#include "stdafx.h" #pragma warning(disable:4355) // Disable 'this' : used in base member initializer list #include CN64System::CN64System ( CPlugins * Plugins, bool SavesReadOnly ) : m_MMU_VM(this), m_TLB(this), m_FPS(_Notify), m_CPU_Usage(_Notify), m_Profile(_Notify), m_Limitor(_Notify), m_Plugins(Plugins), m_Cheats(NULL), m_SyncCPU(NULL), m_Recomp(NULL), m_InReset(false), m_EndEmulation(false), m_bCleanFrameBox(true), m_bInitilized(false), m_SystemTimer(m_NextTimer) { m_CPU_Handle = 0; m_CPU_ThreadID = 0; _Settings->RegisterChangeCB(Plugin_RSP_Current,this,(CSettings::SettingChangedFunc)PluginChanged); _Settings->RegisterChangeCB(Plugin_GFX_Current,this,(CSettings::SettingChangedFunc)PluginChanged); _Settings->RegisterChangeCB(Plugin_AUDIO_Current,this,(CSettings::SettingChangedFunc)PluginChanged); _Settings->RegisterChangeCB(Plugin_CONT_Current,this,(CSettings::SettingChangedFunc)PluginChanged); _Settings->RegisterChangeCB(Plugin_UseHleGfx,this,(CSettings::SettingChangedFunc)PluginChanged); _Settings->RegisterChangeCB(Plugin_UseHleAudio,this,(CSettings::SettingChangedFunc)PluginChanged); _Settings->RegisterChangeCB(Game_EditPlugin_Gfx,this,(CSettings::SettingChangedFunc)PluginChanged); _Settings->RegisterChangeCB(Game_EditPlugin_Audio,this,(CSettings::SettingChangedFunc)PluginChanged); _Settings->RegisterChangeCB(Game_EditPlugin_Contr,this,(CSettings::SettingChangedFunc)PluginChanged); _Settings->RegisterChangeCB(Game_EditPlugin_RSP,this,(CSettings::SettingChangedFunc)PluginChanged); //InterpreterOpcode = NULL; m_hPauseEvent = CreateEvent(NULL,true,false,NULL); //stop CPU and destroy current MMU Reset(); switch (_Rom->GetCountry()) { case Germany: case french: case Italian: case Europe: case Spanish: case Australia: case X_PAL: case Y_PAL: m_SystemType = SYSTEM_PAL; break; default: m_SystemType = SYSTEM_NTSC; break; } m_Audio.AiSetFrequency(m_Reg.AI_DACRATE_REG,m_SystemType); m_Limitor.SetHertz(_Settings->LoadDword(Game_ScreenHertz)); _Notify->SetWindowCaption(_Settings->LoadString(Game_GoodName).c_str()); m_Cheats.LoadCheats(!_Settings->LoadDword(Setting_RememberCheats)); } CN64System::~CN64System ( void ) { CloseCpu(); if (_Plugins) { _Plugins->ShutDownPlugins(); } Reset(); CloseHandle(m_hPauseEvent); _Settings->UnregisterChangeCB(Plugin_RSP_Current,this,(CSettings::SettingChangedFunc)PluginChanged); _Settings->UnregisterChangeCB(Plugin_GFX_Current,this,(CSettings::SettingChangedFunc)PluginChanged); _Settings->UnregisterChangeCB(Plugin_AUDIO_Current,this,(CSettings::SettingChangedFunc)PluginChanged); _Settings->UnregisterChangeCB(Plugin_CONT_Current,this,(CSettings::SettingChangedFunc)PluginChanged); _Settings->UnregisterChangeCB(Plugin_UseHleGfx,this,(CSettings::SettingChangedFunc)PluginChanged); _Settings->UnregisterChangeCB(Plugin_UseHleAudio,this,(CSettings::SettingChangedFunc)PluginChanged); _Settings->UnregisterChangeCB(Game_EditPlugin_Gfx,this,(CSettings::SettingChangedFunc)PluginChanged); _Settings->UnregisterChangeCB(Game_EditPlugin_Gfx,this,(CSettings::SettingChangedFunc)PluginChanged); _Settings->UnregisterChangeCB(Game_EditPlugin_Contr,this,(CSettings::SettingChangedFunc)PluginChanged); _Settings->UnregisterChangeCB(Game_EditPlugin_RSP,this,(CSettings::SettingChangedFunc)PluginChanged); } void CN64System::PluginChanged ( CN64System * _this ) { if (_Settings->LoadBool(GameRunning_LoadingInProgress)) { return; } if (_Settings->LoadBool(GameRunning_CPU_Running) != 0) { _this->ExternalEvent(ChangePlugins); } else { _this->Plugins()->Reset(); if (_Notify) { _Notify->RefreshMenu(); } } } void CN64System::ExternalEvent ( SystemEvent Event ) { if (g_CPU_Action == NULL) { return; } switch (Event) { case Profile_GenerateLogs: g_CPU_Action->ProfileGenerateLogs = TRUE; g_CPU_Action->DoSomething = TRUE; break; case Profile_StartStop: g_CPU_Action->ProfileStartStop = TRUE; g_CPU_Action->DoSomething = TRUE; break; case Profile_ResetLogs: g_CPU_Action->ProfileResetStats = TRUE; g_CPU_Action->DoSomething = TRUE; break; case ExecuteInterrupt: g_CPU_Action->DoInterrupt = TRUE; g_CPU_Action->DoSomething = TRUE; break; case SaveMachineState: g_Main_CPU_Action->SaveState = TRUE; g_Main_CPU_Action->DoSomething = TRUE; break; case LoadMachineState: g_Main_CPU_Action->RestoreState = TRUE; g_Main_CPU_Action->DoSomething = TRUE; break; case ChangePlugins: g_CPU_Action->ChangePlugin = TRUE; g_CPU_Action->DoSomething = TRUE; break; case ChangingFullScreen: g_CPU_Action->ChangeWindow = TRUE; g_CPU_Action->DoSomething = TRUE; break; case GSButtonPressed: g_CPU_Action->GSButton = TRUE; g_CPU_Action->DoSomething = TRUE; break; case CPUUsageTimerChanged: g_ShowCPUPer = _Settings->LoadDword(UserInterface_ShowCPUPer); break; case PauseCPU_FromMenu: if (!_Settings->LoadBool(GameRunning_CPU_Paused)) { _Settings->SaveDword(GameRunning_CPU_PausedType, PauseType_FromMenu); g_CPU_Action->Pause = TRUE; g_CPU_Action->DoSomething = TRUE; } break; case PauseCPU_AppLostFocus: if (!_Settings->LoadBool(GameRunning_CPU_Paused) && !g_CPU_Action->Pause) { _Settings->SaveDword(GameRunning_CPU_PausedType, PauseType_AppLostFocus); g_CPU_Action->Pause = TRUE; g_CPU_Action->DoSomething = TRUE; } break; case PauseCPU_AppLostActive: if (!_Settings->LoadBool(GameRunning_CPU_Paused)) { g_CPU_Action->Pause = TRUE; g_CPU_Action->DoSomething = TRUE; _Settings->SaveDword(GameRunning_CPU_PausedType, PauseType_AppLostActive); } break; case PauseCPU_SaveGame: if (!_Settings->LoadBool(GameRunning_CPU_Paused)) { _Settings->SaveDword(GameRunning_CPU_PausedType, PauseType_SaveGame); g_CPU_Action->Pause = TRUE; g_CPU_Action->DoSomething = TRUE; } break; case PauseCPU_LoadGame: if (!_Settings->LoadBool(GameRunning_CPU_Paused)) { _Settings->SaveDword(GameRunning_CPU_PausedType, PauseType_LoadGame); g_CPU_Action->Pause = TRUE; g_CPU_Action->DoSomething = TRUE; } break; case PauseCPU_DumpMemory: if (!_Settings->LoadBool(GameRunning_CPU_Paused)) { _Settings->SaveDword(GameRunning_CPU_PausedType, PauseType_DumpMemory); g_CPU_Action->Pause = TRUE; g_CPU_Action->DoSomething = TRUE; } break; case PauseCPU_SearchMemory: if (!