#include "ControllerSpec1.1.h" #include "InputConfigUI.h" #include "Version.h" #include "CProject64Input.h" #include "InputSettings.h" #include /* Function: CloseDLL Purpose: This function is called when the emulator is closing down allowing the DLL to de-initialize. input: none output: none */ EXPORT void CALL CloseDLL(void) { CleanupInputSettings(); } /* Function: ControllerCommand Purpose: To process the raw data that has just been sent to a specific controller. input: - Controller Number (0 to 3) and -1 signaling end of processing the PIF RAM. - Pointer of data to be processed. output: none note: This function is only needed if the DLL is allowing raw data, or the plugin is set to raw the data that is being processed looks like this: Initialize controller: 01 03 00 FF FF FF Read controller: 01 04 01 FF FF FF FF */ EXPORT void CALL ControllerCommand(int32_t /*Control*/, uint8_t * /*Command*/) { } /* Function: DllAbout Purpose: This function is optional function that is provided to give further information about the DLL. input: a handle to the window that calls this function output: none *******************************************************************/ /*EXPORT void CALL DllAbout(void * hParent) { }*/ /****************************************************************** Function: DllConfig Purpose: This function is optional function that is provided to allow the user to configure the DLL input: a handle to the window that calls this function output: none */ #ifdef _WIN32 EXPORT void CALL DllConfig(void * hParent) { ConfigInput(hParent); } #endif /* Function: DllTest Purpose: This function is optional function that is provided to allow the user to test the DLL input: a handle to the window that calls this function output: none */ EXPORT void CALL DllTest(void * /*hParent*/) { } /* Function: GetDllInfo Purpose: This function allows the emulator to gather information about the DLL by filling in the PluginInfo structure. input: a pointer to a PLUGIN_INFO structure that needs to be filled by the function. (see def above) output: none */ EXPORT void CALL GetDllInfo(PLUGIN_INFO * PluginInfo) { PluginInfo->Version = CONTROLLER_SPECS_VERSION; PluginInfo->Type = PLUGIN_TYPE_CONTROLLER; #ifdef _DEBUG sprintf(PluginInfo->Name, "Project64 input plugin (Debug): %s", VER_FILE_VERSION_STR); #else sprintf(PluginInfo->Name, "Project64 input plugin: %s", VER_FILE_VERSION_STR); #endif PluginInfo->MemoryBswaped = true; PluginInfo->NormalMemory = false; } /* Function: GetKeys Purpose: To get the current state of the controllers buttons. input: - Controller Number (0 to 3) - A pointer to a BUTTONS structure to be filled with the controller state. output: none */ EXPORT void CALL GetKeys(int32_t Control, BUTTONS * Keys) { g_InputPlugin->GetKeys(Control, Keys); } /* Function: InitiateControllers Purpose: This function initializes how each of the controllers should be handled. input: - A controller structure that needs to be filled for the emulator to know how to handle each controller. output: none */ EXPORT void CALL InitiateControllers(CONTROL_INFO * ControlInfo) { if (g_InputPlugin != nullptr) { g_InputPlugin->InitiateControllers(ControlInfo); } } /* Function: ReadController Purpose: To process the raw data in the PIF RAM that is about to be read. input: - Controller Number (0 to 3) and -1 signaling end of processing the PIF RAM. - Pointer of data to be processed. output: none note: This function is only needed if the DLL is allowing raw data. */ EXPORT void CALL ReadController(int /*Control*/, uint8_t * /*Command*/) { } /* Function: RomClosed Purpose: This function is called when a ROM is closed. input: none output: none */ EXPORT void CALL RomClosed(void) { } /* Function: RomOpen Purpose: This function is called when a ROM is open. (from the emulation thread) input: none output: none */ EXPORT void CALL RomOpen(void) { } /* Function: WM_KeyDown Purpose: To pass the WM_KeyDown message from the emulator to the plugin. input: wParam and lParam of the WM_KEYDOWN message. output: none */ EXPORT void CALL WM_KeyDown(uint32_t /*wParam*/, uint32_t /*lParam*/) { } /* Function: WM_KeyUp Purpose: To pass the WM_KEYUP message from the emulator to the plugin. input: wParam and lParam of the WM_KEYDOWN message. output: none */ EXPORT void CALL WM_KeyUp(uint32_t /*wParam*/, uint32_t /*lParam*/) { } EXPORT void CALL PluginLoaded(void) { SetupInputSettings(); } #include extern "C" int WINAPI DllMain(HINSTANCE hinst, DWORD fdwReason, LPVOID /*lpReserved*/) { if (fdwReason == DLL_PROCESS_ATTACH) { g_InputPlugin = new CProject64Input(hinst); } else if (fdwReason == DLL_PROCESS_DETACH) { delete g_InputPlugin; g_InputPlugin = nullptr; } return TRUE; }