/**************************************************************************** * * * Project64 - A Nintendo 64 emulator. * * http://www.pj64-emu.com/ * * Copyright (C) 2012 Project64. All rights reserved. * * * * License: * * GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html * * * ****************************************************************************/ #include "stdafx.h" #include "DebuggerUI.h" #include "Symbols.h" CDebugStackTrace::CDebugStackTrace(CDebuggerUI* debugger) : CDebugDialog(debugger), m_EntriesIndex(0) { } CDebugStackTrace::~CDebugStackTrace() { } LRESULT CDebugStackTrace::OnInitDialog(UINT /*uMsg*/, WPARAM /*wParam*/, LPARAM /*lParam*/, BOOL& /*bHandled*/) { DlgResize_Init(); DlgSavePos_Init(DebuggerUI_StackTracePos); m_List.Attach(GetDlgItem(IDC_STACKTRACE_LIST)); m_List.AddColumn("Caller", 0); m_List.AddColumn("Routine", 1); m_List.AddColumn("Name", 2); m_List.SetColumnWidth(0, 70); m_List.SetColumnWidth(1, 70); m_List.SetColumnWidth(2, 160); m_List.SetExtendedListViewStyle(LVS_EX_FULLROWSELECT); LoadWindowPos(); WindowCreated(); return TRUE; } void CDebugStackTrace::OnExitSizeMove(void) { SaveWindowPos(true); } LRESULT CDebugStackTrace::OnActivate(UINT /*uMsg*/, WPARAM /*wParam*/, LPARAM /*lParam*/, BOOL& /*bHandled*/) { Refresh(); return FALSE; } LRESULT CDebugStackTrace::OnDestroy(void) { m_List.Detach(); return FALSE; } LRESULT CDebugStackTrace::OnClicked(WORD /*wNotifyCode*/, WORD wID, HWND /*hWndCtl*/, BOOL& /*bHandled*/) { switch (wID) { case IDCANCEL: EndDialog(0); break; } return FALSE; } LRESULT CDebugStackTrace::OnListDblClicked(NMHDR* pNMHDR) { NMITEMACTIVATE* pIA = reinterpret_cast(pNMHDR); int nItem = pIA->iItem; uint32_t address = m_List.GetItemData(nItem); m_Debugger->Debug_ShowCommandsLocation(address, true); return 0; } void CDebugStackTrace::Refresh() { if (!isStepping()) { return; } SetWindowText(stdstr_f("Stack Trace (%d)", m_EntriesIndex).c_str()); m_List.SetRedraw(FALSE); m_List.DeleteAllItems(); CSymbols::EnterCriticalSection(); for (int i = 0; i < m_EntriesIndex; i++) { uint32_t routineAddress = m_Entries[i].routineAddress; uint32_t callingAddress = m_Entries[i].callingAddress; char szAddress[9]; sprintf(szAddress, "%08X", callingAddress); m_List.AddItem(i, 0, szAddress); sprintf(szAddress, "%08X", routineAddress); m_List.AddItem(i, 1, szAddress); CSymbolEntry* symbol = CSymbols::GetEntryByAddress(routineAddress); if(symbol != NULL) { m_List.AddItem(i, 2, symbol->m_Name); } else { m_List.AddItem(i, 2, ""); } m_List.SetItemData(i, routineAddress); } CSymbols::LeaveCriticalSection(); m_List.SetRedraw(TRUE); }