/**************************************************************************** * * * Project64 - A Nintendo 64 emulator. * * http://www.pj64-emu.com/ * * Copyright (C) 2012 Project64. All rights reserved. * * * * License: * * GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html * * * ****************************************************************************/ #include "stdafx.h" #include "Project64-Core/N64System/SpeedLimiterClass.h" #include // --------------------------------------------------- const uint32_t CSpeedLimiter::m_DefaultSpeed = 60; // --------------------------------------------------- CSpeedLimiter::CSpeedLimiter() : m_Frames(0), m_Speed(m_DefaultSpeed), m_BaseSpeed(m_DefaultSpeed) { } CSpeedLimiter::~CSpeedLimiter() { } void CSpeedLimiter::SetHertz(uint32_t Hertz) { m_Speed = Hertz; m_BaseSpeed = Hertz; FixSpeedRatio(); } void CSpeedLimiter::FixSpeedRatio() { m_MicroSecondsPerFrame = 1000000 / m_Speed; m_Frames = 0; } bool CSpeedLimiter::Timer_Process(uint32_t * FrameRate) { m_Frames += 1; HighResTimeStamp CurrentTime; CurrentTime.SetToNow(); /* Calculate time that should of elapsed for this frame */ uint64_t LastTime = m_LastTime.GetMicroSeconds(), CurrentTimeValue = CurrentTime.GetMicroSeconds(); if (LastTime == 0) { m_Frames = 0; m_LastTime = CurrentTime; return true; } uint64_t CalculatedTime = LastTime + (m_MicroSecondsPerFrame * m_Frames); if (CurrentTimeValue < CalculatedTime) { int32_t time = (int)(CalculatedTime - CurrentTimeValue); if (time > 0) { pjutil::Sleep((time / 1000) + 1); } /* Refresh current time */ CurrentTime.SetToNow(); CurrentTimeValue = CurrentTime.GetMicroSeconds(); } if (CurrentTimeValue - LastTime >= 1000000) { /* Output FPS */ if (FrameRate != NULL) { *FrameRate = m_Frames; } m_Frames = 0; m_LastTime = CurrentTime; return true; } return false; } void CSpeedLimiter::AlterSpeed( const ESpeedChange SpeedChange ) { int32_t SpeedFactor = 1; if (SpeedChange == DECREASE_SPEED) { SpeedFactor = -1; } if (m_Speed >= m_DefaultSpeed) { m_Speed += 10 * SpeedFactor; } else if (m_Speed >= 15) { m_Speed += 5 * SpeedFactor; } else if (m_Speed > 1 && SpeedChange == DECREASE_SPEED || SpeedChange == INCREASE_SPEED) { m_Speed += 1 * SpeedFactor; } SpeedChanged(m_Speed); FixSpeedRatio(); }