/**************************************************************************** * * * Project 64 - A Nintendo 64 emulator. * * http://www.pj64-emu.com/ * * Copyright (C) 2012 Project64. All rights reserved. * * * * License: * * GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html * * * ****************************************************************************/ #include "stdafx.h" int CRecompilerSettings::m_RefCount = 0; bool CRecompilerSettings::m_bShowRecompMemSize; bool CRecompilerSettings::m_bProfiling; CRecompilerSettings::CRecompilerSettings() { m_RefCount += 1; if (m_RefCount == 1) { g_Settings->RegisterChangeCB(Debugger_ShowRecompMemSize,this,(CSettings::SettingChangedFunc)StaticRefreshSettings); g_Settings->RegisterChangeCB(Debugger_ProfileCode,this,(CSettings::SettingChangedFunc)StaticRefreshSettings); RefreshSettings(); } } CRecompilerSettings::~CRecompilerSettings() { m_RefCount -= 1; if (m_RefCount == 0) { g_Settings->UnregisterChangeCB(Debugger_ShowRecompMemSize,this,(CSettings::SettingChangedFunc)StaticRefreshSettings); g_Settings->UnregisterChangeCB(Debugger_ProfileCode,this,(CSettings::SettingChangedFunc)StaticRefreshSettings); } } void CRecompilerSettings::RefreshSettings() { m_bShowRecompMemSize = g_Settings->LoadBool(Debugger_ShowRecompMemSize); m_bProfiling = g_Settings->LoadBool(Debugger_ProfileCode); }