// Project64 - A Nintendo 64 emulator // http://www.pj64-emu.com/ // Copyright(C) 2001-2021 Project64 // Copyright(C) 2003-2009 Sergey 'Gonetz' Lipski // Copyright(C) 2002 Dave2001 // GNU/GPLv2 licensed: https://gnu.org/licenses/gpl-2.0.html #ifdef _WIN32 #include #include #endif #include #include #include #include "Gfx_1.3.h" #include "Version.h" #include #include #include #include #include #include #include "Config.h" #include "Util.h" #include "3dmath.h" #include "Debugger.h" #include "Combine.h" #include "TexCache.h" #include "CRC.h" #include "FBtoScreen.h" #include "DepthBufferRender.h" #include "trace.h" #include "ScreenResolution.h" #include #ifdef ANDROID uint32_t g_ScreenWidth, g_ScreenHeight; #endif GFX_INFO gfx; int to_fullscreen = FALSE; int GfxInitDone = FALSE; bool g_romopen = false; int exception = FALSE; int ev_fullscreen = 0; extern int g_viewport_offset; extern int g_width, g_height; #ifdef _WIN32 HINSTANCE hinstDLL = NULL; #endif uint32_t region = 0; unsigned int BMASK = 0x7FFFFF; // Reality display processor structure CRDP rdp; CSettings * g_settings = NULL; VOODOO voodoo = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; gfxTexInfo fontTex; gfxTexInfo cursorTex; uint32_t offset_font = 0; uint32_t offset_cursor = 0; uint32_t offset_textures = 0; uint32_t offset_texbuf1 = 0; bool g_ghq_use = false; bool g_capture_screen = false; std::string g_capture_path; #ifdef _WIN32 static RECT g_windowedRect = { 0 }; static HMENU g_windowedMenu = 0; static unsigned long g_windowedExStyle, g_windowedStyle; bool g_fullscreen; #endif // _WIN32 void ChangeSize() { WriteTrace(TraceResolution, TraceDebug, "Start"); #ifdef ANDROID g_width = g_ScreenWidth; g_height = g_ScreenHeight; #else g_width = ev_fullscreen ? GetFullScreenResWidth(g_settings->FullScreenRes()) : GetScreenResWidth(g_settings->ScreenRes()); g_height = ev_fullscreen ? GetFullScreenResHeight(g_settings->FullScreenRes()) : GetScreenResHeight(g_settings->ScreenRes()); #endif g_scr_res_x = g_res_x = g_width; g_scr_res_y = g_res_y = g_height; switch (g_settings->aspectmode()) { case CSettings::Aspect_4x3: if (g_scr_res_x >= g_scr_res_y * 4.0f / 3.0f) { g_res_y = g_scr_res_y; g_res_x = (uint32_t)(g_res_y * 4.0f / 3.0f); } else { g_res_x = g_scr_res_x; g_res_y = (uint32_t)(g_res_x / 4.0f * 3.0f); } break; case CSettings::Aspect_16x9: if (g_scr_res_x >= g_scr_res_y * 16.0f / 9.0f) { g_res_y = g_scr_res_y; g_res_x = (uint32_t)(g_res_y * 16.0f / 9.0f); } else { g_res_x = g_scr_res_x; g_res_y = (uint32_t)(g_res_x / 16.0f * 9.0f); } break; default: //stretch or original g_res_x = g_scr_res_x; g_res_y = g_scr_res_y; } float res_scl_y = (float)g_res_y / 240.0f; uint32_t scale_x = *gfx.VI_X_SCALE_REG & 0xFFF; uint32_t scale_y = *gfx.VI_Y_SCALE_REG & 0xFFF; if (scale_x != 0 && scale_y != 0) { float fscale_x = (float)scale_x / 1024.0f; float fscale_y = (float)scale_y / 2048.0f; uint32_t dwHStartReg = *gfx.VI_H_START_REG; uint32_t dwVStartReg = *gfx.VI_V_START_REG; uint32_t hstart = dwHStartReg >> 16; uint32_t hend = dwHStartReg & 0xFFFF; // dunno... but sometimes this happens if (hend == hstart) hend = (int)(*gfx.VI_WIDTH_REG / fscale_x); uint32_t vstart = dwVStartReg >> 16; uint32_t vend = dwVStartReg & 0xFFFF; rdp.vi_width = (hend - hstart) * fscale_x; rdp.vi_height = (vend - vstart) * fscale_y * 1.0126582f; float aspect = (g_settings->adjust_aspect() && (fscale_y > fscale_x) && (rdp.vi_width > rdp.vi_height)) ? fscale_x / fscale_y : 1.0f; WriteTrace(TraceResolution, TraceDebug, "hstart: %d, hend: %d, vstart: %d, vend: %d", hstart, hend, vstart, vend); WriteTrace(TraceResolution, TraceDebug, "size: %d x %d", (int)rdp.vi_width, (int)rdp.vi_height); rdp.scale_x = (float)g_res_x / rdp.vi_width; if (region > 0 && g_settings->pal230()) { // odd... but pal games seem to want 230 as height... rdp.scale_y = res_scl_y * (230.0f / rdp.vi_height) * aspect; } else { rdp.scale_y = (float)g_res_y / rdp.vi_height * aspect; } rdp.offset_y = ((float)g_res_y - rdp.vi_height * rdp.scale_y) * 0.5f; if (((uint32_t)rdp.vi_width <= (*gfx.VI_WIDTH_REG) / 2) && (rdp.vi_width > rdp.vi_height)) rdp.scale_y *= 0.5f; rdp.scissor_o.ul_x = 0; rdp.scissor_o.ul_y = 