_Settings->LoadBool(GameRunning_CPU_Paused)) { _Settings->SaveDword(GameRunning_CPU_PausedType, PauseType_SearchMemory); g_CPU_Action->Pause = TRUE; g_CPU_Action->DoSomething = TRUE; } break; case ResumeCPU_FromMenu: // always resume if from menu SetEvent(m_hPauseEvent); break; case ResumeCPU_AppGainedFocus: if (_Settings->LoadDword(GameRunning_CPU_PausedType) == PauseType_AppLostFocus ) { SetEvent(m_hPauseEvent); } break; case ResumeCPU_AppGainedActive: if (_Settings->LoadDword(GameRunning_CPU_PausedType) == PauseType_AppLostActive ) { SetEvent(m_hPauseEvent); } break; case ResumeCPU_SaveGame: if (_Settings->LoadDword(GameRunning_CPU_PausedType) == PauseType_SaveGame ) { SetEvent(m_hPauseEvent); } break; case ResumeCPU_LoadGame: if (_Settings->LoadDword(GameRunning_CPU_PausedType) == PauseType_LoadGame ) { SetEvent(m_hPauseEvent); } break; case ResumeCPU_DumpMemory: if (_Settings->LoadDword(GameRunning_CPU_PausedType) == PauseType_DumpMemory ) { SetEvent(m_hPauseEvent); } break; case ResumeCPU_SearchMemory: if (_Settings->LoadDword(GameRunning_CPU_PausedType) == PauseType_SearchMemory ) { SetEvent(m_hPauseEvent); } break; case ResetCPU_Soft: g_CPU_Action->SoftReset = true; g_CPU_Action->DoSomething = TRUE; break; case ResetCPU_Hard: { m_InReset = true; CN64Rom * TempRom = _Rom; _Rom = 0; Reset(); _Rom = TempRom; m_Limitor.SetHertz(_Settings->LoadDword(Game_ScreenHertz)); //Is set in LoadRomSettings //Recreate Memory _Notify->BreakPoint(__FILE__,__LINE__); #ifdef tofix m_Reg = new CRegisters(this, _Notify); _MMU = new CMipsMemoryVM(this); _MMU->FixRDramSize(); #endif m_Audio.ResetAudioSettings(); m_Audio.AiSetFrequency(m_Reg.AI_DACRATE_REG,m_SystemType); m_InReset = false; StartEmulation(true); } break; case Interrupt_SP: g_CPU_Action->InterruptFlag = MI_INTR_SP; g_CPU_Action->GenerateInterrupt = true; g_CPU_Action->DoSomething = TRUE; break; case Interrupt_SI: g_CPU_Action->InterruptFlag = MI_INTR_SI; g_CPU_Action->GenerateInterrupt = true; g_CPU_Action->DoSomething = TRUE; break; case Interrupt_AI: g_CPU_Action->InterruptFlag = MI_INTR_AI; g_CPU_Action->GenerateInterrupt = true; g_CPU_Action->DoSomething = TRUE; break; case Interrupt_VI: g_CPU_Action->InterruptFlag = MI_INTR_VI; g_CPU_Action->GenerateInterrupt = true; g_CPU_Action->DoSomething = TRUE; break; case Interrupt_PI: g_CPU_Action->InterruptFlag = MI_INTR_PI; g_CPU_Action->GenerateInterrupt = true; g_CPU_Action->DoSomething = TRUE; break; case Interrupt_DP: g_CPU_Action->InterruptFlag = MI_INTR_DP; g_CPU_Action->GenerateInterrupt = true; g_CPU_Action->DoSomething = TRUE; break; default: WriteTraceF(TraceError,"CN64System::ExternalEvent - Unknown event %d",Event); _Notify->BreakPoint(__FILE__,__LINE__); } } bool CN64System::RunFileImage ( const char * FileLoc ) { if (_Settings->LoadBool(GameRunning_LoadingInProgress)) { return false; } _Settings->SaveBool(GameRunning_LoadingInProgress,true); HANDLE *hThread = new HANDLE; *hThread = NULL; //create the needed info into a structure to pass as one paramater //for createing a thread FileImageInfo * Info = new FileImageInfo; Info->FileName = FileLoc; Info->ThreadHandle = hThread; *hThread = CreateThread(NULL,0,(LPTHREAD_START_ROUTINE)stLoadFileImage,Info,0, &(Info->ThreadID)); if (*hThread == NULL) { _Settings->SaveBool(GameRunning_LoadingInProgress,false); delete Info; delete hThread; return false; } return true; } void CN64System::stLoadFileImage ( FileImageInfo * Info ) { CoInitialize(NULL); WriteTrace(TraceDebug,"CN64System::stLoadFileImage: Copy thread Info"); FileImageInfo ImageInfo = *Info; HANDLE ThreadHandle = *((HANDLE *)ImageInfo.ThreadHandle); delete (HANDLE *)ImageInfo.ThreadHandle; ImageInfo.ThreadHandle = &ThreadHandle; delete Info; WriteTrace(TraceDebug,"CN64System::stLoadFileImage: Mark Rom as loading"); //Mark the rom as loading _Settings->SaveBool(GameRunning_LoadingInProgress,true); _Notify->RefreshMenu(); //Try to load the passed N64 rom if (_Rom == NULL) { WriteTrace(TraceDebug,"CN64System::stLoadFileImage: Allocating global rom object"); _Rom = new CN64Rom(); } else { WriteTrace(TraceDebug,"CN64System::stLoadFileImage: Use existing global rom object"); } WriteTraceF(TraceDebug,"CN64System::stLoadFileImage: Loading \"%s\"",ImageInfo.FileName.c_str()); if (_Rom->LoadN64Image(ImageInfo.FileName.c_str())) { WriteTrace(TraceDebug,"CN64System::stLoadFileImage: Add Recent Rom"); _Notify->AddRecentRom(ImageInfo.FileName.c_str()); // _Plugins->Reset(); if (_N64System) { WriteTrace(TraceDebug,"CN64System::stLoadFileImage: Destroying old N64 system"); delete _N64System; _N64System = NULL; } WriteTrace(TraceDebug,"CN64System::stLoadFileImage: Creating N64 system"); CN64System * System = new CN64System(_Plugins,false); WriteTrace(TraceDebug,"CN64System::stLoadFileImage: Setting N64 system as active"); if (System->SetActiveSystem(true)) { WriteTrace(TraceDebug,"CN64System::stLoadFileImage: Setting up N64 system done"); _Settings->SaveBool(GameRunning_LoadingInProgress,false); _Notify->RefreshMenu(); if (_Settings->LoadDword(Setting_AutoStart) != 0) { System->m_CPU_Handle = *((HANDLE *)ImageInfo.ThreadHandle); System->m_CPU_ThreadID = ImageInfo.ThreadID; try { WriteTrace(TraceDebug,"CN64System::stLoadFileImage: Game set to auto start, starting"); System->StartEmulation2(false); WriteTrace(TraceDebug,"CN64System::stLoadFileImage: Game Done"); } catch (...) { WriteTraceF(TraceError,"Exception caught\nFile: %s\nLine: %d",__FILE__,__LINE__); char Message[600]; sprintf(Message,"CN64System::LoadFileImage - Exception caught\nFile: %s\nLine: %d",__FILE__,__LINE__); MessageBox(NULL,Message,"Exception",MB_OK); } System->m_CPU_Handle = NULL; System->m_CPU_ThreadID = 0; } } else { WriteTrace(TraceError,"CN64System::stLoadFileImage: SetActiveSystem failed"); _Notify->DisplayError("Failed to Initialize N64 System"); delete System; System = NULL; delete _Rom; _Rom = NULL; _Settings->SaveBool(GameRunning_LoadingInProgress,false); _Notify->RefreshMenu(); return; } } else { WriteTraceF(TraceError,"CN64System::stLoadFileImage: LoadN64Image failed (\"%s\")",ImageInfo.FileName.c_str()); _Notify->DisplayError(_Rom->GetError()); delete _Rom; _Rom = NULL; _Settings->SaveBool(GameRunning_LoadingInProgress,false); _Notify->RefreshMenu(); return; } CoUninitialize(); WriteTrace(TraceDebug,"CN64System::stLoadFileImage: Done"); } void CN64System::StartEmulation2 ( bool NewThread ) { if (NewThread) { FileImageInfo * Info = new FileImageInfo; HANDLE * hThread = new HANDLE; *hThread = NULL; //create the needed info into a structure to pass as one paramater //for createing a thread //Info->_this = this; Info->ThreadHandle = hThread; DWORD ThreadID; *hThread = CreateThread(NULL,0,(LPTHREAD_START_ROUTINE)StartEmulationThread,Info,0, &ThreadID); return; } WriteTrace(TraceDebug,"CN64System::StartEmulation2: Starting"); _Notify->HideRomBrowser(); //RefreshSettings(); WriteTrace(TraceDebug,"CN64System::StartEmulation2: Reseting Plugins"); _Notify->DisplayMessage(5,MSG_PLUGIN_INIT); _Plugins->Reset(); if (!_Plugins->Initiate()) { WriteTrace(TraceError,"CN64System::StartEmulation2: _Plugins->Initiate Failed"); _Settings->SaveBool(GameRunning_LoadingInProgress,false); _Notify->DisplayError(MSG_PLUGIN_NOT_INIT); //Set handle to NULL so this thread is not terminated m_CPU_Handle = NULL; m_CPU_ThreadID = 0; // Reset(); _Notify->RefreshMenu(); _Notify->ShowRomBrowser(); return; } _Notify->MakeWindowOnTop(_Settings->LoadBool(UserInterface_AlwaysOnTop)); if (!