// Project64 - A Nintendo 64 emulator // http://www.pj64-emu.com/ // Copyright(C) 2001-2021 Project64 // Copyright(C) 2003-2009 Sergey 'Gonetz' Lipski // Copyright(C) 2002 Dave2001 // GNU/GPLv2 licensed: https://gnu.org/licenses/gpl-2.0.html #include #include #include #include #include "ucode00.h" // // vertex - loads vertices // void uc3_vertex() { int v0 = ((rdp.cmd0 >> 16) & 0xFF) / 5; // Current vertex int n = (uint16_t)((rdp.cmd0 & 0xFFFF) + 1) / 0x210; // Number to copy if (v0 >= 32) v0 = 31; if ((v0 + n) > 32) n = 32 - v0; rsp_vertex(v0, n); } // // tri1 - renders a triangle // void uc3_tri1() { WriteTrace(TraceRDP, TraceDebug, "uc3:tri1 #%d - %d, %d, %d - %08lx - %08lx", rdp.tri_n, ((rdp.cmd1 >> 16) & 0xFF) / 5, ((rdp.cmd1 >> 8) & 0xFF) / 5, ((rdp.cmd1) & 0xFF) / 5, rdp.cmd0, rdp.cmd1); gfxVERTEX *vtx[3] = { &rdp.vtx(((rdp.cmd1 >> 16) & 0xFF) / 5), &rdp.vtx(((rdp.cmd1 >> 8) & 0xFF) / 5), &rdp.vtx((rdp.cmd1 & 0xFF) / 5) }; rsp_tri1(vtx); } void uc3_tri2() { WriteTrace(TraceRDP, TraceDebug, "uc3:tri2 #%d, #%d - %d, %d, %d - %d, %d, %d", rdp.tri_n, rdp.tri_n + 1, ((rdp.cmd0 >> 16) & 0xFF) / 5, ((rdp.cmd0 >> 8) & 0xFF) / 5, ((rdp.cmd0) & 0xFF) / 5, ((rdp.cmd1 >> 16) & 0xFF) / 5, ((rdp.cmd1 >> 8) & 0xFF) / 5, ((rdp.cmd1) & 0xFF) / 5); gfxVERTEX *vtx[6] = { &rdp.vtx(((rdp.cmd0 >> 16) & 0xFF) / 5), &rdp.vtx(((rdp.cmd0 >> 8) & 0xFF) / 5), &rdp.vtx((rdp.cmd0 & 0xFF) / 5), &rdp.vtx(((rdp.cmd1 >> 16) & 0xFF) / 5), &rdp.vtx(((rdp.cmd1 >> 8) & 0xFF) / 5), &rdp.vtx((rdp.cmd1 & 0xFF) / 5) }; rsp_tri2(vtx); } void uc3_quad3d() { WriteTrace(TraceRDP, TraceDebug, "uc3:quad3d #%d, #%d", rdp.tri_n, rdp.tri_n + 1); gfxVERTEX *vtx[6] = { &rdp.vtx(((rdp.cmd1 >> 24) & 0xFF) / 5), &rdp.vtx(((rdp.cmd1 >> 16) & 0xFF) / 5), &rdp.vtx(((rdp.cmd1 >> 8) & 0xFF) / 5), &rdp.vtx((rdp.cmd1 & 0xFF) / 5), &rdp.vtx(((rdp.cmd1 >> 24) & 0xFF) / 5), &rdp.vtx(((rdp.cmd1 >> 8) & 0xFF) / 5) }; rsp_tri2(vtx); }