/* * Glide64 - Glide video plugin for Nintendo 64 emulators. * Copyright (c) 2002 Dave2001 * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ //**************************************************************** // // Glide64 - Glide Plugin for Nintendo 64 emulators // Project started on December 29th, 2001 // // Authors: // Dave2001, original author, founded the project in 2001, left it in 2002 // Gugaman, joined the project in 2002, left it in 2002 // Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002 // Hiroshi 'KoolSmoky' Morii, joined the project in 2007 // //**************************************************************** // // To modify Glide64: // * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me. // * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all. // //**************************************************************** #include "Gfx #1.3.h" #include #include "3dmath.h" #include "Util.h" #include "Debugger.h" #include "Combine.h" #include "TexCache.h" #include "TexBuffer.h" #include "FBtoScreen.h" #include "CRC.h" extern "C" void SwapBlock32 (); extern "C" void SwapBlock64 (); const int NumOfFormats = 3; SCREEN_SHOT_FORMAT ScreenShotFormats[NumOfFormats] = { {wxT("BMP"), wxT("bmp"), wxBITMAP_TYPE_BMP}, {wxT("PNG"), wxT("png"), wxBITMAP_TYPE_PNG}, {wxT("JPEG"), wxT("jpeg"), wxBITMAP_TYPE_JPEG} }; const char *ACmp[] = { "NONE", "THRESHOLD", "UNKNOWN", "DITHER" }; const char *Mode0[] = { "COMBINED", "TEXEL0", "TEXEL1", "PRIMITIVE", "SHADE", "ENVIORNMENT", "1", "NOISE", "0", "0", "0", "0", "0", "0", "0", "0" }; const char *Mode1[] = { "COMBINED", "TEXEL0", "TEXEL1", "PRIMITIVE", "SHADE", "ENVIORNMENT", "CENTER", "K4", "0", "0", "0", "0", "0", "0", "0", "0" }; const char *Mode2[] = { "COMBINED", "TEXEL0", "TEXEL1", "PRIMITIVE", "SHADE", "ENVIORNMENT", "SCALE", "COMBINED_ALPHA", "T0_ALPHA", "T1_ALPHA", "PRIM_ALPHA", "SHADE_ALPHA", "ENV_ALPHA", "LOD_FRACTION", "PRIM_LODFRAC", "K5", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0" }; const char *Mode3[] = { "COMBINED", "TEXEL0", "TEXEL1", "PRIMITIVE", "SHADE", "ENVIORNMENT", "1", "0" }; const char *Alpha0[] = { "COMBINED", "TEXEL0", "TEXEL1", "PRIMITIVE", "SHADE", "ENVIORNMENT", "1", "0" }; #define Alpha1 Alpha0 const char *Alpha2[] = { "LOD_FRACTION", "TEXEL0", "TEXEL1", "PRIMITIVE", "SHADE", "ENVIORNMENT", "PRIM_LODFRAC", "0" }; #define Alpha3 Alpha0 const char *FBLa[] = { "G_BL_CLR_IN", "G_BL_CLR_MEM", "G_BL_CLR_BL", "G_BL_CLR_FOG" }; const char *FBLb[] = { "G_BL_A_IN", "G_BL_A_FOG", "G_BL_A_SHADE", "G_BL_0" }; const char *FBLc[] = { "G_BL_CLR_IN", "G_BL_CLR_MEM", "G_BL_CLR_BL", "G_BL_CLR_FOG"}; const char *FBLd[] = { "G_BL_1MA", "G_BL_A_MEM", "G_BL_1", "G_BL_0" }; const char *str_zs[] = { "G_ZS_PIXEL", "G_ZS_PRIM" }; const char *str_yn[] = { "NO", "YES" }; const char *str_offon[] = { "OFF", "ON" }; const char *str_cull[] = { "DISABLE", "FRONT", "BACK", "BOTH" }; // I=intensity probably const char *str_format[] = { "RGBA", "YUV", "CI", "IA", "I", "?", "?", "?" }; const char *str_size[] = { "4bit", "8bit", "16bit", "32bit" }; const char *str_cm[] = { "WRAP/NO CLAMP", "MIRROR/NO CLAMP", "WRAP/CLAMP", "MIRROR/CLAMP" }; const char *str_lod[] = { "1", "2", "4", "8", "16", "32", "64", "128", "256", "512", "1024", "2048" }; const char *str_aspect[] = { "1x8", "1x4", "1x2", "1x1", "2x1", "4x1", "8x1" }; const char *str_filter[] = { "Point Sampled", "Average (box)", "Bilinear" }; const char *str_tlut[] = { "TT_NONE", "TT_UNKNOWN", "TT_RGBA_16", "TT_IA_16" }; const char *str_dither[] = { "Pattern", "~Pattern", "Noise", "None" }; const char *CIStatus[] = { "ci_main", "ci_zimg", "ci_unknown", "ci_useless", "ci_old_copy", "ci_copy", "ci_copy_self", "ci_zcopy", "ci_aux", "ci_aux_copy" }; //static variables char out_buf[2048]; wxUint32 frame_count; // frame counter int ucode_error_report = TRUE; int wrong_tile = -1; // ** RDP graphics functions ** static void undef(); static void spnoop(); static void rdp_noop(); static void rdp_texrect(); //static void rdp_texrectflip(); static void rdp_loadsync(); static void rdp_pipesync(); static void rdp_tilesync(); static void rdp_fullsync(); static void rdp_setkeygb(); static void rdp_setkeyr(); static void rdp_setconvert(); static void rdp_setscissor(); static void rdp_setprimdepth(); static void rdp_setothermode(); static void rdp_loadtlut(); static void rdp_settilesize(); static void rdp_loadblock(); static void rdp_loadtile(); static void rdp_settile(); static void rdp_fillrect(); static void rdp_setfillcolor(); static void rdp_setfogcolor(); static void rdp_setblendcolor(); static void rdp_setprimcolor(); static void rdp_setenvcolor(); static void rdp_setcombine(); static void rdp_settextureimage(); static void rdp_setdepthimage(); static void rdp_setcolorimage(); static void rdp_trifill(); static void rdp_trishade(); static void rdp_tritxtr(); static void rdp_trishadetxtr(); static void rdp_trifillz(); static void rdp_trishadez(); static void rdp_tritxtrz(); static void rdp_trishadetxtrz(); static void rdphalf_1(); static void rdphalf_2(); static void rdphalf_cont(); static void rsp_reserved0(); static void rsp_reserved1(); static void rsp_reserved2(); static void rsp_reserved3(); static void ys_memrect(); wxUint8 microcode[4096]; wxUint32 uc_crc; void microcheck (); // ** UCODE FUNCTIONS ** #include "ucode00.h" #include "ucode01.h" #include "ucode02.h" #include "ucode03.h" #include "ucode04.h" #include "ucode05.h" #include "ucode06.h" #include "ucode07.h" #include "ucode08.h" #include "ucode09.h" #include "ucode.h" #include "ucode09rdp.h" #include "turbo3D.h" static int reset = 0; static int old_ucode = -1; void RDP::Reset() { memset(this, 0, sizeof(RDP_Base)); // set all vertex numbers for (int i=0; i>2; i++) { uc_crc += ((wxUint32*)microcode)[i]; } FRDP_E ("crc: %08lx\n", uc_crc); #ifdef LOG_UCODE std::ofstream ucf; ucf.open ("ucode.txt", std::ios::out | std::ios::binary); char d; for (i=0; i<0x400000; i++) { d = ((char*)gfx.RDRAM)[i^3]; ucf.write (&d, 1); } ucf.close (); #endif FRDP("ucode = %08lx\n", uc_crc); wxConfigBase * ini = wxConfigBase::Get(false); ini->SetPath(wxT("/UCODE")); wxString str; str.Printf(wxT("%08lx"), uc_crc); int uc = ini->Read(str, -2); if (uc == -2 && ucode_error_report) { settings.ucode = ini->Read(_T("/SETTINGS/ucode"), 0l); ReleaseGfx (); str.Printf(_T("Error: uCode crc not found in INI, using currently selected uCode\n\n%08lx"), uc_crc); wxMessageBox(str, _T("Error"), wxOK | wxICON_EXCLAMATION, GFXWindow); ucode_error_report = FALSE; // don't report any more ucode errors from this game } else if (uc == -1 && ucode_error_report) { settings.ucode = ini->Read(_T("/SETTINGS/ucode"), 0l); ReleaseGfx (); str.Printf(_T("Error: Unsupported uCode!