/* * Glide64 - Glide video plugin for Nintendo 64 emulators. * Copyright (c) 2002 Dave2001 * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ //**************************************************************** // // Glide64 - Glide Plugin for Nintendo 64 emulators // Project started on December 29th, 2001 // // Authors: // Dave2001, original author, founded the project in 2001, left it in 2002 // Gugaman, joined the project in 2002, left it in 2002 // Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002 // Hiroshi 'KoolSmoky' Morii, joined the project in 2007 // //**************************************************************** // // To modify Glide64: // * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me. // * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all. // //**************************************************************** //**************************************************************** // Size: 2, Format: 0 // // Load 32bit RGBA texture // Based on sources of angrylion's software plugin. // uint32_t Load32bRGBA(uintptr_t dst, uintptr_t src, int wid_64, int height, int line, int real_width, int tile) { if (height < 1) height = 1; const uint16_t *tmem16 = (uint16_t*)rdp.tmem; const uint32_t tbase = (src - (uintptr_t)rdp.tmem) >> 1; const uint32_t width = maxval(1, wid_64 << 1); const int ext = real_width - width; line = width + (line >> 2); uint32_t s, t, c; uint32_t * tex = (uint32_t*)dst; uint16_t rg, ba; for (t = 0; t < (uint32_t)height; t++) { uint32_t tline = tbase + line * t; uint32_t xorval = (t & 1) ? 3 : 1; for (s = 0; s < width; s++) { uint32_t taddr = ((tline + s) ^ xorval) & 0x3ff; rg = tmem16[taddr]; ba = tmem16[taddr | 0x400]; c = ((ba & 0xFF) << 24) | (rg << 8) | (ba >> 8); *tex++ = c; } tex += ext; } int id = tile - rdp.cur_tile; uint32_t mod = (id == 0) ? cmb.mod_0 : cmb.mod_1; if (mod || !voodoo.sup_32bit_tex) { //convert to ARGB_4444 const uint32_t tex_size = real_width * height; tex = (uint32_t *)dst; uint16_t *tex16 = (uint16_t*)dst; uint16_t a, r, g, b; for (uint32_t i = 0; i < tex_size; i++) { c = tex[i]; a = (c >> 28) & 0xF; r = (c >> 20) & 0xF; g = (c >> 12) & 0xF; b = (c >> 4) & 0xF; tex16[i] = (a << 12) | (r << 8) | (g << 4) | b; } return (1 << 16) | GR_TEXFMT_ARGB_4444; } return (2 << 16) | GR_TEXFMT_ARGB_8888; } //**************************************************************** // LoadTile for 32bit RGBA texture // Based on sources of angrylion's software plugin. // void LoadTile32b(uint32_t tile, uint32_t ul_s, uint32_t ul_t, uint32_t width, uint32_t height) { const uint32_t line = rdp.tiles[tile].line << 2; const uint32_t tbase = rdp.tiles[tile].t_mem << 2; const uint32_t addr = rdp.timg.addr >> 2; const uint32_t* src = (const uint32_t*)gfx.RDRAM; uint16_t *tmem16 = (uint16_t*)rdp.tmem; uint32_t c, ptr, tline, s, xorval; for (uint32_t j = 0; j < height; j++) { tline = tbase + line * j; s = ((j + ul_t) * rdp.timg.width) + ul_s; xorval = (j & 1) ? 3 : 1; for (uint32_t i = 0; i < width; i++) { c = src[addr + s + i]; ptr = ((tline + i) ^ xorval) & 0x3ff; tmem16[ptr] = c >> 16; tmem16[ptr | 0x400] = c & 0xffff; } } } //**************************************************************** // LoadBlock for 32bit RGBA texture // Based on sources of angrylion's software plugin. // void LoadBlock32b(uint32_t tile, uint32_t ul_s, uint32_t ul_t, uint32_t lr_s, uint32_t dxt) { const uint32_t * src = (const uint32_t*)gfx.RDRAM; const uint32_t tb = rdp.tiles[tile].t_mem << 2; const uint32_t tiwindwords = rdp.timg.width; const uint32_t slindwords = ul_s; const uint32_t line = rdp.tiles[tile].line << 2; uint16_t *tmem16 = (uint16_t*)rdp.tmem; uint32_t addr = rdp.timg.addr >> 2; uint32_t width = (lr_s - ul_s + 1) << 2; if (width & 7) width = (width & (~7)) + 8; if (dxt != 0) { uint32_t j = 0; uint32_t t = 0; uint32_t oldt = 0; uint32_t ptr; addr += (ul_t * tiwindwords) + slindwords; uint32_t c = 0; for (uint32_t i = 0; i < width; i += 2) { oldt = t; t = ((j >> 11) & 1) ? 3 : 1; if (t != oldt) i += line; ptr = ((tb + i) ^ t) & 0x3ff; c = src[addr + i]; tmem16[ptr] = c >> 16; tmem16[ptr | 0x400] = c & 0xffff; ptr = ((tb + i + 1) ^ t) & 0x3ff; c = src[addr + i + 1]; tmem16[ptr] = c >> 16; tmem16[ptr | 0x400] = c & 0xffff; j += dxt; } } else { addr += (ul_t * tiwindwords) + slindwords; uint32_t c, ptr; for (uint32_t i = 0; i < width; i++) { ptr = ((tb + i) ^ 1) & 0x3ff; c = src[addr + i]; tmem16[ptr] = c >> 16; tmem16[ptr | 0x400] = c & 0xffff; } } }