#include #include #include #include #include #include "UISettings.h" void RegisterUISettings(void) { g_Settings->AddHandler((SettingID)(FirstUISettings + Asserts_Version), new CSettingTypeApplication("Settings", "Asserts Version", (uint32_t)0)); g_Settings->AddHandler((SettingID)(FirstUISettings + Screen_Orientation), new CSettingTypeApplication("Settings", "Screen Orientation", (uint32_t)0)); g_Settings->AddHandler((SettingID)(FirstUISettings + File_RecentGameFileCount), new CSettingTypeApplication("Settings", "Remembered Rom Files", (uint32_t)10)); g_Settings->AddHandler((SettingID)(FirstUISettings + File_RecentGameFileIndex), new CSettingTypeApplicationIndex("Recent File", "Recent Rom", Default_None)); g_Settings->AddHandler((SettingID)(FirstUISettings + TouchScreen_ButtonScale), new CSettingTypeApplication("Touch Screen", "Button Scale", (uint32_t)100)); g_Settings->AddHandler((SettingID)(FirstUISettings + TouchScreen_Layout), new CSettingTypeApplication("Touch Screen", "Layout", "Analog")); g_Settings->AddHandler((SettingID)(FirstUISettings + Controller_ConfigFile), new CSettingTypeRelativePath("Config", "Controller.cfg")); g_Settings->AddHandler((SettingID)(FirstUISettings + Controller_CurrentProfile), new CSettingTypeApplication("Controller", "Profile", "User")); g_Settings->AddHandler((SettingID)(FirstUISettings + Controller_Deadzone), new CSettingTypeApplication("Controller", "Deadzone", (uint32_t)0)); g_Settings->AddHandler((SettingID)(FirstUISettings + Controller_Sensitivity), new CSettingTypeApplication("Controller", "Sensitivity", (uint32_t)100)); g_Settings->AddHandler((SettingID)(FirstUISettings + SupportWindow_FirstRun), new CSettingTypeApplication("Support Project64", "First Run", "")); g_Settings->AddHandler((SettingID)(FirstUISettings + SupportWindow_AlwaysShow), new CSettingTypeApplication("Support Project64", "Always Show", false)); g_Settings->AddHandler((SettingID)(FirstUISettings + SupportWindow_ShowingSupportWindow), new CSettingTypeApplication("Support Project64", "Showing Support Window", false)); g_Settings->AddHandler((SettingID)(FirstUISettings + SupportWindow_RunCount), new CSettingTypeApplication("Support Project64", "Run Count", (uint32_t)0)); g_Settings->AddHandler((SettingID)(FirstUISettings + Game_RunCount), new CSettingTypeGame("Run Count", (uint32_t)0)); } void UISettingsSaveBool(UISettingID Type, bool Value) { g_Settings->SaveBool((SettingID)(FirstUISettings + Type), Value); CSettings::FlushSettings(g_Settings); } void UISettingsSaveDword(UISettingID Type, uint32_t Value) { g_Settings->SaveDword((SettingID)(FirstUISettings + Type), Value); CSettings::FlushSettings(g_Settings); } void UISettingsSaveString(UISettingID Type, const std::string & Value) { g_Settings->SaveString((SettingID)(FirstUISettings + Type), Value); CSettings::FlushSettings(g_Settings); } bool UISettingsLoadBool(UISettingID Type) { return g_Settings->LoadBool((SettingID)(FirstUISettings + Type)); } uint32_t UISettingsLoadDword(UISettingID Type) { return g_Settings->LoadDword((SettingID)(FirstUISettings + Type)); } std::string UISettingsLoadStringVal(UISettingID Type) { return g_Settings->LoadStringVal((SettingID)(FirstUISettings + Type)); }