/* * Glide64 - Glide video plugin for Nintendo 64 emulators. * Copyright (c) 2002 Dave2001 * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ //**************************************************************** // // Glide64 - Glide Plugin for Nintendo 64 emulators // Project started on December 29th, 2001 // // Authors: // Dave2001, original author, founded the project in 2001, left it in 2002 // Gugaman, joined the project in 2002, left it in 2002 // Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002 // Hiroshi 'KoolSmoky' Morii, joined the project in 2007 // //**************************************************************** // // To modify Glide64: // * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me. // * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all. // //**************************************************************** //**************************************************************** // 8-bit Horizontal Mirror static inline void mirror8bS(uint8_t *tex, uint8_t *start, int width, int height, int mask, int line, int full, int count) { uint8_t *v8; int v9; int v10; v8 = start; v9 = height; do { v10 = 0; do { if ( width & (v10 + width) ) *v8++ = *(&tex[mask] - (mask & v10)); else *v8++ = tex[mask & v10]; ++v10; } while ( v10 != count ); v8 += line; tex += full; --v9; } while ( v9 ); } static inline void wrap8bS(uint8_t *tex, uint8_t *start, int height, int mask, int line, int full, int count) { uint32_t *v7; int v8; int v9; v7 = (uint32_t *)start; v8 = height; do { v9 = 0; do { *v7 = *(uint32_t *)&tex[4 * (mask & v9)]; ++v7; ++v9; } while ( v9 != count ); v7 = (uint32_t *)((char *)v7 + line); tex += full; --v8; } while ( v8 ); } static inline void clamp8bS(uint8_t *tex, uint8_t *constant, int height, int line, int full, int count) { uint8_t *v6; uint8_t *v7; int v8; uint8_t v9; int v10; v6 = constant; v7 = tex; v8 = height; do { v9 = *v6; v10 = count; do { *v7++ = v9; --v10; } while ( v10 ); v6 += full; v7 += line; --v8; } while ( v8 ); } void Mirror8bS (unsigned char * tex, wxUint32 mask, wxUint32 max_width, wxUint32 real_width, wxUint32 height) { if (mask == 0) return; wxUint32 mask_width = (1 << mask); wxUint32 mask_mask = (mask_width-1); if (mask_width >= max_width) return; int count = max_width - mask_width; if (count <= 0) return; int line_full = real_width; int line = line_full - (count); if (line < 0) return; unsigned char * start = tex + (mask_width); mirror8bS (tex, start, mask_width, height, mask_mask, line, line_full, count); } //**************************************************************** // 8-bit Horizontal Wrap (like mirror) ** UNTESTED ** void Wrap8bS (unsigned char * tex, wxUint32 mask, wxUint32 max_width, wxUint32 real_width, wxUint32 height) { if (mask == 0) return; wxUint32 mask_width = (1 << mask); wxUint32 mask_mask = (mask_width-1) >> 2; if (mask_width >= max_width) return; int count = (max_width - mask_width) >> 2; if (count <= 0) return; int line_full = real_width; int line = line_full - (count << 2); if (line < 0) return; unsigned char * start = tex + (mask_width); wrap8bS (tex, start, height, mask_mask, line, line_full, count); } //**************************************************************** // 8-bit Horizontal Clamp void Clamp8bS (unsigned char * tex, wxUint32 width, wxUint32 clamp_to, wxUint32 real_width, wxUint32 real_height) { if (real_width <= width) return; unsigned char * dest = tex + (width); unsigned char * constant = dest-1; int count = clamp_to - width; int line_full = real_width; int line = width; clamp8bS (dest, constant, real_height, line, line_full, count); } //**************************************************************** // 8-bit Vertical Mirror void Mirror8bT (unsigned char * tex, wxUint32 mask, wxUint32 max_height, wxUint32 real_width) { if (mask == 0) return; wxUint32 mask_height = (1 << mask); wxUint32 mask_mask = mask_height-1; if (max_height <= mask_height) return; int line_full = real_width; unsigned char * dst = tex + mask_height * line_full; for (wxUint32 y=mask_height; y