/**************************************************************************** * * * Project 64 - A Nintendo 64 emulator. * * http://www.pj64-emu.com/ * * Copyright (C) 2012 Project64. All rights reserved. * * * * License: * * GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html * * * ****************************************************************************/ #include "stdafx.h" #include "Speed Limitor Class.h" #include #include #include #pragma comment(lib, "winmm.lib") CSpeedLimitor::CSpeedLimitor() { m_Frames = 0; m_LastTime = 0; m_Speed = 60; m_BaseSpeed = 60; m_Ratio = 1000.0F / (float)m_Speed; TIMECAPS Caps; timeGetDevCaps(&Caps, sizeof(Caps)); if (timeBeginPeriod(Caps.wPeriodMin) == TIMERR_NOCANDO) { g_Notify->DisplayError(L"Error during timer begin"); } } CSpeedLimitor::~CSpeedLimitor() { TIMECAPS Caps; timeGetDevCaps(&Caps, sizeof(Caps)); timeEndPeriod(Caps.wPeriodMin); } void CSpeedLimitor::SetHertz(uint32_t Hertz) { m_Speed = Hertz; m_BaseSpeed = Hertz; FixSpeedRatio(); } void CSpeedLimitor::FixSpeedRatio() { m_Ratio = 1000.0f / static_cast(m_Speed); m_Frames = 0; m_LastTime = timeGetTime(); } bool CSpeedLimitor::Timer_Process(uint32_t * FrameRate) { m_Frames += 1; uint32_t CurrentTime = timeGetTime(); /* Calculate time that should of elapsed for this frame */ double CalculatedTime = (double)m_LastTime + (m_Ratio * (double)m_Frames); if ((double)CurrentTime < CalculatedTime) { int32_t time = (int)(CalculatedTime - (double)CurrentTime); if (time > 0) { pjutil::Sleep(time); } /* Refresh current time */ CurrentTime = timeGetTime(); } if (CurrentTime - m_LastTime >= 1000) { /* Output FPS */ if (FrameRate != NULL) { *FrameRate = m_Frames; } m_Frames = 0; m_LastTime = CurrentTime; return true; } else { return false; } } void CSpeedLimitor::IncreaseSpeed() { if (m_Speed >= 60) { m_Speed += 10; } else if (m_Speed >= 15) { m_Speed += 5; } else { m_Speed += 1; } SpeedChanged(m_Speed); FixSpeedRatio(); } void CSpeedLimitor::DecreaseSpeed() { if (m_Speed > 60) { m_Speed -= 10; } else if (m_Speed > 15) { m_Speed -= 5; } else if (m_Speed > 1) { m_Speed -= 1; } SpeedChanged(m_Speed); FixSpeedRatio(); }