/********************************************************************************** Project64 Controller plugin spec, version #1.1 **********************************************************************************/ #pragma once #include enum { PLUGIN_TYPE_CONTROLLER = 4 }; #if defined(_WIN32) #define EXPORT extern "C" __declspec(dllexport) #define CALL __cdecl #else #define EXPORT extern "C" __attribute__((visibility("default"))) #define CALL #endif enum { CONTROLLER_SPECS_VERSION = 0x0102 }; enum { PLUGIN_NONE = 1, PLUGIN_MEMPAK = 2, PLUGIN_RUMBLE_PAK = 3, PLUGIN_TRANSFER_PAK = 4, PLUGIN_RAW = 5, }; /***** Structures *****/ typedef struct { uint16_t Version; /* Should be set to 0x0101 */ uint16_t Type; /* Set to PLUGIN_TYPE_CONTROLLER */ char Name[100]; /* Name of the DLL */ int32_t NormalMemory; int32_t MemoryBswaped; } PLUGIN_INFO; typedef struct { int32_t Present; int32_t RawData; int32_t Plugin; } CONTROL; #pragma warning(push) #pragma warning(disable : 4201) // warning C4201: nonstandard extension used : nameless struct/union typedef union { uint32_t Value; struct { unsigned R_DPAD : 1; unsigned L_DPAD : 1; unsigned D_DPAD : 1; unsigned U_DPAD : 1; unsigned START_BUTTON : 1; unsigned Z_TRIG : 1; unsigned B_BUTTON : 1; unsigned A_BUTTON : 1; unsigned R_CBUTTON : 1; unsigned L_CBUTTON : 1; unsigned D_CBUTTON : 1; unsigned U_CBUTTON : 1; unsigned R_TRIG : 1; unsigned L_TRIG : 1; unsigned Reserved1 : 1; unsigned Reserved2 : 1; signed X_AXIS : 8; signed Y_AXIS : 8; }; } BUTTONS; #pragma warning(pop) typedef struct { void * hwnd; void * hinst; int32_t MemoryBswaped; // Set this to true uint8_t * HEADER; // This is the rom header (first 40h bytes of the rom) CONTROL * Controls; // A pointer to an array of 4 controllers .. eg: } CONTROL_INFO; /****************************************************************** Function: CloseDLL Purpose: This function is called when the emulator is closing down allowing the dll to de-initialise. input: none output: none *******************************************************************/ EXPORT void CALL CloseDLL(void); /****************************************************************** Function: ControllerCommand Purpose: To process the raw data that has just been sent to a specific controller. input: - Controller Number (0 to 3) and -1 signalling end of processing the pif ram. - Pointer of data to be processed. output: none note: This function is only needed if the DLL is allowing raw data, or the plugin is set to raw the data that is being processed looks like this: initilize controller: 01 03 00 FF FF FF read controller: 01 04 01 FF FF FF FF *******************************************************************/ EXPORT void CALL ControllerCommand(int32_t Control, uint8_t * Command); /****************************************************************** Function: DllAbout Purpose: This function is optional function that is provided to give further information about the DLL. input: a handle to the window that calls this function output: none *******************************************************************/ EXPORT void CALL DllAbout(void * hParent); /****************************************************************** Function: DllConfig Purpose: This function is optional function that is provided to allow the user to configure the dll input: a handle to the window that calls this function output: none *******************************************************************/ EXPORT void CALL DllConfig(void * hParent); /****************************************************************** Function: DllTest Purpose: This function is optional function that is provided to allow the user to test the dll input: a handle to the window that calls this function output: none *******************************************************************/ EXPORT void CALL DllTest(void * hParent); /****************************************************************** Function: GetDllInfo Purpose: This function allows the emulator to gather information about the dll by filling in the PluginInfo structure. input: a pointer to a PLUGIN_INFO stucture that needs to be filled by the function. (see def above) output: none *******************************************************************/ EXPORT void CALL GetDllInfo(PLUGIN_INFO * PluginInfo); /****************************************************************** Function: GetKeys Purpose: To get the current state of the controllers buttons. input: - Controller Number (0 to 3) - A pointer to a BUTTONS structure to be filled with the controller state. output: none *******************************************************************/ EXPORT void CALL GetKeys(int32_t Control, BUTTONS * Keys); /****************************************************************** Function: InitiateControllers Purpose: This function initialises how each of the controllers should be handled. input: - The handle to the main window. - A controller structure that needs to be filled for the emulator to know how to handle each controller. output: none *******************************************************************/ EXPORT void CALL InitiateControllers(CONTROL_INFO * ControlInfo); /****************************************************************** Function: ReadController Purpose: To process the raw data in the pif ram that is about to be read. input: - Controller Number (0 to 3) and -1 signalling end of processing the pif ram. - Pointer of data to be processed. output: none note: This function is only needed if the DLL is allowing raw data. *******************************************************************/ EXPORT void CALL ReadController(int Control, uint8_t * Command); /****************************************************************** Function: RomClosed Purpose: This function is called when a rom is closed. input: none output: none *******************************************************************/ EXPORT void CALL RomClosed(void); /****************************************************************** Function: RomOpen Purpose: This function is called when a rom is open. (from the emulation thread) input: none output: none *******************************************************************/ EXPORT void CALL RomOpen(void); /****************************************************************** Function: WM_KeyDown Purpose: To pass the WM_KeyDown message from the emulator to the plugin. input: wParam and lParam of the WM_KEYDOWN message. output: none *******************************************************************/ EXPORT void CALL WM_KeyDown(uint32_t wParam, uint32_t lParam); /****************************************************************** Function: WM_KeyUp Purpose: To pass the WM_KEYUP message from the emulator to the plugin. input: wParam and lParam of the WM_KEYDOWN message. output: none *******************************************************************/ EXPORT void CALL WM_KeyUp(uint32_t wParam, uint32_t lParam);