/**************************************************************************** * * * Project64 - A Nintendo 64 emulator. * * http://www.pj64-emu.com/ * * Copyright (C) 2012 Project64. All rights reserved. * * * * License: * * GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html * * * ****************************************************************************/ #include "stdafx.h" #include #include #include #include "RSPPlugin.h" #include "GFXPlugin.h" #include "AudioPlugin.h" #include void DummyFunc1(int a) { a += 1; } CRSP_Plugin::CRSP_Plugin(void) : DoRspCycles(NULL), EnableDebugging(NULL), m_CycleCount(0), GetDebugInfo(NULL), InitiateDebugger(NULL) { memset(&m_RSPDebug, 0, sizeof(m_RSPDebug)); } CRSP_Plugin::~CRSP_Plugin() { Close(); UnloadPlugin(); } bool CRSP_Plugin::LoadFunctions(void) { // Find entries for functions in DLL void(__cdecl *InitiateRSP)(void); LoadFunction(InitiateRSP); LoadFunction(DoRspCycles); _LoadFunction("GetRspDebugInfo", GetDebugInfo); _LoadFunction("InitiateRSPDebugger", InitiateDebugger); LoadFunction(EnableDebugging); if (EnableDebugging == NULL) { EnableDebugging = DummyFunc1; } //Make sure dll had all needed functions if (DoRspCycles == NULL) { UnloadPlugin(); return false; } if (InitiateRSP == NULL) { UnloadPlugin(); return false; } if (RomClosed == NULL) { UnloadPlugin(); return false; } if (CloseDLL == NULL) { UnloadPlugin(); return false; } if (m_PluginInfo.Version >= 0x0102) { if (PluginOpened == NULL) { UnloadPlugin(); return false; } } // Get debug info if able if (GetDebugInfo != NULL) GetDebugInfo(&m_RSPDebug); return true; } bool CRSP_Plugin::Initiate(CPlugins * Plugins, CN64System * System) { if (m_PluginInfo.Version == 1 || m_PluginInfo.Version == 0x100) { return false; } typedef struct { HINSTANCE hInst; int MemoryBswaped; /* If this is set to TRUE, then the memory has been pre bswap on a dword (32 bits) boundry */ uint8_t * RDRAM; uint8_t * DMEM; uint8_t * IMEM; uint32_t * MI__INTR_REG; uint32_t * SP__MEM_ADDR_REG; uint32_t * SP__DRAM_ADDR_REG; uint32_t * SP__RD_LEN_REG; uint32_t * SP__WR_LEN_REG; uint32_t * SP__STATUS_REG; uint32_t * SP__DMA_FULL_REG; uint32_t * SP__DMA_BUSY_REG; uint32_t * SP__PC_REG; uint32_t * SP__SEMAPHORE_REG; uint32_t * DPC__START_REG; uint32_t * DPC__END_REG; uint32_t * DPC__CURRENT_REG; uint32_t * DPC__STATUS_REG; uint32_t * DPC__CLOCK_REG; uint32_t * DPC__BUFBUSY_REG; uint32_t * DPC__PIPEBUSY_REG; uint32_t * DPC__TMEM_REG; void(__cdecl *CheckInterrupts)(void); void(__cdecl *ProcessDlist)(void); void(__cdecl *ProcessAlist)(void); void(__cdecl *ProcessRdpList)(void); void(__cdecl *ShowCFB)(void); } RSP_INFO_1_1; RSP_INFO_1_1 Info = { 0 }; Info.hInst = GetModuleHandle(NULL); Info.CheckInterrupts = DummyCheckInterrupts; Info.MemoryBswaped = (System == NULL); // only true when the system's not yet loaded //Get Function from DLL void(__cdecl *InitiateRSP) (RSP_INFO_1_1 Audio_Info, uint32_t * Cycles); LoadFunction(InitiateRSP); if (InitiateRSP == NULL) { return false; } // We are initializing the plugin before any rom is loaded so we do not have any correct // parameters here.. just needed to we can config the DLL. if (System == NULL) { uint8_t Buffer[100]; uint32_t Value = 0; Info.ProcessDlist = DummyCheckInterrupts; Info.ProcessRdpList = DummyCheckInterrupts; Info.ShowCFB = DummyCheckInterrupts; Info.ProcessAlist = DummyCheckInterrupts; Info.RDRAM = Buffer; Info.DMEM = Buffer; Info.IMEM = Buffer; Info.MI__INTR_REG = &Value; Info.SP__MEM_ADDR_REG = &Value; Info.SP__DRAM_ADDR_REG = &Value; Info.SP__RD_LEN_REG = &Value; Info.SP__WR_LEN_REG = &Value; Info.SP__STATUS_REG = &Value; Info.SP__DMA_FULL_REG = &Value; Info.SP__DMA_BUSY_REG = &Value; Info.SP__PC_REG = &Value; Info.SP__SEMAPHORE_REG = &Value; Info.DPC__START_REG = &Value; Info.DPC__END_REG = &Value; Info.DPC__CURRENT_REG = &Value; Info.DPC__STATUS_REG = &Value; Info.DPC__CLOCK_REG = &Value; Info.DPC__BUFBUSY_REG = &Value; Info.DPC__PIPEBUSY_REG = &Value; Info.DPC__TMEM_REG = &Value; } // Send initialization information to the DLL else { Info.ProcessDlist = Plugins->Gfx()->ProcessDList; Info.ProcessRdpList = Plugins->Gfx()->ProcessRDPList; Info.ShowCFB = Plugins->Gfx()->ShowCFB; Info.ProcessAlist = Plugins->Audio()->ProcessAList; Info.RDRAM = g_MMU->Rdram(); Info.DMEM = g_MMU->Dmem(); Info.IMEM = g_MMU->Imem(); Info.MI__INTR_REG = &g_Reg->m_RspIntrReg; Info.SP__MEM_ADDR_REG = &g_Reg->SP_MEM_ADDR_REG; Info.SP__DRAM_ADDR_REG = &g_Reg->SP_DRAM_ADDR_REG; Info.SP__RD_LEN_REG = &g_Reg->SP_RD_LEN_REG; Info.SP__WR_LEN_REG = &g_Reg->SP_WR_LEN_REG; Info.SP__STATUS_REG = &g_Reg->SP_STATUS_REG; Info.SP__DMA_FULL_REG = &g_Reg->SP_DMA_FULL_REG; Info.SP__DMA_BUSY_REG = &g_Reg->SP_DMA_BUSY_REG; Info.SP__PC_REG = &g_Reg->SP_PC_REG; Info.SP__SEMAPHORE_REG = &g_Reg->SP_SEMAPHORE_REG; Info.DPC__START_REG = &g_Reg->DPC_START_REG; Info.DPC__END_REG = &g_Reg->DPC_END_REG; Info.DPC__CURRENT_REG = &g_Reg->DPC_CURRENT_REG; Info.DPC__STATUS_REG = &g_Reg->DPC_STATUS_REG; Info.DPC__CLOCK_REG = &g_Reg->DPC_CLOCK_REG; Info.DPC__BUFBUSY_REG = &g_Reg->DPC_BUFBUSY_REG; Info.DPC__PIPEBUSY_REG = &g_Reg->DPC_PIPEBUSY_REG; Info.DPC__TMEM_REG = &g_Reg->DPC_TMEM_REG; } InitiateRSP(Info, &m_CycleCount); m_Initialized = true; //jabo had a bug so I call CreateThread so his dllmain gets called again DWORD ThreadID; HANDLE hthread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)DummyFunction, NULL, 0, &ThreadID); CloseHandle(hthread); return m_Initialized; } void CRSP_Plugin::UnloadPluginDetails(void) { memset(&m_RSPDebug, 0, sizeof(m_RSPDebug)); DoRspCycles = NULL; EnableDebugging = NULL; GetDebugInfo = NULL; InitiateDebugger = NULL; } void CRSP_Plugin::ProcessMenuItem(int id) { if (m_RSPDebug.ProcessMenuItem) { m_RSPDebug.ProcessMenuItem(id); } }