// Project64 - A Nintendo 64 emulator // https://www.pj64-emu.com/ // Copyright(C) 2001-2021 Project64 // Copyright(C) 2007 Hiroshi Morii // Copyright(C) 2003 Rice1964 // GNU/GPLv2 licensed: https://gnu.org/licenses/gpl-2.0.html #ifdef WIN32 #pragma warning(disable: 4786) #endif // NOTE: The code is not optimized. It can be made faster. #include "TxQuantize.h" #include TxQuantize::TxQuantize() { _txUtil = new TxUtil(); // Get number of CPU cores _numcore = _txUtil->getNumberofProcessors(); // Get dxtn extensions _tx_compress_fxt1 = TxLoadLib::getInstance()->getfxtCompressTexFuncExt(); _tx_compress_dxtn = TxLoadLib::getInstance()->getdxtCompressTexFuncExt(); } TxQuantize::~TxQuantize() { delete _txUtil; } void TxQuantize::ARGB1555_ARGB8888(uint32* src, uint32* dest, int width, int height) { #if 1 int siz = (width * height) >> 1; int i; for (i = 0; i < siz; i++) { *dest = (((*src & 0x00008000) ? 0xff000000 : 0x00000000) | ((*src & 0x00007c00) << 9) | ((*src & 0x00007000) << 4) | ((*src & 0x000003e0) << 6) | ((*src & 0x00000380) << 1) | ((*src & 0x0000001f) << 3) | ((*src & 0x0000001c) >> 2)); dest++; *dest = (((*src & 0x80000000) ? 0xff000000 : 0x00000000) | ((*src & 0x7c000000) >> 7) | ((*src & 0x70000000) >> 12) | ((*src & 0x03e00000) >> 10) | ((*src & 0x03800000) >> 15) | ((*src & 0x001f0000) >> 13) | ((*src & 0x001c0000) >> 18)); dest++; src++; } #else int siz = (width * height) >> 1; __asm { push ebx; push esi; push edi; mov esi, dword ptr[src]; mov edi, dword ptr[dest]; mov ecx, dword ptr[siz]; tc1_loop: mov eax, dword ptr[esi]; add esi, 4; // arrr rrgg gggb bbbb // aaaaaaaa rrrrrrrr gggggggg bbbbbbbb mov edx, eax; // edx = arrrrrgg gggbbbbb arrrrrgg gggbbbbb mov ebx, 0x00000000; and eax, 0x00008000; // eax = 00000000 00000000 a0000000 00000000 jz transparent1; mov ebx, 0xff000000; // ebx = aaaaaaaa 00000000 00000000 00000000 transparent1: mov eax, edx; // eax = arrrrrgg gggbbbbb arrrrrgg gggbbbbb and edx, 0x00007c00; // edx = 00000000 00000000 0rrrrr00 00000000 shl edx, 4; // edx = 00000000 00000rrr rr000000 00000000 or ebx, edx; // ebx = aaaaaaaa 00000rrr rr000000 00000000 shl edx, 5; // edx = 00000000 rrrrr000 00000000 00000000 or ebx, edx; // ebx = aaaaaaaa rrrrrrrr rr000000 00000000 and ebx, 0xffff0000; // ebx = aaaaaaaa rrrrrrrr 00000000 00000000 mov edx, eax; and edx, 0x000003e0; // edx = 00000000 00000000 000000gg ggg00000 shl edx, 1; // edx = 00000000 00000000 00000ggg gg000000 or ebx, edx; // ebx = aaaaaaaa rrrrrrrr 00000ggg gg000000 shl edx, 5; // edx = 00000000 00000000 ggggg000 00000000 or ebx, edx; // ebx = aaaaaaaa rrrrrrrr gggggggg gg000000 and ebx, 0xffffff00; // ebx = aaaaaaaa rrrrrrrr gggggggg 00000000 mov edx, eax; and edx, 0x0000001f; // edx = 00000000 00000000 00000000 000bbbbb shl edx, 3; // edx = 00000000 00000000 00000000 bbbbb000 or ebx, edx; // ebx = aaaaaaaa rrrrrrrr gggggggg bbbbb000 shr edx, 5; // edx = 00000000 00000000 00000000 00000bbb or ebx, edx; // ebx = aaaaaaaa rrrrrrrr gggggggg bbbbbbbb mov dword ptr[edi], ebx; add edi, 4; shr eax, 16; // eax = 00000000 00000000 arrrrrgg gggbbbbb mov edx, eax; // edx = 00000000 00000000 arrrrrgg gggbbbbb mov ebx, 0x00000000; and eax, 0x00008000; // eax = 00000000 00000000 a0000000 00000000 jz transparent2; mov ebx, 0xff000000; // ebx = aaaaaaaa 00000000 00000000 00000000 transparent2: mov eax, edx; // eax = 00000000 00000000 arrrrrgg gggbbbbb and edx, 0x00007c00; // edx = 00000000 00000000 0rrrrr00 00000000 shl edx, 4; // edx = 00000000 00000rrr rr000000 00000000 or ebx, edx; // ebx = aaaaaaaa 00000rrr rr000000 00000000 shl edx, 5; // edx = 00000000 rrrrr000 00000000 00000000 or ebx, edx; // ebx = aaaaaaaa rrrrrrrr rr000000 00000000 and ebx, 0xffff0000; // ebx = aaaaaaaa rrrrrrrr 00000000 00000000 mov edx, eax; and edx, 0x000003e0; // edx = 00000000 00000000 000000gg ggg00000 shl edx, 1; // edx = 00000000 00000000 00000ggg gg000000 or ebx, edx; // ebx = aaaaaaaa rrrrrrrr 00000ggg gg000000 shl edx, 5; // edx = 00000000 00000000 ggggg000 00000000 or ebx, edx; // ebx = aaaaaaaa rrrrrrrr gggggggg gg000000 and ebx, 0xffffff00; // ebx = aaaaaaaa rrrrrrrr gggggggg 00000000 mov edx, eax; and edx, 0x0000001f; // edx = 00000000 00000000 00000000 000bbbbb shl edx, 3; // edx = 00000000 00000000 00000000 bbbbb000 or ebx, edx; // ebx = aaaaaaaa rrrrrrrr gggggggg bbbbb000 shr edx, 5; // edx = 00000000 00000000 00000000 00000bbb or ebx, edx; // ebx = aaaaaaaa rrrrrrrr gggggggg bbbbbbbb mov dword ptr[edi], ebx; add edi, 4; dec ecx; jnz tc1_loop; pop edi; pop esi; pop ebx; } #endif } void TxQuantize::ARGB4444_ARGB8888(uint32* src, uint32* dest, int width, int height) { #if 1 int siz = (width * height) >> 1; int i; for (i = 0; i < siz; i++) { *dest = ((*src & 0x0000f000) << 12) | ((*src & 0x00000f00) << 8) | ((*src & 0x000000f0) << 4) | (*src & 0x0000000f); *dest |= (*dest << 4); dest++; *dest = ((*src & 0xf0000000) | ((*src & 0x0f000000) >> 4) | ((*src & 0x00f00000) >> 8) | ((*src & 0x000f0000) >> 12)); *dest |= (*dest >> 4); dest++; src++; } #else int siz = (width * height) >> 1; __asm { push ebx; push esi; push edi; mov esi, dword ptr[src]; mov edi, dword ptr[dest]; mov ecx, dword ptr[siz]; tc1_loop: mov eax, dword ptr[esi]; add esi, 4; // aaaa rrrr gggg bbbb // aaaaaaaa rrrrrrrr gggggggg bbbbbbbb mov edx, eax; and eax, 0x0000ffff; mov ebx, eax; // 00000000 00000000 aaaarrrr ggggbbbb and ebx, 0x0000f000; // 00000000 00000000 aaaa0000 00000000 shl ebx, 12; // 0000aaaa 00000000 00000000 00000000 or eax, ebx; // 0000aaaa 00000000 aaaarrrr ggggbbbb mov ebx, eax; and ebx, 0x00000f00; // 00000000 00000000 0000rrrr 00000000 shl ebx, 8; // 00000000 0000rrrr 00000000 00000000 or eax, ebx; // 0000aaaa 0000rrrr aaaarrrr ggggbbbb mov ebx, eax; and ebx, 0x000000f0; // 00000000 00000000 00000000 gggg0000 shl ebx, 4; // 00000000 00000000 0000gggg 00000000 and eax, 0x0f0f000f; // 0000aaaa 0000rrrr 00000000 0000bbbb or eax, ebx; // 0000aaaa 0000rrrr 0000gggg 0000bbbb mov ebx, eax; shl ebx, 4; // aaaa0000 rrrr0000 gggg0000 bbbb0000 or eax, ebx; // aaaaaaaa rrrrrrrr gggggggg bbbbbbbb mov dword ptr[edi], eax; add edi, 4; shr edx, 16; mov ebx, edx; // 00000000 00000000 aaaarrrr ggggbbbb and ebx, 0x0000f000; // 00000000 00000000 aaaa0000 00000000 shl ebx, 12; // 0000aaaa 00000000 00000000 00000000 or edx, ebx; // 0000aaaa 00000000 aaaarrrr ggggbbbb mov ebx, edx; and ebx, 0x00000f00; // 00000000 00000000 0000rrrr 00000000 shl ebx, 8; // 00000000 0000rrrr 00000000 00000000 or edx, ebx; // 0000aaaa 0000rrrr aaaarrrr ggggbbbb mov ebx, edx; and ebx, 0x000000f0; // 00000000 00000000 00000000 gggg0000 shl ebx, 4; // 00000000 00000000 0000gggg 00000000 and edx, 0x0f0f000f; // 0000aaaa 0000rrrr 00000000 0000bbbb or edx, ebx; // 0000aaaa 0000rrrr 0000gggg 0000bbbb mov ebx, edx; shl ebx, 4; // aaaa0000 rrrr0000 gggg0000 bbbb0000 or edx, ebx; // aaaaaaaa rrrrrrrr gggggggg bbbbbbbb mov dword ptr[edi], edx; add edi, 4; dec ecx; jnz tc1_loop; pop edi; pop esi; pop ebx; } #endif } void TxQuantize::RGB565_ARGB8888(uint32* src, uint32* dest, int width, int height) { #if 1 int siz = (width * height) >> 1; int i; for (i = 0; i < siz; i++) { *dest = (0xff000000 | ((*src & 0x0000f800) << 8) | ((*src & 0x0000e000) << 3) | ((*src & 0x000007e0) << 5) | ((*src & 0x00000600) >> 1) | ((*src & 0x0000001f) << 3) | ((*src & 0x0000001c) >> 2)); dest++; *dest = (0xff000000 | ((*src & 0xf8000000) >> 8) | ((*src & 0xe0000000) >> 13) | ((*src & 0x07e00000) >> 11) | ((*src & 0x06000000) >> 17) | ((*src & 0x001f0000) >> 13) | ((*src & 0x001c0000) >> 18)); dest++; src++; } #else int siz = (width * height) >> 1; __asm { push ebx; push esi; push edi; mov esi, dword ptr[src]; mov edi, dword ptr[dest]; mov ecx, dword ptr[siz]; tc1_loop: mov eax, dword ptr[esi]; add esi, 4; // rrrr rggg gggb bbbb // 11111111 rrrrrrrr gggggggg bbbbbbbb mov edx, eax; and eax, 0x0000ffff; mov ebx, eax; // 00000000 00000000 rrrrrggg gggbbbbb and ebx, 0x0000f800; // 00000000 00000000 rrrrr000 00000000 shl ebx, 5; // 00000000 000rrrrr 00000000 00000000 or eax, ebx; // 00000000 000rrrrr rrrrrggg gggbbbbb mov ebx, eax; and ebx, 0x000007e0; // 00000000 00000000 00000ggg ggg00000 shl ebx, 5; // 00000000 00000000 gggggg00 00000000 and eax, 0x001F001F; // 00000000 000rrrrr 00000000 000bbbbb shl eax, 3; // 00000000 rrrrr000 00000000 bbbbb000 or eax, ebx; // 00000000 rrrrr000 gggggg00 bbbbb000 mov ebx, eax; shr ebx, 5; // 00000000 00000rrr rr000ggg ggg00bbb and ebx, 0x00070007; // 00000000 00000rrr 00000000 00000bbb or eax, ebx; // 00000000 rrrrrrrr gggggg00 bbbbbbbb mov ebx, eax; shr ebx, 6; and ebx, 0x00000300; // 00000000 00000000 000000gg 00000000 or eax, ebx // 00000000 rrrrrrrr gggggggg bbbbbbbb or eax, 0xff000000; // 11111111 rrrrrrrr gggggggg bbbbbbbb mov dword ptr[edi], eax; add edi, 4; shr edx, 16; mov eax, edx; // 00000000 00000000 rrrrrggg gggbbbbb and eax, 0x0000ffff; mov ebx, eax; // 00000000 00000000 rrrrrggg gggbbbbb and ebx, 0x0000f800; // 00000000 00000000 rrrrr000 00000000 shl ebx, 5; // 00000000 000rrrrr 00000000 00000000 or eax, ebx; // 00000000 000rrrrr rrrrrggg gggbbbbb mov ebx, eax; and ebx, 0x000007e0; // 00000000 00000000 00000ggg ggg00000 shl ebx, 5; // 00000000 00000000 gggggg00 00000000 and eax, 0x001F001F; // 00000000 000rrrrr 00000000 000bbbbb shl eax, 3; // 00000000 rrrrr000 00000000 bbbbb000 or eax, ebx; // 00000000 rrrrr000 gggggg00 bbbbb000 mov ebx, eax; shr ebx, 5; // 00000000 00000rrr rr000ggg ggg00bbb and ebx, 0x00070007; // 00000000 00000rrr 00000000 00000bbb or eax, ebx; // 00000000 rrrrrrrr gggggg00 bbbbbbbb mov ebx, eax; shr ebx, 6; and ebx, 0x00000300; // 00000000 00000000 000000gg 00000000 or eax, ebx // 00000000 rrrrrrrr gggggggg bbbbbbbb or eax, 0xff000000; // 11111111 rrrrrrrr gggggggg bbbbbbbb mov dword ptr[edi], eax; add edi, 4; dec ecx; jnz tc1_loop; pop edi; pop esi; pop ebx; } #endif } void TxQuantize::A8_ARGB8888(uint32* src, uint32* dest, int width, int height) { #if 1 int siz = (width * height) >> 2; int i; for (i = 0; i < siz; i++) { *dest = (*src & 0x000000ff); *dest |= (*dest << 8); *dest |= (*dest << 16); dest++; *dest = (*src & 0x0000ff00); *dest |= (*dest >> 8); *dest |= (*dest << 16); dest++; *dest = (*src & 0x00ff0000); *dest |= (*dest << 8); *dest |= (*dest >> 16); dest++; *dest = (*src & 0xff000000); *dest |= (*dest >> 8); *dest |= (*dest >> 16); dest++; src++; } #else int siz = (width * height) >> 2; __asm { push ebx; push esi; push edi; mov esi, dword ptr[src]; mov edi, dword ptr[dest]; mov ecx, dword ptr[siz]; tc1_loop: mov eax, dword ptr[esi]; add esi, 4; // aaaaaaaa // aaaaaaaa rrrrrrrr gggggggg bbbbbbbb mov edx, eax; and eax, 0x000000ff; mov ebx, eax; // 00000000 00000000 00000000 aaaaaaaa shl ebx, 8; // 00000000 00000000 aaaaaaaa 00000000 or eax, ebx; // 00000000 00000000 aaaaaaaa aaaaaaaa mov ebx, eax; shl ebx, 16; // aaaaaaaa aaaaaaaa 00000000 00000000 or eax, ebx; // aaaaaaaa rrrrrrrr gggggggg bbbbbbbb mov dword ptr[edi], eax; add edi, 4; mov eax, edx; and eax, 0x0000ff00; mov ebx, eax; // 00000000 00000000 aaaaaaaa 00000000 shr ebx, 8; // 00000000 00000000 00000000 aaaaaaaa or eax, ebx; // 00000000 00000000 aaaaaaaa aaaaaaaa mov ebx, eax; shl ebx, 16; // aaaaaaaa aaaaaaaa 00000000 00000000 or eax, ebx; // aaaaaaaa rrrrrrrr gggggggg bbbbbbbb mov dword ptr[edi], eax; add edi, 4; mov eax, edx; and eax, 0x00ff0000; mov ebx, eax; // 00000000 aaaaaaaa 00000000 00000000 shl ebx, 8; // aaaaaaaa 00000000 00000000 00000000 or eax, ebx; // aaaaaaaa aaaaaaaa 00000000 00000000 mov ebx, eax; shr ebx, 16; // 00000000 00000000 aaaaaaaa aaaaaaaa or eax, ebx; // aaaaaaaa rrrrrrrr gggggggg bbbbbbbb mov dword ptr[edi], eax; add edi, 4; mov eax, edx; and eax, 0xff000000; mov ebx, eax; // aaaaaaaa 00000000 00000000 00000000 shr ebx, 8; // 00000000 aaaaaaaa 00000000 00000000 or eax, ebx; // aaaaaaaa aaaaaaaa 00000000 00000000 mov ebx, eax; shr ebx, 16; // 00000000 00000000 aaaaaaaa aaaaaaaa or eax, ebx; // aaaaaaaa rrrrrrrr gggggggg bbbbbbbb mov dword ptr[edi], eax; add edi, 4; dec ecx; jnz tc1_loop; pop edi; pop esi; pop ebx; } #endif } void TxQuantize::AI44_ARGB8888(uint32* src, uint32* dest, int width, int height) { #if 1 int siz = (width * height) >> 2; int i; for (i = 0; i < siz; i++) { *dest = (*src & 0x0000000f); *dest |= ((*dest << 8) | (*dest << 16)); *dest |= ((*src & 0x000000f0) << 20); *dest |= (*dest << 4); dest++; *dest = (*src & 0x00000f00); *dest |= ((*dest << 8) | (*dest >> 8)); *dest |= ((*src & 0x0000f000) << 12); *dest |= (*dest << 4); dest++; *dest = (*src & 0x000f0000); *dest |= ((*dest >> 8) | (*dest >> 16)); *dest |= ((*src & 0x00f00000) << 4); *dest |= (*dest << 4); dest++; *dest = ((*src & 0x0f000000) >> 4); *dest |= ((*dest >> 8) | (*dest >> 16)); *dest |= (*src & 0xf0000000); *dest |= (*dest >> 4); dest++; src++; } #else int siz = (width * height) >> 2; __asm { push ebx; push esi; push edi; mov esi, dword ptr[src]; mov edi, dword ptr[dest]; mov ecx, dword ptr[siz]; tc1_loop: mov eax, dword ptr[esi]; add esi, 4; // aaaaiiii // aaaaaaaa iiiiiiii iiiiiiii iiiiiiii mov edx, eax; and eax, 0x000000f0; // 00000000 00000000 00000000 aaaa0000 mov ebx, edx; shl eax, 20; // 0000aaaa 00000000 00000000 00000000 and ebx, 0x0000000f; // 00000000 00000000 00000000 0000iiii or eax, ebx; // 0000aaaa 00000000 00000000 0000iiii shl ebx, 8; // 00000000 00000000 0000iiii 00000000 or eax, ebx; // 0000aaaa 00000000 0000iiii 0000iiii shl ebx, 8; // 00000000 0000iiii 00000000 00000000 or eax, ebx; // 0000aaaa 0000iiii 0000iiii 0000iiii mov ebx, eax; shl ebx, 4; // aaaa0000 iiii0000 iiii0000 iiii0000 or eax, ebx; // aaaaaaaa iiiiiiii iiiiiiii iiiiiiii mov dword ptr[edi], eax; add edi, 4; mov eax, edx; and eax, 0x0000f000; // 00000000 00000000 aaaa0000 00000000 mov ebx, edx; shl eax, 12; // 0000aaaa 00000000 00000000 00000000 and ebx, 0x00000f00; // 00000000 00000000 0000iiii 00000000 or eax, ebx; // 0000aaaa 00000000 0000iiii 00000000 shr ebx, 8; // 00000000 00000000 00000000 0000iiii or eax, ebx; // 0000aaaa 00000000 0000iiii 0000iiii shl ebx, 16; // 00000000 0000iiii 00000000 00000000 or eax, ebx; // 0000aaaa 0000iiii 0000iiii 0000iiii mov ebx, eax; shl ebx, 4; // aaaa0000 iiii0000 iiii0000 iiii0000 or eax, ebx; // aaaaaaaa iiiiiiii iiiiiiii iiiiiiii mov dword ptr[edi], eax; add edi, 4; mov eax, edx; and eax, 