class CAudioPlugin { void * hDll; bool m_Initilized, m_RomOpen; void * m_hAudioThread; PLUGIN_INFO m_PluginInfo; DWORD m_StatusReg; DWORD m_CountsPerByte; void UnloadPlugin ( void ); bool ValidPluginVersion ( PLUGIN_INFO * PluginInfo ); void (__cdecl *CloseDLL) ( void ); void (__cdecl *RomOpen) ( void ); void (__cdecl *RomClosed) ( void ); void (__cdecl *Update) ( BOOL Wait ); void (__cdecl *m_DacrateChanged) ( SystemType Type ); void (__cdecl *PluginOpened) ( void ); void (__cdecl *SetSettingInfo) ( PLUGIN_SETTINGS * info ); void (__cdecl *SetSettingInfo2) ( PLUGIN_SETTINGS2 * info ); //Function used in a thread for using audio static void AudioThread (CAudioPlugin * _this); public: CAudioPlugin ( const char * FileName); ~CAudioPlugin ( void ); void DacrateChanged ( SystemType Type ); bool Initiate ( CN64System * System, CMainGui * RenderWindow ); void Close ( void ); void GameReset ( void ); void RomOpened ( void ); stdstr PluginName ( void ) const { return m_PluginInfo.Name; } inline bool Initilized ( void ) const { return m_Initilized; } inline DWORD CountsPerByte ( void ) const { return m_CountsPerByte; } void (__cdecl *LenChanged) ( void ); void (__cdecl *Config) ( DWORD hParent ); DWORD (__cdecl *ReadLength) ( void ); void (__cdecl *ProcessAList) ( void ); };