/**************************************************************************** * * * Project 64 - A Nintendo 64 emulator. * * http://www.pj64-emu.com/ * * Copyright (C) 2012 Project64. All rights reserved. * * * * License: * * GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html * * * ****************************************************************************/ #pragma once interface CMipsMemory_CallBack { //Protected memory has been written to, returns true if that memory has been unprotected virtual bool WriteToProtectedMemory (DWORD Address, int length) = 0; }; class CMipsMemory { public: virtual BYTE * Rdram ( void ) = 0; virtual DWORD RdramSize ( void ) = 0; virtual BYTE * Dmem ( void ) = 0; virtual BYTE * Imem ( void ) = 0; virtual BYTE * PifRam ( void ) = 0; virtual BOOL LB_VAddr ( DWORD VAddr, BYTE & Value ) = 0; virtual BOOL LH_VAddr ( DWORD VAddr, WORD & Value ) = 0; virtual BOOL LW_VAddr ( DWORD VAddr, DWORD & Value ) = 0; virtual BOOL LD_VAddr ( DWORD VAddr, QWORD & Value ) = 0; virtual BOOL LB_PAddr ( DWORD PAddr, BYTE & Value ) = 0; virtual BOOL LH_PAddr ( DWORD PAddr, WORD & Value ) = 0; virtual BOOL LW_PAddr ( DWORD PAddr, DWORD & Value ) = 0; virtual BOOL LD_PAddr ( DWORD PAddr, QWORD & Value ) = 0; virtual BOOL SB_VAddr ( DWORD VAddr, BYTE Value ) = 0; virtual BOOL SH_VAddr ( DWORD VAddr, WORD Value ) = 0; virtual BOOL SW_VAddr ( DWORD VAddr, DWORD Value ) = 0; virtual BOOL SD_VAddr ( DWORD VAddr, QWORD Value ) = 0; virtual BOOL SB_PAddr ( DWORD PAddr, BYTE Value ) = 0; virtual BOOL SH_PAddr ( DWORD PAddr, WORD Value ) = 0; virtual BOOL SW_PAddr ( DWORD PAddr, DWORD Value ) = 0; virtual BOOL SD_PAddr ( DWORD PAddr, QWORD Value ) = 0; virtual bool ValidVaddr ( DWORD VAddr ) const = 0; virtual int MemoryFilter ( DWORD dwExptCode, void * lpExceptionPointer ) = 0; virtual void UpdateFieldSerration ( unsigned int interlaced ) = 0; //Protect the Memory from being written to virtual void ProtectMemory ( DWORD StartVaddr, DWORD EndVaddr ) = 0; virtual void UnProtectMemory ( DWORD StartVaddr, DWORD EndVaddr ) = 0; //Compilation Functions virtual void ResetMemoryStack ( void ) = 0; virtual void Compile_LB ( void ) = 0; virtual void Compile_LBU ( void ) = 0; virtual void Compile_LH ( void ) = 0; virtual void Compile_LHU ( void ) = 0; virtual void Compile_LW ( void ) = 0; virtual void Compile_LL ( void ) = 0; virtual void Compile_LWC1 ( void ) = 0; virtual void Compile_LWU ( void ) = 0; virtual void Compile_LWL ( void ) = 0; virtual void Compile_LWR ( void ) = 0; virtual void Compile_LD ( void ) = 0; virtual void Compile_LDC1 ( void ) = 0; virtual void Compile_LDL ( void ) = 0; virtual void Compile_LDR ( void ) = 0; virtual void Compile_SB ( void ) = 0; virtual void Compile_SH ( void ) = 0; virtual void Compile_SW ( void ) = 0; virtual void Compile_SWL ( void ) = 0; virtual void Compile_SWR ( void ) = 0; virtual void Compile_SD ( void ) = 0; virtual void Compile_SDL ( void ) = 0; virtual void Compile_SDR ( void ) = 0; virtual void Compile_SC ( void ) = 0; virtual void Compile_SWC1 ( void ) = 0; virtual void Compile_SDC1 ( void ) = 0; };