0x00f00000; // 00000000 aaaa0000 00000000 00000000 mov ebx, edx; shl eax, 4; // 0000aaaa 00000000 00000000 00000000 and ebx, 0x000f0000; // 00000000 0000iiii 00000000 00000000 or eax, ebx; // 0000aaaa 0000iiii 00000000 00000000 shr ebx, 8; // 00000000 00000000 0000iiii 00000000 or eax, ebx; // 0000aaaa 0000iiii 0000iiii 00000000 shr ebx, 8; // 00000000 00000000 00000000 0000iiii or eax, ebx; // 0000aaaa 0000iiii 0000iiii 0000iiii mov ebx, eax; shl ebx, 4; // aaaa0000 iiii0000 iiii0000 iiii0000 or eax, ebx; // aaaaaaaa iiiiiiii iiiiiiii iiiiiiii mov dword ptr[edi], eax; add edi, 4; mov eax, edx; and eax, 0xf0000000; // aaaa0000 00000000 00000000 00000000 mov ebx, edx; and ebx, 0x0f000000; // 0000iiii 00000000 00000000 00000000 shr ebx, 4; // 00000000 iiii0000 00000000 00000000 or eax, ebx; // aaaa0000 iiii0000 00000000 00000000 shr ebx, 8; // 00000000 00000000 iiii0000 00000000 or eax, ebx; // aaaa0000 iiii0000 iiii0000 00000000 shr ebx, 8; // 00000000 00000000 00000000 iiii0000 or eax, ebx; // aaaa0000 iiii0000 iiii0000 iiii0000 mov ebx, eax; shr ebx, 4; // 0000aaaa 0000iiii 0000iiii 0000iiii or eax, ebx; // aaaaaaaa iiiiiiii iiiiiiii iiiiiiii mov dword ptr[edi], eax; add edi, 4; dec ecx; jnz tc1_loop; pop edi; pop esi; pop ebx; } #endif } void TxQuantize::AI88_ARGB8888(uint32* src, uint32* dest, int width, int height) { #if 1 int siz = (width * height) >> 1; int i; for (i = 0; i < siz; i++) { *dest = (*src & 0x000000ff); *dest |= ((*dest << 8) | (*dest << 16)); *dest |= ((*src & 0x0000ff00) << 16); dest++; *dest = (*src & 0x00ff0000); *dest |= ((*dest >> 8) | (*dest >> 16)); *dest |= (*src & 0xff000000); dest++; src++; } #else int siz = (width * height) >> 1; __asm { push ebx; push esi; push edi; mov esi, dword ptr[src]; mov edi, dword ptr[dest]; mov ecx, dword ptr[siz]; tc1_loop: mov eax, dword ptr[esi]; add esi, 4; // aaaaaaaa iiiiiiii // aaaaaaaa iiiiiiii iiiiiiii iiiiiiii mov edx, eax; and eax, 0x0000ffff; // 00000000 00000000 aaaaaaaa iiiiiiii mov ebx, eax; // 00000000 00000000 aaaaaaaa iiiiiiii shl eax, 16; // aaaaaaaa iiiiiiii 00000000 00000000 and ebx, 0x000000ff; // 00000000 00000000 00000000 iiiiiiii or eax, ebx; // aaaaaaaa iiiiiiii 00000000 iiiiiiii shl ebx, 8; // 00000000 00000000 iiiiiiii 00000000 or eax, ebx; // aaaaaaaa iiiiiiii iiiiiiii iiiiiiii mov dword ptr[edi], eax; add edi, 4; mov eax, edx; and eax, 0xffff0000; // aaaaaaaa iiiiiiii 00000000 00000000 mov ebx, eax; // aaaaaaaa iiiiiiii 00000000 00000000 and ebx, 0x00ff0000; // 00000000 iiiiiiii 00000000 00000000 shr ebx, 8; // 00000000 00000000 iiiiiiii 00000000 or eax, ebx; // aaaaaaaa iiiiiiii iiiiiiii 00000000 shr ebx, 8; // 00000000 00000000 00000000 iiiiiiii or eax, ebx; // aaaaaaaa iiiiiiii iiiiiiii iiiiiiii mov dword ptr[edi], eax; add edi, 4; dec ecx; jnz tc1_loop; pop edi; pop esi; pop ebx; } #endif } void TxQuantize::ARGB8888_ARGB1555(uint32* src, uint32* dest, int width, int height) { #if 1 int siz = (width * height) >> 1; int i; for (i = 0; i < siz; i++) { *dest = ((*src & 0xff000000) ? 0x00008000 : 0x00000000); *dest |= (((*src & 0x00f80000) >> 9) | ((*src & 0x0000f800) >> 6) | ((*src & 0x000000f8) >> 3)); src++; *dest |= ((*src & 0xff000000) ? 0x80000000 : 0x00000000); *dest |= (((*src & 0x00f80000) << 7) | ((*src & 0x0000f800) << 10) | ((*src & 0x000000f8) << 13)); src++; dest++; } #else int siz = (width * height) >> 1; __asm { push ebx; push esi; push edi; mov esi, dword ptr[src]; mov edi, dword ptr[dest]; mov ecx, dword ptr[siz]; tc1_loop: mov eax, dword ptr[esi]; add esi, 4; #if 1 mov edx, eax; and eax, 0xff000000; // aaaa0000 00000000 00000000 00000000 jz transparent1; mov eax, 0x00008000; // 00000000 00000000 a0000000 00000000 transparent1: mov ebx, edx; and ebx, 0x00f80000; // 00000000 rrrrr000 00000000 00000000 shr ebx, 9; // 00000000 00000000 0rrrrr00 00000000 or eax, ebx; // 00000000 00000000 arrrrr00 00000000 mov ebx, edx; and ebx, 0x0000f800; // 00000000 00000000 ggggg000 00000000 shr ebx, 6; // 00000000 00000000 000000gg ggg00000 or eax, ebx; // 00000000 00000000 arrrrrgg ggg00000 and edx, 0x000000f8; // 00000000 00000000 00000000 bbbbb000 shr edx, 3; // 00000000 00000000 00000000 000bbbbb or edx, eax; // 00000000 00000000 arrrrrgg gggbbbbb mov eax, dword ptr[esi]; add esi, 4; mov ebx, eax; and eax, 0xff000000; // aaaa0000 00000000 00000000 00000000 jz transparent2; or edx, 0x80000000; // a0000000 00000000 arrrrrgg gggbbbbb transparent2: mov eax, ebx; and ebx, 0x00f80000; // 00000000 rrrrr000 00000000 00000000 shl ebx, 7; // 0rrrrr00 00000000 00000000 00000000 or edx, ebx; // arrrrr00 00000000 arrrrrgg gggbbbbb mov ebx, eax; and ebx, 0x0000f800; // 00000000 00000000 ggggg000 00000000 shl ebx, 10; // 000000gg ggg00000 00000000 00000000 or edx, ebx; // arrrrrgg ggg00000 arrrrrgg gggbbbbb and eax, 0x000000f8; // 00000000 00000000 00000000 bbbbb000 shl eax, 13; // 00000000 000bbbbb 00000000 00000000 or edx, eax; // arrrrrgg gggbbbbb arrrrrgg gggbbbbb mov dword ptr[edi], edx; add edi, 4; #else mov edx, eax; and edx, 0x01000000; // 0000000a 00000000 00000000 00000000 shr edx, 9; // 00000000 00000000 a0000000 00000000 mov ebx, eax; and ebx, 0x00f80000; // 00000000 rrrrr000 00000000 00000000 shr ebx, 9; // 00000000 00000000 0rrrrr00 00000000 or edx, ebx; // 00000000 00000000 arrrrr00 00000000 mov ebx, eax; and ebx, 0x0000f800; // 00000000 00000000 ggggg000 00000000 shr ebx, 6; // 00000000 00000000 000000gg ggg00000 or edx, ebx; // 00000000 00000000 arrrrrgg ggg00000 and eax, 0x000000f8; // 00000000 00000000 00000000 bbbbb000 shr eax, 3; // 00000000 00000000 00000000 000bbbbb or edx, eax; // 00000000 00000000 arrrrrgg gggbbbbb mov eax, dword ptr[esi]; add esi, 4; mov ebx, eax; and ebx, 0x80000000; // a0000000 00000000 00000000 00000000 or edx, ebx; // a0000000 00000000 arrrrrgg gggbbbbb mov ebx, eax; and ebx, 0x00f80000; // 00000000 rrrrr000 00000000 00000000 shl ebx, 7; // 0rrrrr00 00000000 00000000 00000000 or edx, ebx; // arrrrr00 00000000 arrrrrgg gggbbbbb mov ebx, eax; and ebx, 0x0000f800; // 00000000 00000000 ggggg000 00000000 shl ebx, 10; // 000000gg ggg00000 00000000 00000000 or edx, ebx; // arrrrrgg ggg00000 arrrrrgg gggbbbbb and eax, 0x000000f8; // 00000000 00000000 00000000 bbbbb000 shl eax, 13; // 00000000 000bbbbb 00000000 00000000 or edx, eax; // arrrrrgg gggbbbbb arrrrrgg gggbbbbb mov dword ptr[edi], edx; add edi, 4; #endif dec ecx; jnz tc1_loop; pop edi; pop esi; pop ebx; } #endif } void TxQuantize::ARGB8888_ARGB4444(uint32* src, uint32* dest, int width, int height) { #if 1 int siz = (width * height) >> 1; int i; for (i = 0; i < siz; i++) { *dest = (((*src & 0xf0000000) >> 16) | ((*src & 0x00f00000) >> 12) | ((*src & 0x0000f000) >> 8) | ((*src & 0x000000f0) >> 4)); src++; *dest |= ((*src & 0xf0000000) | ((*src & 0x00f00000) << 4) | ((*src & 0x0000f000) << 8) | ((*src & 0x000000f0) << 12)); src++; dest++; } #else int siz = (width * height) >> 1; __asm { push ebx; push esi; push edi; mov esi, dword ptr[src]; mov edi, dword ptr[dest]; mov ecx, dword ptr[siz]; tc1_loop: mov eax, dword ptr[esi]; add esi, 4; mov edx, eax; and edx, 0xf0000000; // aaaa0000 00000000 00000000 