/**************************************************************************** * * * Project 64 - A Nintendo 64 emulator. * * http://www.pj64-emu.com/ * * Copyright (C) 2012 Project64. All rights reserved. * * * * License: * * GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html * * * ****************************************************************************/ #include "stdafx.h" #include "Settings Page.h" #include "Settings Page - Game - Recompiler.h" CGameRecompilePage::CGameRecompilePage (HWND hParent, const RECT & rcDispay ) { if (!Create(hParent,rcDispay)) { return; } m_SelfModGroup.Attach(GetDlgItem(IDC_SMM_FRAME)); AddModCheckBox(GetDlgItem(IDC_ROM_REGCACHE),Game_RegCache); AddModCheckBox(GetDlgItem(IDC_BLOCK_LINKING),Game_BlockLinking); AddModCheckBox(GetDlgItem(IDC_SMM_CACHE),Game_SMM_Cache); AddModCheckBox(GetDlgItem(IDC_SMM_DMA),Game_SMM_PIDMA); AddModCheckBox(GetDlgItem(IDC_SMM_VALIDATE),Game_SMM_ValidFunc); AddModCheckBox(GetDlgItem(IDC_SMM_TLB),Game_SMM_TLB); AddModCheckBox(GetDlgItem(IDC_SMM_PROTECT),Game_SMM_Protect); ::ShowWindow(GetDlgItem(IDC_SMM_STORE),SW_HIDE); //AddModCheckBox(GetDlgItem(IDC_SMM_STORE),Game_SMM_StoreInstruc); AddModCheckBox(GetDlgItem(IDC_ROM_FASTSP),Game_FastSP); CModifiedComboBox * ComboBox; ComboBox = AddModComboBox(GetDlgItem(IDC_CPU_TYPE),Game_CpuType); if (ComboBox) { ComboBox->AddItem(GS(CORE_RECOMPILER), CPU_Recompiler); ComboBox->AddItem(GS(CORE_INTERPTER), CPU_Interpreter); if (g_Settings->LoadBool(Debugger_Enabled)) { ComboBox->AddItem(GS(CORE_SYNC), CPU_SyncCores); } } ComboBox = AddModComboBox(GetDlgItem(IDC_FUNCFIND),Game_FuncLookupMode); if (ComboBox) { ComboBox->AddItem(GS(FLM_PLOOKUP), FuncFind_PhysicalLookup); ComboBox->AddItem(GS(FLM_VLOOKUP), FuncFind_VirtualLookup); //ComboBox->AddItem(GS(FLM_CHANGEMEM), FuncFind_ChangeMemory); } UpdatePageSettings(); } void CGameRecompilePage::ShowPage() { ShowWindow(SW_SHOW); } void CGameRecompilePage::HidePage() { ShowWindow(SW_HIDE); } void CGameRecompilePage::ApplySettings( bool UpdateScreen ) { CSettingsPageImpl::ApplySettings(UpdateScreen); } bool CGameRecompilePage::EnableReset ( void ) { if (CSettingsPageImpl::EnableReset()) { return true; } return false; } void CGameRecompilePage::ResetPage() { CSettingsPageImpl::ResetPage(); }