/**************************************************************************** * * * Project64 - A Nintendo 64 emulator. * * http://www.pj64-emu.com/ * * Copyright (C) 2012 Project64. All rights reserved. * * * * License: * * GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html * * * ****************************************************************************/ #pragma once #if defined(__i386__) || defined(_M_IX86) #include #include #include #include class CX86RegInfo : public CRegBase, private CDebugSettings, private CX86Ops, private CSystemRegisters { public: //enums enum REG_MAPPED { NotMapped = 0, GPR_Mapped = 1, Temp_Mapped = 2, Stack_Mapped = 3, }; enum FPU_STATE { FPU_Any = -1, FPU_Unknown = 0, FPU_Dword = 1, FPU_Qword = 2, FPU_Float = 3, FPU_Double = 4, }; enum FPU_ROUND { RoundUnknown = -1, RoundDefault = 0, RoundTruncate = 1, RoundNearest = 2, RoundDown = 3, RoundUp = 4, }; public: CX86RegInfo(); CX86RegInfo(const CX86RegInfo&); ~CX86RegInfo(); CX86RegInfo& operator=(const CX86RegInfo&); bool operator==(const CX86RegInfo& right) const; bool operator!=(const CX86RegInfo& right) const; static REG_STATE ConstantsType(int64_t Value); void BeforeCallDirect(void); void AfterCallDirect(void); void FixRoundModel(FPU_ROUND RoundMethod); void ChangeFPURegFormat(int32_t Reg, FPU_STATE OldFormat, FPU_STATE NewFormat, FPU_ROUND RoundingModel); void Load_FPR_ToTop(int32_t Reg, int32_t RegToLoad, FPU_STATE Format); bool RegInStack(int32_t Reg, FPU_STATE Format); void UnMap_AllFPRs(); void UnMap_FPR(int32_t Reg, bool WriteBackValue); x86FpuValues StackPosition(int32_t Reg); x86Reg FreeX86Reg(); x86Reg Free8BitX86Reg(); void Map_GPR_32bit(int32_t MipsReg, bool SignValue, int32_t MipsRegToLoad); void Map_GPR_64bit(int32_t MipsReg, int32_t MipsRegToLoad); x86Reg Get_MemoryStack() const; x86Reg Map_MemoryStack(x86Reg Reg, bool bMapRegister, bool LoadValue = true); x86Reg Map_TempReg(x86Reg Reg, int32_t MipsReg, bool LoadHiWord); void ProtectGPR(uint32_t Reg); void UnProtectGPR(uint32_t Reg); void ResetX86Protection(); x86Reg UnMap_TempReg(); void UnMap_GPR(uint32_t Reg, bool WriteBackValue); bool UnMap_X86reg(x86Reg Reg); void WriteBackRegisters(); CX86Ops::x86Reg GetMipsRegMapLo(int32_t Reg) const { return m_RegMapLo[Reg]; } CX86Ops::x86Reg GetMipsRegMapHi(int32_t Reg) const { return m_RegMapHi[Reg]; } uint32_t GetX86MapOrder(x86Reg Reg) const { return m_x86reg_MapOrder[Reg]; } bool GetX86Protected(x86Reg Reg) const { return m_x86reg_Protected[Reg]; } REG_MAPPED GetX86Mapped(x86Reg Reg) const { return m_x86reg_MappedTo[Reg]; } void SetMipsRegMapLo(int32_t GetMipsReg, x86Reg Reg) { m_RegMapLo[GetMipsReg] = Reg; } void SetMipsRegMapHi(int32_t GetMipsReg, x86Reg Reg) { m_RegMapHi[GetMipsReg] = Reg; } void SetX86MapOrder(x86Reg Reg, uint32_t Order) { m_x86reg_MapOrder[Reg] = Order; } void SetX86Protected(x86Reg Reg, bool Protected) { m_x86reg_Protected[Reg] = Protected; } void SetX86Mapped(x86Reg Reg, REG_MAPPED Mapping) { m_x86reg_MappedTo[Reg] = Mapping; } int32_t & StackTopPos() { return m_Stack_TopPos; } int32_t & FpuMappedTo(int32_t Reg) { return m_x86fpu_MappedTo[Reg]; } FPU_STATE & FpuState(int32_t Reg) { return m_x86fpu_State[Reg]; } FPU_ROUND & FpuRoundingModel(int32_t Reg) { return m_x86fpu_RoundingModel[Reg]; } FPU_ROUND GetRoundingModel() const { return m_RoundingModel; } void SetRoundingModel(FPU_ROUND RoundingModel) { m_RoundingModel = RoundingModel; } private: const char * RoundingModelName(FPU_ROUND RoundType); x86Reg UnMap_8BitTempReg(); //r4k x86Reg m_RegMapHi[32]; x86Reg m_RegMapLo[32]; REG_MAPPED m_x86reg_MappedTo[10]; uint32_t m_x86reg_MapOrder[10]; bool m_x86reg_Protected[10]; //FPU int32_t m_Stack_TopPos; int32_t m_x86fpu_MappedTo[8]; FPU_STATE m_x86fpu_State[8]; bool m_x86fpu_StateChanged[8]; FPU_ROUND m_x86fpu_RoundingModel[8]; FPU_ROUND m_RoundingModel; static uint32_t m_fpuControl; }; #endif