// Project64 - A Nintendo 64 emulator // https://www.pj64-emu.com/ // Copyright(C) 2001-2021 Project64 // Copyright(C) 2007 Hiroshi Morii // Copyright(C) 2003 Rice1964 // GNU/GPLv2 licensed: https://gnu.org/licenses/gpl-2.0.html #ifndef __INTERNAL_H__ #define __INTERNAL_H__ #include "Ext_TxFilter.h" // DLL exports #ifdef TXFILTER_DLL #define TAPI __declspec(dllexport) #define TAPIENTRY #else #define TAPI #define TAPIENTRY #endif #include typedef uint8_t uint8; typedef uint16_t uint16; typedef uint32_t uint32; #ifdef _WIN32 #define KBHIT(key) ((GetAsyncKeyState(key) & 0x8001) == 0x8001) #else #define KBHIT(key) (0) #endif // From OpenGL glext.h #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 // For explicit fxt1 compression #define CC_CHROMA 0x0 #define CC_HI 0x1 #define CC_ALPHA 0x2 // In-memory zlib texture compression #define GR_TEXFMT_GZ 0x8000 #endif /* __INTERNAL_H__ */