\n\ncrc: %08lx"), uc_crc); wxMessageBox(str, _T("Error"), wxOK | wxICON_EXCLAMATION, GFXWindow); ucode_error_report = FALSE; // don't report any more ucode errors from this game } else { old_ucode = settings.ucode; settings.ucode = uc; FRDP("microcheck: old ucode: %d, new ucode: %d\n", old_ucode, uc); if (uc_crc == 0x8d5735b2 || uc_crc == 0xb1821ed3 || uc_crc == 0x1118b3e0) //F3DLP.Rej ucode. perspective texture correction is not implemented { rdp.Persp_en = 1; rdp.persp_supported = FALSE; } else if (settings.texture_correction) rdp.persp_supported = TRUE; } } #ifdef __WINDOWS__ static void GetClientSize(int * width, int * height) { #ifdef __WINDOWS__ RECT win_rect; GetClientRect (gfx.hWnd, &win_rect); *width = win_rect.right; *height = win_rect.bottom; #else GFXWindow->GetClientSize(width, height); #endif } #endif void drawNoFullscreenMessage() { //need to find, how to do it on non-windows OS //the code below will compile on any OS //but it works only on windows, because //I don't know, how to initialize GFXWindow on other OS #ifdef __WINDOWS__ LOG ("drawNoFullscreenMessage ()\n"); if (rdp.window_changed) { rdp.window_changed = FALSE; int width, height; GetClientSize(&width, &height); wxClientDC dc(GFXWindow); dc.SetBrush(*wxMEDIUM_GREY_BRUSH); dc.SetTextForeground(*wxWHITE); dc.SetBackgroundMode(wxTRANSPARENT); dc.DrawRectangle(0, 0, width, height); wxCoord w, h; wxString text = wxT("Glide64"); dc.GetTextExtent(text, &w, &h); wxCoord x = (width - w)/2; wxCoord y = height/2 - h*4; dc.DrawText(text, x, y); text = wxT("Gfx cannot be drawn in windowed mode"); dc.GetTextExtent(text, &w, &h); x = (width - w)/2; y = height/2 - h; dc.DrawText(text, x, y); text = wxT("Press Alt+Enter to switch to fullscreen"); dc.GetTextExtent(text, &w, &h); x = (width - w)/2; y = (height - h)/2 + h*2; dc.DrawText(text, x, y); } #endif } static wxUint32 d_ul_x, d_ul_y, d_lr_x, d_lr_y; static void DrawPartFrameBufferToScreen() { FB_TO_SCREEN_INFO fb_info; fb_info.addr = rdp.cimg; fb_info.size = rdp.ci_size; fb_info.width = rdp.ci_width; fb_info.height = rdp.ci_height; fb_info.ul_x = d_ul_x; fb_info.lr_x = d_lr_x; fb_info.ul_y = d_ul_y; fb_info.lr_y = d_lr_y; fb_info.opaque = 0; DrawFrameBufferToScreen(fb_info); memset(gfx.RDRAM+rdp.cimg, 0, (rdp.ci_width*rdp.ci_height)<>1); } #define RGBA16TO32(color) \ ((color&1)?0xFF:0) | \ ((wxUint32)((float)((color&0xF800) >> 11) / 31.0f * 255.0f) << 24) | \ ((wxUint32)((float)((color&0x07C0) >> 6) / 31.0f * 255.0f) << 16) | \ ((wxUint32)((float)((color&0x003E) >> 1) / 31.0f * 255.0f) << 8) static void CopyFrameBuffer (GrBuffer_t buffer = GR_BUFFER_BACKBUFFER) { if (!fullscreen) return; FRDP ("CopyFrameBuffer: %08lx... ", rdp.cimg); // don't bother to write the stuff in asm... the slow part is the read from video card, // not the copy. wxUint32 width = rdp.ci_width;//*gfx.VI_WIDTH_REG; wxUint32 height; if (fb_emulation_enabled && !(settings.hacks&hack_PPL)) { int ind = (rdp.ci_count > 0)?rdp.ci_count-1:0; height = rdp.frame_buffers[ind].height; } else { height = rdp.ci_lower_bound; if (settings.hacks&hack_PPL) height -= rdp.ci_upper_bound; } FRDP ("width: %d, height: %d... ", width, height); if (rdp.scale_x < 1.1f) { wxUint16 * ptr_src = new wxUint16[width*height]; if (grLfbReadRegion(buffer, (wxUint32)rdp.offset_x, (wxUint32)rdp.offset_y,//rdp.ci_upper_bound, width, height, width<<1, ptr_src)) { wxUint16 *ptr_dst = (wxUint16*)(gfx.RDRAM+rdp.cimg); wxUint32 *ptr_dst32 = (wxUint32*)(gfx.RDRAM+rdp.cimg); wxUint16 c; for (wxUint32 y=0; y 0) c = (c&0xFFC0) | ((c&0x001F) << 1) | 1; } else { c = (c&0xFFC0) | ((c&0x001F) << 1) | 1; } if (rdp.ci_size == 2) ptr_dst[(x + y * width)^1] = c; else ptr_dst32[x + y * width] = RGBA16TO32(c); } } LRDP("ReadRegion. Framebuffer copy complete.\n"); } else { LRDP("Framebuffer copy failed.\n"); } delete[] ptr_src; } else { if (rdp.motionblur && fb_hwfbe_enabled) { return; } else { float scale_x = (settings.scr_res_x - rdp.offset_x*2.0f) / max(width, rdp.vi_width); float scale_y = (settings.scr_res_y - rdp.offset_y*2.0f) / max(height, rdp.vi_height); FRDP("width: %d, height: %d, ul_y: %d, lr_y: %d, scale_x: %f, scale_y: %f, ci_width: %d, ci_height: %d\n",width, height, rdp.ci_upper_bound, rdp.ci_lower_bound, scale_x, scale_y, rdp.ci_width, rdp.ci_height); GrLfbInfo_t info; info.size = sizeof(GrLfbInfo_t); if (grLfbLock (GR_LFB_READ_ONLY, buffer, GR_LFBWRITEMODE_565, GR_ORIGIN_UPPER_LEFT, FXFALSE, &info)) { wxUint16 *ptr_src = (wxUint16*)info.lfbPtr; wxUint16 *ptr_dst = (wxUint16*)(gfx.RDRAM+rdp.cimg); wxUint32 *ptr_dst32 = (wxUint32*)(gfx.RDRAM+rdp.cimg); wxUint16 c; wxUint32 stride = info.strideInBytes>>1; int read_alpha = settings.frame_buffer & fb_read_alpha; if ((settings.hacks&hack_PMario) && rdp.frame_buffers[rdp.ci_count-1].status != ci_aux) read_alpha = FALSE; int x_start = 0, y_start = 0, x_end = width, y_end = height; if (settings.hacks&hack_BAR) { x_start = 80, y_start = 24, x_end = 240, y_end = 86; } for (int y=y_start; yTryLock() == wxMUTEX_NO_ERROR ); } // returns true if mutex was successfully locked in ctor bool IsOk() const { return _isOk; } // unlock the mutex in dtor ~SoftLocker() { if ( IsOk() ) _mutex->Unlock(); } private: bool _isOk; wxMutex* _mutex; }; /****************************************************************** Function: ProcessDList Purpose: This function is called when there is a Dlist to be processed. (High level GFX list) input: none output: none *******************************************************************/ void DetectFrameBufferUsage (); wxUint32 fbreads_front = 0; wxUint32 fbreads_back = 0; int cpu_fb_read_called = FALSE; int cpu_fb_write_called = FALSE; int cpu_fb_write = FALSE; int cpu_fb_ignore = FALSE; int CI_SET = TRUE; wxUint32 ucode5_texshiftaddr = 0; wxUint32 ucode5_texshiftcount = 0; wxUint16 ucode5_texshift = 0; int depth_buffer_fog; EXPORT void CALL ProcessDList(void) { SoftLocker lock(mutexProcessDList); if (!lock.IsOk()) //mutex is busy { if (!fullscreen) drawNoFullscreenMessage(); // Set an interrupt to allow the game to continue *gfx.MI_INTR_REG |= 0x20; gfx.CheckInterrupts(); return; } no_dlist = false; update_screen_count = 0; ChangeSize (); #ifdef ALTTAB_FIX if (!hhkLowLevelKybd) { hhkLowLevelKybd = SetWindowsHookEx(WH_KEYBOARD_LL, LowLevelKeyboardProc, hInstance, 0); } #endif LOG ("ProcessDList ()\n"); if (!fullscreen) { drawNoFullscreenMessage(); // Set an interrupt to allow the game to continue *gfx.MI_INTR_REG |= 0x20; gfx.CheckInterrupts(); } if (reset) { reset = 0; if (settings.autodetect_ucode) { // Thanks to ZeZu for ucode autodetection!!! wxUint32 startUcode = *(wxUint32*)(gfx.DMEM+0xFD0); memcpy (microcode, gfx.RDRAM+startUcode, 4096); microcheck (); } else memset (microcode, 0, 4096); } else if ( ((old_ucode == ucode_S2DEX) && (settings.ucode == ucode_F3DEX)) || settings.force_microcheck) { wxUint32 startUcode = *(wxUint32*)(gfx.DMEM+0xFD0); memcpy (microcode, gfx.RDRAM+startUcode, 4096); microcheck (); } if (exception) return; // Switch to fullscreen? if (to_fullscreen) GoToFullScreen(); if (!fullscreen && !settings.run_in_window) return; // Clear out the RDP log #ifdef RDP_LOGGING if (settings.logging && settings.log_clear) { CLOSE_RDP_LOG (); OPEN_RDP_LOG (); } #endif #ifdef UNIMP_LOG if (settings.log_unk && settings.unk_clear) { std::ofstream unimp; unimp.open("unimp.txt"); unimp.close(); } #endif //* Set states *// if (settings.swapmode > 0) SwapOK = TRUE; rdp.updatescreen = 1; rdp.tri_n = 0; // 0 triangles so far this frame rdp.debug_n = 0; rdp.model_i = 0; // 0 matrices so far in stack //stack_size can be less then 32! Important for Silicon Vally. Thanks Orkin! rdp.model_stack_size = min(32, (*(wxUint32*)(gfx.DMEM+0x0FE4))>>6); if (rdp.model_stack_size == 0) rdp.model_stack_size = 32; rdp.Persp_en = TRUE; rdp.fb_drawn = rdp.fb_drawn_front = FALSE; rdp.update = 0x7FFFFFFF; // All but clear cache rdp.geom_mode = 0; rdp.acmp = 0; rdp.maincimg[1] = rdp.maincimg[0]; rdp.skip_drawing = FALSE; rdp.s2dex_tex_loaded = FALSE; rdp.bg_image_height = 0xFFFF; fbreads_front = fbreads_back = 0; rdp.fog_multiplier = rdp.fog_offset = 0; rdp.zsrc = 0; if (rdp.vi_org_reg != *gfx.VI_ORIGIN_REG) rdp.tlut_mode = 0; //is it correct? rdp.scissor_set = FALSE; ucode5_texshiftaddr = ucode5_texshiftcount = 0; cpu_fb_write = FALSE; cpu_fb_read_called = FALSE; cpu_fb_write_called = FALSE; cpu_fb_ignore = FALSE; d_ul_x = 0xffff; d_ul_y = 0xffff; d_lr_x = 0; d_lr_y = 0; depth_buffer_fog = TRUE; //analize possible frame buffer usage if (fb_emulation_enabled) DetectFrameBufferUsage(); if (!(settings.hacks&hack_Lego) || rdp.num_of_ci > 1) rdp.last_bg = 0; //* End of set states *// // Get the start of the display list and the length of it wxUint32 dlist_start = *(wxUint32*)(gfx.DMEM+0xFF0); wxUint32 dlist_length = *(wxUint32*)(gfx.DMEM+0xFF4); FRDP("--- NEW DLIST --- crc: %08lx, ucode: %d, fbuf: %08lx, fbuf_width: %d, dlist start: %08lx, dlist_length: %d, x_scale: %f, y_scale: %f\n", uc_crc, settings.ucode, *gfx.VI_ORIGIN_REG, *gfx.VI_WIDTH_REG, dlist_start, dlist_length, (*gfx.VI_X_SCALE_REG & 0xFFF)/1024.0f, (*gfx.VI_Y_SCALE_REG & 0xFFF)/1024.0f); FRDP_E("--- NEW DLIST --- crc: %08lx, ucode: %d, fbuf: %08lx\n", uc_crc, settings.ucode, *gfx.VI_ORIGIN_REG); if (cpu_fb_write == TRUE) DrawPartFrameBufferToScreen(); if ((settings.hacks&hack_Tonic) && dlist_length < 16) { rdp_fullsync(); FRDP_E("DLIST is too short!\n"); return; } // Start executing at the start of the display list rdp.pc_i = 0; rdp.pc[rdp.pc_i] = dlist_start; rdp.dl_count = -1; rdp.halt = 0; wxUint32 a; // catches exceptions so that it doesn't freeze #ifdef CATCH_EXCEPTIONS try { #endif if (settings.ucode == ucode_Turbo3d) { Turbo3D(); } else { // MAIN PROCESSING LOOP do { // Get the address of the next command a = rdp.pc[rdp.pc_i] & BMASK; // Load the next command and its input rdp.cmd0 = ((wxUint32*)gfx.RDRAM)[a>>2]; // \ Current command, 64 bit rdp.cmd1 = ((wxUint32*)gfx.RDRAM)[(a>>2)+1]; // / // cmd2 and cmd3 are filled only when needed, by the function that needs them // Output the address before the command #ifdef LOG_COMMANDS FRDP ("%08lx (c0:%08lx, c1:%08lx): ", a, rdp.cmd0, rdp.cmd1); #else FRDP ("%08lx: ", a); #endif // Go to the next instruction rdp.pc[rdp.pc_i] = (a+8) & BMASK; #ifdef PERFORMANCE perf_cur = wxDateTime::UNow(); #endif // Process this instruction gfx_instruction[settings.ucode][rdp.cmd0>>24] (); // check DL counter if (rdp.dl_count != -1) { rdp.dl_count --; if (rdp.dl_count == 0) { rdp.dl_count = -1; LRDP("End of DL\n"); rdp.pc_i --; } } #ifdef PERFORMANCE perf_next = wxDateTime::UNow(); sprintf (out_buf, "perf %08lx: %016I64d\n", a-8, (perf_next-perf_cur).Format(_T("%l")).mb_str()); rdp_log << out_buf; #endif } while (!rdp.halt); } #ifdef CATCH_EXCEPTIONS } catch (...) { if (fullscreen) { ReleaseGfx (); rdp_reset (); #ifdef TEXTURE_FILTER if (settings.ghq_use) { ext_ghq_shutdown(); settings.ghq_use = 0; } #endif } if (wxMessageBox(_T("The GFX plugin caused an exception and has been disabled.\nWould you like to turn it back on and attempt to continue?"), _T("Glide64 Exception"), wxYES_NO|wxICON_EXCLAMATION, GFXWindow) == wxNO) exception = TRUE; else to_fullscreen = TRUE; return; } #endif if (fb_emulation_enabled) { rdp.scale_x = rdp.scale_x_bak; rdp.scale_y = rdp.scale_y_bak; } if (settings.frame_buffer & fb_ref) CopyFrameBuffer (); if (rdp.cur_image) CloseTextureBuffer(rdp.read_whole_frame && ((settings.hacks&hack_PMario) || rdp.swap_ci_index >= 0)); if ((settings.hacks&hack_TGR2) && rdp.vi_org_reg != *gfx.VI_ORIGIN_REG && CI_SET) { newSwapBuffers (); CI_SET = FALSE; } LRDP("ProcessDList end\n"); } // undef - undefined instruction, always ignore static void undef() { FRDP_E("** undefined ** (%08lx)\n", rdp.cmd0); FRDP("** undefined ** (%08lx) - IGNORED\n", rdp.cmd0); #ifdef _ENDUSER_RELEASE_ *gfx.MI_INTR_REG |= 0x20; gfx.CheckInterrupts(); rdp.halt = 1; #endif } // spnoop - no operation, always ignore static void spnoop() { LRDP("spnoop\n"); } // noop - no operation, always ignore static void rdp_noop() { LRDP("noop\n"); } static void ys_memrect () { wxUint32 tile = (wxUint16)((rdp.cmd1 & 0x07000000) >> 24); wxUint32 lr_x = (wxUint16)((rdp.cmd0 & 0x00FFF000) >> 14); wxUint32 lr_y = (wxUint16)((rdp.cmd0 & 0x00000FFF) >> 2); wxUint32 ul_x = (wxUint16)((rdp.cmd1 & 0x00FFF000) >> 14); wxUint32 ul_y = (wxUint16)((rdp.cmd1 & 0x00000FFF) >> 2); if (lr_y > rdp.scissor_o.lr_y) lr_y = rdp.scissor_o.lr_y; wxUint32 off_x = ((rdp.cmd2 & 0xFFFF0000) >> 16) >> 5; wxUint32 off_y = (rdp.cmd2 & 0x0000FFFF) >> 5; FRDP ("memrect (%d, %d, %d, %d), ci_width: %d", ul_x, ul_y, lr_x, lr_y, rdp.ci_width); if (off_x > 0) FRDP (" off_x: %d", off_x); if (off_y > 0) FRDP (" off_y: %d", off_y); LRDP("\n"); wxUint32 y, width = lr_x - ul_x; wxUint32 tex_width = rdp.tiles[tile].line << 3; wxUint8 * texaddr = gfx.RDRAM + rdp.addr[rdp.tiles[tile].t_mem] + tex_width*off_y + off_x; wxUint8 * fbaddr = gfx.RDRAM + rdp.cimg + ul_x; for (y = ul_y; y < lr_y; y++) { wxUint8 *src = texaddr + (y - ul_y) * tex_width; wxUint8 *dst = fbaddr + y * rdp.ci_width; memcpy (dst, src, width); } } static void pm_palette_mod () { wxUint8 envr = (wxUint8)((float)((rdp.env_color >> 24)&0xFF)/255.0f*31.0f); wxUint8 envg = (wxUint8)((float)((rdp.env_color >> 16)&0xFF)/255.0f*31.0f); wxUint8 envb = (wxUint8)((float)((rdp.env_color >> 8)&0xFF)/255.0f*31.0f); wxUint16 env16 = (wxUint16)((envr<<11)|(envg<<6)|(envb<<1)|1); wxUint8 prmr = (wxUint8)((float)((rdp.prim_color >> 24)&0xFF)/255.0f*31.0f); wxUint8 prmg = (wxUint8)((float)((rdp.prim_color >> 16)&0xFF)/255.0f*31.0f); wxUint8 prmb = (wxUint8)((float)((rdp.prim_color >> 8)&0xFF)/255.0f*31.0f); wxUint16 prim16 = (wxUint16)((prmr<<11)|(prmg<<6)|(prmb<<1)|1); wxUint16 * dst = (wxUint16*)(gfx.RDRAM+rdp.cimg); for (int i = 0; i < 16; i++) { dst[i^1] = (rdp.pal_8[i]&1) ? prim16 : env16; } LRDP("Texrect palette modification\n"); } static void pd_zcopy () { wxUint16 ul_x = (wxUint16)((rdp.cmd1 & 0x00FFF000) >> 14); wxUint16 lr_x = (wxUint16)((rdp.cmd0 & 0x00FFF000) >> 14) + 1; wxUint16 ul_u = (wxUint16)((rdp.cmd2 & 0xFFFF0000) >> 21) + 1; wxUint16 *ptr_dst = (wxUint16*)(gfx.RDRAM+rdp.cimg); wxUint16 width = lr_x - ul_x; wxUint16 * ptr_src = ((wxUint16*)rdp.tmem)+ul_u; wxUint16 c; for (wxUint16 x=0; x> 8); ptr_dst[(ul_x+x)^1] = c; // FRDP("dst[%d]=%04lx \n", (x + ul_x)^1, c); } } static void DrawDepthBufferFog() { if (rdp.zi_width < 200) return; FB_TO_SCREEN_INFO fb_info; fb_info.addr = rdp.zimg; fb_info.size = 2; fb_info.width = rdp.zi_width; fb_info.height = rdp.ci_height; fb_info.ul_x = rdp.scissor_o.ul_x; fb_info.lr_x = rdp.scissor_o.lr_x; fb_info.ul_y = rdp.scissor_o.ul_y; fb_info.lr_y = rdp.scissor_o.lr_y; fb_info.opaque = 0; DrawDepthBufferToScreen(fb_info); } static void rdp_texrect() { if (!rdp.LLE) { wxUint32 a = rdp.pc[rdp.pc_i]; wxUint8 cmdHalf1 = gfx.RDRAM[a+3]; wxUint8 cmdHalf2 = gfx.RDRAM[a+11]; a >>= 2; if ((cmdHalf1 == 0xE1 && cmdHalf2 == 0xF1) || (cmdHalf1 == 0xB4 && cmdHalf2 == 0xB3) || (cmdHalf1 == 0xB3 && cmdHalf2 == 0xB2)) { //gSPTextureRectangle rdp.cmd2 = ((wxUint32*)gfx.RDRAM)[a+1]; rdp.cmd3 = ((wxUint32*)gfx.RDRAM)[a+3]; rdp.pc[rdp.pc_i] += 16; } else { //gDPTextureRectangle if (settings.hacks&hack_ASB) rdp.cmd2 = 0; else rdp.cmd2 = ((wxUint32*)gfx.RDRAM)[a+0]; rdp.cmd3 = ((wxUint32*)gfx.RDRAM)[a+1]; rdp.pc[rdp.pc_i] += 8; } } if ((settings.hacks&hack_Yoshi) && settings.ucode == ucode_S2DEX) { ys_memrect(); return; } if (rdp.skip_drawing || (!fb_emulation_enabled && (rdp.cimg == rdp.zimg))) { if ((settings.hacks&hack_PMario) && rdp.ci_status == ci_useless) { pm_palette_mod (); } else { LRDP("Texrect skipped\n"); } return; } if ((settings.ucode == ucode_CBFD) && rdp.cur_image && rdp.cur_image->format) { //FRDP("Wrong Texrect. texaddr: %08lx, cimg: %08lx, cimg_end: %08lx\n", rdp.timg.addr, rdp.maincimg[1].addr, rdp.maincimg[1].addr+rdp.ci_width*rdp.ci_height*rdp.ci_size); LRDP("Shadow texrect is skipped.\n"); rdp.tri_n += 2; return; } if ((settings.ucode == ucode_PerfectDark) && (rdp.frame_buffers[rdp.ci_count-1].status == ci_zcopy)) { pd_zcopy (); LRDP("Depth buffer copied.\n"); rdp.tri_n += 2; return; } if ((rdp.othermode_l >> 16) == 0x3c18 && rdp.cycle1 == 0x03ffffff && rdp.cycle2 == 0x01ff1fff) //depth image based fog { if (!depth_buffer_fog) return; if (settings.fog) DrawDepthBufferFog(); depth_buffer_fog = FALSE; return; } // FRDP ("rdp.cycle1 %08lx, rdp.cycle2 %08lx\n", rdp.cycle1, rdp.cycle2); float ul_x, ul_y, lr_x, lr_y; if (rdp.cycle_mode == 2) { ul_x = max(0.0f, (short)((rdp.cmd1 & 0x00FFF000) >> 14)); ul_y = max(0.0f, (short)((rdp.cmd1 & 0x00000FFF) >> 2)); lr_x = max(0.0f, (short)((rdp.cmd0 & 0x00FFF000) >> 14)); lr_y = max(0.0f, (short)((rdp.cmd0 & 0x00000FFF) >> 2)); } else { ul_x = max(0.0f, ((short)((rdp.cmd1 & 0x00FFF000) >> 12)) / 4.0f); ul_y = max(0.0f, ((short)(rdp.cmd1 & 0x00000FFF)) / 4.0f); lr_x = max(0.0f, ((short)((rdp.cmd0 & 0x00FFF000) >> 12)) / 4.0f); lr_y = max(0.0f, ((short)(rdp.cmd0 & 0x00000FFF)) / 4.0f); } if (ul_x >= lr_x) { FRDP("Wrong Texrect: ul_x: %f, lr_x: %f\n", ul_x, lr_x); return; } if (rdp.cycle_mode > 1) { lr_x += 1.0f; lr_y += 1.0f; } else if (lr_y - ul_y < 1.0f) lr_y = ceil(lr_y); if (settings.increase_texrect_edge) { if (floor(lr_x) != lr_x) lr_x = ceil(lr_x); if (floor(lr_y) != lr_y) lr_y = ceil(lr_y); } //* if (rdp.tbuff_tex && (settings.frame_buffer & fb_optimize_texrect)) { LRDP("Attempt to optimize texrect\n"); if (!rdp.tbuff_tex->drawn) { DRAWIMAGE d; d.imageX = 0; d.imageW = (wxUint16)rdp.tbuff_tex->width; d.frameX = (wxUint16)ul_x; d.frameW = (wxUint16)(rdp.tbuff_tex->width); d.imageY = 0; d.imageH = (wxUint16)rdp.tbuff_tex->height; d.frameY = (wxUint16)ul_y; d.frameH = (wxUint16)(rdp.tbuff_tex->height); FRDP("texrect. ul_x: %d, ul_y: %d, lr_x: %d, lr_y: %d, width: %d, height: %d\n", ul_x, ul_y, lr_x, lr_y, rdp.tbuff_tex->width, rdp.tbuff_tex->height); d.scaleX = 1.0f; d.scaleY = 1.0f; DrawHiresImage(d, rdp.tbuff_tex->width == rdp.ci_width); rdp.tbuff_tex->drawn = TRUE; } return; } //*/ // framebuffer workaround for Zelda: MM LOT if ((rdp.othermode_l & 0xFFFF0000) == 0x0f5a0000) return; /*Gonetz*/ //hack for Zelda MM. it removes black texrects which cover all geometry in "Link meets Zelda" cut scene if ((settings.hacks&hack_Zelda) && rdp.timg.addr >= rdp.cimg && rdp.timg.addr < rdp.ci_end) { FRDP("Wrong Texrect. texaddr: %08lx, cimg: %08lx, cimg_end: %08lx\n", rdp.cur_cache[0]->addr, rdp.cimg, rdp.cimg+rdp.ci_width*rdp.ci_height*2); rdp.tri_n += 2; return; } //* //hack for Banjo2. it removes black texrects under Banjo if (!fb_hwfbe_enabled && ((rdp.cycle1 << 16) | (rdp.cycle2 & 0xFFFF)) == 0xFFFFFFFF && (rdp.othermode_l & 0xFFFF0000) == 0x00500000) { rdp.tri_n += 2; return; } //*/ //* //remove motion blur in night vision if ((settings.ucode == ucode_PerfectDark) && (rdp.maincimg[1].addr != rdp.maincimg[0].addr) && (rdp.timg.addr >= rdp.maincimg[1].addr) && (rdp.timg.addr < (rdp.maincimg[1].addr+rdp.ci_width*rdp.ci_height*rdp.ci_size))) { if (fb_emulation_enabled) if (rdp.frame_buffers[rdp.ci_count-1].status == ci_copy_self) { //FRDP("Wrong Texrect. texaddr: %08lx, cimg: %08lx, cimg_end: %08lx\n", rdp.timg.addr, rdp.maincimg[1], rdp.maincimg[1]+rdp.ci_width*rdp.ci_height*rdp.ci_size); LRDP("Wrong Texrect.