/* * Glide64 - Glide video plugin for Nintendo 64 emulators. * Copyright (c) 2002 Dave2001 * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ //**************************************************************** // // Glide64 - Glide Plugin for Nintendo 64 emulators // Project started on December 29th, 2001 // // Authors: // Dave2001, original author, founded the project in 2001, left it in 2002 // Gugaman, joined the project in 2002, left it in 2002 // Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002 // Hiroshi 'KoolSmoky' Morii, joined the project in 2007 // //**************************************************************** // // To modify Glide64: // * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me. // * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all. // //**************************************************************** #include "TexLoad4b.h" #include "TexLoad8b.h" #include "TexLoad16b.h" #include "TexLoad32b.h" wxUint32 LoadNone (wxUIntPtr dst, wxUIntPtr src, int wid_64, int height, int line, int /*real_width*/, int tile) { memset (texture, 0, 4096*4); return (1 << 16) | GR_TEXFMT_ARGB_1555; } typedef wxUint32 (*texfunc)(wxUIntPtr, wxUIntPtr, int, int, int, int, int); texfunc load_table [4][5] = { // [size][format] { Load4bSelect, LoadNone, Load4bCI, Load4bIA, Load4bI }, { Load8bCI, LoadNone, Load8bCI, Load8bIA, Load8bI }, { Load16bRGBA, Load16bYUV, Load16bRGBA, Load16bIA, LoadNone }, { Load32bRGBA, LoadNone, LoadNone, LoadNone, LoadNone } };