uint32_t)-1) # endif #endif bool gfxSstWinOpen(gfxColorFormat_t color_format, gfxOriginLocation_t origin_location, int nColBuffers, int nAuxBuffers) { static int show_warning = 1; GLCache::ResetCache(); // ZIGGY // allocate static texture names // the initial value should be big enough to support the maximal resolution free_texture = 32 * 2048 * 2048; default_texture = free_texture++; color_texture = free_texture++; depth_texture = free_texture++; WriteTrace(TraceGlitch, TraceDebug, "color_format: %d, origin_location: %d, nColBuffers: %d, nAuxBuffers: %d", color_format, origin_location, nColBuffers, nAuxBuffers); WriteTrace(TraceGlitch, TraceDebug, "g_width: %d, g_height: %d fullscreen: %d", g_width, g_height, fullscreen); //g_viewport_offset = ((screen_resolution>>2) > 20) ? screen_resolution >> 2 : 20; // ZIGGY g_viewport_offset is WIN32 specific, with SDL just set it to zero g_viewport_offset = 0; //-10 //-20; printf("(II) Setting video mode %dx%d...\n", g_width, g_height); glViewport(0, g_viewport_offset, g_width, g_height); lfb_color_fmt = color_format; if (origin_location != GFX_ORIGIN_UPPER_LEFT) WriteTrace(TraceGlitch, TraceWarning, "origin must be in upper left corner"); if (nColBuffers != 2) WriteTrace(TraceGlitch, TraceWarning, "number of color buffer is not 2"); if (nAuxBuffers != 1) WriteTrace(TraceGlitch, TraceWarning, "number of auxiliary buffer is not 1"); if (isExtensionSupported("GL_ARB_texture_env_combine") == 0 && isExtensionSupported("GL_EXT_texture_env_combine") == 0 && show_warning) WriteTrace(TraceGlitch, TraceWarning, "Your video card doesn't support GL_ARB_texture_env_combine extension"); if (isExtensionSupported("GL_ARB_multitexture") == 0 && show_warning) WriteTrace(TraceGlitch, TraceWarning, "Your video card doesn't support GL_ARB_multitexture extension"); if (isExtensionSupported("GL_ARB_texture_mirrored_repeat") == 0 && show_warning) WriteTrace(TraceGlitch, TraceWarning, "Your video card doesn't support GL_ARB_texture_mirrored_repeat extension"); show_warning = 0; #ifdef _WIN32 glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)wglGetProcAddress("glActiveTextureARB"); glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)wglGetProcAddress("glMultiTexCoord2fARB"); #endif // _WIN32 nbTextureUnits = 4; nbAuxBuffers = 4; //glGetIntegerv(GL_AUX_BUFFERS, &nbAuxBuffers); if (nbAuxBuffers > 0) printf("Congratulations, you have %d auxilliary buffers, we'll use them wisely !\n", nbAuxBuffers); blend_func_separate_support = 1; packed_pixels_support = 0; if (isExtensionSupported("GL_ARB_texture_non_power_of_two") == 0) npot_support = 0; else { printf("NPOT extension used\n"); npot_support = 1; } #ifdef _WIN32 glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)wglGetProcAddress("glBlendFuncSeparateEXT"); #endif // _WIN32 if (isExtensionSupported("GL_EXT_fog_coord") == 0) fog_coord_support = 0; else fog_coord_support = 1; #ifdef _WIN32 glFogCoordfEXT = (PFNGLFOGCOORDFPROC)wglGetProcAddress("glFogCoordfEXT"); #endif // _WIN32 #ifdef _WIN32 wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)wglGetProcAddress("wglGetExtensionsStringARB"); #endif // _WIN32 #ifdef _WIN32 glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)wglGetProcAddress("glBindFramebufferEXT"); glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)wglGetProcAddress("glFramebufferTexture2DEXT"); glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)wglGetProcAddress("glGenFramebuffersEXT"); glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)wglGetProcAddress("glCheckFramebufferStatusEXT"); glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)wglGetProcAddress("glDeleteFramebuffersEXT"); glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)wglGetProcAddress("glBindRenderbufferEXT"); glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)wglGetProcAddress("glDeleteRenderbuffersEXT"); glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)wglGetProcAddress("glGenRenderbuffersEXT"); glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)wglGetProcAddress("glRenderbufferStorageEXT"); glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)wglGetProcAddress("glFramebufferRenderbufferEXT"); use_fbo = g_settings->wrpFBO() && (glFramebufferRenderbufferEXT != NULL); #else