0; rdp.scissor_o.lr_x = (uint32_t)rdp.vi_width; rdp.scissor_o.lr_y = (uint32_t)rdp.vi_height; rdp.update |= UPDATE_VIEWPORT | UPDATE_SCISSOR; } rdp.offset_x = (g_scr_res_x - g_res_x) / 2.0f; float offset_y = (g_scr_res_y - g_res_y) / 2.0f; rdp.offset_y += offset_y; if (g_settings->aspectmode() == CSettings::Aspect_Original) { rdp.scale_x = rdp.scale_y = 1.0f; rdp.offset_x = (g_scr_res_x - rdp.vi_width) / 2.0f; rdp.offset_y = (g_scr_res_y - rdp.vi_height) / 2.0f; } WriteTrace(TraceResolution, TraceDebug, "rdp.offset_x = %f rdp.offset_y = %f rdp.scale_x = %f, rdp.scale_y = %f", rdp.offset_x, rdp.offset_y, rdp.scale_x, rdp.scale_y); WriteTrace(TraceResolution, TraceDebug, "Done"); } extern int g_width, g_height; int GetTexAddrUMA(int /*tmu*/, int texsize) { int addr = voodoo.tex_min_addr[0] + voodoo.tmem_ptr[0]; voodoo.tmem_ptr[0] += texsize; voodoo.tmem_ptr[1] = voodoo.tmem_ptr[0]; return addr; } int GetTexAddrNonUMA(int tmu, int texsize) { int addr = voodoo.tex_min_addr[tmu] + voodoo.tmem_ptr[tmu]; voodoo.tmem_ptr[tmu] += texsize; return addr; } // guLoadTextures - used to load the cursor and font textures void guLoadTextures() { int tbuf_size = 0; if (g_scr_res_x <= 1024) { gfxTextureBufferExt(GFX_TMU0, voodoo.tex_min_addr[GFX_TMU0], GFX_LOD_LOG2_1024, GFX_LOD_LOG2_1024, GFX_ASPECT_LOG2_1x1, GFX_TEXFMT_RGB_565, GFX_MIPMAPLEVELMASK_BOTH); tbuf_size = gfxTexCalcMemRequired(GFX_LOD_LOG2_1024, GFX_LOD_LOG2_1024, GFX_ASPECT_LOG2_1x1, GFX_TEXFMT_RGB_565); gfxRenderBuffer(GFX_BUFFER_TEXTUREBUFFER_EXT); gfxBufferClear(0, 0, 0xFFFF); gfxRenderBuffer(GFX_BUFFER_BACKBUFFER); } else { gfxTextureBufferExt(GFX_TMU0, voodoo.tex_min_addr[GFX_TMU0], GFX_LOD_LOG2_2048, GFX_LOD_LOG2_2048, GFX_ASPECT_LOG2_1x1, GFX_TEXFMT_RGB_565, GFX_MIPMAPLEVELMASK_BOTH); tbuf_size = gfxTexCalcMemRequired(GFX_LOD_LOG2_2048, GFX_LOD_LOG2_2048, GFX_ASPECT_LOG2_1x1, GFX_TEXFMT_RGB_565); gfxRenderBuffer(GFX_BUFFER_TEXTUREBUFFER_EXT); gfxBufferClear(0, 0, 0xFFFF); gfxRenderBuffer(GFX_BUFFER_BACKBUFFER); } rdp.texbufs[0].tmu = GFX_TMU0; rdp.texbufs[0].begin = voodoo.tex_min_addr[GFX_TMU0]; rdp.texbufs[0].end = rdp.texbufs[0].begin + tbuf_size; rdp.texbufs[0].count = 0; rdp.texbufs[0].clear_allowed = TRUE; offset_font = tbuf_size; if ((nbTextureUnits > 2 ? 2 : 1) > 1) { rdp.texbufs[1].tmu = GFX_TMU1; rdp.texbufs[1].begin = rdp.texbufs[0].end; rdp.texbufs[1].end = rdp.texbufs[1].begin + tbuf_size; rdp.texbufs[1].count = 0; rdp.texbufs[1].clear_allowed = TRUE; offset_font += tbuf_size; } #include "font.h" uint32_t *data = (uint32_t*)font; uint32_t cur; // ** Font texture ** uint8_t *tex8 = (uint8_t*)malloc(256 * 64); fontTex.smallLodLog2 = fontTex.largeLodLog2 = GFX_LOD_LOG2_256; fontTex.aspectRatioLog2 = GFX_ASPECT_LOG2_4x1; fontTex.format = GFX_TEXFMT_ALPHA_8; fontTex.data = tex8; // Decompression: [1-bit inverse alpha --> 8-bit alpha] uint32_t i, b; for (i = 0; i < 0x200; i++) { // cur = ~*(data++), byteswapped #ifdef __VISUALC__ cur = _byteswap_ulong(~*(data++)); #else cur = ~*(data++); cur = ((cur & 0xFF) << 24) | (((cur >> 8) & 0xFF) << 16) | (((cur >> 16) & 0xFF) << 8) | ((cur >> 24) & 0xFF); #endif for (b = 0x80000000; b != 0; b >>= 1) { if (cur&b) *tex8 = 0xFF; else *tex8 = 0x00; tex8++; } } gfxTexDownloadMipMap(GFX_TMU0, voodoo.tex_min_addr[GFX_TMU0] + offset_font, GFX_MIPMAPLEVELMASK_BOTH, &fontTex); offset_cursor = offset_font + gfxTexTextureMemRequired(GFX_MIPMAPLEVELMASK_BOTH, &fontTex); free(fontTex.data); // ** Cursor texture ** #include "cursor.h" data = (uint32_t*)cursor; uint16_t *tex16 = (uint16_t*)malloc(32 * 32 * 2); cursorTex.smallLodLog2 = cursorTex.largeLodLog2 = GFX_LOD_LOG2_32; cursorTex.aspectRatioLog2 = GFX_ASPECT_LOG2_1x1; cursorTex.format = GFX_TEXFMT_ARGB_1555; cursorTex.data = tex16; // Conversion: [16-bit 1555 (swapped) --> 16-bit 1555] for (i = 0; i < 0x200; i++) { cur = *(data++); *(tex16++) = (uint16_t)(((cur & 0x000000FF) << 8) | ((cur & 0x0000FF00) >> 8)); *(tex16++) = (uint16_t)(((cur & 0x00FF0000) >> 8) | ((cur & 0xFF000000) >> 24)); } gfxTexDownloadMipMap(GFX_TMU0, voodoo.tex_min_addr[GFX_TMU0] + offset_cursor, GFX_MIPMAPLEVELMASK_BOTH, &cursorTex); // Round to higher 16 offset_textures = ((offset_cursor + gfxTexTextureMemRequired(GFX_MIPMAPLEVELMASK_BOTH, &cursorTex)) & 0xFFFFFFF0) + 16; free(cursorTex.data); } void DisplayLoadProgress(const wchar_t *format, ...) { va_list args; wchar_t wbuf[INFO_BUF]; char buf[INFO_BUF]; // process input va_start(args, format); vswprintf(wbuf, INFO_BUF, format, args); va_end(args); // XXX: convert to multibyte wcstombs(buf, wbuf, INFO_BUF); float x; set_message_combiner(); output(382, 380, 1, "LOADING TEXTURES. PLEASE WAIT..."); int len = minval((int)strlen(buf) * 8, 1024); x = (1024 - len) / 2.0f; output(x, 360, 1, buf); gfxBufferSwap(0); gfxColorMask(true, true); gfxBufferClear(0, 0, 0xFFFF); } #ifdef _WIN32 void SetWindowDisplaySize(HWND hWnd) { if (ev_fullscreen) { ZeroMemory(&g_windowedRect, sizeof(RECT)); GetWindowRect(hWnd, &g_windowedRect); g_windowedExStyle = GetWindowLong(hWnd, GWL_EXSTYLE); g_windowedStyle = GetWindowLong(hWnd, GWL_STYLE); // primary monitor only if (!EnterFullScreen(g_settings->FullScreenRes())) { WriteTrace(TraceGlitch, TraceWarning, "can't change to fullscreen mode"); } g_windowedMenu = GetMenu(hWnd); if (g_windowedMenu) SetMenu(hWnd, NULL); HWND hStatusBar = FindWindowEx(hWnd, NULL, L"msctls_statusbar32", NULL); // 1964 if (hStatusBar) ShowWindow(hStatusBar, SW_HIDE); SetWindowLong(hWnd, GWL_STYLE, 0); SetWindowLong(hWnd, GWL_EXSTYLE, WS_EX_APPWINDOW | WS_EX_TOPMOST); SetWindowPos(hWnd, NULL, 0, 0, g_width, g_height, SWP_NOACTIVATE | SWP_NOZORDER | SWP_SHOWWINDOW); g_viewport_offset = 0; g_fullscreen = true; } else { RECT clientRect = { 0 }, toolbarRect = { 0 }, statusbarRect = { 0 }, windowedRect = { 0 }; HWND hToolBar = FindWindowEx(hWnd, NULL, REBARCLASSNAME, NULL); HWND hStatusBar = FindWindowEx(hWnd, NULL, STATUSCLASSNAME, NULL); if (hStatusBar == NULL) { hStatusBar = FindWindowEx(hWnd, NULL, L"msctls_statusbar32", NULL); } if (hStatusBar != nullptr && !IsWindowVisible(hStatusBar)) { hStatusBar = nullptr; } if (hToolBar != NULL) { GetWindowRect(hToolBar, &toolbarRect); } if (hStatusBar != NULL) { GetWindowRect(hStatusBar, &statusbarRect); } g_viewport_offset = statusbarRect.bottom - statusbarRect.top; GetWindowRect(hWnd, &g_windowedRect); GetClientRect(hWnd, &clientRect); g_windowedRect.right += (g_width - (clientRect.right - clientRect.left)); g_windowedRect.bottom += (g_height + (toolbarRect.bottom - toolbarRect.top) + (statusbarRect.bottom - statusbarRect.top) - (clientRect.bottom - clientRect.top)); SetWindowPos(hWnd, NULL, 0, 0, g_windowedRect.right - g_windowedRect.left, g_windowedRect.bottom - g_windowedRect.top, SWP_NOACTIVATE | SWP_NOZORDER | SWP_NOMOVE); g_fullscreen = false; } } void ExitFullScreen(void) { if (g_fullscreen) { ChangeDisplaySettings(NULL, 0); SetWindowPos((HWND)gfx.hWnd, NULL, g_windowedRect.left, g_windowedRect.top, 0, 0, SWP_NOZORDER | SWP_NOSIZE); SetWindowLong((HWND)gfx.hWnd, GWL_STYLE, g_windowedStyle); SetWindowLong((HWND)gfx.hWnd, GWL_EXSTYLE, g_windowedExStyle); if (g_windowedMenu) SetMenu((HWND)gfx.hWnd, g_windowedMenu); g_fullscreen = false; } } #endif void setPattern(); int InitGfx() { if (GfxInitDone) { ReleaseGfx(); } WriteTrace(TraceGlide64, TraceDebug, "-"); ChangeSize(); #ifndef ANDROID SetWindowDisplaySize((HWND)gfx.hWnd); #endif if (!gfxSstWinOpen(GFX_COLORFORMAT_RGBA, GFX_ORIGIN_UPPER_LEFT, 2, 1)) { g_Notify->DisplayError("Error setting display mode"); return FALSE; } rdp.init(); util_init(); GfxInitDone = TRUE; to_fullscreen = FALSE; // get maximal texture size voodoo.tex_min_addr[0] = voodoo.tex_min_addr[1] = gfxTexMinAddress(GFX_TMU0); voodoo.tex_max_addr[0] = voodoo.tex_max_addr[1] = gfxTexMaxAddress(GFX_TMU0); voodoo.gamma_correction = 0; voodoo.gamma_table_size = 256; srand(g_settings->stipple_pattern()); setPattern(); InitCombine(); gfxCullMode(GFX_CULL_NEGATIVE); if (g_settings->fog()) //"FOGCOORD" extension { gfxFogGenerateLinear(0.0f, 255.0f); } gfxDepthBufferMode(GFX_DEPTHBUFFER_ZBUFFER); gfxDepthBufferFunction(GFX_CMP_LESS); gfxDepthMask(true); ChangeSize(); guLoadTextures(); ClearCache(); gfxCullMode(GFX_CULL_DISABLE); gfxDepthBufferMode(GFX_DEPTHBUFFER_ZBUFFER); gfxDepthBufferFunction(GFX_CMP_ALWAYS); gfxRenderBuffer(GFX_BUFFER_BACKBUFFER); gfxColorMask(true, true); gfxDepthMask(true); gfxBufferClear(0, 