/**************************************************************************** * * * Project64 - A Nintendo 64 emulator. * * http://www.pj64-emu.com/ * * Copyright (C) 2012 Project64. All rights reserved. * * * * License: * * GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html * * * ****************************************************************************/ #pragma once #include "Support.h" #include <string> //needed for stl string (std::string) #include <float.h> #include <math.h> #include "UserInterface.h" #include <Project64-core/N64System/N64Types.h> #include <Project64-core/N64System/ProfilingClass.h> //General Mips Information #include <Project64-core/N64System/N64RomClass.h> #include "N64System/RomInformationClass.h" #include <Project64-core/N64System/SpeedLimitorClass.h> #include <Project64-core/N64System/Mips/OpCode.h> #include <Project64-core/N64System/Recompiler/X86ops.h> #include <Project64-core/N64System/Mips/Mempak.h> #include <Project64-core/N64System/Mips/Rumblepak.h> #include <Project64-core/N64System/Mips/FlashRam.h> #include <Project64-core/N64System/Mips/Sram.h> #include <Project64-core/N64System/Mips/Eeprom.h> #include <Project64-core/N64System/Mips/Dma.h> #include <Project64-core/N64System/Mips/PifRam.h> #include <Project64-core/N64System/Mips/RegisterClass.h> #include <Project64-core/N64System/Mips/TranslateVaddr.h> #include <Project64-core/N64System/Mips/TLBClass.h> #include <Project64-core/N64System/Mips/MemoryLabelsClass.h> #include <Project64-core/N64System/Mips/MemoryClass.h> #include <Project64-core/N64System/Mips/Audio.h> #include <Project64-core/N64System/Mips/SystemTiming.h> #include <Project64-core/N64System/Mips/SystemEvents.h> //Interpter #include <Project64-core/N64System/Interpreter/InterpreterOps.h> #include <Project64-core/N64System/Interpreter/InterpreterOps32.h> #include <Project64-core/N64System/Interpreter/InterpreterCPU.h> //Recompiler #include <Project64-core/N64System/Recompiler/RecompilerMemory.h> #include <Project64-core/N64System/Recompiler/RegInfo.h> #include <Project64-core/N64System/Recompiler/LoopAnalysis.h> #include <Project64-core/N64System/Recompiler/RecompilerOps.h> #include <Project64-core/N64System/Mips/MemoryVirtualMem.h> //needs to inherit Recompiler ops #include <Project64-core/N64System/Recompiler/ExitInfo.h> #include <Project64-core/N64System/Recompiler/JumpInfo.h> #include <Project64-core/N64System/Recompiler/CodeSection.h> #include <Project64-core/N64System/Recompiler/CodeBlock.h> #include <Project64-core/N64System/Recompiler/SectionInfo.h> #include <Project64-core/N64System/Recompiler/FunctionInfo.h> #include <Project64-core/N64System/Recompiler/FunctionMapClass.h> #include <Project64-core/N64System/Recompiler/RecompilerClass.h> #include <Project64-core/N64System/Recompiler/x86CodeLog.h> //cheats #include <Project64-core/N64System/CheatClass.h> //Debugger #include "N64System/Debugger/Debugger.h" //Main Files #include <Project64-core/N64System/N64Class.h> #include <Project64-core/N64System/SystemGlobals.h>