/**************************************************************************** * * * Project64 - A Nintendo 64 emulator. * * http://www.pj64-emu.com/ * * Copyright (C) 2012 Project64. All rights reserved. * * * * License: * * GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html * * * ****************************************************************************/ #include "stdafx.h" #include "Mempak.H" #include #include static uint8_t Mempaks[4][0x8000]; HANDLE hMempakFile[4]; void Mempak::Close() { for (int i = 0; i < 4; i++) { if (hMempakFile[i]) { CloseHandle(hMempakFile[i]); hMempakFile[i] = NULL; } } } void LoadMempak(int Control) { CPath FileName; DWORD dwRead; stdstr MempakName; bool bFormatMempak = false; MempakName.Format("%s_Cont_%d", g_Settings->LoadStringVal(Game_GameName).c_str(), Control + 1); FileName.SetDriveDirectory(g_Settings->LoadStringVal(Directory_NativeSave).c_str()); FileName.SetName(MempakName.c_str()); FileName.SetExtension("mpk"); if (!FileName.Exists()) { bFormatMempak = true; if (!FileName.DirectoryExists()) { FileName.DirectoryCreate(); } uint8_t Initialize[] = { 0x81, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0a, 0x0b, 0x0C, 0x0D, 0x0E, 0x0F, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F, 0xFF, 0xFF, 0xFF, 0xFF, 0x05, 0x1A, 0x5F, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x01, 0xFF, 0x66, 0x25, 0x99, 0xCD, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x05, 0x1A, 0x5F, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x01, 0xFF, 0x66, 0x25, 0x99, 0xCD, 0xFF, 0xFF, 0xFF, 0xFF, 0x05, 0x1A, 0x5F, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x01, 0xFF, 0x66, 0x25, 0x99, 0xCD, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x05, 0x1A, 0x5F, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x01, 0xFF, 0x66, 0x25, 0x99, 0xCD, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x71, 0x00, 0x03, 0x00, 0x03, 0x00, 0x03, 0x00, 0x03, 0x00, 0x03, 0x00, 0x03, 0x00, 0x03, }; memcpy(&Mempaks[Control][0], Initialize, 0x110); for (int count = 0x110; count < 0x8000; count += 2) { Mempaks[Control][count] = 0x00; Mempaks[Control][count + 1] = 0x03; } } hMempakFile[Control] = CreateFile(FileName, GENERIC_WRITE | GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_ALWAYS, FILE_ATTRIBUTE_NORMAL | FILE_FLAG_RANDOM_ACCESS, NULL); if (hMempakFile[Control] == INVALID_HANDLE_VALUE) { WriteTrace(TraceN64System, TraceError, "Failed to open (%s), lastError = %X", (LPCTSTR)FileName, GetLastError()); return; } SetFilePointer(hMempakFile[Control], 0, NULL, FILE_BEGIN); if (bFormatMempak) { WriteFile(hMempakFile[Control], Mempaks[Control], 0x8000, &dwRead, NULL); } else { ReadFile(hMempakFile[Control], Mempaks[Control], 0x8000, &dwRead, NULL); } } uint8_t Mempak::CalculateCrc(uint8_t * DataToCrc) { DWORD Count; DWORD XorTap; int Length; uint8_t CRC = 0; for (Count = 0; Count < 0x21; Count++) { for (Length = 0x80; Length >= 1; Length >>= 1) { XorTap = (CRC & 0x80) ? 0x85 : 0x00; CRC <<= 1; if (Count == 0x20) { CRC &= 0xFF; } else { if ((*DataToCrc & Length) != 0) { CRC |= 1; } } CRC ^= XorTap; } DataToCrc++; } return CRC; } void Mempak::ReadFrom(int Control, uint8_t * command) { DWORD address = (command[3] << 8) | (command[4] & 0xE0); if (address < 0x8000) { if (hMempakFile[Control] == NULL) { LoadMempak(Control); } memcpy(&command[5], &Mempaks[Control][address], 0x20); } else { memset(&command[5], 0x00, 0x20); /* Rumble pack area */ } } void Mempak::WriteTo(int Control, uint8_t * command) { DWORD dwWritten; uint32_t address = (command[3] << 8) | (command[4] & 0xE0); if (address < 0x8000) { if (hMempakFile[Control] == NULL) { LoadMempak(Control); } memcpy(&Mempaks[Control][address], &command[5], 0x20); SetFilePointer(hMempakFile[Control], 0, NULL, FILE_BEGIN); WriteFile(hMempakFile[Control], &Mempaks[Control][0], 0x8000, &dwWritten, NULL); } else { /* Rumble pack area */ } }