0, 0xFFFF); gfxBufferSwap(0); gfxBufferClear(0, 0, 0xFFFF); gfxDepthMask(false); gfxTexFilterMode(GFX_TMU0, GFX_TEXTUREFILTER_BILINEAR, GFX_TEXTUREFILTER_BILINEAR); gfxTexFilterMode(GFX_TMU1, GFX_TEXTUREFILTER_BILINEAR, GFX_TEXTUREFILTER_BILINEAR); gfxTexClampMode(GFX_TMU0, GFX_TEXTURECLAMP_CLAMP, GFX_TEXTURECLAMP_CLAMP); gfxTexClampMode(GFX_TMU1, GFX_TEXTURECLAMP_CLAMP, GFX_TEXTURECLAMP_CLAMP); gfxClipWindow(0, 0, g_scr_res_x, g_scr_res_y); rdp.update |= UPDATE_SCISSOR | UPDATE_COMBINE | UPDATE_ZBUF_ENABLED | UPDATE_CULL_MODE; if (!g_ghq_use) { g_ghq_use = g_settings->ghq_fltr() != CSettings::TextureFilter_None || g_settings->ghq_enht() != CSettings::TextureEnht_None || g_settings->ghq_hirs() != CSettings::HiResPackFormat_None; if (g_ghq_use) { /* Plugin path */ int options = g_settings->ghq_fltr() | g_settings->ghq_enht() | g_settings->ghq_cmpr() | g_settings->ghq_hirs(); if (g_settings->ghq_enht_cmpr()) { options |= COMPRESS_TEX; } if (g_settings->ghq_hirs_cmpr()) { options |= COMPRESS_HIRESTEX; } if (g_settings->ghq_hirs_tile()) { options |= TILE_HIRESTEX; } if (g_settings->ghq_enht_f16bpp()) { options |= FORCE16BPP_TEX; } if (g_settings->ghq_hirs_f16bpp()) { options |= FORCE16BPP_HIRESTEX; } if (g_settings->ghq_enht_gz()) { options |= GZ_TEXCACHE; } if (g_settings->ghq_hirs_gz()) { options |= GZ_HIRESTEXCACHE; } if (g_settings->ghq_cache_save()) { options |= (DUMP_TEXCACHE | DUMP_HIRESTEXCACHE); } if (g_settings->ghq_hirs_let_texartists_fly()) { options |= LET_TEXARTISTS_FLY; } if (g_settings->ghq_hirs_dump()) { options |= DUMP_TEX; } g_ghq_use = (int)ext_ghq_init(2048, // max texture width supported by hardware 2048, // max texture height supported by hardware 32, // max texture bpp supported by hardware options, g_settings->ghq_cache_size() * 1024 * 1024, // cache texture to system memory g_settings->texture_dir(), rdp.RomName, // name of ROM. must be no longer than 256 characters DisplayLoadProgress); } } return TRUE; } void ReleaseGfx() { WriteTrace(TraceGlide64, TraceDebug, "-"); rdp.free(); // Restore gamma settings if (voodoo.gamma_correction) { if (voodoo.gamma_table_r) gfxLoadGammaTable(voodoo.gamma_table_size, voodoo.gamma_table_r, voodoo.gamma_table_g, voodoo.gamma_table_b); else gfxGammaCorrectionRGB(1.3f, 1.3f, 1.3f); //1.3f is default 3dfx gamma for everything but desktop voodoo.gamma_correction = 0; } // Release graphics gfxSstWinClose(); GfxInitDone = FALSE; rdp.window_changed = TRUE; } #ifdef _WIN32 CriticalSection * g_ProcessDListCS = NULL; extern "C" int WINAPI DllMain(HINSTANCE hinst, DWORD fdwReason, LPVOID /*lpReserved*/) { if (fdwReason == DLL_PROCESS_ATTACH) { hinstDLL = hinst; if (g_ProcessDListCS == NULL) { g_ProcessDListCS = new CriticalSection(); } ConfigInit(hinst); } else if (fdwReason == DLL_PROCESS_DETACH) { if (g_ProcessDListCS) { delete g_ProcessDListCS; } ConfigCleanup(); } return TRUE; } #endif /****************************************************************** Function: CaptureScreen Purpose: This function dumps the current frame to a file input: pointer to the directory to save the file to output: none *******************************************************************/ EXPORT void CALL CaptureScreen(char * Directory) { g_capture_screen = true; g_capture_path = Directory; } /****************************************************************** Function: ChangeWindow Purpose: to change the window between fullscreen and window mode. If the window was in fullscreen this should change the screen to window mode and vice vesa. input: none output: none *******************************************************************/ EXPORT void CALL ChangeWindow(void) { WriteTrace(TraceGlide64, TraceDebug, "-"); if (!ev_fullscreen) { to_fullscreen = TRUE; ev_fullscreen = TRUE; } else { ev_fullscreen = FALSE; InitGfx(); } } /****************************************************************** Function: CloseDLL Purpose: This function is called when the emulator is closing down allowing the dll to de-initialise. input: none output: none *******************************************************************/ void CALL