#pragma once #include "base.h" #if defined(__cplusplus) extern "C" { #endif typedef struct { void * hWnd; void * hinst; int32_t Reserved; uint8_t * HEADER; uint8_t * RDRAM; uint8_t * DMEM; uint8_t * IMEM; uint32_t * MI_INTR_REG; uint32_t * AI_DRAM_ADDR_REG; uint32_t * AI_LEN_REG; uint32_t * AI_CONTROL_REG; uint32_t * AI_STATUS_REG; uint32_t * AI_DACRATE_REG; uint32_t * AI_BITRATE_REG; void(CALL *CheckInterrupts)(void); } AUDIO_INFO; /* Function: AiDacrateChanged Purpose: This function is called to notify the DLL that the AiDacrate registers value has been changed. Input: The system type: AUDIO_SYSTEM_NTSC 0 AUDIO_SYSTEM_PAL 1 AUDIO_SYSTEM_MPAL 2 Output: None */ EXPORT void CALL AiDacrateChanged(int32_t SystemType); /* Function: AiLenChanged Purpose: This function is called to notify the DLL that the AiLen registers value has been changed. Input: None Output: None */ EXPORT void CALL AiLenChanged(void); /* Function: AiReadLength Purpose: This function is called to allow the DLL to return the value that AI_LEN_REG should equal Input: None Output: The amount of bytes still left to play. */ EXPORT uint32_t CALL AiReadLength(void); /* Function: AiUpdate Purpose: This function is called to allow the DLL to update things on a regular basis (check how long to sound to go, copy more stuff to the buffer, anything you like). The function is designed to go in to the message loop of the main window...but can be placed anywhere you like. Input: If wait is set to true, then this function should wait till there is a message in its message queue. Output: None */ EXPORT void CALL AiUpdate(int32_t Wait); /* Function: CloseDLL Purpose: This function is called when the emulator is closing down allowing the DLL to de-initialize. Input: None Output: None */ EXPORT void CALL CloseDLL(void); /* Function: DllAbout Purpose: This function is optional function that is provided to give further information about the DLL. Input: A handle to the window that calls this function. Output: None */ EXPORT void CALL DllAbout(void * hParent); /* Function: DllConfig Purpose: This function is optional function that is provided to allow the user to configure the DLL Input: A handle to the window that calls this function Output: None */ EXPORT void CALL DllConfig(void * hParent); /* Function: DllTest Purpose: This function is optional function that is provided to allow the user to test the DLL Input: A handle to the window that calls this function Output: None */ EXPORT void CALL DllTest(void * hParent); /* Function: GetDllInfo Purpose: This function allows the emulator to gather information about the DLL by filling in the PluginInfo structure. Input: A pointer to a PLUGIN_INFO structure that needs to be filled by the function. (see def above) Output: None */ EXPORT void CALL GetDllInfo(PLUGIN_INFO * PluginInfo); /* Function: InitiateSound Purpose: This function is called when the DLL is started to give information from the emulator that the N64 audio interface needs Input: Audio_Info is passed to this function which is defined above. Output: True on success FALSE on failure to initialize Note on interrupts: To generate an interrupt set the appropriate bit in MI_INTR_REG and then call the function CheckInterrupts to tell the emulator that there is a waiting interrupt. */ EXPORT int32_t CALL InitiateAudio(AUDIO_INFO Audio_Info); /* Function: ProcessAList Purpose: This function is called when there is a Alist to be processed. The DLL will have to work out all the info about the AList itself. Input: None Output: None */ EXPORT void CALL ProcessAList(void); /* Function: RomClosed Purpose: This function is called when a ROM is closed. Input: None Output: None */ EXPORT void CALL RomClosed(void); #if defined(__cplusplus) } #endif