#ifndef MAIN_H #define MAIN_H #ifndef _WIN32 //#define VPDEBUG #endif #ifdef VPDEBUG void dump_tex(int id); void dump_start(); void dump_stop(); extern int dumping; #endif #include #define zscale 1.0f typedef struct _wrapper_config { int fbo; int anisofilter; int vram_size; } wrapper_config; extern wrapper_config config; // VP added this utility function // returns the bytes per pixel of a given GR texture format int grTexFormatSize(int fmt); /* 2015.03.07 cxd4 -- regulated GL state machine debugging using glGetError */ extern int grDisplayGLError(const char* message); extern int packed_pixels_support; extern int ati_sucks; extern float largest_supported_anisotropy; extern int default_texture; // the infamous "32*1024*1024" is now configurable extern int depth_texture; void set_depth_shader(); void set_bw_shader(); extern float invtex[2]; extern int buffer_cleared; // mark that the buffer has been cleared, used to check if we need to reload the texture buffer content #ifdef _WIN32 #include typedef const char * (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC)(HDC hdc); #else #include #endif #if defined(__ANDROID__) || defined(ANDROID) #include "OGLESwrappers.h" #else #include "opengl.h" extern "C" { #ifndef GL_VERSION_1_3 extern PFNGLACTIVETEXTUREARBPROC glActiveTextureARB; extern PFNGLMULTITEXCOORD2FARBPROC glMultiTexCoord2fARB; #endif extern PFNGLATTACHOBJECTARBPROC glAttachObjectARB; extern PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT; extern PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT; extern PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT; extern PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatusEXT; extern PFNGLCOMPILESHADERARBPROC glCompileShaderARB; extern PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB; extern PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB; extern PFNGLDELETERENDERBUFFERSEXTPROC glDeleteRenderbuffersEXT; extern PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT; extern PFNGLFOGCOORDFEXTPROC glFogCoordfEXT; extern PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glFramebufferRenderbufferEXT; extern PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT; extern PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT; extern PFNGLGENRENDERBUFFERSEXTPROC glGenRenderbuffersEXT; extern PFNGLGETINFOLOGARBPROC glGetInfoLogARB; extern PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB; extern PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB; extern PFNGLLINKPROGRAMARBPROC glLinkProgramARB; extern PFNGLRENDERBUFFERSTORAGEEXTPROC glRenderbufferStorageEXT; extern PFNGLSECONDARYCOLOR3FPROC glSecondaryColor3f; extern PFNGLSHADERSOURCEARBPROC glShaderSourceARB; extern PFNGLUNIFORM1FARBPROC glUniform1fARB; extern PFNGLUNIFORM1IARBPROC glUniform1iARB; extern PFNGLUNIFORM4FARBPROC glUniform4fARB; extern PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB; extern PFNGLGETHANDLEARBPROC glGetHandleARB; } #endif #include "glide.h" void init_geometry(); void init_textures(); void init_combiner(); void free_textures(); void updateCombiner(int i); void updateCombinera(int i); void remove_tex(unsigned int idmin, unsigned int idmax); void add_tex(unsigned int id); #ifdef _WIN32 extern PFNGLACTIVETEXTUREARBPROC glActiveTextureARB; extern PFNGLMULTITEXCOORD2FARBPROC glMultiTexCoord2fARB; extern PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT; extern PFNGLFOGCOORDFPROC glFogCoordfEXT; extern PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB; extern PFNGLSHADERSOURCEARBPROC glShaderSourceARB; extern PFNGLCOMPILESHADERARBPROC glCompileShaderARB; extern PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB; extern PFNGLATTACHOBJECTARBPROC glAttachObjectARB; extern PFNGLLINKPROGRAMARBPROC glLinkProgramARB; extern PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB; extern PFNGLGETHANDLEARBPROC glGetHandleARB; extern PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB; extern PFNGLUNIFORM1IARBPROC glUniform1iARB; extern PFNGLUNIFORM4IARBPROC glUniform4iARB; extern PFNGLUNIFORM4FARBPROC glUniform4fARB; extern PFNGLUNIFORM1FARBPROC glUniform1fARB; extern PFNGLDELETEOBJECTARBPROC glDeleteObjectARB; extern PFNGLGETINFOLOGARBPROC