\n"); rdp.tri_n += 2; return; } } //*/ int i; wxUint32 tile = (wxUint16)((rdp.cmd1 & 0x07000000) >> 24); rdp.texrecting = 1; wxUint32 prev_tile = rdp.cur_tile; rdp.cur_tile = tile; const float Z = set_sprite_combine_mode (); rdp.texrecting = 0; if (!rdp.cur_cache[0]) { rdp.cur_tile = prev_tile; rdp.tri_n += 2; return; } // **** // ** Texrect offset by Gugaman ** // //integer representation of texture coordinate. //needed to detect and avoid overflow after shifting wxInt32 off_x_i = (rdp.cmd2 >> 16) & 0xFFFF; wxInt32 off_y_i = rdp.cmd2 & 0xFFFF; float dsdx = (float)((short)((rdp.cmd3 & 0xFFFF0000) >> 16)) / 1024.0f; float dtdy = (float)((short)(rdp.cmd3 & 0x0000FFFF)) / 1024.0f; if (off_x_i & 0x8000) //check for sign bit off_x_i |= ~0xffff; //make it negative //the same as for off_x_i if (off_y_i & 0x8000) off_y_i |= ~0xffff; if (rdp.cycle_mode == 2) dsdx /= 4.0f; float s_ul_x = ul_x * rdp.scale_x + rdp.offset_x; float s_lr_x = lr_x * rdp.scale_x + rdp.offset_x; float s_ul_y = ul_y * rdp.scale_y + rdp.offset_y; float s_lr_y = lr_y * rdp.scale_y + rdp.offset_y; FRDP("texrect (%.2f, %.2f, %.2f, %.2f), tile: %d, #%d, #%d\n", ul_x, ul_y, lr_x, lr_y, tile, rdp.tri_n, rdp.tri_n+1); FRDP ("(%f, %f) -> (%f, %f), s: (%d, %d) -> (%d, %d)\n", s_ul_x, s_ul_y, s_lr_x, s_lr_y, rdp.scissor.ul_x, rdp.scissor.ul_y, rdp.scissor.lr_x, rdp.scissor.lr_y); FRDP("\toff_x: %f, off_y: %f, dsdx: %f, dtdy: %f\n", off_x_i/32.0f, off_y_i/32.0f, dsdx, dtdy); float off_size_x; float off_size_y; if ( ((rdp.cmd0>>24)&0xFF) == 0xE5 ) //texrectflip { #ifdef TEXTURE_FILTER if (rdp.cur_cache[0]->is_hires_tex) { off_size_x = (float)((lr_y - ul_y) * dsdx); off_size_y = (float)((lr_x - ul_x) * dtdy); } else #endif { off_size_x = (lr_y - ul_y - 1) * dsdx; off_size_y = (lr_x - ul_x - 1) * dtdy; } } else { #ifdef TEXTURE_FILTER if (rdp.cur_cache[0]->is_hires_tex) { off_size_x = (float)((lr_x - ul_x) * dsdx); off_size_y = (float)((lr_y - ul_y) * dtdy); } else #endif { off_size_x = (lr_x - ul_x - 1) * dsdx; off_size_y = (lr_y - ul_y - 1) * dtdy; } } struct { float ul_u, ul_v, lr_u, lr_v; } texUV[2]; //struct for texture coordinates //angrylion's macro, helps to cut overflowed values. #define SIGN16(x) (((x) & 0x8000) ? ((x) | ~0xffff) : ((x) & 0xffff)) //calculate texture coordinates for (int i = 0; i < 2; i++) { if (rdp.cur_cache[i] && (rdp.tex & (i+1))) { float sx = 1, sy = 1; int x_i = off_x_i, y_i = off_y_i; TILE & tile = rdp.tiles[rdp.cur_tile + i]; //shifting if (tile.shift_s) { if (tile.shift_s > 10) { wxUint8 iShift = (16 - tile.shift_s); x_i <<= iShift; sx = (float)(1 << iShift); } else { wxUint8 iShift = tile.shift_s; x_i >>= iShift; sx = 1.0f/(float)(1 << iShift); } } if (tile.shift_t) { if (tile.shift_t > 10) { wxUint8 iShift = (16 - tile.shift_t); y_i <<= iShift; sy = (float)(1 << iShift); } else { wxUint8 iShift = tile.shift_t; y_i >>= iShift; sy = 1.0f/(float)(1 << iShift); } } if (rdp.aTBuffTex[i]) //hwfbe texture { float t0_off_x; float t0_off_y; if (off_x_i + off_y_i == 0) { t0_off_x = tile.ul_s; t0_off_y = tile.ul_t; } else { t0_off_x = off_x_i/32.0f; t0_off_y = off_y_i/32.0f; } t0_off_x += rdp.aTBuffTex[i]->u_shift;// + tile.ul_s; //commented for Paper Mario motion blur t0_off_y += rdp.aTBuffTex[i]->v_shift;// + tile.ul_t; texUV[i].ul_u = t0_off_x * sx; texUV[i].ul_v = t0_off_y * sy; texUV[i].lr_u = texUV[i].ul_u + off_size_x * sx; texUV[i].lr_v = texUV[i].ul_v + off_size_y * sy; texUV[i].ul_u *= rdp.aTBuffTex[i]->u_scale; texUV[i].ul_v *= rdp.aTBuffTex[i]->v_scale; texUV[i].lr_u *= rdp.aTBuffTex[i]->u_scale; texUV[i].lr_v *= rdp.aTBuffTex[i]->v_scale; FRDP("tbuff_tex[%d] ul_u: %f, ul_v: %f, lr_u: %f, lr_v: %f\n", i, texUV[i].ul_u, texUV[i].ul_v, texUV[i].lr_u, texUV[i].lr_v); } else //common case { //kill 10.5 format overflow by SIGN16 macro texUV[i].ul_u = SIGN16(x_i) / 32.0f; texUV[i].ul_v = SIGN16(y_i) / 32.0f; texUV[i].ul_u -= tile.f_ul_s; texUV[i].ul_v -= tile.f_ul_t; texUV[i].lr_u = texUV[i].ul_u + off_size_x * sx; texUV[i].lr_v = texUV[i].ul_v + off_size_y * sy; texUV[i].ul_u = rdp.cur_cache[i]->c_off + rdp.cur_cache[i]->c_scl_x * texUV[i].ul_u; texUV[i].lr_u = rdp.cur_cache[i]->c_off + rdp.cur_cache[i]->c_scl_x * texUV[i].lr_u; texUV[i].ul_v = rdp.cur_cache[i]->c_off + rdp.cur_cache[i]->c_scl_y * texUV[i].ul_v; texUV[i].lr_v = rdp.cur_cache[i]->c_off + rdp.cur_cache[i]->c_scl_y * texUV[i].lr_v; } } else { texUV[i].ul_u = texUV[i].ul_v = texUV[i].lr_u = texUV[i].lr_v = 0; } } rdp.cur_tile = prev_tile; // **** FRDP (" scissor: (%d, %d) -> (%d, %d)\n", rdp.scissor.ul_x, rdp.scissor.ul_y, rdp.scissor.lr_x, rdp.scissor.lr_y); CCLIP2 (s_ul_x, s_lr_x, texUV[0].ul_u, texUV[0].lr_u, texUV[1].ul_u, texUV[1].lr_u, (float)rdp.scissor.ul_x, (float)rdp.scissor.lr_x); CCLIP2 (s_ul_y, s_lr_y, texUV[0].ul_v, texUV[0].lr_v, texUV[1].ul_v, texUV[1].lr_v, (float)rdp.scissor.ul_y, (float)rdp.scissor.lr_y); FRDP (" draw at: (%f, %f) -> (%f, %f)\n", s_ul_x, s_ul_y, s_lr_x, s_lr_y); VERTEX vstd[4] = { { s_ul_x, s_ul_y, Z, 1.0f, texUV[0].ul_u, texUV[0].ul_v, texUV[1].ul_u, texUV[1].ul_v, {0, 0, 0, 0}, 255 }, { s_lr_x, s_ul_y, Z, 1.0f, texUV[0].lr_u, texUV[0].ul_v, texUV[1].lr_u, texUV[1].ul_v, {0, 0, 0, 0}, 255 }, { s_ul_x, s_lr_y, Z, 1.0f, texUV[0].ul_u, texUV[0].lr_v, texUV[1].ul_u, texUV[1].lr_v, {0, 0, 0, 0}, 255 }, { s_lr_x, s_lr_y, Z, 1.0f, texUV[0].lr_u, texUV[0].lr_v, texUV[1].lr_u, texUV[1].lr_v, {0, 0, 0, 0}, 255 } }; if ( ((rdp.cmd0>>24)&0xFF) == 0xE5 ) //texrectflip { vstd[1].u0 = texUV[0].ul_u; vstd[1].v0 = texUV[0].lr_v; vstd[1].u1 = texUV[1].ul_u; vstd[1].v1 = texUV[1].lr_v; vstd[2].u0 = texUV[0].lr_u; vstd[2].v0 = texUV[0].ul_v; vstd[2].u1 = texUV[1].lr_u; vstd[2].v1 = texUV[1].ul_v; } VERTEX *vptr = vstd; int n_vertices = 4; VERTEX *vnew = 0; // for (int j =0; j < 4; j++) // FRDP("v[%d] u0: %f, v0: %f, u1: %f, v1: %f\n", j, vstd[j].u0, vstd[j].v0, vstd[j].u1, vstd[j].v1); if (!rdp.aTBuffTex[0] && rdp.cur_cache[0]->splits != 1) { // ** LARGE TEXTURE HANDLING ** // *VERY* simple algebra for texrects float min_u, min_x, max_u, max_x; if (vstd[0].u0 < vstd[1].u0) { min_u = vstd[0].u0; min_x = vstd[0].x; max_u = vstd[1].u0; max_x = vstd[1].x; } else { min_u = vstd[1].u0; min_x = vstd[1].x; max_u = vstd[0].u0; max_x = vstd[0].x; } int start_u_256, end_u_256; start_u_256 = (int)min_u >> 8; end_u_256 = (int)max_u >> 8; //FRDP(" min_u: %f, max_u: %f start: %d, end: %d\n", min_u, max_u, start_u_256, end_u_256); int splitheight = rdp.cur_cache[0]->splitheight; int num_verts_line = 2 + ((end_u_256-start_u_256)<<1); n_vertices = num_verts_line << 1; vnew = new VERTEX [n_vertices]; vptr = vnew; vnew[0] = vstd[0]; vnew[0].u0 -= 256.0f * start_u_256; vnew[0].v0 += splitheight * start_u_256; vnew[0].u1 -= 256.0f * start_u_256; vnew[0].v1 += splitheight * start_u_256; vnew[1] = vstd[2]; vnew[1].u0 -= 256.0f * start_u_256; vnew[1].v0 += splitheight * start_u_256; vnew[1].u1 -= 256.0f * start_u_256; vnew[1].v1 += splitheight * start_u_256; vnew[n_vertices-2] = vstd[1]; vnew[n_vertices-2].u0 -= 256.0f * end_u_256; vnew[n_vertices-2].v0 += splitheight * end_u_256; vnew[n_vertices-2].u1 -= 256.0f * end_u_256; vnew[n_vertices-2].v1 += splitheight * end_u_256; vnew[n_vertices-1] = vstd[3]; vnew[n_vertices-1].u0 -= 256.0f * end_u_256; vnew[n_vertices-1].v0 += splitheight * end_u_256; vnew[n_vertices-1].u1 -= 256.0f * end_u_256; vnew[n_vertices-1].v1 += splitheight * end_u_256; // find the equation of the line of u,x float m = (max_x - min_x) / (max_u - min_u); // m = delta x / delta u float b = min_x - m * min_u; // b = y - m * x for (i=start_u_256; i 12) { float texbound = (float)(splitheight << 1); for (int k = 0; k < n_vertices; k ++) { if (vnew[k].v0 > texbound) vnew[k].v0 = (float)fmod(vnew[k].v0, texbound); } } //*/ } AllowShadeMods (vptr, n_vertices); for (i=0; i= RDP::fog_blend) { float fog; if (rdp.fog_mode == RDP::fog_blend) fog = 1.0f/max(1, rdp.fog_color&0xFF); else fog = 1.0f/max(1, (~rdp.fog_color)&0xFF); for (i = 0; i < n_vertices; i++) { vptr[i].f = fog; } grFogMode (GR_FOG_WITH_TABLE_ON_FOGCOORD_EXT); } ConvertCoordsConvert (vptr, n_vertices); if (settings.wireframe) { SetWireframeCol (); grDrawLine (&vstd[0], &vstd[2]); grDrawLine (&vstd[2], &vstd[1]); grDrawLine (&vstd[1], &vstd[0]); grDrawLine (&vstd[2], &vstd[3]); grDrawLine (&vstd[3], &vstd[1]); } else { grDrawVertexArrayContiguous (GR_TRIANGLE_STRIP, n_vertices, vptr, sizeof(VERTEX)); } if (_debugger.capture) { VERTEX vl[3]; vl[0] = vstd[0]; vl[1] = vstd[2]; vl[2] = vstd[1]; add_tri (vl, 3, TRI_TEXRECT); rdp.tri_n ++; vl[0] = vstd[2]; vl[1] = vstd[3]; vl[2] = vstd[1]; add_tri (vl, 3, TRI_TEXRECT); rdp.tri_n ++; } else rdp.tri_n += 2; } else { rdp.tri_n += 2; } delete[] vnew; } static void rdp_loadsync() { LRDP("loadsync - ignored\n"); } static void rdp_pipesync() { LRDP("pipesync - ignored\n"); } static void rdp_tilesync() { LRDP("tilesync - ignored\n"); } static void rdp_fullsync() { // Set an interrupt to allow the game to continue *gfx.MI_INTR_REG |= 0x20; gfx.CheckInterrupts(); LRDP("fullsync\n"); } static void rdp_setkeygb() { wxUint32 sB = rdp.cmd1&0xFF; wxUint32 cB = (rdp.cmd1>>8)&0xFF; wxUint32 sG = (rdp.cmd1>>16)&0xFF; wxUint32 cG = (rdp.cmd1>>24)&0xFF; rdp.SCALE = (rdp.SCALE&0xFF0000FF) | (sG<<16) | (sB<<8); rdp.CENTER = (rdp.CENTER&0xFF0000FF) | (cG<<16) | (cB<<8); FRDP("setkeygb. cG=%02lx, sG=%02lx, cB=%02lx, sB=%02lx\n", cG, sG, cB, sB); } static void rdp_setkeyr() { wxUint32 sR = rdp.cmd1&0xFF; wxUint32 cR = (rdp.cmd1>>8)&0xFF; rdp.SCALE = (rdp.SCALE&0x00FFFFFF) | (sR<<24); rdp.CENTER = (rdp.CENTER&0x00FFFFFF) | (cR<<24); FRDP("setkeyr. cR=%02lx, sR=%02lx\n", cR, sR); } static void rdp_setconvert() { /* rdp.YUV_C0 = 1.1647f ; rdp.YUV_C1 = 0.79931f ; rdp.YUV_C2 = -0.1964f ; rdp.YUV_C3 = -0.40651f; rdp.YUV_C4 = 1.014f ; */ rdp.K4 = (wxUint8)(rdp.cmd1>>9)&0x1FF; rdp.K5 = (wxUint8)(rdp.cmd1&0x1FF); // RDP_E("setconvert - IGNORED\n"); FRDP("setconvert. K4=%02lx K5=%02lx\n", rdp.K4, rdp.K5); } // // setscissor - sets the screen clipping rectangle // static void rdp_setscissor() { // clipper resolution is 320x240, scale based on computer resolution rdp.scissor_o.ul_x = /*min(*/(wxUint32)(((rdp.cmd0 & 0x00FFF000) >> 14))/*, 320)*/; rdp.scissor_o.ul_y = /*min(*/(wxUint32)(((rdp.cmd0 & 0x00000FFF) >> 2))/*, 240)*/; rdp.scissor_o.lr_x = /*min(*/(wxUint32)(((rdp.cmd1 & 0x00FFF000) >> 14))/*, 320)*/; rdp.scissor_o.lr_y = /*min(*/(wxUint32)(((rdp.cmd1 & 0x00000FFF) >> 2))/*, 240)*/; rdp.ci_upper_bound = rdp.scissor_o.ul_y; rdp.ci_lower_bound = rdp.scissor_o.lr_y; rdp.scissor_set = TRUE; FRDP("setscissor: (%d,%d) -> (%d,%d)\n", rdp.scissor_o.ul_x, rdp.scissor_o.ul_y, rdp.scissor_o.lr_x, rdp.scissor_o.lr_y); rdp.update |= UPDATE_SCISSOR; if (rdp.view_scale[0] == 0) //viewport is not set? { rdp.view_scale[0] = (rdp.scissor_o.lr_x>>1)*rdp.scale_x; rdp.view_scale[1] = (rdp.scissor_o.lr_y>>1)*-rdp.scale_y; rdp.view_trans[0] = rdp.view_scale[0]; rdp.view_trans[1] = -rdp.view_scale[1]; rdp.update |= UPDATE_VIEWPORT; } } static void rdp_setprimdepth() { rdp.prim_depth = (wxUint16)((rdp.cmd1 >> 16) & 0x7FFF); rdp.prim_dz = (wxUint16)(rdp.cmd1 & 0x7FFF); FRDP("setprimdepth: %d\n", rdp.prim_depth); } static void rdp_setothermode() { #define F3DEX2_SETOTHERMODE(cmd,sft,len,data) { \ rdp.cmd0 = (cmd<<24) | ((32-(sft)-(len))<<8) | (((len)-1)); \ rdp.cmd1 = data; \ gfx_instruction[settings.ucode][cmd] (); \ } #define SETOTHERMODE(cmd,sft,len,data) { \ rdp.cmd0 = (cmd<<24) | ((sft)<<8) | (len); \ rdp.cmd1 = data; \ gfx_instruction[settings.ucode][cmd] (); \ } LRDP("rdp_setothermode\n"); if ((settings.ucode == ucode_F3DEX2) || (settings.ucode == ucode_CBFD)) { int cmd0 = rdp.cmd0; F3DEX2_SETOTHERMODE(0xE2, 0, 32, rdp.cmd1); // SETOTHERMODE_L F3DEX2_SETOTHERMODE(0xE3, 0, 32, cmd0 & 0x00FFFFFF); // SETOTHERMODE_H } else { int cmd0 = rdp.cmd0; SETOTHERMODE(0xB9, 0, 32, rdp.cmd1); // SETOTHERMODE_L SETOTHERMODE(0xBA, 0, 32, cmd0 & 0x00FFFFFF); // SETOTHERMODE_H } } void load_palette (wxUint32 addr, wxUint16 start, wxUint16 count) { LRDP("Loading palette... "); wxUint16 *dpal = rdp.pal_8 + start; wxUint16 end = start+count; #ifdef TEXTURE_FILTER wxUint16 *spal = (wxUint16*)(gfx.RDRAM + (addr & BMASK)); #endif for (wxUint16 i=start; i>= 4; end = start + (count >> 4); if (end == start) // it can be if count < 16 end = start + 1; for (wxUint16 p = start; p < end; p++) { rdp.pal_8_crc[p] = CRC32( 0xFFFFFFFF, &rdp.pal_8[(p << 4)], 32 ); } rdp.pal_256_crc = CRC32( 0xFFFFFFFF, rdp.pal_8_crc, 64 ); LRDP("Done.