_Settings->LoadBool(Beta_IsValidExe)) { Reset(); return; } //mark the emulation as starting and fix up menus _Notify->DisplayMessage(5,MSG_EMULATION_STARTED); if (_Settings->LoadBool(Setting_AutoFullscreen)) { WriteTrace(TraceDebug,"CN64System::StartEmulation 15"); CIniFile RomIniFile(_Settings->LoadString(SupportFile_RomDatabase).c_str()); stdstr Status = _Settings->LoadString(Rdb_Status); char String[100]; RomIniFile.GetString("Rom Status",stdstr_f("%s.AutoFullScreen", Status.c_str).c_str(),"true",String,sizeof(String)); if (_stricmp(String,"true") == 0) { _Notify->ChangeFullScreen(); } } ExecuteCPU(); } void CN64System::StartEmulation ( bool NewThread ) { __try { StartEmulation2(NewThread); } __except( _MMU->MemoryFilter( GetExceptionCode(), GetExceptionInformation()) ) { char Message[600]; sprintf(Message,"Exception caught\nFile: %s\nLine: %d",__FILE__,__LINE__); MessageBox(NULL,Message,"Exception",MB_OK); } } void CN64System::StartEmulationThread ( FileImageInfo * Info ) { CoInitialize(NULL); #ifdef tofix //Make a copy of the passed infomation on to the stack, then free //the memory used FileImageInfo ImageInfo = *Info; CN64System * _this = ImageInfo._this; delete Info; _this->m_CPU_Handle = (void *)(*((DWORD *)ImageInfo.ThreadHandle)); _this->m_CPU_ThreadID = ImageInfo.ThreadID; delete ImageInfo.ThreadHandle; _this->StartEmulation(false); #endif CoUninitialize(); } void CN64System::CloseCpu ( void ) { if (m_CPU_Handle == NULL) { return; } Debug_Reset(); if (_Settings->LoadBool(GameRunning_CPU_Paused)) { SetEvent(m_hPauseEvent); } void * lCPU_Handle = m_CPU_Handle; if (GetCurrentThreadId() == m_CPU_ThreadID) { Close_C_CPU(); return; } Close_C_CPU(); for (int count = 0; count < 40 && (lCPU_Handle == m_CPU_Handle); count ++ ) { Sleep(500); if (_Notify->ProcessGuiMessages()) { return; } DWORD ExitCode; if (GetExitCodeThread(lCPU_Handle,&ExitCode)) { if (ExitCode != STILL_ACTIVE) { if (lCPU_Handle == m_CPU_Handle) { m_CPU_Handle = NULL; } break; } } } if (lCPU_Handle != m_CPU_Handle) { return; } #ifdef _DEBUG _Notify->DisplayError("Terminate Thread"); #endif TerminateThread(m_CPU_Handle,0); m_CPU_Handle = NULL; m_CPU_ThreadID = 0; CpuStopped(); } void CN64System::SelectCheats ( WND_HANDLE hParent ) { m_Cheats.SelectCheats(hParent,false); } void CN64System::DisplayRomInfo ( WND_HANDLE hParent ) { if (!_Rom) { return; } RomInformation Info(_Rom); Info.DisplayInformation(hParent); } void CN64System::Pause(void) { ResetEvent(m_hPauseEvent); _Settings->SaveBool(GameRunning_CPU_Paused,true); _Notify->RefreshMenu(); _Notify->DisplayMessage(5,MSG_CPU_PAUSED); WaitForSingleObject(m_hPauseEvent, INFINITE); ResetEvent(m_hPauseEvent); _Settings->SaveBool(GameRunning_CPU_Paused,(DWORD)false); _Notify->RefreshMenu(); _Notify->DisplayMessage(5,MSG_CPU_RESUMED); } stdstr CN64System::ChooseFileToOpen ( WND_HANDLE hParent ) { OPENFILENAME openfilename; char FileName[_MAX_PATH],Directory[_MAX_PATH]; memset(&FileName, 0, sizeof(FileName)); memset(&openfilename, 0, sizeof(openfilename)); strcpy(Directory,_Settings->LoadString(Directory_Game).c_str()); openfilename.lStructSize = sizeof( openfilename ); openfilename.hwndOwner = (HWND)hParent; openfilename.lpstrFilter = "N64 ROMs (*.zip, *.?64, *.rom, *.usa, *.jap, *.pal, *.bin)\0*.?64;*.zip;*.bin;*.rom;*.usa;*.jap;*.pal\0All files (*.*)\0*.*\0"; openfilename.lpstrFile = FileName; openfilename.lpstrInitialDir = Directory; openfilename.nMaxFile = MAX_PATH; openfilename.Flags = OFN_FILEMUSTEXIST | OFN_HIDEREADONLY; if (GetOpenFileName (&openfilename)) { return stdstr(FileName); } return stdstr(""); } bool CN64System::IsDialogMsg( MSG * msg ) { if (m_Cheats.IsCheatMessage(msg)) { return true; } return false; } void CN64System::SoftReset() { _Notify->BreakPoint(__FILE__,__LINE__); #ifdef tofix _MMU->InitalizeSystem(true); #endif if (GetRecompiler()) { GetRecompiler()->ResetRecompCode(); } g_CPU_Action->DoSomething = TRUE; if (_Plugins) { _Plugins->GameReset(); } Debug_Reset(); CloseSaveChips(); m_CyclesToSkip = 0; m_AlistCount = 0; m_DlistCount = 0; m_UnknownCount = 0; g_CPU_Action->DMAUsed = false; g_CPU_Action->InterruptExecuted = false; } void CN64System::Reset (void) { CloseCpu(); if (_Plugins) { _Plugins->GameReset(); } m_Audio.ResetAudioSettings(); Debug_Reset(); CloseSaveChips(); m_CyclesToSkip = 0; m_AlistCount = 0; m_DlistCount = 0; m_UnknownCount = 0; m_SystemType = SYSTEM_NTSC; } bool CN64System::SetActiveSystem( bool bActive ) { bool bInitPlugin = false; if (bActive) { if (!m_bInitilized) { if (!m_MMU_VM.Initialize()) { return false; } bool PostPif = true; InitRegisters(PostPif,m_MMU_VM); if (PostPif) { memcpy((m_MMU_VM.Dmem()+0x40), (_Rom->GetRomAddress() + 0x040), 0xFBC); } m_SystemTimer.SetTimer(CSystemTimer::CompareTimer,m_Reg.COMPARE_REGISTER - m_Reg.COUNT_REGISTER,false); m_bInitilized = true; bInitPlugin = true; } _N64System = this; _MMU = &m_MMU_VM; _Reg = &m_Reg; _SystemTimer = &m_SystemTimer; _TransVaddr = &m_MMU_VM; } else { if (_N64System == this) { _N64System = NULL; _MMU = NULL; _Reg = NULL; _SystemTimer = NULL; } } if (bInitPlugin) { _Plugins->Initiate(); } return true; } void CN64System::InitRegisters( bool bPostPif, CMipsMemory & MMU ) { //COP0 Registers m_Reg.RANDOM_REGISTER = 0x1F; m_Reg.COUNT_REGISTER = 0x5000; m_Reg.MI_VERSION_REG = 0x02020102; m_Reg.SP_STATUS_REG = 0x00000001; m_Reg.CAUSE_REGISTER = 0x0000005C; m_Reg.CONTEXT_REGISTER = 0x007FFFF0; m_Reg.EPC_REGISTER = 0xFFFFFFFF; m_Reg.BAD_VADDR_REGISTER = 0xFFFFFFFF; m_Reg.ERROREPC_REGISTER = 0xFFFFFFFF; m_Reg.CONFIG_REGISTER = 0x0006E463; m_Reg.STATUS_REGISTER = 0x34000000; //m_Reg.REVISION_REGISTER = 0x00000511; m_Reg.FixFpuLocations(); if (bPostPif) { m_Reg.m_PROGRAM_COUNTER = 0xA4000040; m_Reg.m_GPR[0].DW=0x0000000000000000; m_Reg.m_GPR[6].DW=0xFFFFFFFFA4001F0C; m_Reg.m_GPR[7].DW=0xFFFFFFFFA4001F08; m_Reg.m_GPR[8].DW=0x00000000000000C0; m_Reg.m_GPR[9].DW=0x0000000000000000; m_Reg.m_GPR[10].DW=0x0000000000000040; m_Reg.m_GPR[11].DW=0xFFFFFFFFA4000040; m_Reg.m_GPR[16].DW=0x0000000000000000; m_Reg.m_GPR[17].DW=0x0000000000000000; m_Reg.m_GPR[18].DW=0x0000000000000000; m_Reg.m_GPR[19].DW=0x0000000000000000; m_Reg.m_GPR[21].DW=0x0000000000000000; m_Reg.m_GPR[26].DW=0x0000000000000000; m_Reg.m_GPR[27].DW=0x0000000000000000; m_Reg.m_GPR[28].DW=0x0000000000000000; m_Reg.m_GPR[29].DW=0xFFFFFFFFA4001FF0; m_Reg.m_GPR[30].DW=0x0000000000000000; switch (_Rom->GetCountry()) { case Germany: case french: case Italian: case Europe: case Spanish: case Australia: case X_PAL: case Y_PAL: switch (_Rom->CicChipID()) { case CIC_NUS_6102: m_Reg.m_GPR[5].DW=0xFFFFFFFFC0F1D859; m_Reg.m_GPR[14].DW=0x000000002DE108EA; m_Reg.m_GPR[24].DW=0x0000000000000000; break; case CIC_NUS_6103: m_Reg.m_GPR[5].DW=0xFFFFFFFFD4646273; m_Reg.m_GPR[14].DW=0x000000001AF99984; m_Reg.m_GPR[24].DW=0x0000000000000000; break; case CIC_NUS_6105: MMU.SW_VAddr(0xA4001004,0xBDA807FC); m_Reg.m_GPR[5].DW=0xFFFFFFFFDECAAAD1; m_Reg.m_GPR[14].DW=0x000000000CF85C13; m_Reg.m_GPR[24].DW=0x0000000000000002; break; case