00000000 shr edx, 16; // 00000000 00000000 aaaa0000 00000000 mov ebx, eax; and ebx, 0x00f00000; // 00000000 rrrr0000 00000000 00000000 shr ebx, 12; // 00000000 00000000 0000rrrr 00000000 or edx, ebx; // 00000000 00000000 aaaarrrr 00000000 mov ebx, eax; and ebx, 0x0000f000; // 00000000 00000000 gggg0000 00000000 shr ebx, 8; // 00000000 00000000 00000000 gggg0000 or edx, ebx; // 00000000 00000000 aaaarrrr gggg0000 and eax, 0x000000f0; // 00000000 00000000 00000000 bbbb0000 shr eax, 4; // 00000000 00000000 00000000 0000bbbb or edx, eax; // 00000000 00000000 aaaarrrr ggggbbbb mov eax, dword ptr[esi]; add esi, 4; mov ebx, eax; and ebx, 0xf0000000; // aaaa0000 00000000 00000000 00000000 or edx, ebx; // aaaa0000 00000000 aaaarrrr ggggbbbb mov ebx, eax; and ebx, 0x00f00000; // 00000000 rrrr0000 00000000 00000000 shl ebx, 4; // 0000rrrr 00000000 00000000 00000000 or edx, ebx; // aaaarrrr 00000000 aaaarrrr ggggbbbb mov ebx, eax; and ebx, 0x0000f000; // 00000000 00000000 gggg0000 00000000 shl ebx, 8; // 00000000 gggg0000 00000000 00000000 or edx, ebx; // aaaarrrr gggg0000 aaaarrrr ggggbbbb and eax, 0x000000f0; // 00000000 00000000 00000000 bbbb0000 shl eax, 12; // 00000000 0000bbbb 00000000 00000000 or edx, eax; // arrrrrgg ggggbbbb aaaarrrr ggggbbbb mov dword ptr[edi], edx; add edi, 4; dec ecx; jnz tc1_loop; pop edi; pop esi; pop ebx; } #endif } void TxQuantize::ARGB8888_RGB565(uint32* src, uint32* dest, int width, int height) { #if 1 int siz = (width * height) >> 1; int i; for (i = 0; i < siz; i++) { *dest = (((*src & 0x000000f8) >> 3) | ((*src & 0x0000fc00) >> 5) | ((*src & 0x00f80000) >> 8)); src++; *dest |= (((*src & 0x000000f8) << 13) | ((*src & 0x0000fc00) << 11) | ((*src & 0x00f80000) << 8)); src++; dest++; } #else int siz = (width * height) >> 1; __asm { push ebx; push esi; push edi; mov esi, dword ptr[src]; mov edi, dword ptr[dest]; mov ecx, dword ptr[siz]; tc1_loop: mov eax, dword ptr[esi]; add esi, 4; mov edx, eax; and edx, 0x000000F8; // 00000000 00000000 00000000 bbbbb000 shr edx, 3; // 00000000 00000000 00000000 000bbbbb mov ebx, eax; and ebx, 0x0000FC00; // 00000000 00000000 gggggg00 00000000 shr ebx, 5; // 00000000 00000000 00000ggg ggg00000 or edx, ebx; // 00000000 00000000 00000ggg gggbbbbb mov ebx, eax; and ebx, 0x00F80000; // 00000000 rrrrr000 00000000 00000000 shr ebx, 8; // 00000000 00000000 rrrrr000 00000000 or edx, ebx; // 00000000 00000000 rrrrrggg gggbbbbb mov eax, dword ptr[esi]; add esi, 4; mov ebx, eax; and ebx, 0x000000F8; // 00000000 00000000 00000000 bbbbb000 shl ebx, 13; // 00000000 000bbbbb 00000000 00000000 or edx, ebx; // 00000000 000bbbbb rrrrrggg gggbbbbb mov ebx, eax; and ebx, 0x0000FC00; // 00000000 00000000 gggggg00 00000000 shl ebx, 11; // 00000ggg ggg00000 00000000 00000000 or edx, ebx; // 00000ggg gggbbbbb rrrrrggg gggbbbbb mov ebx, eax; and ebx, 0x00F80000; // 00000000 rrrrr000 00000000 00000000 shl ebx, 8; // rrrrr000 00000000 00000000 00000000 or edx, ebx; // rrrrrggg gggbbbbb rrrrrggg gggbbbbb mov dword ptr[edi], edx; add edi, 4; dec ecx; jnz tc1_loop; pop edi; pop esi; pop ebx; } #endif } void TxQuantize::ARGB8888_A8(uint32* src, uint32* dest, int width, int height) { #if 1 int siz = (width * height) >> 2; int i; for (i = 0; i < siz; i++) { *dest = (*src & 0x0000ff00) >> 8; src++; *dest |= (*src & 0x0000ff00); src++; *dest |= ((*src & 0x0000ff00) << 8); src++; *dest |= ((*src & 0x0000ff00) << 16); src++; dest++; } #else int siz = (width * height) >> 2; __asm { push ebx; push esi; push edi; mov esi, dword ptr[src]; mov edi, dword ptr[dest]; mov ecx, dword ptr[siz]; tc1_loop: mov eax, dword ptr[esi]; add esi, 4; #if 0 mov edx, eax; // We'll use A comp for every pixel and edx, 0xFF000000; // aaaaaaaa 00000000 00000000 00000000 shr edx, 24; // 00000000 00000000 00000000 aaaaaaaa mov eax, dword ptr[esi]; add esi, 4; and eax, 0xFF000000; // aaaaaaaa 00000000 00000000 00000000 shr eax, 16; // 00000000 00000000 aaaaaaaa 00000000 or edx, eax; // 00000000 00000000 aaaaaaaa aaaaaaaa mov eax, dword ptr[esi]; add esi, 4; and eax, 0xFF000000; // aaaaaaaa 00000000 00000000 00000000 shr eax, 8; // 00000000 aaaaaaaa 00000000 00000000 or edx, eax; // 00000000 aaaaaaaa aaaaaaaa aaaaaaaa mov eax, dword ptr[esi]; add esi, 4; and eax, 0xFF000000; // aaaaaaaa 00000000 00000000 00000000 or edx, eax; // aaaaaaaa aaaaaaaa aaaaaaaa aaaaaaaa #endif #if 1 mov edx, eax; // We'll use G comp for every pixel and edx, 0x0000FF00; // 00000000 00000000 aaaaaaaa 00000000 shr edx, 8; // 00000000 00000000 00000000 aaaaaaaa mov eax, dword ptr[esi]; add esi, 4; and eax, 0x0000FF00; // 00000000 00000000 aaaaaaaa 00000000 or edx, eax; // 00000000 00000000 aaaaaaaa aaaaaaaa mov eax, dword ptr[esi]; add esi, 4; and eax, 0x0000FF00; // 00000000 00000000 aaaaaaaa 00000000 shl eax, 8; // 00000000 aaaaaaaa 00000000 00000000 or edx, eax; // 00000000 aaaaaaaa aaaaaaaa aaaaaaaa mov eax, dword ptr[esi]; add esi, 4; and eax, 0x0000FF00; // 00000000 00000000 aaaaaaaa 00000000 shl eax, 16; // aaaaaaaa 00000000 00000000 00000000 or edx, eax; // aaaaaaaa aaaaaaaa aaaaaaaa aaaaaaaa #endif #if 0 mov edx, eax; and edx, 0x000000FF; // 00000000 00000000 00000000 aaaaaaaa mov eax, dword ptr[esi]; add esi, 4; and eax, 0x0000FF00; // 00000000 00000000 aaaaaaaa 00000000 or edx, eax; // 00000000 00000000 aaaaaaaa aaaaaaaa mov eax, dword ptr[esi]; add esi, 4; and eax, 0x00FF0000; // 00000000 aaaaaaaa 00000000 00000000 or edx, eax; // 00000000 aaaaaaaa aaaaaaaa aaaaaaaa mov eax, dword ptr[esi]; add esi, 4; and eax, 0xFF000000; // aaaaaaaa 00000000 00000000 00000000 or edx, eax; // aaaaaaaa aaaaaaaa aaaaaaaa aaaaaaaa #endif mov dword ptr[edi], edx; add edi, 4; dec ecx; jnz tc1_loop; pop edi; pop esi; pop ebx; } #endif } void TxQuantize::ARGB8888_AI44(uint32* src, uint32* dest, int width, int height) { #if 1 int siz = (width * height) >> 2; int i; for (i = 0; i < siz; i++) { *dest = (((*src & 0xf0000000) >> 24) | ((*src & 0x0000f000) >> 12)); src++; *dest |= (((*src & 0xf0000000) >> 16) | ((*src & 0x0000f000) >> 4)); src++; *dest |= (((*src & 0xf0000000) >> 8) | ((*src & 0x0000f000) << 4)); src++; *dest |= ((*src & 0xf0000000) | ((*src & 0x0000f000) << 12)); src++; dest++; } #else int siz = (width * height) >> 2; __asm { push ebx; push esi; push edi; mov esi, dword ptr[src]; mov edi, dword ptr[dest]; mov ecx, dword ptr[siz]; tc1_loop: mov eax, dword ptr[esi]; add esi, 4; mov edx, eax; // Use A and G comps MSB and edx, 0xF0000000; // aaaa0000 00000000 00000000 00000000 mov ebx, eax; shr edx, 24; // 00000000 00000000 00000000 aaaa0000 and ebx, 0x0000F000; // 00000000 00000000 iiii0000 00000000 shr ebx, 12; // 00000000 00000000 00000000 0000iiii or edx, ebx; // 00000000 00000000 00000000 aaaaiiii mov eax, dword ptr[esi]; add esi, 4; mov ebx, eax; and eax, 0xF0000000; // aaaa0000 00000000 00000000 00000000 shr eax, 16; // 00000000 00000000 aaaa0000 00000000 and ebx, 0x0000F000; // 00000000 00000000 iiii0000 00000000 shr ebx, 4; // 00000000 00000000 0000iiii 00000000 or eax, ebx; // 00000000 00000000 aaaaiiii 00000000 or edx, eax; // 00000000 00000000 aaaaiiii aaaaiiii mov eax, dword ptr[esi]; add esi, 