\n"); } static void rdp_loadtlut() { wxUint32 tile = (rdp.cmd1 >> 24) & 0x07; wxUint16 start = rdp.tiles[tile].t_mem - 256; // starting location in the palettes // wxUint16 start = ((wxUint16)(rdp.cmd1 >> 2) & 0x3FF) + 1; wxUint16 count = ((wxUint16)(rdp.cmd1 >> 14) & 0x3FF) + 1; // number to copy if (rdp.timg.addr + (count<<1) > BMASK) count = (wxUint16)((BMASK - rdp.timg.addr) >> 1); if (start+count > 256) count = 256-start; FRDP("loadtlut: tile: %d, start: %d, count: %d, from: %08lx\n", tile, start, count, rdp.timg.addr); load_palette (rdp.timg.addr, start, count); rdp.timg.addr += count << 1; if (rdp.tbuff_tex) //paranoid check. { //the buffer is definitely wrong, as there must be no CI frame buffers //find and remove it for (int i = 0; i < voodoo.num_tmu; i++) { for (int j = 0; j < rdp.texbufs[i].count; j++) { if (&(rdp.texbufs[i].images[j]) == rdp.tbuff_tex) { rdp.texbufs[i].count--; if (j < rdp.texbufs[i].count) memcpy(&(rdp.texbufs[i].images[j]), &(rdp.texbufs[i].images[j+1]), sizeof(TBUFF_COLOR_IMAGE)*(rdp.texbufs[i].count-j)); return; } } } } } int tile_set = 0; static void rdp_settilesize() { wxUint32 tile = (rdp.cmd1 >> 24) & 0x07; rdp.last_tile_size = tile; rdp.tiles[tile].f_ul_s = (float)((rdp.cmd0 >> 12) & 0xFFF) / 4.0f; rdp.tiles[tile].f_ul_t = (float)(rdp.cmd0 & 0xFFF) / 4.0f; int ul_s = (((wxUint16)(rdp.cmd0 >> 14)) & 0x03ff); int ul_t = (((wxUint16)(rdp.cmd0 >> 2 )) & 0x03ff); int lr_s = (((wxUint16)(rdp.cmd1 >> 14)) & 0x03ff); int lr_t = (((wxUint16)(rdp.cmd1 >> 2 )) & 0x03ff); if (lr_s == 0 && ul_s == 0) //pokemon puzzle league set such tile size wrong_tile = tile; else if (wrong_tile == (int)tile) wrong_tile = -1; if (settings.use_sts1_only) { // ** USE FIRST SETTILESIZE ONLY ** // This option helps certain textures while using the 'Alternate texture size method', // but may break others. (should help more than break) if (tile_set) { // coords in 10.2 format rdp.tiles[tile].ul_s = ul_s; rdp.tiles[tile].ul_t = ul_t; rdp.tiles[tile].lr_s = lr_s; rdp.tiles[tile].lr_t = lr_t; tile_set = 0; } } else { // coords in 10.2 format rdp.tiles[tile].ul_s = ul_s; rdp.tiles[tile].ul_t = ul_t; rdp.tiles[tile].lr_s = lr_s; rdp.tiles[tile].lr_t = lr_t; } // handle wrapping if (rdp.tiles[tile].lr_s < rdp.tiles[tile].ul_s) rdp.tiles[tile].lr_s += 0x400; if (rdp.tiles[tile].lr_t < rdp.tiles[tile].ul_t) rdp.tiles[tile].lr_t += 0x400; rdp.update |= UPDATE_TEXTURE; rdp.first = 1; FRDP ("settilesize: tile: %d, ul_s: %d, ul_t: %d, lr_s: %d, lr_t: %d, f_ul_s: %f, f_ul_t: %f\n", tile, ul_s, ul_t, lr_s, lr_t, rdp.tiles[tile].f_ul_s, rdp.tiles[tile].f_ul_t); } void setTBufTex(wxUint16 t_mem, wxUint32 cnt) { FRDP("setTBufTex t_mem=%d, cnt=%d\n", t_mem, cnt); TBUFF_COLOR_IMAGE * pTbufTex = rdp.tbuff_tex; for (int i = 0; i < 2; i++) { LRDP("Before: "); if (rdp.aTBuffTex[i]) { FRDP("rdp.aTBuffTex[%d]: tmu=%d t_mem=%d tile=%d\n", i, rdp.aTBuffTex[i]->tmu, rdp.aTBuffTex[i]->t_mem, rdp.aTBuffTex[i]->tile); } else { FRDP("rdp.aTBuffTex[%d]=0\n", i); } if ((rdp.aTBuffTex[i] == 0 && rdp.aTBuffTex[i^1] != pTbufTex) || (rdp.aTBuffTex[i] && rdp.aTBuffTex[i]->t_mem >= t_mem && rdp.aTBuffTex[i]->t_mem < t_mem + cnt)) { if (pTbufTex) { rdp.aTBuffTex[i] = pTbufTex; rdp.aTBuffTex[i]->t_mem = t_mem; pTbufTex = 0; FRDP("rdp.aTBuffTex[%d] tmu=%d t_mem=%d\n", i, rdp.aTBuffTex[i]->tmu, rdp.aTBuffTex[i]->t_mem); } else { rdp.aTBuffTex[i] = 0; FRDP("rdp.aTBuffTex[%d]=0\n", i); } } } } extern "C" void asmLoadBlock(int src, int dst, int off, int dxt, int cnt, int swp); void LoadBlock32b(wxUint32 tile, wxUint32 ul_s, wxUint32 ul_t, wxUint32 lr_s, wxUint32 dxt); static void rdp_loadblock() { if (rdp.skip_drawing) { LRDP("loadblock skipped\n"); return; } wxUint32 tile = (wxUint32)((rdp.cmd1 >> 24) & 0x07); wxUint32 dxt = (wxUint32)(rdp.cmd1 & 0x0FFF); wxUint16 lr_s = (wxUint16)(rdp.cmd1 >> 14) & 0x3FF; if (ucode5_texshiftaddr) { if (ucode5_texshift % ((lr_s+1)<<3)) { rdp.timg.addr -= ucode5_texshift; ucode5_texshiftaddr = 0; ucode5_texshift = 0; ucode5_texshiftcount = 0; } else ucode5_texshiftcount++; } rdp.addr[rdp.tiles[tile].t_mem] = rdp.timg.addr; // ** DXT is used for swapping every other line /* double fdxt = (double)0x8000000F/(double)((wxUint32)(2047/(dxt-1))); // F for error wxUint32 _dxt = (wxUint32)fdxt;*/ // 0x00000800 -> 0x80000000 (so we can check the sign bit instead of the 11th bit) wxUint32 _dxt = dxt << 20; wxUint32 addr = segoffset(rdp.timg.addr) & BMASK; // lr_s specifies number of 64-bit words to copy // 10.2 format wxUint16 ul_s = (wxUint16)(rdp.cmd0 >> 14) & 0x3FF; wxUint16 ul_t = (wxUint16)(rdp.cmd0 >> 2) & 0x3FF; rdp.tiles[tile].ul_s = ul_s; rdp.tiles[tile].ul_t = ul_t; rdp.tiles[tile].lr_s = lr_s; rdp.timg.set_by = 0; // load block #ifdef TEXTURE_FILTER LOAD_TILE_INFO &info = rdp.load_info[rdp.tiles[tile].t_mem]; info.tile_width = lr_s; info.dxt = dxt; #endif // do a quick boundary check before copying to eliminate the possibility for exception if (ul_s >= 512) { lr_s = 1; // 1 so that it doesn't die on memcpy ul_s = 511; } if (ul_s+lr_s > 512) lr_s = 512-ul_s; if (addr+(lr_s<<3) > BMASK+1) lr_s = (wxUint16)((BMASK-addr)>>3); //angrylion's advice to use ul_s in texture image offset and cnt calculations. //Helps to fix Vigilante 8 jpeg backgrounds and logos wxUint32 off = rdp.timg.addr + (ul_s << rdp.tiles[tile].size >> 1); wxUIntPtr dst = wxPtrToUInt(rdp.tmem)+(rdp.tiles[tile].t_mem<<3); wxUint32 cnt = lr_s-ul_s+1; if (rdp.tiles[tile].size == 3) cnt <<= 1; wxUIntPtr SwapMethod = wxPtrToUInt(reinterpret_cast(SwapBlock32)); if (rdp.timg.size == 3) LoadBlock32b(tile, ul_s, ul_t, lr_s, dxt); else asmLoadBlock(wxPtrToUInt(gfx.RDRAM), dst, off, _dxt, cnt, SwapMethod); rdp.timg.addr += cnt << 3; rdp.tiles[tile].lr_t = ul_t + ((dxt*cnt)>>11); rdp.update |= UPDATE_TEXTURE; FRDP ("loadblock: tile: %d, ul_s: %d, ul_t: %d, lr_s: %d, dxt: %08lx -> %08lx\n", tile, ul_s, ul_t, lr_s, dxt, _dxt); if (fb_hwfbe_enabled) setTBufTex(rdp.tiles[tile].t_mem, cnt); } extern "C" void asmLoadTile(int src, int dst, int width, int height, int line, int off, int end, int swap); void LoadTile32b (wxUint32 tile, wxUint32 ul_s, wxUint32 ul_t, wxUint32 width, wxUint32 height); static void rdp_loadtile() { if (rdp.skip_drawing) { LRDP("loadtile skipped\n"); return; } rdp.timg.set_by = 1; // load tile wxUint32 tile = (wxUint32)((rdp.cmd1 >> 24) & 0x07); rdp.addr[rdp.tiles[tile].t_mem] = rdp.timg.addr; wxUint16 ul_s = (wxUint16)((rdp.cmd0 >> 14) & 0x03FF); wxUint16 ul_t = (wxUint16)((rdp.cmd0 >> 2 ) & 0x03FF); wxUint16 lr_s = (wxUint16)((rdp.cmd1 >> 14) & 