use_fbo = g_settings->wrpFBO(); #endif // _WIN32 //LOGINFO("use_fbo %d\n", use_fbo); if (isExtensionSupported("GL_ARB_shading_language_100") && isExtensionSupported("GL_ARB_shader_objects") && isExtensionSupported("GL_ARB_fragment_shader") && isExtensionSupported("GL_ARB_vertex_shader")) { #ifdef _WIN32 glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)wglGetProcAddress("glCreateShaderObjectARB"); glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)wglGetProcAddress("glShaderSourceARB"); glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)wglGetProcAddress("glCompileShaderARB"); glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)wglGetProcAddress("glCreateProgramObjectARB"); glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)wglGetProcAddress("glAttachObjectARB"); glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)wglGetProcAddress("glLinkProgramARB"); glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)wglGetProcAddress("glUseProgramObjectARB"); glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)wglGetProcAddress("glGetUniformLocationARB"); glUniform1iARB = (PFNGLUNIFORM1IARBPROC)wglGetProcAddress("glUniform1iARB"); glUniform4iARB = (PFNGLUNIFORM4IARBPROC)wglGetProcAddress("glUniform4iARB"); glUniform4fARB = (PFNGLUNIFORM4FARBPROC)wglGetProcAddress("glUniform4fARB"); glUniform1fARB = (PFNGLUNIFORM1FARBPROC)wglGetProcAddress("glUniform1fARB"); glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)wglGetProcAddress("glDeleteObjectARB"); glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC)wglGetProcAddress("glGetInfoLogARB"); glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC)wglGetProcAddress("glGetObjectParameterivARB"); glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)wglGetProcAddress("glSecondaryColor3f"); #endif // _WIN32 } if (isExtensionSupported("GL_EXT_texture_compression_s3tc") == 0 && show_warning) WriteTrace(TraceGlitch, TraceWarning, "Your video card doesn't support GL_EXT_texture_compression_s3tc extension"); if (isExtensionSupported("GL_3DFX_texture_compression_FXT1") == 0 && show_warning) WriteTrace(TraceGlitch, TraceWarning, "Your video card doesn't support GL_3DFX_texture_compression_FXT1 extension"); #ifdef _WIN32 glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)wglGetProcAddress("glCompressedTexImage2DARB"); #endif #ifdef _WIN32 glViewport(0, g_viewport_offset, width, height); viewport_width = width; viewport_height = height; nvidia_viewport_hack = 1; #else glViewport(0, g_viewport_offset, g_width, g_height); viewport_width = g_width; viewport_height = g_height; #endif // _WIN32 // void do_benchmarks(); // do_benchmarks(); // VP try to resolve z precision issues // glMatrixMode(GL_MODELVIEW); // glLoadIdentity(); // glTranslatef(0, 0, 1-zscale); // glScalef(1, 1, zscale); widtho = g_width / 2; heighto = g_height / 2; pBufferWidth = pBufferHeight = -1; current_buffer = GL_BACK; texture_unit = GL_TEXTURE0; { int i; for (i = 0; i < NB_TEXBUFS; i++) texbufs[i].start = texbufs[i].end = 0xffffffff; } if (!use_fbo && nbAuxBuffers == 0) { // create the framebuffer saving texture int w = g_width, h = g_height; glBindTexture(GL_TEXTURE_2D, color_texture); if (!npot_support) { w = h = 1; while (w < g_width) w *= 2; while (h < g_height) h *= 2; } glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); glBindTexture(GL_TEXTURE_2D, 0); save_w = save_h = 0; } //void FindBestDepthBias(); //FindBestDepthBias(); init_geometry(); init_textures(); init_combiner(); return 1; } bool gfxSstWinClose() { WriteTrace(TraceGlitch, TraceDebug, "-"); int i, clear_texbuff = use_fbo; for (i = 0; i < 2; i++) { tmu_usage[i].min = 0xfffffff; tmu_usage[i].max = 0; invtex[i] = 0; } free_combiners(); #ifndef _WIN32 try // I don't know why, but opengl can be killed before this function call when emulator is closed (Gonetz). // ZIGGY : I found the problem : it is a function pointer, when the extension isn't supported , it is then zero, so just need to check the pointer prior to do the call. { if (use_fbo) glBindFramebuffer(GL_FRAMEBUFFER, 0); } catch (...) { clear_texbuff = 0; } if (clear_texbuff) { for (i = 0; i < nb_fb; i++) { glDeleteTextures(1, &(fbs[i].texid)); glDeleteFramebuffers(1, &(fbs[i].fbid)); glDeleteRenderbuffers(1, &(fbs[i].zbid)); } } #endif