/**************************************************************************** * * * Project 64 - A Nintendo 64 emulator. * * http://www.pj64-emu.com/ * * Copyright (C) 2012 Project64. All rights reserved. * * * * License: * * GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html * * * ****************************************************************************/ #pragma once class CFunctionMap { protected: typedef CCompiledFunc * PCCompiledFunc; typedef PCCompiledFunc * PCCompiledFunc_TABLE; CFunctionMap(); ~CFunctionMap(); bool AllocateMemory ( void ); void Reset ( bool bAllocate); public: inline PCCompiledFunc_TABLE * FunctionTable ( void ) const { return m_FunctionTable; } inline PCCompiledFunc * JumpTable ( void ) const { return m_JumpTable; } private: void CleanBuffers ( void ); PCCompiledFunc * m_JumpTable; PCCompiledFunc_TABLE * m_FunctionTable; };