#pragma once #include class CAudioPlugin : public CPlugin { public: CAudioPlugin(void); ~CAudioPlugin(); void DacrateChanged(SYSTEM_TYPE Type); bool Initiate(CN64System * System, RenderWindow * Window); void(CALL * AiLenChanged)(void); uint32_t(CALL * AiReadLength)(void); void(CALL * ProcessAList)(void); private: CAudioPlugin(const CAudioPlugin &); CAudioPlugin & operator=(const CAudioPlugin &); virtual int32_t GetDefaultSettingStartRange() const { return FirstAudioDefaultSet; } virtual int32_t GetSettingStartRange() const { return FirstAudioSettings; } PLUGIN_TYPE type() { return PLUGIN_TYPE_AUDIO; } void * m_hAudioThread; bool LoadFunctions(void); void UnloadPluginDetails(void); void(CALL * AiUpdate)(int32_t Wait); void(CALL * AiDacrateChanged)(SYSTEM_TYPE Type); static void AudioThread(CAudioPlugin * _this); };