4; mov ebx, eax; and eax, 0xF0000000; // aaaa0000 00000000 00000000 00000000 shr eax, 8; // 00000000 aaaa0000 00000000 00000000 and ebx, 0x0000F000; // 00000000 00000000 iiii0000 00000000 shl ebx, 4; // 00000000 0000iiii 00000000 00000000 or eax, ebx; // 00000000 aaaaiiii 00000000 00000000 or edx, eax; // 00000000 aaaaiiii aaaaiiii aaaaiiii mov eax, dword ptr[esi]; add esi, 4; mov ebx, eax; and eax, 0xF0000000; // aaaa0000 00000000 00000000 00000000 and ebx, 0x0000F000; // 00000000 00000000 iiii0000 00000000 shl ebx, 12; // 0000iiii 00000000 00000000 00000000 or eax, ebx; // aaaaiiii 00000000 00000000 00000000 or edx, eax; // aaaaiiii aaaaiiii aaaaiiii aaaaiiii mov dword ptr[edi], edx; add edi, 4; dec ecx; jnz tc1_loop; pop edi; pop esi; pop ebx; } #endif } void TxQuantize::ARGB8888_AI88(uint32* src, uint32* dest, int width, int height) { #if 1 int siz = (width * height) >> 1; int i; for (i = 0; i < siz; i++) { *dest = (((*src & 0xff000000) >> 16) | ((*src & 0x0000ff00) >> 8)); src++; *dest |= ((*src & 0xff000000) | ((*src & 0x0000ff00) << 8)); src++; dest++; } #else int siz = (width * height) >> 1; __asm { push ebx; push esi; push edi; mov esi, dword ptr[src]; mov edi, dword ptr[dest]; mov ecx, dword ptr[siz]; tc1_loop: mov eax, dword ptr[esi]; add esi, 4; mov edx, eax; and edx, 0xFF000000; // aaaaaaaa 00000000 00000000 00000000 mov ebx, eax; shr edx, 16; // 00000000 00000000 aaaaaaaa 00000000 and ebx, 0x0000FF00; // 00000000 00000000 iiiiiiii 00000000 shr ebx, 8; // 00000000 00000000 00000000 iiiiiiii or edx, ebx; // 00000000 00000000 aaaaaaaa iiiiiiii mov eax, dword ptr[esi]; add esi, 4; mov ebx, eax; and eax, 0xFF000000; // aaaaaaaa 00000000 00000000 00000000 and ebx, 0x0000FF00; // 00000000 00000000 iiiiiiii 00000000 shl ebx, 8; // 00000000 iiiiiiii 00000000 00000000 or eax, ebx; // aaaaaaaa iiiiiiii 00000000 00000000 or edx, eax; // aaaaaaaa iiiiiiii aaaaaaaa iiiiiiii mov dword ptr[edi], edx; add edi, 4; dec ecx; jnz tc1_loop; pop edi; pop esi; pop ebx; } #endif } // R.W. Floyd and L. Steinberg, An adaptive algorithm // for spatial grey scale, Proceedings of the Society // of Information Display 17, pp75-77, 1976 void TxQuantize::ARGB8888_RGB565_ErrD(uint32* src, uint32* dst, int width, int height) { // Floyd-Steinberg error-diffusion halftoning int i, x, y; int qr = 0, qg = 0, qb = 0; // Quantized incoming values int ir, ig, ib; // Incoming values int t; int *errR = new int[width]; int *errG = new int[width]; int *errB = new int[width]; uint16 *dest = (uint16 *)dst; for (i = 0; i < width; i++) errR[i] = errG[i] = errB[i] = 0; for (y = 0; y < height; y++) { for (x = 0; x < width; x++) { // Incoming pixel values ir = ((*src >> 16) & 0xFF) * 10000; ig = ((*src >> 8) & 0xFF) * 10000; ib = ((*src) & 0xFF) * 10000; if (x == 0) qr = qg = qb = 0; // Quantize pixel values // qr * 0.4375 is the error from the pixel to the left, // errR is the error from the pixel to the top, top left, and top right // qr * 0.4375 is the error distribution to the East in // the previous loop ir += errR[x] + qr * 4375 / 10000; ig += errG[x] + qg * 4375 / 10000; ib += errB[x] + qb * 4375 / 10000; // Error distribution to the Southeast in the previous loop // can't calculate in the previous loop because it steps on // the above quantization errR[x] = qr * 625 / 10000; errG[x] = qg * 625 / 10000; errB[x] = qb * 625 / 10000; qr = ir; qg = ig; qb = ib; // Clamp if (qr < 0) qr = 0; else if (qr > 2550000) qr = 2550000; if (qg < 0) qg = 0; else if (qg > 2550000) qg = 2550000; if (qb < 0) qb = 0; else if (qb > 2550000) qb = 2550000; // Convert to RGB565 qr = qr * 0x1F / 2550000; qg = qg * 0x3F / 2550000; qb = qb * 0x1F / 2550000; // This is the dithered pixel t = (qr << 11) | (qg << 5) | qb; // Compute the errors qr = ((qr << 3) | (qr >> 2)) * 10000; qg = ((qg << 2) | (qg >> 4)) * 10000; qb = ((qb << 3) | (qb >> 2)) * 10000; qr = ir - qr; qg = ig - qg; qb = ib - qb; // Compute the error distributions // Floyd-Steinberg filter // 7/16 (=0.4375) to the East // 5/16 (=0.3125) to the South // 1/16 (=0.0625) to the Southeast // 3/16 (=0.1875) to the Southwest // x 7/16 // 3/16 5/16 1/16 // Southwest if (x > 1) { errR[x - 1] += qr * 1875 / 10000; errG[x - 1] += qg * 1875 / 10000; errB[x - 1] += qb * 1875 / 10000; } // South errR[x] += qr * 3125 / 10000; errG[x] += qg * 3125 / 10000; errB[x] += qb * 3125 / 10000; *dest = (t & 0xFFFF); dest++; src++; } } delete[] errR; delete[] errG; delete[] errB; } void TxQuantize::ARGB8888_ARGB1555_ErrD(uint32* src, uint32* dst, int width, int height) { // Floyd-Steinberg error-diffusion halftoning int i, x, y; int qr, qg, qb; // Quantized incoming values int ir, ig, ib; // Incoming values int t; int *errR = new int[width]; int *errG = new int[width]; int *errB = new int[width]; uint16 *dest = (uint16 *)dst; for (i = 0; i < width; i++) errR[i] = errG[i] = errB[i] = 0; for (y = 0; y < height; y++) { for (x = 0; x < width; x++) { // Incoming pixel values ir = ((*src >> 16) & 0xFF) * 10000; ig = ((*src >> 8) & 0xFF) * 10000; ib = ((*src) & 0xFF) * 10000; if (x == 0) qr = qg = qb = 0; // Quantize pixel values // qr * 0.4375 is the error from the pixel to the left, // errR is the error from the pixel to the top, top left, and top right // qr * 0.4375 is the error distribution to the East in // the previous loop ir += errR[x] + qr * 4375 / 10000; ig += errG[x] + qg * 4375 / 10000; ib += errB[x] + qb * 4375 / 10000; // Error distribution to the Southeast of the previous loop. // Cannot calculate in the previous loop because it steps on // the above quantization. errR[x] = qr * 625 / 10000; errG[x] = qg * 625 / 10000; errB[x] = qb * 625 / 10000; qr = ir; qg = ig; qb = ib; // Clamp if (qr < 0) qr = 0; else if (qr > 2550000) qr = 2550000; if (qg < 0) qg = 0; else if (qg > 2550000) qg = 2550000; if (qb < 0) qb = 0; else if (qb > 2550000) qb = 2550000; // Convert to RGB555 qr = qr * 0x1F / 2550000; qg = qg * 0x1F / 2550000; qb = qb * 0x1F / 2550000; // This is the dithered pixel t = (qr << 10) | (qg << 5) | qb; t |= ((*src >> 24) ? 0x8000 : 0); // Compute the errors qr = ((qr << 3) | (qr >> 2)) * 10000; qg = ((qg << 3) | (qg >> 2)) * 10000; qb = ((qb << 3) | (qb >> 2)) * 10000; qr = ir - qr; qg = ig - qg; qb = ib - qb; // Compute the error distributions // Floyd-Steinberg filter // 7/16 (=0.4375) to the East // 5/16 (=0.3125) to the South // 1/16 (=0.0625) to the Southeast // 3/16 (=0.1875) to the Southwest // x 7/16 // 3/16 5/16 1/16 // Southwest if (x > 1) { errR[x - 1] += qr * 1875 / 10000; errG[x - 1] += qg * 1875 / 10000; errB[x - 1] += qb * 1875 / 10000; } // South errR[x] += qr * 3125 / 10000; errG[x] += qg * 3125 / 10000; errB[x] += qb * 3125 / 10000; *dest = (t & 0xFFFF); dest++; src++; } } delete[] errR; delete[] errG; delete[] errB; } void TxQuantize::ARGB8888_ARGB4444_ErrD(uint32* src, uint32* dst, int width, int height) { // Floyd-Steinberg error-diffusion halftoning // NOTE: Alpha dithering looks better for alpha gradients, but are prone // to producing noisy speckles for constant or step-level alpha. Output // results should always be checked. bool ditherAlpha = 0; int