/* * Glide64 - Glide video plugin for Nintendo 64 emulators. * Copyright (c) 2002 Dave2001 * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ //**************************************************************** // // Glide64 - Glide Plugin for Nintendo 64 emulators // Project started on December 29th, 2001 // // Authors: // Dave2001, original author, founded the project in 2001, left it in 2002 // Gugaman, joined the project in 2002, left it in 2002 // Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002 // Hiroshi 'KoolSmoky' Morii, joined the project in 2007 // //**************************************************************** // // To modify Glide64: // * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me. // * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all. // //**************************************************************** // // Created by Gonetz, 2008 // //**************************************************************** /******************Turbo3D microcode*************************/ struct t3dGlobState { wxUint16 pad0; wxUint16 perspNorm; wxUint32 flag; wxUint32 othermode0; wxUint32 othermode1; wxUint32 segBases[16]; /* the viewport to use */ short vsacle1; short vsacle0; short vsacle3; short vsacle2; short vtrans1; short vtrans0; short vtrans3; short vtrans2; wxUint32 rdpCmds; }; struct t3dState { wxUint32 renderState; /* render state */ wxUint32 textureState; /* texture state */ wxUint8 flag; wxUint8 triCount; /* how many tris? */ wxUint8 vtxV0; /* where to load verts? */ wxUint8 vtxCount; /* how many verts? */ wxUint32 rdpCmds; /* ptr (segment address) to RDP DL */ wxUint32 othermode0; wxUint32 othermode1; }; struct t3dTriN{ wxUint8 flag, v2, v1, v0; /* flag is which one for flat shade */ }; static void t3dProcessRDP(wxUint32 a) { if (a) { rdp.LLE = 1; rdp.cmd0 = ((wxUint32*)gfx.RDRAM)[a++]; rdp.cmd1 = ((wxUint32*)gfx.RDRAM)[a++]; while (rdp.cmd0 + rdp.cmd1) { gfx_instruction[0][rdp.cmd0>>24] (); rdp.cmd0 = ((wxUint32*)gfx.RDRAM)[a++]; rdp.cmd1 = ((wxUint32*)gfx.RDRAM)[a++]; wxUint32 cmd = rdp.cmd0>>24; if (cmd == 0xE4 || cmd == 0xE5) { rdp.cmd2 = ((wxUint32*)gfx.RDRAM)[a++]; rdp.cmd3 = ((wxUint32*)gfx.RDRAM)[a++]; } } rdp.LLE = 0; } } static void t3dLoadGlobState(wxUint32 pgstate) { t3dGlobState *gstate = (t3dGlobState*)&gfx.RDRAM[segoffset(pgstate)]; FRDP ("Global state. pad0: %04lx, perspNorm: %04lx, flag: %08lx\n", gstate->pad0, gstate->perspNorm, gstate->flag); rdp.cmd0 = gstate->othermode0; rdp.cmd1 = gstate->othermode1; rdp_setothermode(); for (int s = 0; s < 16; s++) { rdp.segment[s] = gstate->segBases[s]; FRDP ("segment: %08lx -> seg%d\n", rdp.segment[s], s); } short scale_x = gstate->vsacle0 / 4; short scale_y = gstate->vsacle1 / 4;; short scale_z = gstate->vsacle2; short trans_x = gstate->vtrans0 / 4; short trans_y = gstate->vtrans1 / 4; short trans_z = gstate->vtrans2; rdp.view_scale[0] = scale_x * rdp.scale_x; rdp.view_scale[1] = -scale_y * rdp.scale_y; rdp.view_scale[2] = 32.0f * scale_z; rdp.view_trans[0] = trans_x * rdp.scale_x; rdp.view_trans[1] = trans_y * rdp.scale_y; rdp.view_trans[2] = 32.0f * trans_z; rdp.update |= UPDATE_VIEWPORT; FRDP ("viewport scale(%d, %d, %d), trans(%d, %d, %d)\n", scale_x, scale_y, scale_z, trans_x, trans_y, trans_z); t3dProcessRDP(segoffset(gstate->rdpCmds) >> 2); } static void t3d_vertex(wxUint32 addr, wxUint32 v0, wxUint32 n) { float x, y, z; rdp.v0 = v0; // Current vertex rdp.vn = n; // Number of vertices to copy n <<= 4; for (wxUint32 i=0; i < n; i+=16) { VERTEX *v = &rdp.vtx[v0 + (i>>4)]; x = (float)((short*)gfx.RDRAM)[(((addr+i) >> 1) + 0)^1]; y = (float)((short*)gfx.RDRAM)[(((addr+i) >> 1) + 1)^1]; z = (float)((short*)gfx.RDRAM)[(((addr+i) >> 1) + 2)^1]; v->flags = ((wxUint16*)gfx.RDRAM)[(((addr+i) >> 1) + 3)^1]; v->ou = 2.0f * (float)((short*)gfx.RDRAM)[(((addr+i) >> 1) + 4)^1]; v->ov = 2.0f * (float)((short*)gfx.RDRAM)[(((addr+i) >> 1) + 5)^1]; v->uv_scaled = 0; v->r = ((wxUint8*)gfx.RDRAM)[(addr+i + 12)^3]; v->g = ((wxUint8*)gfx.RDRAM)[(addr+i + 13)^3]; v->b = ((wxUint8*)gfx.RDRAM)[(addr+i + 14)^3]; v->a = ((wxUint8*)gfx.RDRAM)[(addr+i + 15)^3]; v->x = x*rdp.combined[0][0] + y*rdp.combined[1][0] + z*rdp.combined[2][0] + rdp.combined[3][0]; v->y = x*rdp.combined[0][1] + y*rdp.combined[1][1] + z*rdp.combined[2][1] + rdp.combined[3][1]; v->z = x*rdp.combined[0][2] + y*rdp.combined[1][2] + z*rdp.combined[2][2] + rdp.combined[3][2]; v->w = x*rdp.combined[0][3] + y*rdp.combined[1][3] + z*rdp.combined[2][3] + rdp.combined[3][3]; if (fabs(v->w) < 0.001) v->w = 0.001f; v->oow = 1.0f / v->w; v->x_w = v->x * v->oow; v->y_w = v->y * v->oow; v->z_w = v->z * v->oow; v->uv_calculated = 0xFFFFFFFF; v->screen_translated = 0; v->shade_mod = 0; v->scr_off = 0; if (v->x < -v->w) v->scr_off |= 1; if (v->x > v->w) v->scr_off |= 2; if (v->y < -v->w) v->scr_off |= 4; if (v->y > v->w) v->scr_off |= 8; if (v->w < 0.1f) v->scr_off |= 16; #ifdef EXTREME_LOGGING FRDP ("v%d - x: %f, y: %f, z: %f, w: %f, u: %f, v: %f, f: %f, z_w: %f, r=%d, g=%d, b=%d, a=%d\n", i>>4, v->x, v->y, v->z, v->w, v->ou*rdp.tiles[rdp.cur_tile].s_scale, v->ov*rdp.tiles[rdp.cur_tile].t_scale, v->f, v->z_w, v->r, v->g, v->b, v->a); #endif } } static void t3dLoadObject(wxUint32 pstate, wxUint32 pvtx, wxUint32 ptri) { LRDP("Loading Turbo3D object\n"); t3dState *ostate = (t3dState*)&gfx.RDRAM[segoffset(pstate)]; rdp.cur_tile = (ostate->textureState)&7; FRDP("tile: %d\n", rdp.cur_tile); if (rdp.tiles[rdp.cur_tile].s_scale < 0.001f) rdp.tiles[rdp.cur_tile].s_scale = 0.015625; if (rdp.tiles[rdp.cur_tile].t_scale < 0.001f) rdp.tiles[rdp.cur_tile].t_scale = 0.015625; #ifdef EXTREME_LOGGING FRDP("renderState: %08lx, textureState: %08lx, othermode0: %08lx, othermode1: %08lx, rdpCmds: %08lx, triCount : %d, v0: %d, vn: %d\n", ostate->renderState, ostate->textureState, ostate->othermode0, ostate->othermode1, ostate->rdpCmds, ostate->triCount, ostate->vtxV0, ostate->vtxCount); #endif rdp.cmd0 = ostate->othermode0; rdp.cmd1 = ostate->othermode1; rdp_setothermode(); rdp.cmd1 = ostate->renderState; uc0_setgeometrymode(); if (!(ostate->flag&1)) //load matrix { wxUint32 addr = segoffset(pstate+sizeof(t3dState)) & BMASK; load_matrix(rdp.combined, addr); #ifdef EXTREME_LOGGING FRDP ("{%f,%f,%f,%f}\n", rdp.combined[0][0], rdp.combined[0][1], rdp.combined[0][2], rdp.combined[0][3]); FRDP ("{%f,%f,%f,%f}\n", rdp.combined[1][0], rdp.combined[1][1], rdp.combined[1][2], rdp.combined[1][3]); FRDP ("{%f,%f,%f,%f}\n", rdp.combined[2][0], rdp.combined[2][1], rdp.combined[2][2], rdp.combined[2][3]); FRDP ("{%f,%f,%f,%f}\n", rdp.combined[3][0], rdp.combined[3][1], rdp.combined[3][2], rdp.combined[3][3]); #endif } rdp.geom_mode &= ~0x00020000; rdp.geom_mode |= 0x00000200; if (pvtx) //load vtx t3d_vertex(segoffset(pvtx) & BMASK, ostate->vtxV0, ostate->vtxCount); t3dProcessRDP(segoffset(ostate->rdpCmds) >> 2); if (ptri) { update (); wxUint32 a = segoffset(ptri); for (int t=0; t < ostate->triCount; t++) { t3dTriN * tri = (t3dTriN*)&gfx.RDRAM[a]; a += 4; FRDP("tri #%d - %d, %d, %d\n", t, tri->v0, tri->v1, tri->v2); VERTEX *v[3] = { &rdp.vtx[tri->v0], &rdp.vtx[tri->v1], &rdp.vtx[tri->v2] }; if (cull_tri(v)) rdp.tri_n ++; else { draw_tri (v); rdp.tri_n ++; } } } } static void Turbo3D() { LRDP("Start Turbo3D microcode\n"); settings.ucode = ucode_Fast3D; wxUint32 a = 0, pgstate = 0, pstate = 0, pvtx = 0, ptri = 0; do { a = rdp.pc[rdp.pc_i] & BMASK; pgstate = ((wxUint32*)gfx.RDRAM)[a>>2]; pstate = ((wxUint32*)gfx.RDRAM)[(a>>2)+1]; pvtx = ((wxUint32*)gfx.RDRAM)[(a>>2)+2]; ptri = ((wxUint32*)gfx.RDRAM)[(a>>2)+3]; FRDP("GlobalState: %08lx, Object: %08lx, Vertices: %08lx, Triangles: %08lx\n", pgstate, pstate, pvtx, ptri); if (!pstate) { rdp.halt = 1; break; } if (pgstate) t3dLoadGlobState(pgstate); t3dLoadObject(pstate, pvtx, ptri); // Go to the next instruction rdp.pc[rdp.pc_i] += 16; } while (pstate); // rdp_fullsync(); settings.ucode = ucode_Turbo3d; }