/**************************************************************************** * * * Project 64 - A Nintendo 64 emulator. * * http://www.pj64-emu.com/ * * Copyright (C) 2012 Project64. All rights reserved. * * * * License: * * GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html * * * ****************************************************************************/ #pragma once class CFramePerSecond { CNotification * const g_Notify; int m_iFrameRateType, m_ScreenHertz; enum { NoOfFrames = 7 }; __int64 Frequency, Frames[NoOfFrames], LastFrame; int CurrentFrame; static void FrameRateTypeChanged (CFramePerSecond * _this); static void ScreenHertzChanged (CFramePerSecond * _this); public: CFramePerSecond ( CNotification * Notification ); ~CFramePerSecond ( void ); void Reset ( bool ClearDisplay ); void UpdateDlCounter ( void ); void UpdateViCounter ( void ); void DisplayDlCounter ( DWORD FrameRate ); void DisplayViCounter ( DWORD FrameRate ); // void ClearDisplay ( void ); };