i, x, y; int qr = 0, qg = 0, qb = 0, qa = 0; // Quantized incoming values int ir, ig, ib, ia; // Incoming values int t; int *errR = new int[width]; int *errG = new int[width]; int *errB = new int[width]; int *errA = new int[width]; uint16 *dest = (uint16 *)dst; for (i = 0; i < width; i++) errR[i] = errG[i] = errB[i] = errA[i] = 0; for (y = 0; y < height; y++) { for (x = 0; x < width; x++) { // Incoming pixel values ir = ((*src >> 16) & 0xFF) * 10000; ig = ((*src >> 8) & 0xFF) * 10000; ib = ((*src) & 0xFF) * 10000; ia = ((*src >> 24) & 0xFF) * 10000; if (x == 0) qr = qg = qb = qa = 0; // Quantize pixel values // qr * 0.4375 is the error from the pixel to the left, // errR is the error from the pixel to the top, top left, and top right // qr * 0.4375 is the error distribution to the East in // the previous loop ir += errR[x] + qr * 4375 / 10000; ig += errG[x] + qg * 4375 / 10000; ib += errB[x] + qb * 4375 / 10000; ia += errA[x] + qa * 4375 / 10000; // Error distribution to the Southeast of the previous loop. // Cannot calculate in the previous loop because it steps on // the above quantization. errR[x] = qr * 625 / 10000; errG[x] = qg * 625 / 10000; errB[x] = qb * 625 / 10000; errA[x] = qa * 625 / 10000; qr = ir; qg = ig; qb = ib; qa = ia; // Clamp if (qr < 0) qr = 0; else if (qr > 2550000) qr = 2550000; if (qg < 0) qg = 0; else if (qg > 2550000) qg = 2550000; if (qb < 0) qb = 0; else if (qb > 2550000) qb = 2550000; if (qa < 0) qa = 0; else if (qa > 2550000) qa = 2550000; // Convert to RGB444 qr = qr * 0xF / 2550000; qg = qg * 0xF / 2550000; qb = qb * 0xF / 2550000; qa = qa * 0xF / 2550000; // This is the value to be returned if (ditherAlpha) { t = (qa << 12) | (qr << 8) | (qg << 4) | qb; } else { t = (qr << 8) | (qg << 4) | qb; t |= (*src >> 16) & 0xF000; } // Compute the errors qr = ((qr << 4) | qr) * 10000; qg = ((qg << 4) | qg) * 10000; qb = ((qb << 4) | qb) * 10000; qa = ((qa << 4) | qa) * 10000; qr = ir - qr; qg = ig - qg; qb = ib - qb; qa = ia - qa; // Compute the error distributions // Floyd-Steinberg filter // 7/16 (=0.4375) to the East // 5/16 (=0.3125) to the South // 1/16 (=0.0625) to the Southeast // 3/16 (=0.1875) to the Southwest // x 7/16 // 3/16 5/16 1/16 // Southwest if (x > 1) { errR[x - 1] += qr * 1875 / 10000; errG[x - 1] += qg * 1875 / 10000; errB[x - 1] += qb * 1875 / 10000; errA[x - 1] += qa * 1875 / 10000; } // South errR[x] += qr * 3125 / 10000; errG[x] += qg * 3125 / 10000; errB[x] += qb * 3125 / 10000; errA[x] += qa * 3125 / 10000; *dest = (t & 0xFFFF); dest++; src++; } } delete[] errR; delete[] errG; delete[] errB; delete[] errA; } void TxQuantize::ARGB8888_AI44_ErrD(uint32* src, uint32* dst, int width, int height) { // Floyd-Steinberg error-diffusion halftoning // NOTE: Alpha dithering looks better for alpha gradients, but are prone // to producing noisy speckles for constant or step-level alpha. Output // results should always be checked. bool ditherAlpha = 0; int i, x, y; int qi, qa; // Quantized incoming values int ii, ia; // Incoming values int t; int *errI = new int[width]; int *errA = new int[width]; uint8 *dest = (uint8 *)dst; for (i = 0; i < width; i++) errI[i] = errA[i] = 0; for (y = 0; y < height; y++) { for (x = 0; x < width; x++) { // 3DFX style Intensity = R * 0.299 + G * 0.587 + B * 0.114 ii = ((*src >> 16) & 0xFF) * 2990 + ((*src >> 8) & 0xFF) * 5870 + ((*src) & 0xFF) * 1140; ia = ((*src >> 24) & 0xFF) * 10000; if (x == 0) qi = qa = 0; // Quantize pixel values // qi * 0.4375 is the error from the pixel to the left, // errI is the error from the pixel to the top, top left, and top right // qi * 0.4375 is the error distribution to the East in // the previous loop ii += errI[x] + qi * 4375 / 10000; ia += errA[x] + qa * 4375 / 10000; // Error distribution to the Southeast in the previous loop. // Cannot calculate in the previous loop because it steps on // the above quantization. errI[x] = qi * 625 / 10000; errA[x] = qa * 625 / 10000; qi = ii; qa = ia; // Clamp if (qi < 0) qi = 0; else if (qi > 2550000) qi = 2550000; if (qa < 0) qa = 0; else if (qa > 2550000) qa = 2550000; // Convert to I4 qi = qi * 0xF / 2550000; qa = qa * 0xF / 2550000; // This is the value to be returned if (ditherAlpha) { t = (qa << 4) | qi; } else { t = qi; t |= ((*src >> 24) & 0xF0); } // Compute the errors qi = ((qi << 4) | qi) * 10000; qa = ((qa << 4) | qa) * 10000; qi = ii - qi; qa = ia - qa; // Compute the error distributions // Floyd-Steinberg filter // 7/16 (=0.4375) to the East // 5/16 (=0.3125) to the South // 1/16 (=0.0625) to the Southeast // 3/16 (=0.1875) to the Southwest // x 7/16 // 3/16 5/16 1/16 // Southwest if (x > 1) { errI[x - 1] += qi * 1875 / 10000; errA[x - 1] += qa * 1875 / 10000; } // South errI[x] += qi * 3125 / 10000; errA[x] += qa * 3125 / 10000; *dest = t & 0xFF; dest++; src++; } } delete[] errI; delete[] errA; } void TxQuantize::ARGB8888_AI88_Slow(uint32* src, uint32* dst, int width, int height) { int x, y; uint16 *dest = (uint16 *)dst; for (y = 0; y < height; y++) { for (x = 0; x < width; x++) { #if 1 /* libpng style grayscale conversion Reduce RGB files to grayscale with or without alpha using the equation given in Poynton's ColorFAQ at Copyright (c) 1998-01-04 Charles Poynton poynton@inforamp.net Y = 0.212671 * R + 0.715160 * G + 0.072169 * B We approximate this with Y = 0.21268 * R + 0.7151 * G + 0.07217 * B Which can be expressed with integers as Y = (6969 * R + 23434 * G + 2365 * B)/32768 The calculation is to be done in a linear color space. */ *dest = (((int)((((*src >> 16) & 0xFF) * 6969 + ((*src >> 8) & 0xFF) * 23434 + ((*src) & 0xFF) * 2365) / 32768) & 0xFF) | (uint16)((*src >> 16) & 0xFF00)); #else // 3DFX style Intensity = R * 0.299 + G * 0.587 + B * 0.114 // This is same as the standard NTSC grayscale conversion. *dest = (((int)((((*src >> 16) & 0xFF) * 299 + ((*src >> 8) & 0xFF) * 587 + ((*src) & 0xFF) * 114) / 1000) & 0xFF) | (uint16)((*src >> 16) & 0xFF00)); #endif dest++; src++; } } } void TxQuantize::ARGB8888_I8_Slow(uint32* src, uint32* dst, int width, int height) { int x, y; uint8 *dest = (uint8 *)dst; for (y = 0; y < height; y++) { for (x = 0; x < width; x++) { #if 1 // libpng style Intensity = (6969 * R + 23434 * G + 2365 * B)/32768 * dest = (int)((((*src >> 16) & 0xFF) * 6969 + ((*src >> 8) & 0xFF) * 23434 + ((*src) & 0xFF) * 2365) / 32768) & 0xFF; #else // 3DFX style Intensity = R * 0.299 + G * 0.587 + B * 0.114 // This is same as the standard NTSC grayscale conversion. *dest = (int)((((*src >> 16) & 0xFF) * 299 + ((*src >> 8) & 0xFF) * 587 + ((*src) & 0xFF) * 114) / 1000) & 0xFF; #endif dest++; src++; } } } void TxQuantize::P8_16BPP(uint32* src, uint32* dest, int width, int height, uint32* palette) { // Passed in palette is RGBA5551 format #if 1 int i; int size = width * height; for (i = 0; i < size; i++) { ((uint16*)dest)[i] = ((uint16*)palette)[(int)(((uint8*)src)[i])]; ((uint16*)dest)[i] = ((((uint16*)dest)[i] << 15) | (((uint16*)dest)[i] >> 1)); } #else // Not finished yet... int siz = (width * height) >> 2; __asm { push ebx; push esi; push edi; mov esi, dword ptr[src]; mov edi, dword ptr[dest]; mov