CloseDLL(void) { WriteTrace(TraceGlide64, TraceDebug, "-"); if (g_ghq_use) { ext_ghq_shutdown(); g_ghq_use = false; } if (g_settings) { delete g_settings; g_settings = NULL; } ReleaseGfx(); ZLUT_release(); ClearCache(); delete[] voodoo.gamma_table_r; voodoo.gamma_table_r = 0; delete[] voodoo.gamma_table_g; voodoo.gamma_table_g = 0; delete[] voodoo.gamma_table_b; voodoo.gamma_table_b = 0; StopTrace(); } /****************************************************************** Function: DllTest Purpose: This function is optional function that is provided to allow the user to test the dll input: a handle to the window that calls this function output: none *******************************************************************/ void CALL DllTest(void * /*hParent*/) { } /****************************************************************** Function: DrawScreen Purpose: This function is called when the emulator receives a WM_PAINT message. This allows the gfx to fit in when it is being used in the desktop. input: none output: none *******************************************************************/ void CALL DrawScreen(void) { WriteTrace(TraceGlide64, TraceDebug, "-"); } /****************************************************************** Function: GetDllInfo Purpose: This function allows the emulator to gather information about the dll by filling in the PluginInfo structure. input: a pointer to a PLUGIN_INFO stucture that needs to be filled by the function. (see def above) output: none *******************************************************************/ void CALL GetDllInfo(PLUGIN_INFO * PluginInfo) { PluginInfo->Version = 0x0104; // Set to 0x0104 PluginInfo->Type = PLUGIN_TYPE_GFX; // Set to PLUGIN_TYPE_GFX #ifdef _DEBUG sprintf(PluginInfo->Name, "Project64 Video Plugin (Debug): %s", VER_FILE_VERSION_STR); #else sprintf(PluginInfo->Name, "Project64 Video Plugin: %s", VER_FILE_VERSION_STR); #endif // If DLL supports memory these memory options then set them to TRUE or FALSE // if it does not support it PluginInfo->NormalMemory = FALSE; // a normal uint8_t array PluginInfo->MemoryBswaped = TRUE; // a normal uint8_t array where the memory has been pre // bswap on a dword (32 bits) boundry } /****************************************************************** Function: InitiateGFX Purpose: This function is called when the DLL is started to give information from the emulator that the n64 graphics uses. This is not called from the emulation thread. Input: Gfx_Info is passed to this function which is defined above. Output: TRUE on success FALSE on failure to initialise ** note on interrupts **: To generate an interrupt set the appropriate bit in MI_INTR_REG and then call the function CheckInterrupts to tell the emulator that there is a waiting interrupt. *******************************************************************/ int CALL InitiateGFX(GFX_INFO Gfx_Info) { WriteTrace(TraceInterface, TraceDebug, "Start"); // Assume scale of 1 for debug purposes rdp.scale_x = 1.0f; rdp.scale_y = 1.0f; char name[21] = "DEFAULT"; g_settings->ReadGameSettings(name); ZLUT_init(); gfx = Gfx_Info; if (!rdp.init()) { return false; } math_init(); TexCacheInit(); CRC_BuildTable(); CountCombine(); ZLUT_init(); return TRUE; } /****************************************************************** Function: MoveScreen Purpose: This function is called in response to the emulator receiving a WM_MOVE passing the xpos and ypos passed from that message. input: xpos - the x-coordinate of the upper-left corner of the client area of the window. ypos - y-coordinate of the upper-left corner of the client area of the window. output: none *******************************************************************/ void CALL MoveScreen(int xpos, int ypos) { xpos = xpos; ypos = ypos; WriteTrace(TraceGlide64, TraceDebug, "xpos: %d ypos: %d", xpos, ypos); rdp.window_changed = TRUE; } void CALL PluginLoaded(void) { SetupTrace(); if (g_settings == NULL) { g_settings = new CSettings; } StartTrace(); WriteTrace(TraceInterface, TraceDebug, "Start"); WriteTrace(TraceInterface, TraceDebug, "Done"); } #ifdef ANDROID void vbo_disable(void); #endif /****************************************************************** Function: RomClosed Purpose: This function is called when a rom is closed. input: none output: none *******************************************************************/ void CALL RomClosed(void) { WriteTrace(TraceGlide64, TraceDebug, "-"); #ifdef ANDROID vbo_disable(); #endif rdp.window_changed = TRUE; g_romopen = FALSE; ReleaseGfx(); } /****************************************************************** Function: RomOpen Purpose: This function is called when a rom is open. (from the emulation thread) input: none output: none *******************************************************************/ void CALL RomOpen(void) { WriteTrace(TraceGlide64, TraceDebug, "-"); no_dlist = true; g_romopen = TRUE; g_ucode_error_report = TRUE; // allowed to report ucode errors // Get the country code & translate to NTSC(0) or PAL(1) uint16_t code = ((uint16_t*)gfx.HEADER)[0x1F ^ 1]; if (code == 0x4400) region = 1; // Germany (PAL) if (code == 0x4500) region = 0; // USA (NTSC) if (code == 0x4A00) region = 0; // Japan (NTSC) if (code == 0x5000) region = 1; // Europe (PAL) if (code == 0x5500) region = 0; // Australia (NTSC) // get the name of the ROM char name[21]; for (int i = 0; i < 20; i++) { char ch; const char invalid_ch = '?'; /* Some Japanese games use wide chars. */ ch = (char)gfx.HEADER[(32 + i) ^ 3]; if (ch == '\0') ch = ' '; if (ch < ' ') ch = invalid_ch; if (ch > '~') ch = invalid_ch; name[i] = ch; } name[20] = '\0'; // remove all trailing spaces while (name[strlen(name) - 1] == ' ') { name[strlen(name) - 1] = 0; } if (g_ghq_use && strcmp(rdp.RomName, name) != 0) { ext_ghq_shutdown(); g_ghq_use = false; } strcpy(rdp.RomName, name); g_settings->ReadGameSettings(name); ClearCache(); BMASK = g_settings->RdramSize() - 1; InitGfx(); } /****************************************************************** Function: ShowCFB Purpose: Useally once Dlists are started being displayed, cfb is ignored. This function tells the dll to start displaying them again. input: none output: none *******************************************************************/ bool no_dlist = true; void CALL ShowCFB(void) { WriteTrace(TraceGlide64, TraceDebug, "-"); no_dlist = true; } void drawViRegBG() { WriteTrace(TraceGlide64, TraceDebug, "start"); FB_TO_SCREEN_INFO fb_info; fb_info.width = *gfx.VI_WIDTH_REG; fb_info.height = (uint32_t)rdp.vi_height; if (fb_info.height == 0) { WriteTrace(TraceRDP, TraceDebug, "Image height = 0 - skipping"); return; } fb_info.ul_x = 0; fb_info.lr_x = fb_info.width - 1; // fb_info.lr_x = (uint32_t)rdp.vi_width - 1; fb_info.ul_y = 0; fb_info.lr_y = fb_info.height - 1; fb_info.opaque = 1; fb_info.addr = *gfx.VI_ORIGIN_REG; fb_info.size = *gfx.VI_STATUS_REG & 3; rdp.last_bg = fb_info.addr; bool drawn = DrawFrameBufferToScreen(fb_info); if (g_settings->hacks(CSettings::hack_Lego) && drawn) { rdp.updatescreen = 1; newSwapBuffers(); DrawFrameBufferToScreen(fb_info); } WriteTrace(TraceGlide64, TraceDebug, "done"); } static void DrawFrameBuffer() { if (to_fullscreen) GoToFullScreen(); gfxDepthMask(true); gfxColorMask(true, true); gfxBufferClear(0, 0, 0xFFFF); drawViRegBG(); } /****************************************************************** Function: UpdateScreen Purpose: This function is called in response to a vsync of the screen were the VI bit in MI_INTR_REG has already been set input: none output: none *******************************************************************/ uint32_t update_screen_count = 0; void CALL UpdateScreen(void) { WriteTrace(TraceGlide64, TraceDebug, "Origin: %08x, Old origin: %08x, width: %d", *gfx.VI_ORIGIN_REG, rdp.vi_org_reg, *gfx.VI_WIDTH_REG); uint32_t width = (*gfx.VI_WIDTH_REG) << 1; if (*gfx.VI_ORIGIN_REG > width) { update_screen_count++; } uint32_t limit = g_settings->hacks(CSettings::hack_Lego) ? 