#pragma once #include "ControllerSpec1.1.h" #include "DirectInput.h" #include "N64Controller.h" #include #include class CProject64Input { public: CProject64Input(HINSTANCE hinst); ~CProject64Input(); void DevicesChanged(void); void DeviceAdded(void); void InitiateControllers(CONTROL_INFO * ControlInfo); void GetKeys(int32_t Control, BUTTONS * Keys); void StartScanDevices(int32_t DisplayCtrlId); void EndScanDevices(void); CDirectInput::ScanResult ScanDevices(BUTTON & Button); std::wstring ButtonAssignment(BUTTON & Button); std::wstring ControllerDevices(const N64CONTROLLER & Controller); bool SaveController(uint32_t ControlIndex); bool ResetController(uint32_t ControlIndex, CONTROL & ControlInfo, N64CONTROLLER & Controller); inline HINSTANCE hInst(void) const { return m_hinst; } inline bool IsScanning(void) const { return m_Scanning; } inline int32_t DisplayCtrlId(void) const { return m_DisplayCtrlId; } inline N64CONTROLLER & Controllers(int32_t Controller) { return m_Controllers[Controller]; } inline CONTROL & ControlInfo(int32_t Controller) { return m_ControlInfo.Controls[Controller]; } private: CProject64Input(); CProject64Input(const CProject64Input&); CProject64Input& operator=(const CProject64Input&); CriticalSection m_CS; CONTROL_INFO m_ControlInfo; N64CONTROLLER m_Controllers[4]; std::unique_ptr m_DirectInput; HINSTANCE m_hinst; bool m_Scanning; int32_t m_DisplayCtrlId; int32_t m_iFirstController; }; extern CProject64Input * g_InputPlugin;