ecx, dword ptr[siz]; mov edx, dword ptr[palette]; tc1_loop: mov eax, dword ptr[esi]; add esi, 4; dec ecx; jnz tc1_loop; pop edi; pop esi; pop ebx; } #endif } bool TxQuantize::quantize(uint8* src, uint8* dest, int width, int height, uint16 srcformat, uint16 destformat, bool fastQuantizer) { typedef void (TxQuantize::*quantizerFunc)(uint32* src, uint32* dest, int width, int height); quantizerFunc quantizer; int bpp_shift = 0; if (destformat == GFX_TEXFMT_ARGB_8888) { switch (srcformat) { case GFX_TEXFMT_ARGB_1555: quantizer = &TxQuantize::ARGB1555_ARGB8888; bpp_shift = 1; break; case GFX_TEXFMT_ARGB_4444: quantizer = &TxQuantize::ARGB4444_ARGB8888; bpp_shift = 1; break; case GFX_TEXFMT_RGB_565: quantizer = &TxQuantize::RGB565_ARGB8888; bpp_shift = 1; break; case GFX_TEXFMT_ALPHA_8: quantizer = &TxQuantize::A8_ARGB8888; bpp_shift = 2; break; case GFX_TEXFMT_ALPHA_INTENSITY_44: quantizer = &TxQuantize::AI44_ARGB8888; bpp_shift = 2; break; case GFX_TEXFMT_ALPHA_INTENSITY_88: quantizer = &TxQuantize::AI88_ARGB8888; bpp_shift = 1; break; default: return 0; } unsigned int numcore = _numcore; unsigned int blkrow = 0; while (numcore > 1 && blkrow == 0) { blkrow = (height >> 2) / numcore; numcore--; } (*this.*quantizer)((uint32*)src, (uint32*)dest, width, height); } else if (srcformat == GFX_TEXFMT_ARGB_8888) { switch (destformat) { case GFX_TEXFMT_ARGB_1555: quantizer = fastQuantizer ? &TxQuantize::ARGB8888_ARGB1555 : &TxQuantize::ARGB8888_ARGB1555_ErrD; bpp_shift = 1; break; case GFX_TEXFMT_ARGB_4444: quantizer = fastQuantizer ? &TxQuantize::ARGB8888_ARGB4444 : &TxQuantize::ARGB8888_ARGB4444_ErrD; bpp_shift = 1; break; case GFX_TEXFMT_RGB_565: quantizer = fastQuantizer ? &TxQuantize::ARGB8888_RGB565 : &TxQuantize::ARGB8888_RGB565_ErrD; bpp_shift = 1; break; case GFX_TEXFMT_ALPHA_8: case GFX_TEXFMT_INTENSITY_8: quantizer = fastQuantizer ? &TxQuantize::ARGB8888_A8 : &TxQuantize::ARGB8888_I8_Slow; bpp_shift = 2; break; case GFX_TEXFMT_ALPHA_INTENSITY_44: quantizer = fastQuantizer ? &TxQuantize::ARGB8888_AI44 : &TxQuantize::ARGB8888_AI44_ErrD; bpp_shift = 2; break; case GFX_TEXFMT_ALPHA_INTENSITY_88: quantizer = fastQuantizer ? &TxQuantize::ARGB8888_AI88 : &TxQuantize::ARGB8888_AI88_Slow; bpp_shift = 1; break; default: return 0; } (*this.*quantizer)((uint32*)src, (uint32*)dest, width, height); } else { return 0; } return 1; } bool TxQuantize::FXT1(uint8 *src, uint8 *dest, int srcwidth, int srcheight, uint16 srcformat, int *destwidth, int *destheight, uint16 *destformat) { /* NOTE: Source must be in ARGB8888 format, srcformat describes the closest 16bbp representation of source. NOTE: I have modified the dxtn library to use ARGB format which originally was ABGR format. */ bool bRet = 0; if (_tx_compress_fxt1 && srcwidth >= 8 && srcheight >= 4) { // Compress to fxt1 // Width and height must be larger than 8 and 4 respectively int dstRowStride = ((srcwidth + 7) & ~7) << 1; int srcRowStride = (srcwidth << 2); unsigned int numcore = _numcore; unsigned int blkrow = 0; while (numcore > 1 && blkrow == 0) { blkrow = (srcheight >> 2) / numcore; numcore--; } (*_tx_compress_fxt1)(srcwidth, // Width srcheight, // Height 4, // Comps: ARGB8888=4, RGB888=3 src, // Source srcRowStride, // Width * comps dest, // Destination dstRowStride); // 16 bytes per 8x4 texel // dxtn adjusts width and height to M8 and M4 respectively by replication *destwidth = (srcwidth + 7) & ~7; *destheight = (srcheight + 3) & ~3; *destformat = GFX_TEXFMT_ARGB_CMP_FXT1; bRet = 1; } return bRet; } bool TxQuantize::DXTn(uint8 *src, uint8 *dest, int srcwidth, int srcheight, uint16 srcformat, int *destwidth, int *destheight, uint16 *destformat) { /* NOTE: Source must be in ARGB8888 format, srcformat describes the closest 16bbp representation of source. NOTE: I have modified the dxtn library to use ARGB format which originally was ABGR format. */ bool bRet = 0; if (_tx_compress_dxtn && srcwidth >= 4 && srcheight >= 4) { // Compress to dxtn // Width and height must be larger than 4 // Skip formats that DXTn won't help in size. if (srcformat == GFX_TEXFMT_ALPHA_8 || srcformat == GFX_TEXFMT_ALPHA_INTENSITY_44) { ; // Shut the compiler up } else { int dstRowStride = ((srcwidth + 3) & ~3) << 2; int compression = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; *destformat = GFX_TEXFMT_ARGB_CMP_DXT5; #if !GLIDE64_DXTN /// Okay...we are going to disable DXT1 with 1-bit alpha // for Glide64. Some textures have all 0 alpha values. // See "N64 Kobe Bryant in NBA Courtside"l. if (srcformat == GFX_TEXFMT_ARGB_1555) { dstRowStride >>= 1; compression = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; *destformat = GFX_TEXFMT_ARGB_CMP_DXT1; } else #endif if (srcformat == GFX_TEXFMT_RGB_565 || srcformat == GFX_TEXFMT_INTENSITY_8) { dstRowStride >>= 1; compression = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; *destformat = GFX_TEXFMT_ARGB_CMP_DXT1; } unsigned int numcore = _numcore; unsigned int blkrow = 0; while (numcore > 1 && blkrow == 0) { blkrow = (srcheight >> 2) / numcore; numcore--; } (*_tx_compress_dxtn)(4, // Comps: ARGB8888=4, RGB888=3 srcwidth, // Width srcheight, // Height src, // Source compression, // Format dest, // Destination dstRowStride); // DXT1 = 8 bytes per 4x4 texel // Others = 16 bytes per 4x4 texel // dxtn adjusts width and height to M4 by replication *destwidth = (srcwidth + 3) & ~3; *destheight = (srcheight + 3) & ~3; bRet = 1; } } return bRet; } bool TxQuantize::compress(uint8 *src, uint8 *dest, int srcwidth, int srcheight, uint16 srcformat, int *destwidth, int *destheight, uint16 *destformat, int compressionType) { bool bRet = 0; switch (compressionType) { case FXT1_COMPRESSION: bRet = FXT1(src, dest, srcwidth, srcheight, srcformat, destwidth, destheight, destformat); break; case S3TC_COMPRESSION: bRet = DXTn(src, dest, srcwidth, srcheight, srcformat, destwidth, destheight, destformat); break; case NCC_COMPRESSION: // TODO: Narrow channel compression ; } return bRet; } #if 0 // Unused void TxQuantize::I8_ARGB8888(uint32* src, uint32* dest, int width, int height) { int siz = (width * height) >> 2; __asm { push ebx; push esi; push edi; mov esi, dword ptr[src]; mov edi, dword ptr[dest]; mov ecx, dword ptr[siz]; tc1_loop: mov eax, dword ptr[esi]; add esi, 4; // aaaaaaaa // 11111111 aaaaaaaa aaaaaaaa aaaaaaaa mov edx, eax; and eax, 0x000000ff; mov ebx, eax; // 00000000 00000000 00000000 aaaaaaaa shl ebx, 8; // 00000000 00000000 aaaaaaaa 00000000 or eax, ebx; // 00000000 00000000 aaaaaaaa aaaaaaaa shl ebx, 8; // 00000000 aaaaaaaa 00000000 00000000 or eax, ebx; // 00000000 aaaaaaaa aaaaaaaa aaaaaaaa or eax, 0xff000000; // 11111111 aaaaaaaa aaaaaaaa aaaaaaaa mov dword ptr[edi], eax; add edi, 4; mov eax, edx; and eax, 0x0000ff00; mov ebx, eax; // 00000000 00000000 aaaaaaaa 00000000 shr ebx, 8; // 00000000 00000000 00000000 aaaaaaaa or eax, ebx; // 00000000 00000000 aaaaaaaa aaaaaaaa shl ebx, 16; // 00000000 aaaaaaaa 00000000 00000000 or eax, ebx; // 00000000 aaaaaaaa aaaaaaaa aaaaaaaa or eax, 0xff000000; // 11111111 aaaaaaaa aaaaaaaa aaaaaaaa mov dword ptr[edi], eax; add edi, 4; mov eax, edx; and eax, 