CIC_NUS_6106: m_Reg.m_GPR[5].DW=0xFFFFFFFFB04DC903; m_Reg.m_GPR[14].DW=0x000000001AF99984; m_Reg.m_GPR[24].DW=0x0000000000000002; break; } m_Reg.m_GPR[20].DW=0x0000000000000000; m_Reg.m_GPR[23].DW=0x0000000000000006; m_Reg.m_GPR[31].DW=0xFFFFFFFFA4001554; break; case NTSC_BETA: case X_NTSC: case USA: case Japan: default: switch (_Rom->CicChipID()) { case CIC_NUS_6102: m_Reg.m_GPR[5].DW=0xFFFFFFFFC95973D5; m_Reg.m_GPR[14].DW=0x000000002449A366; break; case CIC_NUS_6103: m_Reg.m_GPR[5].DW=0xFFFFFFFF95315A28; m_Reg.m_GPR[14].DW=0x000000005BACA1DF; break; case CIC_NUS_6105: MMU.SW_VAddr(0xA4001004,0x8DA807FC); m_Reg.m_GPR[5].DW=0x000000005493FB9A; m_Reg.m_GPR[14].DW=0xFFFFFFFFC2C20384; case CIC_NUS_6106: m_Reg.m_GPR[5].DW=0xFFFFFFFFE067221F; m_Reg.m_GPR[14].DW=0x000000005CD2B70F; break; } m_Reg.m_GPR[20].DW=0x0000000000000001; m_Reg.m_GPR[23].DW=0x0000000000000000; m_Reg.m_GPR[24].DW=0x0000000000000003; m_Reg.m_GPR[31].DW=0xFFFFFFFFA4001550; } switch (_Rom->CicChipID()) { case CIC_NUS_6101: m_Reg.m_GPR[22].DW=0x000000000000003F; break; case CIC_NUS_6102: m_Reg.m_GPR[1].DW=0x0000000000000001; m_Reg.m_GPR[2].DW=0x000000000EBDA536; m_Reg.m_GPR[3].DW=0x000000000EBDA536; m_Reg.m_GPR[4].DW=0x000000000000A536; m_Reg.m_GPR[12].DW=0xFFFFFFFFED10D0B3; m_Reg.m_GPR[13].DW=0x000000001402A4CC; m_Reg.m_GPR[15].DW=0x000000003103E121; m_Reg.m_GPR[22].DW=0x000000000000003F; m_Reg.m_GPR[25].DW=0xFFFFFFFF9DEBB54F; break; case CIC_NUS_6103: m_Reg.m_GPR[1].DW=0x0000000000000001; m_Reg.m_GPR[2].DW=0x0000000049A5EE96; m_Reg.m_GPR[3].DW=0x0000000049A5EE96; m_Reg.m_GPR[4].DW=0x000000000000EE96; m_Reg.m_GPR[12].DW=0xFFFFFFFFCE9DFBF7; m_Reg.m_GPR[13].DW=0xFFFFFFFFCE9DFBF7; m_Reg.m_GPR[15].DW=0x0000000018B63D28; m_Reg.m_GPR[22].DW=0x0000000000000078; m_Reg.m_GPR[25].DW=0xFFFFFFFF825B21C9; break; case CIC_NUS_6105: MMU.SW_VAddr(0xA4001000,0x3C0DBFC0); MMU.SW_VAddr(0xA4001008,0x25AD07C0); MMU.SW_VAddr(0xA400100C,0x31080080); MMU.SW_VAddr(0xA4001010,0x5500FFFC); MMU.SW_VAddr(0xA4001014,0x3C0DBFC0); MMU.SW_VAddr(0xA4001018,0x8DA80024); MMU.SW_VAddr(0xA400101C,0x3C0BB000); m_Reg.m_GPR[1].DW=0x0000000000000000; m_Reg.m_GPR[2].DW=0xFFFFFFFFF58B0FBF; m_Reg.m_GPR[3].DW=0xFFFFFFFFF58B0FBF; m_Reg.m_GPR[4].DW=0x0000000000000FBF; m_Reg.m_GPR[12].DW=0xFFFFFFFF9651F81E; m_Reg.m_GPR[13].DW=0x000000002D42AAC5; m_Reg.m_GPR[15].DW=0x0000000056584D60; m_Reg.m_GPR[22].DW=0x0000000000000091; m_Reg.m_GPR[25].DW=0xFFFFFFFFCDCE565F; break; case CIC_NUS_6106: m_Reg.m_GPR[1].DW=0x0000000000000000; m_Reg.m_GPR[2].DW=0xFFFFFFFFA95930A4; m_Reg.m_GPR[3].DW=0xFFFFFFFFA95930A4; m_Reg.m_GPR[4].DW=0x00000000000030A4; m_Reg.m_GPR[12].DW=0xFFFFFFFFBCB59510; m_Reg.m_GPR[13].DW=0xFFFFFFFFBCB59510; m_Reg.m_GPR[15].DW=0x000000007A3C07F4; m_Reg.m_GPR[22].DW=0x0000000000000085; m_Reg.m_GPR[25].DW=0x00000000465E3F72; break; } } else { m_Reg.m_PROGRAM_COUNTER = 0xBFC00000; /* PIF_Ram[36] = 0x00; PIF_Ram[39] = 0x3F; //common pif ram start values switch (_Rom->CicChipID()) { case CIC_NUS_6101: PIF_Ram[37] = 0x06; PIF_Ram[38] = 0x3F; break; case CIC_NUS_6102: PIF_Ram[37] = 0x02; PIF_Ram[38] = 0x3F; break; case CIC_NUS_6103: PIF_Ram[37] = 0x02; PIF_Ram[38] = 0x78; break; case CIC_NUS_6105: PIF_Ram[37] = 0x02; PIF_Ram[38] = 0x91; break; case CIC_NUS_6106: PIF_Ram[37] = 0x02; PIF_Ram[38] = 0x85; break; }*/ } } void CN64System::ExecuteCPU ( void ) { _Settings->SaveBool(GameRunning_CPU_Running,true); _Settings->SaveBool(GameRunning_CPU_Paused,false); _Notify->DisplayMessage(5,MSG_EMULATION_STARTED); m_EndEmulation = false; _Notify->RefreshMenu(); CC_Core C_Core; C_Core.SetSettings(); // C_Core.SetN64System(NULL); C_Core.SetSyncCpu(NULL); switch ((CPU_TYPE)_Settings->LoadDword(Game_CpuType)) { case CPU_Recompiler: ExecuteRecompiler(C_Core); break; case CPU_SyncCores: ExecuteSyncCPU(C_Core); break; default: ExecuteInterpret(C_Core); break; } CpuStopped(); SetActiveSystem(false); } void CN64System::ExecuteInterpret (CC_Core & C_Core) { C_Core.SetN64System(this); InitializeCPUCore(); CInterpreterCPU::ExecuteCPU(); } void CN64System::ExecuteRecompiler (CC_Core & C_Core) { //execute opcodes while no errors m_Recomp = new CRecompiler(m_Profile,m_EndEmulation); C_Core.SetN64System(this); InitializeCPUCore(); m_Recomp->Run(); } void CN64System::ExecuteSyncCPU (CC_Core & C_Core) { _Notify->DisplayMessage(5,"Copy Plugins"); _Plugins->CopyPlugins(_Settings->LoadString(Directory_PluginSync)); CMainGui SyncWindow(false); CPlugins SyncPlugins ( _Settings->LoadString(Directory_PluginSync) ); SyncPlugins.SetRenderWindows(&SyncWindow,&SyncWindow); m_SyncCPU = new CN64System(&SyncPlugins, false); m_Recomp = new CRecompiler(m_Profile,m_EndEmulation); _SyncSystem = m_SyncCPU; SetActiveSystem(); m_SyncCPU->SetActiveSystem(); SetActiveSystem(); C_Core.SetN64System(this); InitializeCPUCore(); CInterpreterCPU::BuildCPU(); m_Recomp->Run(); /* SyncSystem.SetupSystem(_Rom,false,true); SyncSystem._MMU->FixRDramSize(); SyncPlugins.Control()->SetControl(_Plugins->Control()); { CMainGui SyncWindow("Sync CPU",_Notify,&SyncSystem); SyncPlugins.SetRenderWindows(&SyncWindow,&SyncWindow); _Notify->DisplayMessage(5,"Initilizing Sync Plugins"); if (!SyncPlugins.Initiate(&SyncSystem)) { _Notify->DisplayMessage(5,MSG_PLUGIN_NOT_INIT); return; } C_Core.SetSyncCpu(&SyncSystem); CRecompiler Recompiler(_MMU,m_Profile,m_EndEmulation,true); m_Recomp = &Recompiler; C_Core.SetN64System(this); InitializeCPUCore(); Recompiler.Run(); SyncSystem._Rom = NULL; }*/ } void CN64System::CpuStopped ( void ) { void * lCPU_Handle = m_CPU_Handle; _Settings->SaveBool(GameRunning_CPU_Running,(DWORD)false); CleanCMemory(); _Notify->WindowMode(); if (!m_InReset) { _Notify->RefreshMenu(); _Notify->MakeWindowOnTop(false); _Notify->DisplayMessage(5,MSG_EMULATION_ENDED); if (_Settings->LoadDword(RomBrowser_Enabled)) { _Notify->ShowRomBrowser(); } } if (lCPU_Handle == m_CPU_Handle) { m_CPU_ThreadID = 0; m_CPU_Handle = 0; } } void CN64System::UpdateSyncCPU (CN64System * const SecondCPU, DWORD const Cycles) { int CyclesToExecute = Cycles - m_CyclesToSkip; //Update the number of cycles to skip m_CyclesToSkip -= Cycles; if (m_CyclesToSkip < 0) { m_CyclesToSkip = 0; } //Run the other CPU For the same amount of cycles if (CyclesToExecute < 0) { return; } SecondCPU->SetActiveSystem(true); CC_Core::SetCurrentSystem(SecondCPU); CInterpreterCPU::ExecuteOps(Cycles); SetActiveSystem(true); CC_Core::SetCurrentSystem(this); } void CN64System::SyncCPU (CN64System * const SecondCPU) { bool ErrorFound = false; #ifdef TEST_SP_TRACKING if (m_CurrentSP != GPR[29].UW[0]) { ErrorFound = true; } #endif if (m_Reg.m_PROGRAM_COUNTER != SecondCPU->m_Reg.m_PROGRAM_COUNTER) { ErrorFound = true; } for (int count = 0; count < 32; count ++) { if (m_Reg.m_GPR[count].DW != SecondCPU->m_Reg.m_GPR[count].DW) { ErrorFound = true; } if (m_Reg.m_FPR[count].DW != SecondCPU->m_Reg.m_FPR[count].DW) { ErrorFound = true; } if (m_Reg.m_CP0[count] != SecondCPU->m_Reg.m_CP0[count]) { ErrorFound = true; } } for (int z = 0; z < 0x100; z++) { if (m_MMU_VM.Rdram()[0x00325044 + z] != SecondCPU->m_MMU_VM.Rdram()[0x00325044 + z]) { ErrorFound = true; } } if (bSPHack()) { _Notify->BreakPoint(__FILE__,__LINE__); #ifdef tofix if (_MMU->m_MemoryStack != (DWORD)(RDRAM + (m_Reg.m_GPR[29].W[0] & 0x1FFFFFFF))) { ErrorFound = true; } #endif } if (m_SystemTimer.CurrentType() != SecondCPU->m_SystemTimer.CurrentType()) { ErrorFound = true; } if (m_NextTimer != SecondCPU->m_NextTimer) { ErrorFound = true; } if (ErrorFound) { DumpSyncErrors(SecondCPU); } for (int i = (sizeof(m_LastSuccessSyncPC)/sizeof(m_LastSuccessSyncPC[0])) - 1; i > 0; i--) { m_LastSuccessSyncPC[i] = m_LastSuccessSyncPC[i - 1]; } m_LastSuccessSyncPC[0] = m_Reg.m_PROGRAM_COUNTER; // if (PROGRAM_COUNTER == 0x8009BBD8) { // _Notify->BreakPoint(__FILE__,__LINE__); // } } void CN64System::DumpSyncErrors (CN64System * SecondCPU) { int count; { CLog Error; Error.Open("Sync Errors.txt"); Error.Log("Errors:\r\n"); Error.Log("Register, Recompiler, Interpter\r\n"); #ifdef TEST_SP_TRACKING if (m_CurrentSP != GPR[29].UW[0]) { Error.Log("m_CurrentSP,%X,%X\r\n",m_CurrentSP,GPR[29].UW[0]); } #endif if (m_Reg.m_PROGRAM_COUNTER != SecondCPU->m_Reg.m_PROGRAM_COUNTER) { Error.LogF("PROGRAM_COUNTER, 0x%X, 0x%X\r\n",m_Reg.m_PROGRAM_COUNTER,SecondCPU->m_Reg.m_PROGRAM_COUNTER); } for (count = 0; count < 32; count ++) { if (m_Reg.m_GPR[count].DW != SecondCPU->m_Reg.m_GPR[count].DW) { Error.LogF("GPR[%s] Different,0x%08X%08X, 0x%08X%08X\r\n",CRegName::GPR[count], m_Reg.m_GPR[count].W[1],m_Reg.m_GPR[count].W[0], SecondCPU->m_Reg.m_GPR[count].W[1],SecondCPU->m_Reg.m_GPR[count].W[0]); } } for (count = 0; count < 32; count ++) { if (m_Reg.m_FPR[count].DW != SecondCPU->m_Reg.m_FPR[count].DW) { Error.LogF("FPR[%s] Different,0x%08X%08X, 0x%08X%08X\r\n",CRegName::FPR[count], m_Reg.m_FPR[count].W[1],m_Reg.m_FPR[count].W[0], SecondCPU->m_Reg.m_FPR[count].W[1],SecondCPU->m_Reg.m_FPR[count].W[0]); } } for (count = 0; count < 32; count ++) { if (m_Reg.m_CP0[count] != SecondCPU->m_Reg.m_CP0[count]) { Error.LogF("CP0[%s] Different,0x%08X, 0x%08X\r\n",CRegName::Cop0[count], m_Reg.m_CP0[count], SecondCPU->m_Reg.m_CP0[count]); } } _Notify->BreakPoint(__FILE__,__LINE__); #ifdef tofix if (m_Reg.GetCurrentTimer() != SecondCPU->m_Reg.GetCurrentTimer()) { Error.LogF("Current Time is Different: %X %X\r\n",(DWORD)m_Reg.GetCurrentTimer(),(DWORD)SecondCPU->m_Reg.GetCurrentTimer()); } if (m_Reg.GetCurrentTimerType() != SecondCPU->m_Reg.GetCurrentTimerType()) { Error.LogF("Current Time Type is Different: %X %X\r\n",m_Reg.GetCurrentTimerType(),SecondCPU->m_Reg.GetCurrentTimerType()); } #endif if (_Settings->LoadDword(Game_SPHack)) { _Notify->BreakPoint(__FILE__,__LINE__); #ifdef tofix if (_MMU->m_MemoryStack != (DWORD)(RDRAM + (m_Reg.m_GPR[29].W[0] & 0x1FFFFFFF))) { Error.LogF("MemoryStack = %X should be: %X\r\n",_MMU->m_MemoryStack, (DWORD)(_MMU->RDRAM + (m_Reg.m_GPR[29].W[0] & 0x1FFFFFFF))); } #endif } Error.Log("\r\n"); Error.Log("Information:\r\n"); Error.Log("\r\n"); Error.LogF("PROGRAM_COUNTER,0x%X\r\n",m_Reg.m_PROGRAM_COUNTER); _Notify->BreakPoint(__FILE__,__LINE__); #ifdef tofix Error.LogF("Current Timer,0x%X\r\n",m_Reg.GetCurrentTimer()); Error.LogF("Timer Type,0x%X\r\n",m_Reg.GetCurrentTimerType()); #endif Error.Log("\r\n"); for (int i = 0; i < (sizeof(m_LastSuccessSyncPC)/sizeof(m_LastSuccessSyncPC[0])); i++) { Error.LogF("LastSuccessSyncPC[%d],0x%X\r\n",i,m_LastSuccessSyncPC[i]); } Error.Log(""); for (count = 0; count < 32; count ++) { Error.LogF("GPR[%s], 0x%08X%08X, 0x%08X%08X\r\n",CRegName::GPR[count], m_Reg.m_GPR[count].W[1],m_Reg.m_GPR[count].W[0], SecondCPU->m_Reg.m_GPR[count].W[1],SecondCPU->m_Reg.m_GPR[count].W[0]); } Error.Log(""); for (count = 0; count < 32; count ++) { Error.LogF("CP0[%s],%*s0x%08X, 0x%08X\r\n",CRegName::Cop0[count], 12 - strlen(CRegName::Cop0[count]),"", m_Reg.m_CP0[count],SecondCPU->m_Reg.m_CP0[count]); } Error.Log("\r\n"); Error.Log(" Hi Recomp, PageMask, Hi Interp, PageMask\r\n"); _Notify->BreakPoint(__FILE__,__LINE__); #ifdef tofix for (count = 0; count < 32; count ++) { if (!_MMU->tlb[count].EntryDefined) { continue; } Error.LogF("TLB[%2d], %08X, %08X, %08X, %08X\r\n", count, _MMU->tlb[count].EntryHi.Value,_MMU->tlb[count].PageMask.Value, SecondCPU->_MMU->tlb[count].EntryHi.Value,SecondCPU->_MMU->tlb[count].PageMask.Value ); } #endif Error.Log("\r\n"); Error.LogF("Current Fiber,%X\r\n",GetCurrentFiber()); Error.Log("\r\n"); Error.Log("Code at PC:\r\n"); _Notify->BreakPoint(__FILE__,__LINE__); #ifdef tofix COpcode Op(SecondCPU->_MMU,SecondCPU->m_Reg,SecondCPU->m_Reg.m_PROGRAM_COUNTER - (OpCode_Size * 10)); for (;Op.PC() < SecondCPU->m_Reg.m_PROGRAM_COUNTER + (OpCode_Size * 10); Op.Next()) { Error.LogF("%X,%s\r\n",Op.PC(),Op.Name().c_str()); } Error.Log("\r\n"); Error.Log("Code at Last Sync PC:\r\n"); for (Op.SetPC(m_LastSuccessSyncPC[0]); Op.PC() < m_LastSuccessSyncPC[0] + (OpCode_Size * 50); Op.Next()) { Error.LogF("%X,%s\r\n",Op.PC(),Op.Name().c_str()); } #endif } _Notify->DisplayError("Sync Error"); _Notify->BreakPoint(__FILE__,__LINE__); // AddEvent(CloseCPU); } bool CN64System::SaveState(void) { WriteTrace(TraceDebug,"CN64System::SaveState 1"); _Notify->BreakPoint(__FILE__,__LINE__); #ifdef tofix if (m_Reg.GetTimer(AiTimerDMA) != 0) { return false; } if (m_Reg.GetTimer(SiTimer) != 0) { return false; } if (m_Reg.GetTimer(PiTimer) != 0) { return false; } if (m_Reg.GetTimer(RSPTimerDlist) != 0) { return false; } if ((m_Reg.STATUS_REGISTER & STATUS_EXL) != 0) { return false; } #endif //Get the file Name stdstr FileName, CurrentSaveName = _Settings->LoadString(GameRunning_InstantSaveFile); if (CurrentSaveName.empty()) { int Slot = _Settings->LoadDword(Game_CurrentSaveState); if (Slot != 0) { CurrentSaveName.Format("%s.pj%d",_Settings->LoadString(Game_GoodName).c_str(), Slot); } else { CurrentSaveName.Format("%s.pj",_Settings->LoadString(Game_GoodName).c_str()); } FileName.Format("%s%s",_Settings->LoadString(Directory_InstantSave).c_str(),CurrentSaveName.c_str()); stdstr_f ZipFileName("%s.zip",FileName.c_str()); //Make sure the target dir exists CreateDirectory(_Settings->LoadString(Directory_InstantSave).c_str(),NULL); //delete any old save DeleteFile(FileName.c_str()); DeleteFile(ZipFileName.c_str()); //If ziping save add .zip on the end if (_Settings->LoadDword(Setting_AutoZipInstantSave)) { FileName = ZipFileName; } _Settings->SaveDword(Game_LastSaveSlot,_Settings->LoadDword(Game_CurrentSaveState)); } else { FileName.Format("%s%s",CurrentSaveName.c_str(), _Settings->LoadDword(Setting_AutoZipInstantSave) ? ".pj.zip" : ".pj"); } if (FileName.empty()) { return true; } //Open the file if (_Settings->LoadDword(Game_FuncLookupMode) == FuncFind_ChangeMemory) { if (GetRecompiler()) { GetRecompiler()->ResetRecompCode(); } } DWORD dwWritten, SaveID_0 = 0x23D8A6C8; DWORD RdramSize = _Settings->LoadDword(Game_RDRamSize); _Notify->BreakPoint(__FILE__,__LINE__); #ifdef tofix DWORD NextViTimer = m_Reg.GetTimer(ViTimer); DWORD MiInterReg = m_Reg.MI_INTR_REG; if (m_Reg.GetTimer(AiTimer) != 0) { m_Reg.MI_INTR_REG |= MI_INTR_AI; } #endif if (_Settings->LoadDword(Setting_AutoZipInstantSave)) { zipFile file; file = zipOpen(FileName.c_str(),0); zipOpenNewFileInZip(file,CurrentSaveName.c_str(),NULL,NULL,0,NULL,0,NULL,Z_DEFLATED,Z_DEFAULT_COMPRESSION); zipWriteInFileInZip(file,&SaveID_0,sizeof(SaveID_0)); zipWriteInFileInZip(file,&RdramSize,sizeof(DWORD)); zipWriteInFileInZip(file,_Rom->GetRomAddress(),0x40); _Notify->BreakPoint(__FILE__,__LINE__); #ifdef tofix zipWriteInFileInZip(file,&NextViTimer,sizeof(DWORD)); #endif zipWriteInFileInZip(file,&m_Reg.m_PROGRAM_COUNTER,sizeof(m_Reg.m_PROGRAM_COUNTER)); zipWriteInFileInZip(file,m_Reg.m_GPR,sizeof(__int64)*32); zipWriteInFileInZip(file,m_Reg.m_FPR,sizeof(__int64)*32); zipWriteInFileInZip(file,m_Reg.m_CP0,sizeof(DWORD)*32); zipWriteInFileInZip(file,m_Reg.m_FPCR,sizeof(DWORD)*32); zipWriteInFileInZip(file,&m_Reg.m_HI,sizeof(__int64)); zipWriteInFileInZip(file,&m_Reg.m_LO,sizeof(__int64)); zipWriteInFileInZip(file,m_Reg.m_RDRAM_Registers,sizeof(DWORD)*10); zipWriteInFileInZip(file,m_Reg.m_SigProcessor_Interface,sizeof(DWORD)*10); zipWriteInFileInZip(file,m_Reg.m_Display_ControlReg,sizeof(DWORD)*10); zipWriteInFileInZip(file,m_Reg.m_Mips_Interface,sizeof(DWORD)*4); zipWriteInFileInZip(file,m_Reg.m_Video_Interface,sizeof(DWORD)*14); zipWriteInFileInZip(file,m_Reg.m_Audio_Interface,sizeof(DWORD)*6); zipWriteInFileInZip(file,m_Reg.m_Peripheral_Interface,sizeof(DWORD)*13); zipWriteInFileInZip(file,m_Reg.m_RDRAM_Interface,sizeof(DWORD)*8); zipWriteInFileInZip(file,m_Reg.m_SerialInterface,sizeof(DWORD)*4); _Notify->BreakPoint(__FILE__,__LINE__); #ifdef tofix zipWriteInFileInZip(file,_MMU->tlb,sizeof(TLB)*32); zipWriteInFileInZip(file,_MMU->PIF_Ram,0x40); #endif zipWriteInFileInZip(file,_MMU->Rdram(),RdramSize); zipWriteInFileInZip(file,_MMU->Dmem(),0x1000); zipWriteInFileInZip(file,_MMU->Imem(),0x1000); zipCloseFileInZip(file); zipClose(file,""); } else { HANDLE hSaveFile = CreateFile(FileName.c_str(),GENERIC_WRITE | GENERIC_READ, FILE_SHARE_READ, NULL,OPEN_ALWAYS,FILE_ATTRIBUTE_NORMAL | FILE_FLAG_RANDOM_ACCESS, NULL); if (hSaveFile == INVALID_HANDLE_VALUE) { _Notify->DisplayError(GS(MSG_FAIL_OPEN_SAVE)); #ifdef tofix m_Reg.MI_INTR_REG = MiInterReg; #endif return true; } //Write info to file SetFilePointer(hSaveFile,0,NULL,FILE_BEGIN); WriteFile( hSaveFile,&SaveID_0,sizeof(DWORD),&dwWritten,NULL); WriteFile( hSaveFile,&RdramSize,sizeof(DWORD),&dwWritten,NULL); WriteFile( hSaveFile,_Rom->GetRomAddress(),0x40,&dwWritten,NULL); #ifdef tofix WriteFile( hSaveFile,&NextViTimer,sizeof(DWORD),&dwWritten,NULL); #endif WriteFile( hSaveFile,&m_Reg.m_PROGRAM_COUNTER,sizeof(m_Reg.m_PROGRAM_COUNTER),&dwWritten,NULL); WriteFile( hSaveFile,m_Reg.m_GPR,sizeof(_int64)*32,&dwWritten,NULL); WriteFile( hSaveFile,m_Reg.m_FPR,sizeof(_int64)*32,&dwWritten,NULL); WriteFile( hSaveFile,m_Reg.m_CP0,sizeof(DWORD)*32,&dwWritten,NULL); WriteFile( hSaveFile,m_Reg.m_FPCR,sizeof(DWORD)*32,&dwWritten,NULL); WriteFile( hSaveFile,&m_Reg.m_HI,sizeof(_int64),&dwWritten,NULL); WriteFile( hSaveFile,&m_Reg.m_LO,sizeof(_int64),&dwWritten,NULL); WriteFile( hSaveFile,m_Reg.m_RDRAM_Registers,sizeof(DWORD)*10,&dwWritten,NULL); WriteFile( hSaveFile,m_Reg.m_SigProcessor_Interface,sizeof(DWORD)*10,&dwWritten,NULL); WriteFile( hSaveFile,m_Reg.m_Display_ControlReg,sizeof(DWORD)*10,&dwWritten,NULL); WriteFile( hSaveFile,m_Reg.m_Mips_Interface,sizeof(DWORD)*4,&dwWritten,NULL); WriteFile( hSaveFile,m_Reg.m_Video_Interface,sizeof(DWORD)*14,&dwWritten,NULL); WriteFile( hSaveFile,m_Reg.m_Audio_Interface,sizeof(DWORD)*6,&dwWritten,NULL); WriteFile( hSaveFile,m_Reg.m_Peripheral_Interface,sizeof(DWORD)*13,&dwWritten,NULL); WriteFile( hSaveFile,m_Reg.m_RDRAM_Interface,sizeof(DWORD)*8,&dwWritten,NULL); WriteFile( hSaveFile,m_Reg.m_SerialInterface,sizeof(DWORD)*4,&dwWritten,NULL); _Notify->BreakPoint(__FILE__,__LINE__); #ifdef tofix WriteFile( hSaveFile,_MMU->tlb,sizeof(TLB)*32,&dwWritten,NULL); WriteFile( hSaveFile,_MMU->PIF_Ram,0x40,&dwWritten,NULL); #endif WriteFile( hSaveFile,_MMU->Rdram(),RdramSize,&dwWritten,NULL); WriteFile( hSaveFile,_MMU->Dmem(),0x1000,&dwWritten,NULL); WriteFile( hSaveFile,_MMU->Imem(),0x1000,&dwWritten,NULL); CloseHandle(hSaveFile); } #ifdef tofix m_Reg.MI_INTR_REG = MiInterReg; #endif _Settings->SaveString(GameRunning_InstantSaveFile,""); stdstr SaveMessage = _Lang->GetString(MSG_SAVED_STATE); CPath SavedFileName(FileName); _Notify->DisplayMessage(5,"%s %s",SaveMessage.c_str(),SavedFileName.GetNameExtension().c_str()); _Notify->RefreshMenu(); WriteTrace(TraceDebug,"CN64System::SaveState 20"); return true; } bool CN64System::LoadState(void) { stdstr InstantFileName = _Settings->LoadString(GameRunning_InstantSaveFile); if (!InstantFileName.empty()) { bool Result = LoadState(InstantFileName.c_str()); _Settings->SaveString(GameRunning_InstantSaveFile,""); return Result; } CPath FileName; FileName.SetDriveDirectory(_Settings->LoadString(Directory_InstantSave).c_str()); if (_Settings->LoadDword(Game_CurrentSaveState) != 0) { FileName.SetNameExtension(stdstr_f("%s.pj%d",_Settings->LoadString(Game_GoodName).c_str(),_Settings->LoadDword(Game_CurrentSaveState)).c_str()); } else { FileName.SetNameExtension(stdstr_f("%s.pj",_Settings->LoadString(Game_GoodName).c_str()).c_str()); } CPath ZipFileName; ZipFileName = (stdstr&)FileName + ".zip"; if ((_Settings->LoadDword(Setting_AutoZipInstantSave) && ZipFileName.Exists()) || FileName.Exists()) { if (LoadState(FileName)) { return true; } } //Use old file Name if (_Settings->LoadDword(Game_CurrentSaveState) != 0) { FileName.SetNameExtension(stdstr_f("%s.pj%d",_Settings->LoadString(Game_GameName).c_str(),_Settings->LoadDword(Game_CurrentSaveState)).c_str()); } else { FileName.SetNameExtension(stdstr_f("%s.pj",_Settings->LoadString(Game_GameName).c_str()).c_str()); } return LoadState(FileName); } bool CN64System::LoadState(LPCSTR FileName) { DWORD dwRead, Value,SaveRDRAMSize, NextVITimer; bool LoadedZipFile = false; WriteTraceF((TraceType)(TraceDebug | TraceRecompiler),"CN64System::LoadState %s",FileName); char drive[_MAX_DRIVE] ,dir[_MAX_DIR], fname[_MAX_FNAME],ext[_MAX_EXT]; _splitpath(FileName, drive, dir, fname, ext); stdstr FileNameStr(FileName); if (_Settings->LoadDword(Setting_AutoZipInstantSave) || _stricmp(ext,".zip") == 0) { //If ziping save add .zip on the end if (_stricmp(ext,".zip") != 0) { FileNameStr += ".zip"; } unzFile file = unzOpen(FileNameStr.c_str()); int port = -1; if (file != NULL) { port = unzGoToFirstFile(file); } while (port == UNZ_OK) { unz_file_info