nb_fb = 0; free_textures(); #ifndef _WIN32 // ZIGGY for some reasons, Pj64 doesn't like remove_tex on exit remove_tex(0, 0xfffffff); #endif #ifdef _WIN32 if (hGLRC) { wglMakeCurrent(hDC, NULL); wglDeleteContext(hGLRC); hGLRC = NULL; } ExitFullScreen(); #endif return true; } void gfxTextureBufferExt(gfxChipID_t tmu, uint32_t startAddress, gfxLOD_t lodmin, gfxLOD_t lodmax, gfxAspectRatio_t aspect, gfxTextureFormat_t fmt, uint32_t evenOdd) { int i; static int fbs_init = 0; WriteTrace(TraceGlitch, TraceDebug, "tmu: %d startAddress: %d lodmin: %d lodmax: %d aspect: %d fmt: %d evenOdd: %d", tmu, startAddress, lodmin, lodmax, aspect, fmt, evenOdd); if (lodmin != lodmax) WriteTrace(TraceGlitch, TraceWarning, "gfxTextureBufferExt : loading more than one LOD"); if (!use_fbo) { if (!render_to_texture) { //initialization return; } render_to_texture = 2; if (aspect < 0) { pBufferHeight = 1 << lodmin; pBufferWidth = pBufferHeight >> -aspect; } else { pBufferWidth = 1 << lodmin; pBufferHeight = pBufferWidth >> aspect; } if (curBufferAddr && startAddress + 1 != curBufferAddr) updateTexture(); #ifdef SAVE_CBUFFER //printf("saving %dx%d\n", pBufferWidth, pBufferHeight); // save color buffer if (nbAuxBuffers > 0) { //glDrawBuffer(GL_AUX0); //current_buffer = GL_AUX0; } else { int tw, th; if (pBufferWidth < screen_width) tw = pBufferWidth; else tw = screen_width; if (pBufferHeight < screen_height) th = pBufferHeight; else th = screen_height; //glReadBuffer(GL_BACK); glActiveTexture(texture_unit); glBindTexture(GL_TEXTURE_2D, color_texture); // save incrementally the framebuffer if (save_w) { if (tw > save_w && th > save_h) { glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, save_h, 0, g_viewport_offset + save_h, tw, th - save_h); glCopyTexSubImage2D(GL_TEXTURE_2D, 0, save_w, 0, save_w, g_viewport_offset, tw - save_w, save_h); save_w = tw; save_h = th; } else if (tw > save_w) { glCopyTexSubImage2D(GL_TEXTURE_2D, 0, save_w, 0, save_w, g_viewport_offset, tw - save_w, save_h); save_w = tw; } else if (th > save_h) { glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, save_h, 0, g_viewport_offset + save_h, save_w, th - save_h); save_h = th; } } else { glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, g_viewport_offset, tw, th); save_w = tw; save_h = th; } glBindTexture(GL_TEXTURE_2D, default_texture); } #endif if (startAddress + 1 != curBufferAddr || (curBufferAddr == 0L && nbAuxBuffers == 0)) buffer_cleared = 0; curBufferAddr = pBufferAddress = startAddress + 1; pBufferFmt = fmt; int rtmu = startAddress < gfxTexMinAddress(GFX_TMU1) ? 0 : 1; int size = pBufferWidth*pBufferHeight * 2; //grTexFormatSize(fmt); if ((unsigned int)tmu_usage[rtmu].min > pBufferAddress) tmu_usage[rtmu].min = pBufferAddress; if ((unsigned int)tmu_usage[rtmu].max < pBufferAddress + size) tmu_usage[rtmu].max = pBufferAddress + size; // printf("tmu %d usage now %gMb - %gMb\n", // rtmu, tmu_usage[rtmu].min/1024.0f, tmu_usage[rtmu].max/1024.0f); g_width = pBufferWidth; g_height = pBufferHeight; widtho = g_width / 2; heighto = g_height / 2; // this could be improved, but might be enough as long as the set of // texture buffer addresses stay small for (i = (texbuf_i - 1)&(NB_TEXBUFS - 1); i != texbuf_i; i = (i - 1)&(NB_TEXBUFS - 1)) if (texbufs[i].start == pBufferAddress) break; texbufs[i].start = pBufferAddress; texbufs[i].end = pBufferAddress + size; texbufs[i].fmt = fmt; if (i == texbuf_i) texbuf_i = (texbuf_i + 1)&(NB_TEXBUFS - 1); //printf("texbuf %x fmt %x\n", pBufferAddress, fmt); // ZIGGY it speeds things up to not delete the buffers // a better thing would be to delete them *sometimes* // remove_tex(pBufferAddress+1, pBufferAddress + size); add_tex(pBufferAddress); //printf("viewport %dx%d\n", width, height); if (g_height > screen_height) { glViewport(0, g_viewport_offset + screen_height - g_height, g_width, g_height); } else glViewport(0, g_viewport_offset, g_width, g_height); glScissor(0, g_viewport_offset, g_width, g_height); } else { if (!render_to_texture) //initialization { if (!fbs_init) { for (i = 0; i < 100; i++) fbs[i].address = 0; fbs_init = 1; nb_fb = 0; } return; //no need to allocate FBO if render buffer is not texture buffer } render_to_texture = 2; if (aspect < 0) { pBufferHeight = 1 << lodmin; pBufferWidth = pBufferHeight >> -aspect; } else { pBufferWidth = 1 << lodmin; pBufferHeight = pBufferWidth >> aspect; } pBufferAddress = startAddress + 1; g_width = pBufferWidth; g_height = pBufferHeight; widtho = g_width / 2; heighto = g_height / 2; for (i = 0; i < nb_fb; i++) { if (fbs[i].address == pBufferAddress) { if (fbs[i].width == g_width && fbs[i].height == g_height) //select already allocated FBO { glBindFramebuffer(GL_FRAMEBUFFER, 0); glBindFramebuffer(GL_FRAMEBUFFER, fbs[i].fbid); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fbs[i].texid, 0); glBindRenderbuffer(GL_RENDERBUFFER, fbs[i].zbid); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, fbs[i].zbid); glViewport(0, 0, g_width, g_height); glScissor(0, 0, g_width, g_height); if (fbs[i].buff_clear) { glDepthMask(1); glClear(GL_DEPTH_BUFFER_BIT); //clear z-buffer only. we may need content, stored in the frame buffer fbs[i].buff_clear = 0; } CHECK_FRAMEBUFFER_STATUS(); curBufferAddr = pBufferAddress; return; } else //create new FBO at the same address, delete old one { glDeleteFramebuffers(1, &(fbs[i].fbid)); glDeleteRenderbuffers(1, &(fbs[i].zbid)); if (nb_fb > 1) memmove(&(fbs[i]), &(fbs[i + 1]), sizeof(fb)*(nb_fb - i)); nb_fb--; break; } } } remove_tex(pBufferAddress, pBufferAddress + g_width*g_height * 2/*grTexFormatSize(fmt)*/); //create new FBO glGenFramebuffers(1, &(fbs[nb_fb].fbid)); glGenRenderbuffers(1, &(fbs[nb_fb].zbid)); glBindRenderbuffer(GL_RENDERBUFFER, fbs[nb_fb].zbid); glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, g_width, g_height); fbs[nb_fb].address = pBufferAddress; fbs[nb_fb].width = g_width; fbs[nb_fb].height = g_height; fbs[nb_fb].texid = pBufferAddress; fbs[nb_fb].buff_clear = 0; add_tex(fbs[nb_fb].texid); glBindTexture(GL_TEXTURE_2D, fbs[nb_fb].texid); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, g_width, g_height, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glBindFramebuffer(GL_FRAMEBUFFER, fbs[nb_fb].fbid); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fbs[nb_fb].texid, 0); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, fbs[nb_fb].zbid); glViewport(0, 0, g_width, g_height); glScissor(0, 0, g_width, g_height); glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glDepthMask(1); glClear(GL_DEPTH_BUFFER_BIT); CHECK_FRAMEBUFFER_STATUS(); curBufferAddr = pBufferAddress; nb_fb++; } } int CheckTextureBufferFormat(gfxChipID_t tmu, uint32_t startAddress, gfxTexInfo *info) { int found, i; if (!use_fbo) { for (found = i = 0; i < 2; i++) if ((uint32_t)tmu_usage[i].min <= startAddress && (uint32_t)tmu_usage[i].max > startAddress) { //printf("tmu %d == framebuffer %x\n", tmu, startAddress); found = 1; break; } } else { found = i = 0; while (i < nb_fb) { unsigned int end = fbs[i].address + fbs[i].width*fbs[i].height * 2; if (startAddress >= fbs[i].address && startAddress < end) { found = 1; break; } i++; } } if (!use_fbo && found) { int tw, th, rh, cw, ch; if (info->aspectRatioLog2 < 0) { th = 1 << info->largeLodLog2; tw = th >> -info->aspectRatioLog2; } else { tw = 1 << info->largeLodLog2; th = tw >> info->aspectRatioLog2; } if (info->aspectRatioLog2 < 0) { ch = 256; cw = ch >> -info->aspectRatioLog2; } else { cw = 256; ch = cw >> info->aspectRatioLog2; } if (use_fbo || th < screen_height) rh = th; else rh = screen_height; //printf("th %d rh %d ch %d\n", th, rh, ch); invtex[tmu] = 1.0f - (th - rh) / (float)th; } else invtex[tmu] = 0; if (info->format == GFX_TEXFMT_ALPHA_INTENSITY_88) { if (!found) { return 0; } if (tmu == 0) { if (blackandwhite1 != found) { blackandwhite1 = found; need_to_compile = 1; } } else { if (blackandwhite0 != found) { blackandwhite0 = found; need_to_compile = 1; } } return 1; } return 0; } static void render_rectangle(int texture_number, int dst_x, int dst_y, int src_width, int src_height, int tex_width, int tex_height, int invert) { //LOGINFO("render_rectangle(%d,%d,%d,%d,%d,%d,%d,%d)",texture_number,dst_x,dst_y,src_width,src_height,tex_width,tex_height,invert); static float data[] = { (float)((int)dst_x), //X 0 (float)(invert*-((int)dst_y)), //Y 0 0.0f, //U 0 0.0f, //V 0 (float)((int)dst_x), //X 1 (float)(invert*-((int)dst_y + (int)src_height)), //Y 1 0.0f, //U 1 (float)src_height / (float)tex_height, //V 1 (float)((int)dst_x + (int)src_width), (float)(invert*-((int)dst_y + (int)src_height)), (float)src_width / (float)tex_width, (float)src_height / (float)tex_height, (float)((int)dst_x), (float)(invert*-((int)dst_y)), 0.0f, 0.0f }; vbo_disable(); glDisableVertexAttribArray(COLOUR_ATTR); glDisableVertexAttribArray(TEXCOORD_1_ATTR); glDisableVertexAttribArray(FOG_ATTR); glVertexAttribPointer(POSITION_ATTR, 2, GL_FLOAT, false, 2, data); //Position glVertexAttribPointer(TEXCOORD_0_ATTR, 2, GL_FLOAT, false, 2, &data[2]); //Tex glEnableVertexAttribArray(COLOUR_ATTR); glEnableVertexAttribArray(TEXCOORD_1_ATTR); glEnableVertexAttribArray(FOG_ATTR); disable_textureSizes(); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); vbo_enable(); /* glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glBegin(GL_QUADS); glMultiTexCoord2fARB(texture_number, 0.0f, 0.0f); glVertex2f(((int)dst_x - widtho) / (float)(width/2), invert*-((int)dst_y - heighto) / (float)(height/2)); glMultiTexCoord2fARB(texture_number, 0.0f, (float)src_height / (float)tex_height); glVertex2f(((int)dst_x - widtho) / (float)(width/2), invert*-((int)dst_y + (int)src_height - heighto) / (float)(height/2)); glMultiTexCoord2fARB(texture_number, (float)src_width / (float)tex_width, (float)src_height / (float)tex_height); glVertex2f(((int)dst_x + (int)src_width - widtho) / (float)(width/2), invert*-((int)dst_y + (int)src_height - heighto) / (float)(height/2)); glMultiTexCoord2fARB(texture_number, (float)src_width / (float)tex_width, 0.0f); glVertex2f(((int)dst_x + (int)src_width - widtho) / (float)(width/2), invert*-((int)dst_y - heighto) / (float)(height/2)); glMultiTexCoord2fARB(texture_number, 0.0f, 0.0f); glVertex2f(((int)dst_x - widtho) / (float)(width/2), invert*-((int)dst_y - heighto) / (float)(height/2)); glEnd(); */ compile_shader(); glEnable(GL_DEPTH_TEST); glEnable(GL_BLEND); } void reloadTexture() { if (use_fbo || !render_to_texture || buffer_cleared) return; WriteTrace(TraceGlitch, TraceDebug, "width: %d height: %d", g_width, g_height); //printf("reload texture %dx%d\n", width, height); buffer_cleared = 1; //glPushAttrib(GL_ALL_ATTRIB_BITS); glActiveTexture(texture_unit); glBindTexture(GL_TEXTURE_2D, pBufferAddress); //glDisable(GL_ALPHA_TEST); //glDrawBuffer(current_buffer); glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); set_copy_shader(); glDisable(GL_DEPTH_TEST); glDisable(GL_CULL_FACE); int w = 0, h = 0; if (g_height > screen_height) h = screen_height - g_height; render_rectangle(texture_unit, -w, -h, g_width, g_height, g_width, g_height, -1); glBindTexture(GL_TEXTURE_2D, default_texture); //glPopAttrib(); } void updateTexture() { if (!use_fbo && render_to_texture == 2) { WriteTrace(TraceGlitch, TraceDebug, "pBufferAddress: %x", pBufferAddress); //printf("update texture %x\n", pBufferAddress); // nothing changed, don't update the texture if (!buffer_cleared) { WriteTrace(TraceGlitch, TraceDebug, "update cancelled"); return; } //glPushAttrib(GL_ALL_ATTRIB_BITS); // save result of render to texture into actual texture //glReadBuffer(current_buffer); glActiveTexture(texture_unit); // ZIGGY // deleting the texture before resampling it increases speed on certain old // nvidia cards (geforce 2 for example), unfortunatly it slows down a lot // on newer cards. //glDeleteTextures( 1, &pBufferAddress ); glBindTexture(GL_TEXTURE_2D, pBufferAddress); glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, g_viewport_offset, g_width, g_height, 0); glBindTexture(GL_TEXTURE_2D, default_texture); //glPopAttrib(); } } void gfxRenderBuffer(gfxBuffer_t buffer) { #ifdef _WIN32 static HANDLE region = NULL; int realWidth = pBufferWidth, realHeight = pBufferHeight; #endif // _WIN32 WriteTrace(TraceGlitch, TraceDebug, "buffer: %d", buffer); //printf("gfxRenderBuffer(%d)\n", buffer); switch (buffer) { case GFX_BUFFER_BACKBUFFER: if (render_to_texture) { updateTexture(); // VP z fix //glMatrixMode(GL_MODELVIEW); //glLoadIdentity(); //glTranslatef(0, 0, 1-zscale); //glScalef(1, 1, zscale); inverted_culling = 0; gfxCullMode(culling_mode); g_width = savedWidth; g_height = savedHeight; widtho = savedWidtho; heighto = savedHeighto; if (use_fbo) { glBindFramebuffer(GL_FRAMEBUFFER, 0); glBindRenderbuffer(GL_RENDERBUFFER, 0); } curBufferAddr = 0; glViewport(0, g_viewport_offset, g_width, viewport_height); glScissor(0, g_viewport_offset, g_width, g_height); #ifdef SAVE_CBUFFER if (!use_fbo && render_to_texture == 2) { // restore color buffer if (nbAuxBuffers > 0) { //glDrawBuffer(GL_BACK); current_buffer = GL_BACK; } else if (save_w) { int tw = 1, th = 1; //printf("restore %dx%d\n", save_w, save_h); if (npot_support) { tw = screen_width; th = screen_height; } else { while (tw < screen_width) tw <<= 1; while (th < screen_height) th <<= 1; } //glPushAttrib(GL_ALL_ATTRIB_BITS); //glDisable(GL_ALPHA_TEST); //glDrawBuffer(GL_BACK); glActiveTexture(texture_unit); glBindTexture(GL_TEXTURE_2D, color_texture); glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); set_copy_shader(); glDisable(GL_DEPTH_TEST); glDisable(GL_CULL_FACE); render_rectangle(texture_unit, 0, 0, save_w, save_h, tw, th, -1); glBindTexture(GL_TEXTURE_2D, default_texture); //glPopAttrib(); save_w = save_h = 0; } } #endif render_to_texture = 0; } //glDrawBuffer(GL_BACK); break; case 6: // RENDER TO TEXTURE if (!render_to_texture) { savedWidth = g_width; savedHeight = g_height; savedWidtho = widtho; savedHeighto = heighto; } { if (!use_fbo) { //glMatrixMode(GL_MODELVIEW); //glLoadIdentity(); //glTranslatef(0, 0, 1-zscale); //glScalef(1, 1, zscale); inverted_culling = 0; } else { /* float m[4*4] = {1.0f, 0.0f, 0.0f, 0.0f, 0.0f,-1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}; glMatrixMode(GL_MODELVIEW); glLoadMatrixf(m); // VP z fix glTranslatef(0, 0, 1-zscale); glScalef(1, 1*1, zscale); */ inverted_culling = 1; gfxCullMode(culling_mode); } } render_to_texture = 1; break; default: WriteTrace(TraceGlitch, TraceWarning, "gfxRenderBuffer : unknown buffer : %x", buffer); } } void gfxAuxBufferExt(gfxBuffer_t buffer) { WriteTrace(TraceGlitch, TraceDebug, "buffer: %d", buffer); //WriteTrace(TraceGlitch, TraceWarning, "gfxAuxBufferExt"); if (buffer == GFX_BUFFER_AUXBUFFER) { invtex[0] = 0; invtex[1] = 0; need_to_compile = 0; set_depth_shader(); glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_ALWAYS); glDisable(GL_CULL_FACE); //glDisable(GL_ALPHA_TEST); glDepthMask(GL_TRUE); gfxTexFilterMode(GFX_TMU1, GFX_TEXTUREFILTER_POINT_SAMPLED, GFX_TEXTUREFILTER_POINT_SAMPLED); } else { glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); need_to_compile = 1; } } void gfxBufferClear(gfxColor_t color, gfxAlpha_t alpha, uint32_t depth) { WriteTrace(TraceGlitch, TraceDebug, "color: %d alpha: %d depth: %d", color, alpha, depth); vbo_draw(); switch (lfb_color_fmt) { case GFX_COLORFORMAT_ARGB: glClearColor(((color >> 16) & 0xFF) / 255.0f, ((color >> 8) & 0xFF) / 255.0f, (color & 0xFF) / 255.0f, alpha / 255.0f); break; case GFX_COLORFORMAT_RGBA: glClearColor(((color >> 24) & 0xFF) / 255.0f, ((color >> 16) & 0xFF) / 255.0f, (color & 0xFF) / 255.0f, alpha / 255.0f); break; default: WriteTrace(TraceGlitch, TraceWarning, "gfxBufferClear: unknown color format : %x", lfb_color_fmt); } glClear(GL_COLOR_BUFFER_BIT); if (w_buffer_mode) glClearDepthf(1.0f - ((1.0f + (depth >> 4) / 4096.0f) * (1 << (depth & 0xF))) / 65528.0); else glClearDepthf(depth / 65535.0f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // ZIGGY TODO check that color mask is on buffer_cleared = 1; } void gfxBufferSwap(uint32_t swap_interval) { // GLuint program; vbo_draw(); // glFinish(); // printf("rendercallback is %p\n", renderCallback); //if (renderCallback) { // glGetIntegerv(GL_CURRENT_PROGRAM, (GLint*) &program); // glUseProgramObjectARB(0); //(*renderCallback)(1); // if (program) // glUseProgramObjectARB(program); //} int i; WriteTrace(TraceGlitch, TraceDebug, "swap_interval: %d", swap_interval); //printf("swap\n"); if (render_to_texture) { WriteTrace(TraceGlitch, TraceWarning, "swap while render_to_texture\n"); return; } #ifdef ANDROID Android_JNI_SwapWindow(); #else SwapBuffers(); #endif for (i = 0; i < nb_fb; i++) fbs[i].buff_clear = 1; } // frame buffer bool gfxLfbLock(gfxLock_t type, gfxBuffer_t buffer, gfxLfbWriteMode_t writeMode, gfxOriginLocation_t origin, bool pixelPipeline, gfxLfbInfo_t *info) { WriteTrace(TraceGlitch, TraceDebug, "type: %d buffer: %d writeMode: %d origin: %d pixelPipeline: %d", type, buffer, writeMode, origin, pixelPipeline); if (type == GFX_LFB_WRITE_ONLY) { WriteTrace(TraceGlitch, TraceWarning, "gfxLfbLock : write only"); } else { unsigned char *buf; int i, j; switch (buffer) { case GFX_BUFFER_FRONTBUFFER: //glReadBuffer(GL_FRONT); break; case GFX_BUFFER_BACKBUFFER: //glReadBuffer(GL_BACK); break; default: WriteTrace(TraceGlitch, TraceWarning, "gfxLfbLock : unknown buffer : %x", buffer); } if (buffer != GFX_BUFFER_AUXBUFFER) { if (writeMode == GFX_LFBWRITEMODE_888) { //printf("LfbLock GFX_LFBWRITEMODE_888\n"); info->lfbPtr = frameBuffer; info->strideInBytes = g_width * 4; info->writeMode = GFX_LFBWRITEMODE_888; info->origin = origin; glReadPixels(0, g_viewport_offset, g_width, g_height, GL_RGBA, GL_UNSIGNED_BYTE, frameBuffer); } else { buf = (unsigned char*)malloc(g_width*g_height * 4); info->lfbPtr = frameBuffer; info->strideInBytes = g_width * 2; info->writeMode = GFX_LFBWRITEMODE_565; info->origin = origin; glReadPixels(0, g_viewport_offset, g_width, g_height, GL_RGBA, GL_UNSIGNED_BYTE, buf); for (j = 0; j < g_height; j++) { for (i = 0; i < g_width; i++) { frameBuffer[(g_height - j - 1)*g_width + i] = ((buf[j*g_width * 4 + i * 4 + 0] >> 3) << 11) | ((buf[j*g_width * 4 + i * 4 + 1] >> 2) << 5) | (buf[j*g_width * 4 + i * 4 + 2] >> 3); } } free(buf); } } else { info->lfbPtr = depthBuffer; info->strideInBytes = g_width * 2; info->writeMode = GFX_LFBWRITEMODE_ZA16; info->origin = origin; glReadPixels(0, g_viewport_offset, g_width, g_height, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, depthBuffer); } } return true; } bool gfxLfbUnlock(gfxLock_t type, gfxBuffer_t buffer) { WriteTrace(TraceGlitch, TraceDebug, "type: %d, buffer: %d", type, buffer); if (type == GFX_LFB_WRITE_ONLY) { WriteTrace(TraceGlitch, TraceWarning, "gfxLfbUnlock : write only"); } return true; } bool gfxLfbReadRegion(gfxBuffer_t src_buffer, uint32_t src_x, uint32_t src_y, uint32_t src_width, uint32_t src_height, uint32_t dst_stride, void *dst_data) { unsigned char *buf; unsigned int i, j; unsigned short *frameBuffer = (unsigned short*)dst_data; unsigned short *depthBuffer = (unsigned short*)dst_data; WriteTrace(TraceGlitch, TraceDebug, "src_buffer: %d src_x: %d src_y: %d src_width: %d src_height: %d dst_stride: %d", src_buffer, src_x, src_y, src_width, src_height, dst_stride); switch (src_buffer) { case GFX_BUFFER_FRONTBUFFER: //glReadBuffer(GL_FRONT); break; case GFX_BUFFER_BACKBUFFER: //glReadBuffer(GL_BACK); break; /*case GFX_BUFFER_AUXBUFFER: glReadBuffer(current_buffer); break;*/ default: WriteTrace(TraceGlitch, TraceWarning, "grReadRegion : unknown buffer : %x", src_buffer); } if (src_buffer != GFX_BUFFER_AUXBUFFER) { buf = (unsigned char*)malloc(src_width*src_height * 4); glReadPixels(src_x, (g_viewport_offset)+g_height - src_y - src_height, src_width, src_height, GL_RGBA, GL_UNSIGNED_BYTE, buf); for (j = 0; j < src_height; j++) { for (i = 0; i < src_width; i++) { frameBuffer[j*(dst_stride / 2) + i] = ((buf[(src_height - j - 1)*src_width * 4 + i * 4 + 0] >> 3) << 11) | ((buf[(src_height - j - 1)*src_width * 4 + i * 4 + 1] >> 2) << 5) | (buf[(src_height - j - 1)*src_width * 4 + i * 4 + 2] >> 3); } } free(buf); } else { buf = (unsigned char*)malloc(src_width*src_height * 2); glReadPixels(src_x, (g_viewport_offset)+g_height - src_y - src_height, src_width, src_height, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, depthBuffer); for (j = 0; j < src_height; j++) { for (i = 0; i < src_width; i++) { depthBuffer[j*(dst_stride / 2) + i] = ((unsigned short*)buf)[(src_height - j - 1)*src_width * 4 + i * 4]; } } free(buf); } return true; } bool gfxLfbWriteRegion(gfxBuffer_t dst_buffer, uint32_t dst_x, uint32_t dst_y, gfxLfbSrcFmt_t src_format, uint32_t src_width, uint32_t src_height, bool pixelPipeline, int32_t src_stride, void *src_data) { unsigned char *buf; unsigned int i, j; unsigned short *frameBuffer = (unsigned short*)src_data; int texture_number; unsigned int tex_width = 1, tex_height = 1; WriteTrace(TraceGlitch, TraceDebug, "dst_buffer: %d dst_x: %d dst_y: %d src_format: %d src_width: %d src_height: %d pixelPipeline: %d src_stride: %d", dst_buffer, dst_x, dst_y, src_format, src_width, src_height, pixelPipeline, src_stride); //glPushAttrib(GL_ALL_ATTRIB_BITS); while (tex_width < src_width) tex_width <<= 1; while (tex_height < src_height) tex_height <<= 1; switch (dst_buffer) { case GFX_BUFFER_BACKBUFFER: //glDrawBuffer(GL_BACK); break; case GFX_BUFFER_AUXBUFFER: //glDrawBuffer(current_buffer); break; default: WriteTrace(TraceGlitch, TraceWarning, "gfxLfbWriteRegion : unknown buffer : %x", dst_buffer); } if (dst_buffer != GFX_BUFFER_AUXBUFFER) { buf = (unsigned char*)malloc(tex_width*tex_height * 4); texture_number = GL_TEXTURE0; glActiveTexture(texture_number); const unsigned int half_stride = src_stride / 2; switch (src_format) { case GFX_LFB_SRC_FMT_1555: for (j = 0; j < src_height; j++) { for (i = 0; i < src_width; i++) { const unsigned int col = frameBuffer[j*half_stride + i]; buf[j*tex_width * 4 + i * 4 + 0] = ((col >> 10) & 0x1F) << 3; buf[j*tex_width * 4 + i * 4 + 1] = ((col >> 5) & 0x1F) << 3; buf[j*tex_width * 4 + i * 4 + 2] = ((col >> 0) & 0x1F) << 3; buf[j*tex_width * 4 + i * 4 + 3] = (col >> 15) ? 0xFF : 0; } } break; case GFX_LFBWRITEMODE_555: for (j = 0; j < src_height; j++) { for (i = 0; i < src_width; i++) { const unsigned int col = frameBuffer[j*half_stride + i]; buf[j*tex_width * 4 + i * 4 + 0] = ((col >> 10) & 0x1F) << 3; buf[j*tex_width * 4 + i * 4 + 1] = ((col >> 5) & 0x1F) << 3; buf[j*tex_width * 4 + i * 4 + 2] = ((col >> 0) & 0x1F) << 3; buf[j*tex_width * 4 + i * 4 + 3] = 0xFF; } } break; case GFX_LFBWRITEMODE_565: for (j = 0; j < src_height; j++) { for (i = 0; i < src_width; i++) { const unsigned int col = frameBuffer[j*half_stride + i]; buf[j*tex_width * 4 + i * 4 + 0] = ((col >> 11) & 0x1F) << 3; buf[j*tex_width * 4 + i * 4 + 1] = ((col >> 5) & 0x3F) << 2; buf[j*tex_width * 4 + i * 4 + 2] = ((col >> 0) & 0x1F) << 3; buf[j*tex_width * 4 + i * 4 + 3] = 0xFF; } } break; default: WriteTrace(TraceGlitch, TraceWarning, "gfxLfbWriteRegion : unknown format : %d", src_format); } glBindTexture(GL_TEXTURE_2D, default_texture); glTexImage2D(GL_TEXTURE_2D, 0, 4, tex_width, tex_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, buf); free(buf); set_copy_shader(); glDisable(GL_DEPTH_TEST); glDisable(GL_BLEND); render_rectangle(texture_number, dst_x, dst_y, src_width, src_height, tex_width, tex_height, +1); } else { float *buf = (float*)malloc(src_width*(src_height + (g_viewport_offset)) * sizeof(float)); if (src_format != GFX_LFBWRITEMODE_ZA16) WriteTrace(TraceGlitch, TraceWarning, "unknown depth buffer write format:%x", src_format); if (dst_x || dst_y) WriteTrace(TraceGlitch, TraceWarning, "dst_x:%d, dst_y:%d\n", dst_x, dst_y); for (j = 0; j < src_height; j++) { for (i = 0; i < src_width; i++) { buf[(j + (g_viewport_offset))*src_width + i] = (frameBuffer[(src_height - j - 1)*(src_stride / 2) + i] / (65536.0f*(2.0f / zscale))) + 1 - zscale / 2.0f; } } glEnable(GL_DEPTH_TEST); glDepthFunc(GL_ALWAYS); //glDrawBuffer(GL_BACK); glClear(GL_DEPTH_BUFFER_BIT); glDepthMask(1); //glDrawPixels(src_width, src_height+(g_viewport_offset), GL_DEPTH_COMPONENT, GL_FLOAT, buf); free(buf); } //glDrawBuffer(current_buffer); //glPopAttrib(); return true; } /* wrapper-specific glide extensions */ void gfxLoadGammaTable(uint32_t nentries, uint32_t *red, uint32_t *green, uint32_t *blue) { } void gfxGetGammaTableExt(uint32_t nentries, uint32_t *red, uint32_t *green, uint32_t *blue) { return; } void gfxGammaCorrectionRGB(float gammaR, float gammaG, float gammaB) { } void CHECK_FRAMEBUFFER_STATUS(void) { GLenum status; status = glCheckFramebufferStatus(GL_FRAMEBUFFER); WriteTrace(TraceGlitch, TraceDebug, "status: %X", status); switch (status) { case GL_FRAMEBUFFER_COMPLETE: /*WriteTrace(TraceGlitch, TraceWarning, "framebuffer complete!\n");*/ break; case GL_FRAMEBUFFER_UNSUPPORTED: WriteTrace(TraceGlitch, TraceWarning, "framebuffer GL_FRAMEBUFFER_UNSUPPORTED_EXT\n"); /* you gotta choose different formats */ /*assert(0);*/ break; case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: WriteTrace(TraceGlitch, TraceWarning, "framebuffer INCOMPLETE_ATTACHMENT\n"); break; case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: WriteTrace(TraceGlitch, TraceWarning, "framebuffer FRAMEBUFFER_MISSING_ATTACHMENT\n"); break; case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS: WriteTrace(TraceGlitch, TraceWarning, "framebuffer FRAMEBUFFER_DIMENSIONS\n"); break; default: break; /* programming error; will fail on all hardware */ /*assert(0);*/ } }