/* * Glide64 - Glide video plugin for Nintendo 64 emulators. * Copyright (c) 2002 Dave2001 * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ //**************************************************************** // // Glide64 - Glide Plugin for Nintendo 64 emulators // Project started on December 29th, 2001 // // Authors: // Dave2001, original author, founded the project in 2001, left it in 2002 // Gugaman, joined the project in 2002, left it in 2002 // Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002 // Hiroshi 'KoolSmoky' Morii, joined the project in 2007 // //**************************************************************** // // To modify Glide64: // * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me. // * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all. // //**************************************************************** static inline void load16bRGBA(uint8_t *src, uint8_t *dst, int wid_64, int height, int line, int ext) { uint32_t *v6; uint32_t *v7; int v8; int v9; uint32_t v10; uint32_t v11; uint32_t *v12; uint32_t *v13; int v14; uint32_t v15; uint32_t v16; int v17; int v18; v6 = (uint32_t *)src; v7 = (uint32_t *)dst; v8 = height; do { v17 = v8; v9 = wid_64; do { v10 = bswap32(*v6); v11 = bswap32(v6[1]); ALOWORD(v10) = __ROR__((uint16_t)(v10 & 0xFFFF), 1); ALOWORD(v11) = __ROR__((uint16_t)(v11 & 0xFFFF), 1); v10 = __ROR__(v10, 16); v11 = __ROR__(v11, 16); ALOWORD(v10) = __ROR__((uint16_t)(v10 & 0xFFFF), 1); ALOWORD(v11) = __ROR__((uint16_t)(v11 & 0xFFFF), 1); *v7 = v10; v7[1] = v11; v6 += 2; v7 += 2; --v9; } while (v9); if (v17 == 1) break; v18 = v17 - 1; v12 = (uint32_t *)&src[(line + (uintptr_t)v6 - (uintptr_t)src) & 0xFFF]; v13 = (uint32_t *)((char *)v7 + ext); v14 = wid_64; do { v15 = bswap32(v12[1]); v16 = bswap32(*v12); ALOWORD(v15) = __ROR__((uint16_t)(v15 & 0xFFFF), 1); ALOWORD(v16) = __ROR__((uint16_t)(v16 & 0xFFFF), 1); v15 = __ROR__(v15, 16); v16 = __ROR__(v16, 16); ALOWORD(v15) = __ROR__((uint16_t)(v15 & 0xFFFF), 1); ALOWORD(v16) = __ROR__((uint16_t)(v16 & 0xFFFF), 1); *v13 = v15; v13[1] = v16; v12 += 2; v13 += 2; --v14; } while (v14); v6 = (uint32_t *)&src[(line + (uintptr_t)v12 - (uintptr_t)src) & 0xFFF]; v7 = (uint32_t *)((char *)v13 + ext); v8 = v18 - 1; } while (v18 != 1); } static inline void load16bIA(uint8_t *src, uint8_t *dst, int wid_64, int height, int line, int ext) { uint32_t *v6; uint32_t *v7; int v8; int v9; uint32_t v10; uint32_t *v11; uint32_t *v12; int v13; uint32_t v14; int v15; int v16; v6 = (uint32_t *)src; v7 = (uint32_t *)dst; v8 = height; do { v15 = v8; v9 = wid_64; do { v10 = v6[1]; *v7 = *v6; v7[1] = v10; v6 += 2; v7 += 2; --v9; } while (v9); if (v15 == 1) break; v16 = v15 - 1; v11 = (uint32_t *)((char *)v6 + line); v12 = (uint32_t *)((char *)v7 + ext); v13 = wid_64; do { v14 = *v11; *v12 = v11[1]; v12[1] = v14; v11 += 2; v12 += 2; --v13; } while (v13); v6 = (uint32_t *)((char *)v11 + line); v7 = (uint32_t *)((char *)v12 + ext); v8 = v16 - 1; } while (v16 != 1); } //**************************************************************** // Size: 2, Format: 0 // uint32_t Load16bRGBA(uintptr_t dst, uintptr_t src, int wid_64, int height, int line, int real_width, int /*tile*/) { if (wid_64 < 1) wid_64 = 1; if (height < 1) height = 1; int ext = (real_width - (wid_64 << 2)) << 1; load16bRGBA((uint8_t *)src, (uint8_t *)dst, wid_64, height, line, ext); return (1 << 16) | GR_TEXFMT_ARGB_1555; } //**************************************************************** // Size: 2, Format: 3 // uint32_t Load16bIA(uintptr_t dst, uintptr_t src, int wid_64, int height, int line, int real_width, int /*tile*/) { if (wid_64 < 1) wid_64 = 1; if (height < 1) height = 1; int ext = (real_width - (wid_64 << 2)) << 1; load16bIA((uint8_t *)src, (uint8_t *)dst, wid_64, height, line, ext); return (1 << 16) | GR_TEXFMT_ALPHA_INTENSITY_88; } //**************************************************************** // Size: 2, Format: 1 // uint16_t yuv_to_rgb565(uint8_t y, uint8_t u, uint8_t v) { //* float r = y + (1.370705f * (v - 128)); float g = y - (0.698001f * (v - 128)) - (0.337633f * (u - 128)); float b = y + (1.732446f * (u - 128)); r *= 0.125f; g *= 0.25f; b *= 0.125f; //clipping the result if (r > 31) r = 31; if (g > 63) g = 63; if (b > 31) b = 31; if (r < 0) r = 0; if (g < 0) g = 0; if (b < 0) b = 0; uint16_t c = (uint16_t)(((uint16_t)(r) << 11) | ((uint16_t)(g) << 5) | (uint16_t)(b)); return c; //*/ /* const uint32_t c = y - 16; const uint32_t d = u - 128; const uint32_t e = v - 128; uint32_t r = (298 * c + 409 * e + 128) & 0xf800; uint32_t g = ((298 * c - 100 * d - 208 * e + 128) >> 5) & 0x7e0; uint32_t b = ((298 * c + 516 * d + 128) >> 11) & 0x1f; WORD texel = (WORD)(r | g | b); return texel; */ } //**************************************************************** // Size: 2, Format: 1 // uint32_t Load16bYUV(uintptr_t dst, uintptr_t /*src*/, int /*wid_64*/, int /*height*/, int /*line*/, int /*real_width*/, int tile) { uint32_t * mb = (uint32_t*)(gfx.RDRAM + rdp.addr[rdp.tiles[tile].t_mem]); //pointer to the macro block uint16_t * tex = (uint16_t*)dst; uint16_t i; for (i = 0; i < 128; i++) { uint32_t t = mb[i]; //each uint32_t contains 2 pixels uint8_t y1 = (uint8_t)t & 0xFF; uint8_t v = (uint8_t)(t >> 8) & 0xFF; uint8_t y0 = (uint8_t)(t >> 16) & 0xFF; uint8_t u = (uint8_t)(t >> 24) & 0xFF; uint16_t c = yuv_to_rgb565(y0, u, v); *(tex++) = c; c = yuv_to_rgb565(y1, u, v); *(tex++) = c; } return (1 << 16) | GR_TEXFMT_RGB_565; }