0x00ff0000; mov ebx, eax; // 00000000 aaaaaaaa 00000000 00000000 shr ebx, 8; // 00000000 00000000 aaaaaaaa 00000000 or eax, ebx; // 00000000 aaaaaaaa aaaaaaaa 00000000 shr ebx, 8; // 00000000 00000000 00000000 aaaaaaaa or eax, ebx; // 00000000 aaaaaaaa aaaaaaaa aaaaaaaa or eax, 0xff000000; // 11111111 aaaaaaaa aaaaaaaa aaaaaaaa mov dword ptr[edi], eax; add edi, 4; mov eax, edx; and eax, 0xff000000; mov ebx, eax; // aaaaaaaa 00000000 00000000 00000000 shr ebx, 8; // 00000000 aaaaaaaa 00000000 00000000 or eax, ebx; // aaaaaaaa aaaaaaaa 00000000 00000000 shr ebx, 8; // 00000000 00000000 aaaaaaaa 00000000 or eax, ebx; // aaaaaaaa aaaaaaaa aaaaaaaa 00000000 shr eax, 8; // 00000000 aaaaaaaa aaaaaaaa aaaaaaaa or eax, 0xff000000; // 11111111 aaaaaaaa aaaaaaaa aaaaaaaa mov dword ptr[edi], eax; add edi, 4; dec ecx; jnz tc1_loop; pop edi; pop esi; pop ebx; } } void TxQuantize::ARGB8888_I8(uint32* src, uint32* dest, int width, int height) { ARGB8888_A8(src, dest, width, height); } void TxQuantize::ARGB1555_ABGR8888(uint32* src, uint32* dest, int width, int height) { int siz = (width * height) >> 1; __asm { push ebx; push esi; push edi; mov esi, dword ptr[src]; mov edi, dword ptr[dest]; mov ecx, dword ptr[siz]; tc1_loop: mov eax, dword ptr[esi]; add esi, 4; // arrr rrgg gggb bbbb // aaaaaaaa bbbbbbbb gggggggg rrrrrrrr mov edx, eax; // edx = arrrrrgg gggbbbbb arrrrrgg gggbbbbb and ebx, 0x00000000; and eax, 0x00008000; // eax = 00000000 00000000 a0000000 00000000 jz transparent1; or ebx, 0xff000000; // ebx = aaaaaaaa 00000000 00000000 00000000 transparent1: mov eax, edx; // eax = arrrrrgg gggbbbbb arrrrrgg gggbbbbb and edx, 0x0000001f; // edx = 00000000 00000000 00000000 000bbbbb shl edx, 14; // edx = 00000000 00000bbb bb000000 00000000 or ebx, edx; // ebx = aaaaaaaa 00000bbb bb000000 00000000 shl edx, 5; // edx = 00000000 bbbbb000 00000000 00000000 or ebx, edx; // ebx = aaaaaaaa bbbbbbbb bb000000 00000000 and ebx, 0xffff0000; // ebx = aaaaaaaa bbbbbbbb 00000000 00000000 mov edx, eax; and edx, 0x000003e0; // edx = 00000000 00000000 000000gg ggg00000 shl edx, 1; // edx = 00000000 00000000 00000ggg gg000000 or ebx, edx; // ebx = aaaaaaaa bbbbbbbb 00000ggg gg000000 shl edx, 5; // edx = 00000000 00000000 ggggg000 00000000 or ebx, edx; // ebx = aaaaaaaa bbbbbbbb gggggggg gg000000 and ebx, 0xffffff00; // ebx = aaaaaaaa bbbbbbbb gggggggg 00000000 mov edx, eax; and edx, 0x00007c00; // edx = 00000000 00000000 0rrrrr00 00000000 shr edx, 7; // edx = 00000000 00000000 00000000 rrrrr000 or ebx, edx; // ebx = aaaaaaaa bbbbbbbb gggggggg rrrrr000 shr edx, 5; // edx = 00000000 00000000 00000000 00000rrr or ebx, edx; // ebx = aaaaaaaa bbbbbbbb gggggggg rrrrrrrr mov dword ptr[edi], ebx; add edi, 4; shr eax, 16; // eax = 00000000 00000000 arrrrrgg gggbbbbb mov edx, eax; // edx = 00000000 00000000 arrrrrgg gggbbbbb and ebx, 0x00000000; and eax, 0x00008000; // eax = 00000000 00000000 a0000000 00000000 jz transparent2; or ebx, 0xff000000; // ebx = aaaaaaaa 00000000 00000000 00000000 transparent2: mov eax, edx; // eax = arrrrrgg gggbbbbb arrrrrgg gggbbbbb and edx, 0x0000001f; // edx = 00000000 00000000 00000000 000bbbbb shl edx, 14; // edx = 00000000 00000bbb bb000000 00000000 or ebx, edx; // ebx = aaaaaaaa 00000bbb bb000000 00000000 shl edx, 5; // edx = 00000000 bbbbb000 00000000 00000000 or ebx, edx; // ebx = aaaaaaaa bbbbbbbb bb000000 00000000 and ebx, 0xffff0000; // ebx = aaaaaaaa bbbbbbbb 00000000 00000000 mov edx, eax; and edx, 0x000003e0; // edx = 00000000 00000000 000000gg ggg00000 shl edx, 1; // edx = 00000000 00000000 00000ggg gg000000 or ebx, edx; // ebx = aaaaaaaa bbbbbbbb 00000ggg gg000000 shl edx, 5; // edx = 00000000 00000000 ggggg000 00000000 or ebx, edx; // ebx = aaaaaaaa bbbbbbbb gggggggg gg000000 and ebx, 0xffffff00; // ebx = aaaaaaaa bbbbbbbb gggggggg 00000000 mov edx, eax; and edx, 0x00007c00; // edx = 00000000 00000000 0rrrrr00 00000000 shr edx, 7; // edx = 00000000 00000000 00000000 rrrrr000 or ebx, edx; // ebx = aaaaaaaa bbbbbbbb gggggggg rrrrr000 shr edx, 5; // edx = 00000000 00000000 00000000 00000rrr or ebx, edx; // ebx = aaaaaaaa bbbbbbbb gggggggg rrrrrrrr mov dword ptr[edi], ebx; add edi, 4; dec ecx; jnz tc1_loop; pop edi; pop esi; pop ebx; } } void TxQuantize::ARGB4444_ABGR8888(uint32* src, uint32* dest, int width, int height) { int siz = (width * height) >> 1; __asm { push ebx; push esi; push edi; mov esi, dword ptr[src]; mov edi, dword ptr[dest]; mov ecx, dword ptr[siz]; tc1_loop: mov eax, dword ptr[esi]; add esi, 4; // aaaa rrrr gggg bbbb // aaaaaaaa bbbbbbbb gggggggg rrrrrrrr mov edx, eax; and eax, 0x0000ffff; mov ebx, eax; // 00000000 00000000 aaaarrrr ggggbbbb and ebx, 0x0000f000; // 00000000 00000000 aaaa0000 00000000 shl ebx, 12; // 0000aaaa 00000000 00000000 00000000 or eax, ebx; // 0000aaaa 00000000 aaaarrrr ggggbbbb mov ebx, eax; and ebx, 0x0000000f; // 00000000 00000000 00000000 0000bbbb shl ebx, 16; // 00000000 0000bbbb 00000000 00000000 or eax, ebx; // 0000aaaa 0000bbbb aaaarrrr ggggbbbb mov ebx, eax; and ebx, 0x00000f00; // 00000000 00000000 0000rrrr 00000000 shr ebx, 8; // 00000000 00000000 00000000 0000rrrr and eax, 0xfffffff0; or eax, ebx; // 0000aaaa 0000bbbb aaaarrrr ggggrrrr mov ebx, eax; and ebx, 0x000000f0; // 00000000 00000000 00000000 gggg0000 shl ebx, 4; // 00000000 00000000 0000gggg 00000000 and eax, 0x0f0f000f; // 0000aaaa 0000bbbb 00000000 0000rrrr or eax, ebx; // 0000aaaa 0000bbbb 0000gggg 0000rrrr mov ebx, eax; shl ebx, 4; // aaaa0000 bbbb0000 gggg0000 rrrr0000 or eax, ebx; // aaaaaaaa bbbbbbbb gggggggg rrrrrrrr mov dword ptr[edi], eax; add edi, 4; shr edx, 16; mov ebx, edx; // 00000000 00000000 aaaarrrr ggggbbbb and ebx, 0x0000f000; // 00000000 00000000 aaaa0000 00000000 shl ebx, 12; // 0000aaaa 00000000 00000000 00000000 or edx, ebx; // 0000aaaa 00000000 aaaarrrr ggggbbbb mov ebx, edx; and ebx, 0x0000000f; // 00000000 00000000 00000000 0000bbbb shl ebx, 16; // 00000000 0000bbbb 00000000 00000000 or edx, ebx; // 0000aaaa 0000bbbb aaaarrrr ggggbbbb mov ebx, edx; and ebx, 0x00000f00; // 00000000 00000000 0000rrrr 00000000 shr ebx, 8; // 00000000 00000000 00000000 0000rrrr and edx, 0xfffffff0; or edx, ebx; // 0000aaaa 0000bbbb aaaarrrr ggggrrrr mov ebx, edx; and ebx, 0x000000f0; // 00000000 00000000 00000000 gggg0000 shl ebx, 4; // 00000000 00000000 0000gggg 00000000 and edx, 0x0f0f000f; // 0000aaaa 0000bbbb 00000000 0000rrrr or edx, ebx; // 0000aaaa 0000bbbb 0000gggg 0000rrrr mov ebx, edx; shl ebx, 4; // aaaa0000 bbbb0000 gggg0000 rrrr0000 or edx, ebx; // aaaaaaaa bbbbbbbb gggggggg rrrrrrrr mov dword ptr[edi], edx; add edi, 4; dec ecx; jnz tc1_loop; pop edi; pop esi; pop ebx; } } void TxQuantize::ARGB8888_ABGR8888(uint32* src, uint32* dest, int width, int height) { int siz = width * height; __asm { push ebx; push esi; push edi; mov esi, dword ptr[src]; mov edi, dword ptr[dest]; mov ecx, dword ptr[siz]; tc1_loop: mov eax, dword ptr[esi]; add esi, 4; // aaaaaaaa bbbbbbbb gggggggg rrrrrrrr mov edx, eax; bswap edx; shr edx, 8; and eax, 0xff000000; or eax, edx; mov dword ptr[edi], eax; add edi, 4; dec ecx; jnz tc1_loop; pop edi; pop esi; pop ebx; } } #endif