info; char zname[132]; unzGetCurrentFileInfo(file, &info, zname, 128, NULL,0, NULL,0); if (unzLocateFile(file, zname, 1) != UNZ_OK ) { unzClose(file); port = -1; continue; } if( unzOpenCurrentFile(file) != UNZ_OK ) { unzClose(file); port = -1; continue; } DWORD Value; unzReadCurrentFile(file,&Value,4); if (Value != 0x23D8A6C8) { unzCloseCurrentFile(file); return false; } break; } if (port == UNZ_OK) { unzReadCurrentFile(file,&SaveRDRAMSize,sizeof(SaveRDRAMSize)); //Check header BYTE LoadHeader[64]; unzReadCurrentFile(file,LoadHeader,0x40); if (memcmp(LoadHeader,_Rom->GetRomAddress(),0x40) != 0) { //if (inFullScreen) { return FALSE; } int result = MessageBox(NULL,GS(MSG_SAVE_STATE_HEADER),GS(MSG_MSGBOX_TITLE), MB_YESNO|MB_ICONQUESTION|MB_DEFBUTTON2); if (result == IDNO) { return FALSE; } } _Notify->BreakPoint(__FILE__,__LINE__); #ifdef tofix _MMU->UnProtectMemory(0x80000000,0x80000000 + _Settings->LoadDword(Game_RDRamSize) - 4); _MMU->UnProtectMemory(0xA4000000,0xA4001FFC); if (SaveRDRAMSize != _Settings->LoadDword(Game_RDRamSize)) { _Settings->SaveDword(Game_RDRamSize,SaveRDRAMSize); _MMU->FixRDramSize(); } #endif unzReadCurrentFile(file,&NextVITimer,sizeof(NextVITimer)); unzReadCurrentFile(file,&m_Reg.m_PROGRAM_COUNTER,sizeof(m_Reg.m_PROGRAM_COUNTER)); unzReadCurrentFile(file,m_Reg.m_GPR,sizeof(_int64)*32); unzReadCurrentFile(file,m_Reg.m_FPR,sizeof(_int64)*32); unzReadCurrentFile(file,m_Reg.m_CP0,sizeof(DWORD)*32); unzReadCurrentFile(file,m_Reg.m_FPCR,sizeof(DWORD)*32); unzReadCurrentFile(file,&m_Reg.m_HI,sizeof(_int64)); unzReadCurrentFile(file,&m_Reg.m_LO,sizeof(_int64)); unzReadCurrentFile(file,m_Reg.m_RDRAM_Registers,sizeof(DWORD)*10); unzReadCurrentFile(file,m_Reg.m_SigProcessor_Interface,sizeof(DWORD)*10); unzReadCurrentFile(file,m_Reg.m_Display_ControlReg,sizeof(DWORD)*10); unzReadCurrentFile(file,m_Reg.m_Mips_Interface,sizeof(DWORD)*4); unzReadCurrentFile(file,m_Reg.m_Video_Interface,sizeof(DWORD)*14); unzReadCurrentFile(file,m_Reg.m_Audio_Interface,sizeof(DWORD)*6); unzReadCurrentFile(file,m_Reg.m_Peripheral_Interface,sizeof(DWORD)*13); unzReadCurrentFile(file,m_Reg.m_RDRAM_Interface,sizeof(DWORD)*8); unzReadCurrentFile(file,m_Reg.m_SerialInterface,sizeof(DWORD)*4); _Notify->BreakPoint(__FILE__,__LINE__); #ifdef tofix unzReadCurrentFile(file,_MMU->tlb,sizeof(TLB)*32); unzReadCurrentFile(file,_MMU->PIF_Ram,0x40); #endif unzReadCurrentFile(file,_MMU->Rdram(),SaveRDRAMSize); unzReadCurrentFile(file,_MMU->Dmem(),0x1000); unzReadCurrentFile(file,_MMU->Imem(),0x1000); unzCloseCurrentFile(file); unzClose(file); LoadedZipFile = true; } } if (!LoadedZipFile) { HANDLE hSaveFile = CreateFile(FileNameStr.c_str(),GENERIC_WRITE | GENERIC_READ, FILE_SHARE_READ,NULL, OPEN_EXISTING,FILE_ATTRIBUTE_NORMAL | FILE_FLAG_RANDOM_ACCESS, NULL); if (hSaveFile == INVALID_HANDLE_VALUE) { _Notify->DisplayMessage(5,"%s %s",GS(MSG_UNABLED_LOAD_STATE),FileNameStr.c_str()); return false; } SetFilePointer(hSaveFile,0,NULL,FILE_BEGIN); ReadFile( hSaveFile,&Value,sizeof(Value),&dwRead,NULL); if (Value != 0x23D8A6C8) { return FALSE; } ReadFile( hSaveFile,&SaveRDRAMSize,sizeof(SaveRDRAMSize),&dwRead,NULL); //Check header BYTE LoadHeader[64]; ReadFile( hSaveFile,LoadHeader,0x40,&dwRead,NULL); if (memcmp(LoadHeader,_Rom->GetRomAddress(),0x40) != 0) { //if (inFullScreen) { return FALSE; } int result = MessageBox(NULL,GS(MSG_SAVE_STATE_HEADER),GS(MSG_MSGBOX_TITLE), MB_YESNO|MB_ICONQUESTION|MB_DEFBUTTON2); if (result == IDNO) { return FALSE; } } _Notify->BreakPoint(__FILE__,__LINE__); #ifdef tofix _MMU->UnProtectMemory(0x80000000,0x80000000 + _Settings->LoadDword(Game_RDRamSize) - 4); _MMU->UnProtectMemory(0xA4000000,0xA4001FFC); if (SaveRDRAMSize != _Settings->LoadDword(Game_RDRamSize)) { _Settings->SaveDword(Game_RDRamSize,SaveRDRAMSize); _MMU->FixRDramSize(); } #endif ReadFile( hSaveFile,&NextVITimer,sizeof(NextVITimer),&dwRead,NULL); ReadFile( hSaveFile,&m_Reg.m_PROGRAM_COUNTER,sizeof(m_Reg.m_PROGRAM_COUNTER),&dwRead,NULL); ReadFile( hSaveFile,m_Reg.m_GPR,sizeof(_int64)*32,&dwRead,NULL); ReadFile( hSaveFile,m_Reg.m_FPR,sizeof(_int64)*32,&dwRead,NULL); ReadFile( hSaveFile,m_Reg.m_CP0,sizeof(DWORD)*32,&dwRead,NULL); ReadFile( hSaveFile,m_Reg.m_FPCR,sizeof(DWORD)*32,&dwRead,NULL); ReadFile( hSaveFile,&m_Reg.m_HI,sizeof(_int64),&dwRead,NULL); ReadFile( hSaveFile,&m_Reg.m_LO,sizeof(_int64),&dwRead,NULL); ReadFile( hSaveFile,m_Reg.m_RDRAM_Registers,sizeof(DWORD)*10,&dwRead,NULL); ReadFile( hSaveFile,m_Reg.m_SigProcessor_Interface,sizeof(DWORD)*10,&dwRead,NULL); ReadFile( hSaveFile,m_Reg.m_Display_ControlReg,sizeof(DWORD)*10,&dwRead,NULL); ReadFile( hSaveFile,m_Reg.m_Mips_Interface,sizeof(DWORD)*4,&dwRead,NULL); ReadFile( hSaveFile,m_Reg.m_Video_Interface,sizeof(DWORD)*14,&dwRead,NULL); ReadFile( hSaveFile,m_Reg.m_Audio_Interface,sizeof(DWORD)*6,&dwRead,NULL); ReadFile( hSaveFile,m_Reg.m_Peripheral_Interface,sizeof(DWORD)*13,&dwRead,NULL); ReadFile( hSaveFile,m_Reg.m_RDRAM_Interface,sizeof(DWORD)*8,&dwRead,NULL); ReadFile( hSaveFile,m_Reg.m_SerialInterface,sizeof(DWORD)*4,&dwRead,NULL); _Notify->BreakPoint(__FILE__,__LINE__); #ifdef tofix ReadFile( hSaveFile,_MMU->tlb,sizeof(TLB)*32,&dwRead,NULL); ReadFile( hSaveFile,_MMU->PIF_Ram,0x40,&dwRead,NULL); #endif ReadFile( hSaveFile,_MMU->Rdram(),SaveRDRAMSize,&dwRead,NULL); ReadFile( hSaveFile,_MMU->Dmem(),0x1000,&dwRead,NULL); ReadFile( hSaveFile,_MMU->Imem(),0x1000,&dwRead,NULL); CloseHandle(hSaveFile); } //Fix Random Register while ((int)m_Reg.RANDOM_REGISTER < (int)m_Reg.WIRED_REGISTER) { m_Reg.RANDOM_REGISTER += 32 - m_Reg.WIRED_REGISTER; } WriteTrace(TraceDebug,"CN64System::LoadState 1"); if (GetRecompiler()) { GetRecompiler()->ResetRecompCode(); } //Fix up timer m_Reg.m_CP0[32] = 0; WriteTrace(TraceDebug,"CN64System::LoadState 2"); _Notify->BreakPoint(__FILE__,__LINE__); #ifdef tofix m_Reg.ResetTimer(NextVITimer); WriteTrace(TraceDebug,"CN64System::LoadState 3"); m_Reg.ChangeTimerFixed(CompareTimer,m_Reg.COMPARE_REGISTER - m_Reg.COUNT_REGISTER); WriteTrace(TraceDebug,"CN64System::LoadState 4"); #endif m_Reg.FixFpuLocations(); WriteTrace(TraceDebug,"CN64System::LoadState 5"); _Notify->BreakPoint(__FILE__,__LINE__); #ifdef tofix _MMU->TLB_Reset(false); #endif WriteTrace(TraceDebug,"CN64System::LoadState 6"); m_CPU_Usage.ResetCounters(); WriteTrace(TraceDebug,"CN64System::LoadState 7"); m_Profile.ResetCounters(); WriteTrace(TraceDebug,"CN64System::LoadState 8"); m_FPS.Reset(true); WriteTrace(TraceDebug,"CN64System::LoadState 9"); m_AlistCount = 0; m_DlistCount = 0; m_UnknownCount = 0; m_EventList.clear(); m_NoOfEvents = m_EventList.size(); WriteTrace(TraceDebug,"CN64System::LoadState 10"); _Plugins->GameReset(); WriteTrace(TraceDebug,"CN64System::LoadState 11"); ResetX86Logs(); WriteTrace(TraceDebug,"CN64System::LoadState 