// Project64 - A Nintendo 64 emulator // http://www.pj64-emu.com/ // Copyright(C) 2001-2021 Project64 // Copyright(C) 2003-2009 Sergey 'Gonetz' Lipski // Copyright(C) 2002 Dave2001 // GNU/GPLv2 licensed: https://gnu.org/licenses/gpl-2.0.html #pragma once void uc0_cleargeometrymode(); void uc0_culldl(); void uc0_displaylist(); void uc0_enddl(); void uc0_line3d(); void uc0_matrix(); void uc0_modifyvtx(uint8_t where, uint16_t vtx, uint32_t val); void uc0_movemem(); void uc0_moveword(); void uc0_popmatrix(); void uc0_tri1(); void uc0_tri4(); void uc0_setgeometrymode(); void uc0_setothermode_l(); void uc0_setothermode_h(); void uc0_texture(); void uc0_vertex(); void modelview_pop(int num = 1); void modelview_mul(float m[4][4]); void modelview_mul_push(float m[4][4]); void modelview_load(float m[4][4]); void modelview_load_push(float m[4][4]); void projection_load(float m[4][4]); void projection_mul(float m[4][4]); void rsp_tri1(gfxVERTEX **v, uint16_t linew = 0); void rsp_tri2(gfxVERTEX **v); void rsp_vertex(int v0, int n); void load_matrix(float m[4][4], uint32_t addr);