/**************************************************************************** * * * Project64 - A Nintendo 64 emulator. * * http://www.pj64-emu.com/ * * Copyright (C) 2012 Project64. All rights reserved. * * * * License: * * GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html * * * ****************************************************************************/ #include "stdafx.h" #include "SettingsPage.h" #include "SettingsPage-Game-Recompiler.h" CGameRecompilePage::CGameRecompilePage(HWND hParent, const RECT & rcDispay) { if (!Create(hParent, rcDispay)) { return; } //Set the text for all gui Items SetDlgItemTextW(m_hWnd, IDC_CPU_TYPE_TEXT, GS(ROM_CPU_STYLE)); SetDlgItemTextW(m_hWnd, IDC_FUNCFIND_TEXT, GS(ROM_FUNC_FIND)); SetDlgItemTextW(m_hWnd, IDC_ROM_REGCACHE, GS(ROM_REG_CACHE)); SetDlgItemTextW(m_hWnd, IDC_BLOCK_LINKING, GS(ADVANCE_ABL)); SetDlgItemTextW(m_hWnd, IDC_ROM_FASTSP, GS(ROM_FAST_SP)); SetDlgItemTextW(m_hWnd, IDC_SMM_FRAME, GS(ADVANCE_SMCM)); SetDlgItemTextW(m_hWnd, IDC_SMM_CACHE, GS(ADVANCE_SMM_CACHE)); SetDlgItemTextW(m_hWnd, IDC_SMM_DMA, GS(ADVANCE_SMM_PIDMA)); SetDlgItemTextW(m_hWnd, IDC_SMM_VALIDATE, GS(ADVANCE_SMM_VALIDATE)); SetDlgItemTextW(m_hWnd, IDC_SMM_TLB, GS(ADVANCE_SMM_TLB)); SetDlgItemTextW(m_hWnd, IDC_SMM_PROTECT, GS(ADVANCE_SMM_PROTECT)); m_SelfModGroup.Attach(GetDlgItem(IDC_SMM_FRAME)); AddModCheckBox(GetDlgItem(IDC_ROM_REGCACHE), Game_RegCache); AddModCheckBox(GetDlgItem(IDC_BLOCK_LINKING), Game_BlockLinking); AddModCheckBox(GetDlgItem(IDC_SMM_CACHE), Game_SMM_Cache); AddModCheckBox(GetDlgItem(IDC_SMM_DMA), Game_SMM_PIDMA); AddModCheckBox(GetDlgItem(IDC_SMM_VALIDATE), Game_SMM_ValidFunc); AddModCheckBox(GetDlgItem(IDC_SMM_TLB), Game_SMM_TLB); AddModCheckBox(GetDlgItem(IDC_SMM_PROTECT), Game_SMM_Protect); ::ShowWindow(GetDlgItem(IDC_SMM_STORE), SW_HIDE); //AddModCheckBox(GetDlgItem(IDC_SMM_STORE),Game_SMM_StoreInstruc); AddModCheckBox(GetDlgItem(IDC_ROM_FASTSP), Game_FastSP); CModifiedComboBox * ComboBox; ComboBox = AddModComboBox(GetDlgItem(IDC_CPU_TYPE), Game_CpuType); if (ComboBox) { ComboBox->AddItemW(GS(CORE_RECOMPILER), CPU_Recompiler); ComboBox->AddItemW(GS(CORE_INTERPTER), CPU_Interpreter); if (g_Settings->LoadBool(Debugger_Enabled)) { ComboBox->AddItemW(GS(CORE_SYNC), CPU_SyncCores); } } ComboBox = AddModComboBox(GetDlgItem(IDC_FUNCFIND), Game_FuncLookupMode); if (ComboBox) { ComboBox->AddItemW(GS(FLM_PLOOKUP), FuncFind_PhysicalLookup); ComboBox->AddItemW(GS(FLM_VLOOKUP), FuncFind_VirtualLookup); //ComboBox->AddItem(GS(FLM_CHANGEMEM), FuncFind_ChangeMemory); } UpdatePageSettings(); } void CGameRecompilePage::ShowPage() { ShowWindow(SW_SHOW); } void CGameRecompilePage::HidePage() { ShowWindow(SW_HIDE); } void CGameRecompilePage::ApplySettings(bool UpdateScreen) { CSettingsPageImpl::ApplySettings(UpdateScreen); } bool CGameRecompilePage::EnableReset(void) { if (CSettingsPageImpl::EnableReset()) { return true; } return false; } void CGameRecompilePage::ResetPage() { CSettingsPageImpl::ResetPage(); }