/* * Texture Filtering * Version: 1.0 * * Copyright (C) 2007 Hiroshi Morii All Rights Reserved. * Email koolsmoky(at)users.sourceforge.net * Web http://www.3dfxzone.it/koolsmoky * * this is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * this is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef __TXQUANTIZE_H__ #define __TXQUANTIZE_H__ /* Glide64 DXTn workaround * (0:disable, 1:enable) */ #define GLIDE64_DXTN 1 #include "TxInternal.h" #include "TxUtil.h" class TxQuantize { private: TxUtil *_txUtil; int _numcore; fxtCompressTexFuncExt _tx_compress_fxt1; dxtCompressTexFuncExt _tx_compress_dxtn; /* fast optimized... well, sort of. */ void ARGB1555_ARGB8888(uint32* src, uint32* dst, int width, int height); void ARGB4444_ARGB8888(uint32* src, uint32* dst, int width, int height); void RGB565_ARGB8888(uint32* src, uint32* dst, int width, int height); void A8_ARGB8888(uint32* src, uint32* dst, int width, int height); void AI44_ARGB8888(uint32* src, uint32* dst, int width, int height); void AI88_ARGB8888(uint32* src, uint32* dst, int width, int height); void ARGB8888_ARGB1555(uint32* src, uint32* dst, int width, int height); void ARGB8888_ARGB4444(uint32* src, uint32* dst, int width, int height); void ARGB8888_RGB565(uint32* src, uint32* dst, int width, int height); void ARGB8888_A8(uint32* src, uint32* dst, int width, int height); void ARGB8888_AI44(uint32* src, uint32* dst, int width, int height); void ARGB8888_AI88(uint32* src, uint32* dst, int width, int height); /* quality */ void ARGB8888_RGB565_ErrD(uint32* src, uint32* dst, int width, int height); void ARGB8888_ARGB1555_ErrD(uint32* src, uint32* dst, int width, int height); void ARGB8888_ARGB4444_ErrD(uint32* src, uint32* dst, int width, int height); void ARGB8888_AI44_ErrD(uint32* src, uint32* dst, int width, int height); void ARGB8888_AI88_Slow(uint32* src, uint32* dst, int width, int height); void ARGB8888_I8_Slow(uint32* src, uint32* dst, int width, int height); /* compressors */ boolean FXT1(uint8 *src, uint8 *dest, int srcwidth, int srcheight, uint16 srcformat, int *destwidth, int *destheight, uint16 *destformat); boolean DXTn(uint8 *src, uint8 *dest, int srcwidth, int srcheight, uint16 srcformat, int *destwidth, int *destheight, uint16 *destformat); public: TxQuantize(); ~TxQuantize(); /* others */ void P8_16BPP(uint32* src, uint32* dst, int width, int height, uint32* palette); boolean quantize(uint8* src, uint8* dest, int width, int height, uint16 srcformat, uint16 destformat, boolean fastQuantizer = 1); boolean compress(uint8 *src, uint8 *dest, int srcwidth, int srcheight, uint16 srcformat, int *destwidth, int *destheight, uint16 *destformat, int compressionType); #if 0 /* unused */ void ARGB8888_I8(uint32* src, uint32* dst, int width, int height); void I8_ARGB8888(uint32* src, uint32* dst, int width, int height); void ARGB1555_ABGR8888(uint32* src, uint32* dst, int width, int height); void ARGB4444_ABGR8888(uint32* src, uint32* dst, int width, int height); void ARGB8888_ABGR8888(uint32* src, uint32* dst, int width, int height); #endif }; #endif /* __TXQUANTIZE_H__ */