12"); _Audio->ResetAudioSettings(); _Audio->AiSetFrequency(m_Reg.AI_DACRATE_REG,m_SystemType); _Plugins->Audio()->DacrateChanged(m_SystemType); #ifdef TEST_SP_TRACKING m_CurrentSP = GPR[29].UW[0]; #endif _Notify->BreakPoint(__FILE__,__LINE__); #ifdef tofix _MMU->m_MemoryStack = (DWORD)(_MMU->Rdram() + (m_Reg.m_GPR[29].W[0] & 0x1FFFFFFF)); #endif if (_Settings->LoadDword(Game_CpuType) == CPU_SyncCores) { if (m_SyncCPU) { for (int i = 0; i < (sizeof(m_LastSuccessSyncPC)/sizeof(m_LastSuccessSyncPC[0])); i++) { m_LastSuccessSyncPC[i] = 0; } m_SyncCPU->LoadState(FileNameStr.c_str()); SyncCPU(m_SyncCPU); } // if (m_Recomp->_Sync) { // m_Recomp->_Sync->LoadState(); // m_Recomp->_Sync->_Plugins->Control()->SetControl(_Plugins->Control()); // SyncCPU(m_Recomp->_Sync); // _Settings->Save(RamSize,SaveRDRAMSize); // } } WriteTrace(TraceDebug,"CN64System::LoadState 13"); _Settings->SaveDword(Game_RDRamSize,SaveRDRAMSize); WriteTrace(TraceDebug,"CN64System::LoadState 14"); stdstr LoadMsg = _Lang->GetString(MSG_LOADED_STATE); WriteTrace(TraceDebug,"CN64System::LoadState 15"); _Notify->DisplayMessage(5,"%s %s",LoadMsg.c_str(),CPath(FileNameStr).GetNameExtension().c_str()); WriteTrace(TraceDebug,"CN64System::LoadState 16"); return true; } void CN64System::RunRSP ( void ) { WriteTraceF(TraceRSP, "RunRSP: SP Status %X",m_Reg.SP_STATUS_REG); if ( ( m_Reg.SP_STATUS_REG & SP_STATUS_HALT ) == 0) { if ( ( m_Reg.SP_STATUS_REG & SP_STATUS_BROKE ) == 0 ) { DWORD Task; _MMU->LW_VAddr(0xA4000FC0,Task); DWORD CPU_UsageAddr = Timer_None, ProfileAddr = Timer_None; if (Task == 1 && (m_Reg.DPC_STATUS_REG & DPC_STATUS_FREEZE) != 0) { WriteTrace(TraceRSP, "RunRSP: Dlist that is frozen"); return; } switch (Task) { case 1: WriteTrace(TraceRSP, "RunRSP: *** Display list ***"); m_DlistCount += 1; m_FPS.UpdateDlCounter(); break; case 2: WriteTrace(TraceRSP, "RunRSP: *** Audio list ***"); m_AlistCount += 1; break; default: WriteTrace(TraceRSP, "RunRSP: *** Unknown list ***"); m_UnknownCount += 1; break; } if (bShowDListAListCount()) { _Notify->DisplayMessage(0,"Dlist: %d Alist: %d Unknown: %d",m_DlistCount,m_AlistCount,m_UnknownCount); } if (bShowCPUPer()) { switch (Task) { case 1: CPU_UsageAddr = m_CPU_Usage.StartTimer(Timer_RSP_Dlist); break; case 2: CPU_UsageAddr = m_CPU_Usage.StartTimer(Timer_RSP_Alist); break; default: CPU_UsageAddr = m_CPU_Usage.StartTimer(Timer_RSP_Unknown); break; } } // if (bProfiling) { // switch (Task) { // case 1: ProfileAddr = m_Profile.StartTimer(Timer_RSP_Dlist); break; // case 2: ProfileAddr = m_Profile.StartTimer(Timer_RSP_Alist); break; // default: ProfileAddr = m_Profile.StartTimer(Timer_RSP_Unknown); break; // } // } __try { WriteTrace(TraceRSP, "RunRSP: do cycles - starting"); _Plugins->RSP()->DoRspCycles(100); WriteTrace(TraceRSP, "RunRSP: do cycles - Done"); } __except( _MMU->MemoryFilter( GetExceptionCode(), GetExceptionInformation()) ) { WriteTrace(TraceError, "RunRSP: exception generated"); _Notify->FatalError("Unknown memory action\n\nEmulation stop"); } /*if (Task == 1 && _Settings->LoadDword(DelayDlists)) { m_Reg.ChangeTimerFixed(RSPTimerDlist,400); MI_INTR_REG &= ~(MI_INTR_MASK_SP | MI_INTR_MASK_DP); SP_STATUS_REG &= ~SP_STATUS_SIG2; }*/ if (bShowCPUPer()) { m_CPU_Usage.StartTimer(CPU_UsageAddr); } //if (bProfiling) { m_Profile.StartTimer(ProfileAddr); } WriteTrace(TraceRSP, "RunRSP: check interrupts"); CheckInterrupts(); } } } void CN64System::SyncToAudio ( void ) { if (!bBasicMode() && !bLimitFPS() ) { return; } if (!bFixedAudio()) { return; } if (!bSyncToAudio()) { return; } // if (m_Reg.GetCurrentTimerType() != AiTimer) // { // return; // } if (_Audio->AiGetLength() == 0) { return; } DWORD (__cdecl* AiReadLength) ( void ); AiReadLength = _Plugins->Audio()->ReadLength; if (AiReadLength() == 0) { return; } DWORD CPU_UsageAddr = Timer_None; if (bShowCPUPer()) { CPU_UsageAddr = m_CPU_Usage.StartTimer(Timer_Idel); } while (!m_EndEmulation) { Sleep(10); if (AiReadLength() == 0) { break; } } if (bShowCPUPer()) { m_CPU_Usage.StartTimer(CPU_UsageAddr != Timer_None ? CPU_UsageAddr : Timer_R4300 ); } } void CN64System::RefreshScreen ( void ) { DWORD CPU_UsageAddr = Timer_None, ProfilingAddr = Timer_None; DWORD OLD_VI_V_SYNC_REG = 0, VI_INTR_TIME = 500000; if (bShowCPUPer()) { CPU_UsageAddr = m_CPU_Usage.StartTimer(Timer_RefreshScreen); } //if (bProfiling) { ProfilingAddr = m_Profile.StartTimer(Timer_RefreshScreen); } //Calculate how many cycles to next refresh if (m_Reg.VI_V_SYNC_REG == 0) { VI_INTR_TIME = 500000; } else { VI_INTR_TIME = (m_Reg.VI_V_SYNC_REG + 1) * ViRefreshRate(); if ((m_Reg.VI_V_SYNC_REG % 1) != 0) { VI_INTR_TIME -= 38; } } _SystemTimer->SetTimer(CSystemTimer::ViTimer,VI_INTR_TIME,true); if (g_FixedAudio) { _Audio->UpdateAudioTimer (VI_INTR_TIME); } // _Plugins->Control()->UpdateKeys(); if (bShowCPUPer()) { m_CPU_Usage.StartTimer(Timer_UpdateScreen); } // if (bProfiling) { m_Profile.StartTimer(Timer_UpdateScreen); } __try { WriteTrace(TraceGfxPlugin,"UpdateScreen: Starting"); _Plugins->Gfx()->UpdateScreen(); WriteTrace(TraceGfxPlugin,"UpdateScreen: Done"); } __except (_MMU->MemoryFilter( GetExceptionCode(), GetExceptionInformation())) { WriteTrace(TraceGfxPlugin,"UpdateScreen: Exception caught"); WriteTrace(TraceError,"Exception caught in UpdateScreen"); } if ((bBasicMode() || bLimitFPS() ) && !bSyncToAudio()) { if (bShowCPUPer()) { m_CPU_Usage.StartTimer(Timer_Idel); } DWORD FrameRate; if (m_Limitor.Timer_Process(&FrameRate) && bDisplayFrameRate()) { m_FPS.DisplayViCounter(FrameRate); m_bCleanFrameBox = true; } } else if (bDisplayFrameRate()) { if (bShowCPUPer()) { m_CPU_Usage.StartTimer(Timer_UpdateFPS); } m_FPS.UpdateViCounter(); m_bCleanFrameBox = true; } if (m_bCleanFrameBox && !bDisplayFrameRate()) { m_FPS.Reset (true); m_bCleanFrameBox = false; } if (bShowCPUPer()) { m_CPU_Usage.StopTimer(); m_CPU_Usage.ShowCPU_Usage(); m_CPU_Usage.StartTimer(CPU_UsageAddr != Timer_None ? CPU_UsageAddr : Timer_R4300 ); } if ((m_Reg.STATUS_REGISTER & STATUS_IE) != 0 ) { ApplyCheats(); } // if (bProfiling) { m_Profile.StartTimer(ProfilingAddr != Timer_None ? ProfilingAddr : Timer_R4300); } } bool CN64System::WriteToProtectedMemory (DWORD Address, int length) { WriteTraceF(TraceDebug,"WriteToProtectedMemory Addres: %X Len: %d",Address,length); if (m_Recomp) { _Notify->BreakPoint(__FILE__,__LINE__); #ifdef tofix return m_Recomp->ClearRecompCode_Phys(Address,length,CRecompiler::Remove_ProtectedMem); #endif } return false; } void CN64System::TLB_Mapped ( DWORD VAddr, DWORD Len, DWORD PAddr, bool bReadOnly ) { m_MMU_VM.TLB_Mapped(VAddr,Len,PAddr,bReadOnly); } void CN64System::TLB_Unmaped ( DWORD VAddr, DWORD Len ) { m_MMU_VM.TLB_Unmaped(VAddr,Len); if (m_Recomp && m_Recomp->bSMM_TLB()) { _Notify->BreakPoint(__FILE__,__LINE__); #ifdef tofix m_Recomp->ClearRecompCode_Virt(VAddr,Len,CRecompiler::Remove_TLB); #endif } } void CN64System::TLB_Changed ( void ) { Debug_RefreshTLBWindow(); }