15 : 30; if (g_settings->fb_cpu_write_hack_enabled() && (update_screen_count > limit) && (rdp.last_bg == 0)) { WriteTrace(TraceRDP, TraceDebug, "DirectCPUWrite hack!"); update_screen_count = 0; no_dlist = true; ClearCache(); UpdateScreen(); return; } if (no_dlist) { if (*gfx.VI_ORIGIN_REG > width) { ChangeSize(); WriteTrace(TraceRDP, TraceDebug, "ChangeSize done"); DrawFrameBuffer(); WriteTrace(TraceRDP, TraceDebug, "DrawFrameBuffer done"); rdp.updatescreen = 1; newSwapBuffers(); } return; } if (g_settings->swapmode() == CSettings::SwapMode_Old) { newSwapBuffers(); } } static void DrawWholeFrameBufferToScreen() { static uint32_t toScreenCI = 0; if (rdp.ci_width < 200) { return; } if (rdp.cimg == toScreenCI) { return; } toScreenCI = rdp.cimg; FB_TO_SCREEN_INFO fb_info; fb_info.addr = rdp.cimg; fb_info.size = rdp.ci_size; fb_info.width = rdp.ci_width; fb_info.height = rdp.ci_height; if (fb_info.height == 0) { return; } fb_info.ul_x = 0; fb_info.lr_x = rdp.ci_width - 1; fb_info.ul_y = 0; fb_info.lr_y = rdp.ci_height - 1; fb_info.opaque = 0; DrawFrameBufferToScreen(fb_info); if (!g_settings->fb_ref_enabled()) { memset(gfx.RDRAM + rdp.cimg, 0, (rdp.ci_width*rdp.ci_height) << rdp.ci_size >> 1); } } static void GetGammaTable() { voodoo.gamma_table_r = new uint32_t[voodoo.gamma_table_size]; voodoo.gamma_table_g = new uint32_t[voodoo.gamma_table_size]; voodoo.gamma_table_b = new uint32_t[voodoo.gamma_table_size]; gfxGetGammaTableExt(voodoo.gamma_table_size, voodoo.gamma_table_r, voodoo.gamma_table_g, voodoo.gamma_table_b); } void write_png_file(const char* file_name, int width, int height, uint8_t *buffer) { /* create file */ FILE *fp = fopen(file_name, "wb"); if (!fp) { WriteTrace(TracePNG, TraceError, "File %s could not be opened for writing", file_name); return; } /* initialize stuff */ png_structp png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL); if (png_ptr == NULL) { WriteTrace(TracePNG, TraceError, "png_create_write_struct failed"); fclose(fp); return; } png_infop info_ptr = png_create_info_struct(png_ptr); if (info_ptr == NULL) { WriteTrace(TracePNG, TraceError, "png_create_info_struct failed"); png_destroy_read_struct(&png_ptr, NULL, NULL); fclose(fp); return; } if (setjmp(png_jmpbuf(png_ptr))) { WriteTrace(TracePNG, TraceError, "Error during init_io"); png_destroy_read_struct(&png_ptr, &info_ptr, NULL); fclose(fp); return; } png_init_io(png_ptr, fp); /* write header */ if (setjmp(png_jmpbuf(png_ptr))) { WriteTrace(TracePNG, TraceError, "Error during writing header"); png_destroy_read_struct(&png_ptr, &info_ptr, NULL); fclose(fp); return; } png_byte bit_depth = 8; png_byte color_type = PNG_COLOR_TYPE_RGB; png_set_IHDR(png_ptr, info_ptr, width, height, bit_depth, color_type, PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE); png_write_info(png_ptr, info_ptr); /* write bytes */ if (setjmp(png_jmpbuf(png_ptr))) { WriteTrace(TracePNG, TraceError, "Error during writing bytes"); png_destroy_read_struct(&png_ptr, &info_ptr, NULL); fclose(fp); return; } int pixel_size = 3; int p = 0; png_bytep * row_pointers = (png_bytep*)malloc(sizeof(png_bytep)* height); for (int y = 0; y < height; y++) { row_pointers[y] = (png_byte*)malloc(width*pixel_size); for (int x = 0; x < width; x++) { row_pointers[y][x*pixel_size + 0] = buffer[p++]; row_pointers[y][x*pixel_size + 1] = buffer[p++]; row_pointers[y][x*pixel_size + 2] = buffer[p++]; } } png_write_image(png_ptr, row_pointers); // cleanup heap allocation for (int y = 0; y < height; y++) { free(row_pointers[y]); } free(row_pointers); /* end write */ if (setjmp(png_jmpbuf(png_ptr))) { WriteTrace(TracePNG, TraceError, "Error during end of write"); png_destroy_read_struct(&png_ptr, &info_ptr, NULL); fclose(fp); return; } png_write_end(png_ptr, NULL); fclose(fp); } uint32_t curframe = 0; void newSwapBuffers() { if (!rdp.updatescreen) return; rdp.updatescreen = 0; WriteTrace(TraceRDP, TraceDebug, "swapped"); rdp.update |= UPDATE_SCISSOR | UPDATE_COMBINE | UPDATE_ZBUF_ENABLED | UPDATE_CULL_MODE; gfxClipWindow(0, 0, g_scr_res_x, g_scr_res_y); gfxDepthBufferFunction(GFX_CMP_ALWAYS); gfxDepthMask(false); gfxCullMode(GFX_CULL_DISABLE); if (g_capture_screen) { CPath path(g_capture_path); if (!path.DirectoryExists()) { path.DirectoryCreate(); } stdstr romName = rdp.RomName; romName.Replace(" ", "_"); romName.Replace(":", ";"); for (int i = 1;; i++) { stdstr_f filename("Glide64_%s_%s%d.png", romName.c_str(), i < 10 ? "0" : "", i); path.SetNameExtension(filename.c_str()); if (!path.Exists()) { break; } } const uint32_t offset_x = (uint32_t)rdp.offset_x; const uint32_t offset_y = (uint32_t)rdp.offset_y; const uint32_t image_width = g_scr_res_x - offset_x * 2; const uint32_t image_height = g_scr_res_y - offset_y * 2; gfxLfbInfo_t info; info.size = sizeof(gfxLfbInfo_t); if (gfxLfbLock(GFX_LFB_READ_ONLY, GFX_BUFFER_BACKBUFFER, GFX_LFBWRITEMODE_565, GFX_ORIGIN_UPPER_LEFT, false, &info)) { std::unique_ptr ssimg_buffer(new uint8_t[image_width * image_height * 3]); uint8_t * ssimg = ssimg_buffer.get(); int sspos = 0; uint32_t offset_src = info.strideInBytes * offset_y; // Copy the screen if (info.writeMode == GFX_LFBWRITEMODE_8888) { uint32_t col; for (uint32_t y = 0; y < image_height; y++) { uint32_t *ptr = (uint32_t*)((uint8_t*)info.lfbPtr + offset_src); ptr += offset_x; for (uint32_t x = 0; x < image_width; x++) { col = *(ptr++); ssimg[sspos++] = (uint8_t)((col >> 16) & 0xFF); ssimg[sspos++] = (uint8_t)((col >> 8) & 0xFF); ssimg[sspos++] = (uint8_t)(col & 0xFF); } offset_src += info.strideInBytes; } } else { uint16_t col; for (uint32_t y = 0; y < image_height; y++) { uint16_t *ptr = (uint16_t*)((uint8_t*)info.lfbPtr + offset_src); ptr += offset_x; for (uint32_t x = 0; x < image_width; x++) { col = *(ptr++); ssimg[sspos++] = (uint8_t)((float)(col >> 11) / 31.0f * 255.0f); ssimg[sspos++] = (uint8_t)((float)((col >> 5) & 0x3F) / 63.0f * 255.0f); ssimg[sspos++] = (uint8_t)((float)(col & 0x1F) / 31.0f * 255.0f); } offset_src += info.strideInBytes; } } // Unlock the backbuffer gfxLfbUnlock(GFX_LFB_READ_ONLY, GFX_BUFFER_BACKBUFFER); write_png_file(path, image_width, image_height, ssimg); g_capture_screen = false; } } if (g_settings->fb_read_back_to_screen_enabled()) { DrawWholeFrameBufferToScreen(); } WriteTrace(TraceGlide64, TraceDebug, "BUFFER SWAPPED"); gfxBufferSwap(g_settings->vsync()); if (*gfx.VI_STATUS_REG & 0x08) //gamma correction is used { if (!voodoo.gamma_correction) { if (voodoo.gamma_table_size && !voodoo.gamma_table_r) GetGammaTable(); //save initial gamma tables gfxGammaCorrectionRGB(2.0f, 2.0f, 2.0f); //with gamma=2.0 gamma table is the same, as in N64 voodoo.gamma_correction = 1; } } else { if (voodoo.gamma_correction) { if (voodoo.gamma_table_r) gfxLoadGammaTable(voodoo.gamma_table_size, voodoo.gamma_table_r, voodoo.gamma_table_g, voodoo.gamma_table_b); else gfxGammaCorrectionRGB(1.3f, 1.3f, 1.3f); //1.3f is default 3dfx gamma for everything but desktop voodoo.gamma_correction = 0; } } if (g_settings->wireframe() || g_settings->buff_clear() || (g_settings->hacks(CSettings::hack_PPL) && g_settings->ucode() == CSettings::ucode_S2DEX)) { gfxDepthMask((g_settings->hacks(CSettings::hack_RE2) && g_settings->fb_depth_render_enabled()) ? false : true); gfxBufferClear(0, 0, 0xFFFF); } if (g_settings->fb_read_back_to_screen2_enabled()) { DrawWholeFrameBufferToScreen(); } frame_count++; } /****************************************************************** Function: ViStatusChanged Purpose: This function is called to notify the dll that the ViStatus registers value has been changed. input: none output: none *******************************************************************/ void CALL ViStatusChanged(void) { } /****************************************************************** Function: ViWidthChanged Purpose: This function is called to notify the dll that the ViWidth registers value has been changed. input: none output: none *******************************************************************/ void CALL ViWidthChanged(void) { } #ifdef ANDROID /****************************************************************** Function: SurfaceCreated Purpose: this function is called when the surface is created. input: none output: none *******************************************************************/ void CALL SurfaceCreated(void) { } /****************************************************************** Function: SurfaceChanged Purpose: this function is called when the surface is has changed. input: none output: none *******************************************************************/ void CALL SurfaceChanged(int width, int height) { g_ScreenWidth = width; g_ScreenHeight = height; } void Android_JNI_SwapWindow() { gfx.SwapBuffers(); } #endif