glGetInfoLogARB; extern PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB; extern PFNGLSECONDARYCOLOR3FPROC glSecondaryColor3f; #endif void check_link(GLuint program); void vbo_enable(); void vbo_disable(); //Vertex Attribute Locations #define POSITION_ATTR 0 #define COLOUR_ATTR 1 #define TEXCOORD_0_ATTR 2 #define TEXCOORD_1_ATTR 3 #define FOG_ATTR 4 extern int w_buffer_mode; extern int nbTextureUnits; extern int g_width, g_height, widtho, heighto; extern int tex0_width, tex0_height, tex1_width, tex1_height; extern float lambda; extern int need_lambda[2]; extern float lambda_color[2][4]; extern int inverted_culling; extern int culling_mode; extern int render_to_texture; extern int lfb_color_fmt; extern int need_to_compile; extern int blackandwhite0; extern int blackandwhite1; extern int TMU_SIZE; extern int blend_func_separate_support; extern int fog_coord_support; //extern int pbuffer_support; extern int glsl_support; extern unsigned int pBufferAddress; extern int viewport_width, viewport_height, viewport_offset, nvidia_viewport_hack; extern int UMAmode; void grChromaRangeExt(GrColor_t color0, GrColor_t color1, FxU32 mode); void grChromaRangeModeExt(GrChromakeyMode_t mode); void grTexChromaRangeExt(GrChipID_t tmu, GrColor_t color0, GrColor_t color1, GrTexChromakeyMode_t mode); void grTexChromaModeExt(GrChipID_t tmu, GrChromakeyMode_t mode); void updateTexture(); void reloadTexture(); void free_combiners(); void compile_shader(); void set_lambda(); void set_copy_shader(); void disable_textureSizes(); void ExitFullScreen(); // config functions void grConfigWrapperExt(FxI32,FxBool,FxBool); uint32_t grWrapperFullScreenResolutionExt(uint32_t * width, uint32_t * height); char ** grQueryResolutionsExt(int32_t*); FX_ENTRY FxBool FX_CALL grKeyPressedExt(FxU32 key); FX_ENTRY void FX_CALL grGetGammaTableExt(FxU32, FxU32*, FxU32*, FxU32*); int getFullScreenWidth(); int getFullScreenHeight(); // ZIGGY framebuffer copy extension // allow to copy the depth or color buffer from back/front to front/back #define GR_FBCOPY_MODE_DEPTH 0 #define GR_FBCOPY_MODE_COLOR 1 #define GR_FBCOPY_BUFFER_BACK 0 #define GR_FBCOPY_BUFFER_FRONT 1 FX_ENTRY void FX_CALL grFramebufferCopyExt(int x, int y, int w, int h, int buffer_from, int buffer_to, int mode); // COMBINE extension typedef FxU32 GrCCUColor_t; typedef FxU32 GrACUColor_t; typedef FxU32 GrTCCUColor_t; typedef FxU32 GrTACUColor_t; typedef FxU32 GrCombineMode_t; #define GR_FUNC_MODE_ZERO 0x00 #define GR_FUNC_MODE_X 0x01 #define GR_FUNC_MODE_ONE_MINUS_X 0x02 #define GR_FUNC_MODE_NEGATIVE_X 0x03 #define GR_FUNC_MODE_X_MINUS_HALF 0x04 #define GR_CMBX_ZERO 0x00 #define GR_CMBX_TEXTURE_ALPHA 0x01 #define GR_CMBX_ALOCAL 0x02 #define GR_CMBX_AOTHER 0x03 #define GR_CMBX_B 0x04 #define GR_CMBX_CONSTANT_ALPHA 0x05 #define GR_CMBX_CONSTANT_COLOR 0x06 #define GR_CMBX_DETAIL_FACTOR 0x07 #define GR_CMBX_ITALPHA 0x08 #define GR_CMBX_ITRGB 0x09 #define GR_CMBX_LOCAL_TEXTURE_ALPHA 0x0a #define GR_CMBX_LOCAL_TEXTURE_RGB 0x0b #define GR_CMBX_LOD_FRAC 0x0c #define GR_CMBX_OTHER_TEXTURE_ALPHA 0x0d #define GR_CMBX_OTHER_TEXTURE_RGB 0x0e #define GR_CMBX_TEXTURE_RGB 0x0f #define GR_CMBX_TMU_CALPHA 0x10 #define GR_CMBX_TMU_CCOLOR 0x11 FX_ENTRY void FX_CALL grColorCombineExt(GrCCUColor_t a, GrCombineMode_t a_mode, GrCCUColor_t b, GrCombineMode_t b_mode, GrCCUColor_t c, FxBool c_invert, GrCCUColor_t d, FxBool d_invert, FxU32 shift, FxBool invert); FX_ENTRY void FX_CALL grAlphaCombineExt(GrACUColor_t a, GrCombineMode_t a_mode, GrACUColor_t b, GrCombineMode_t b_mode, GrACUColor_t c, FxBool c_invert, GrACUColor_t d, FxBool d_invert, FxU32 shift, FxBool invert); FX_ENTRY void FX_CALL grTexColorCombineExt(GrChipID_t tmu, GrTCCUColor_t a, GrCombineMode_t a_mode, GrTCCUColor_t b, GrCombineMode_t b_mode, GrTCCUColor_t c, FxBool c_invert, GrTCCUColor_t d, FxBool d_invert, FxU32 shift, FxBool invert); FX_ENTRY void FX_CALL grTexAlphaCombineExt(GrChipID_t tmu, GrTACUColor_t a, GrCombineMode_t a_mode, GrTACUColor_t b, GrCombineMode_t b_mode, GrTACUColor_t c, FxBool c_invert, GrTACUColor_t d, FxBool d_invert, FxU32 shift, FxBool invert); FX_ENTRY void FX_CALL grConstantColorValueExt(GrChipID_t tmu, GrColor_t value); void CHECK_FRAMEBUFFER_STATUS(void); #endif