0x03FF); wxUint16 lr_t = (wxUint16)((rdp.cmd1 >> 2 ) & 0x03FF); if (lr_s < ul_s || lr_t < ul_t) return; if (wrong_tile >= 0) //there was a tile with zero length { rdp.tiles[wrong_tile].lr_s = lr_s; if (rdp.tiles[tile].size > rdp.tiles[wrong_tile].size) rdp.tiles[wrong_tile].lr_s <<= (rdp.tiles[tile].size - rdp.tiles[wrong_tile].size); else if (rdp.tiles[tile].size < rdp.tiles[wrong_tile].size) rdp.tiles[wrong_tile].lr_s >>= (rdp.tiles[wrong_tile].size - rdp.tiles[tile].size); rdp.tiles[wrong_tile].lr_t = lr_t; rdp.tiles[wrong_tile].mask_s = rdp.tiles[wrong_tile].mask_t = 0; // wrong_tile = -1; } if (rdp.tbuff_tex)// && (rdp.tiles[tile].format == 0)) { FRDP("loadtile: tbuff_tex ul_s: %d, ul_t:%d\n", ul_s, ul_t); rdp.tbuff_tex->tile_uls = ul_s; rdp.tbuff_tex->tile_ult = ul_t; } if ((settings.hacks&hack_Tonic) && tile == 7) { rdp.tiles[0].ul_s = ul_s; rdp.tiles[0].ul_t = ul_t; rdp.tiles[0].lr_s = lr_s; rdp.tiles[0].lr_t = lr_t; } wxUint32 height = lr_t - ul_t + 1; // get height wxUint32 width = lr_s - ul_s + 1; #ifdef TEXTURE_FILTER LOAD_TILE_INFO &info = rdp.load_info[rdp.tiles[tile].t_mem]; info.tile_ul_s = ul_s; info.tile_ul_t = ul_t; info.tile_width = (rdp.tiles[tile].mask_s ? min((wxUint16)width, 1<> 1; wxUint32 offs = ul_t * line_n; offs += ul_s << rdp.tiles[tile].size >> 1; offs += rdp.timg.addr; if (offs >= BMASK) return; if (rdp.timg.size == 3) { LoadTile32b(tile, ul_s, ul_t, width, height); } else { // check if points to bad location if (offs + line_n*height > BMASK) height = (BMASK - offs) / line_n; if (height == 0) return; wxUint32 wid_64 = rdp.tiles[tile].line; wxUIntPtr SwapMethod = wxPtrToUInt(reinterpret_cast(SwapBlock32)); wxUIntPtr dst = wxPtrToUInt(rdp.tmem) + (rdp.tiles[tile].t_mem<<3); wxUIntPtr end = wxPtrToUInt(rdp.tmem) + 4096 - (wid_64<<3); asmLoadTile(wxPtrToUInt(gfx.RDRAM), dst, wid_64, height, line_n, offs, end, SwapMethod); } FRDP("loadtile: tile: %d, ul_s: %d, ul_t: %d, lr_s: %d, lr_t: %d\n", tile, ul_s, ul_t, lr_s, lr_t); if (fb_hwfbe_enabled) setTBufTex(rdp.tiles[tile].t_mem, rdp.tiles[tile].line*height); } static void rdp_settile() { tile_set = 1; // used to check if we only load the first settilesize rdp.first = 0; rdp.last_tile = (wxUint32)((rdp.cmd1 >> 24) & 0x07); TILE *tile = &rdp.tiles[rdp.last_tile]; tile->format = (wxUint8)((rdp.cmd0 >> 21) & 0x07); tile->size = (wxUint8)((rdp.cmd0 >> 19) & 0x03); tile->line = (wxUint16)((rdp.cmd0 >> 9) & 0x01FF); tile->t_mem = (wxUint16)(rdp.cmd0 & 0x1FF); tile->palette = (wxUint8)((rdp.cmd1 >> 20) & 0x0F); tile->clamp_t = (wxUint8)((rdp.cmd1 >> 19) & 0x01); tile->mirror_t = (wxUint8)((rdp.cmd1 >> 18) & 0x01); tile->mask_t = (wxUint8)((rdp.cmd1 >> 14) & 0x0F); tile->shift_t = (wxUint8)((rdp.cmd1 >> 10) & 0x0F); tile->clamp_s = (wxUint8)((rdp.cmd1 >> 9) & 0x01); tile->mirror_s = (wxUint8)((rdp.cmd1 >> 8) & 0x01); tile->mask_s = (wxUint8)((rdp.cmd1 >> 4) & 0x0F); tile->shift_s = (wxUint8)(rdp.cmd1 & 0x0F); rdp.update |= UPDATE_TEXTURE; FRDP ("settile: tile: %d, format: %s, size: %s, line: %d, " "t_mem: %08lx, palette: %d, clamp_t/mirror_t: %s, mask_t: %d, " "shift_t: %d, clamp_s/mirror_s: %s, mask_s: %d, shift_s: %d\n", rdp.last_tile, str_format[tile->format], str_size[tile->size], tile->line, tile->t_mem, tile->palette, str_cm[(tile->clamp_t<<1)|tile->mirror_t], tile->mask_t, tile->shift_t, str_cm[(tile->clamp_s<<1)|tile->mirror_s], tile->mask_s, tile->shift_s); if (fb_hwfbe_enabled && rdp.last_tile < rdp.cur_tile + 2) { for (int i = 0; i < 2; i++) { if (rdp.aTBuffTex[i]) { if (rdp.aTBuffTex[i]->t_mem == tile->t_mem) { if (rdp.aTBuffTex[i]->size == tile->size) { rdp.aTBuffTex[i]->tile = rdp.last_tile; rdp.aTBuffTex[i]->info.format = tile->format == 0 ? GR_TEXFMT_RGB_565 : GR_TEXFMT_ALPHA_INTENSITY_88; FRDP("rdp.aTBuffTex[%d] tile=%d, format=%s\n", i, rdp.last_tile, tile->format == 0 ? "RGB565" : "Alpha88"); } else rdp.aTBuffTex[i] = 0; break; } else if (rdp.aTBuffTex[i]->tile == rdp.last_tile) //wrong! t_mem must be the same rdp.aTBuffTex[i] = 0; } } } } // // fillrect - fills a rectangle // static void rdp_fillrect() { wxUint32 ul_x = ((rdp.cmd1 & 0x00FFF000) >> 14); wxUint32 ul_y = (rdp.cmd1 & 0x00000FFF) >> 2; wxUint32 lr_x = ((rdp.cmd0 & 0x00FFF000) >> 14) + 1; wxUint32 lr_y = ((rdp.cmd0 & 0x00000FFF) >> 2) + 1; if ((ul_x > lr_x) || (ul_y > lr_y)) { LRDP("Fillrect. Wrong coordinates. Skipped\n"); return; } int pd_multiplayer = (settings.ucode == ucode_PerfectDark) && (rdp.cycle_mode == 3) && (rdp.fill_color == 0xFFFCFFFC); if ((rdp.cimg == rdp.zimg) || (fb_emulation_enabled && rdp.frame_buffers[rdp.ci_count-1].status == ci_zimg) || pd_multiplayer) { LRDP("Fillrect - cleared the depth buffer\n"); if (fullscreen) { if (!(settings.hacks&hack_Hyperbike) || rdp.ci_width > 64) //do not clear main depth buffer for aux depth buffers { update_scissor (); grDepthMask (FXTRUE); grColorMask (FXFALSE, FXFALSE); grBufferClear (0, 0, rdp.fill_color ? rdp.fill_color&0xFFFF : 0xFFFF); grColorMask (FXTRUE, FXTRUE); rdp.update |= UPDATE_ZBUF_ENABLED; } //if (settings.frame_buffer&fb_depth_clear) { ul_x = min(max(ul_x, rdp.scissor_o.ul_x), rdp.scissor_o.lr_x); lr_x = min(max(lr_x, rdp.scissor_o.ul_x), rdp.scissor_o.lr_x); ul_y = min(max(ul_y, rdp.scissor_o.ul_y), rdp.scissor_o.lr_y); lr_y = min(max(lr_y, rdp.scissor_o.ul_y), rdp.scissor_o.lr_y); wxUint32 zi_width_in_dwords = rdp.ci_width >> 1; ul_x >>= 1; lr_x >>= 1; wxUint32 * dst = (wxUint32*)(gfx.RDRAM+rdp.cimg); dst += ul_y * zi_width_in_dwords; for (wxUint32 y = ul_y; y < lr_y; y++) { for (wxUint32 x = ul_x; x < lr_x; x++) { dst[x] = rdp.fill_color; } dst += zi_width_in_dwords; } } } return; } if (rdp.skip_drawing) { LRDP("Fillrect skipped\n"); return; } if (rdp.cur_image && (rdp.cur_image->format != 0) && (rdp.cycle_mode == 3) && (rdp.cur_image->width == lr_x - ul_x) && (rdp.cur_image->height == lr_y - ul_y)) { wxUint32 color = rdp.fill_color; if (rdp.ci_size < 3) { color = ((color&1)?0xFF:0) | ((wxUint32)((float)((color&0xF800) >> 11) / 31.0f * 255.0f) << 24) | ((wxUint32)((float)((color&0x07C0) >> 6) / 31.0f * 255.0f) << 16) | ((wxUint32)((float)((color&0x003E) >> 1) / 31.0f * 255.0f) << 8); } grDepthMask (FXFALSE); grBufferClear (color, 0, 0xFFFF); grDepthMask (FXTRUE); rdp.update |= UPDATE_ZBUF_ENABLED; LRDP("Fillrect - cleared the texture buffer\n"); return; } // Update scissor if (fullscreen) update_scissor (); if (settings.decrease_fillrect_edge && rdp.cycle_mode == 0) { lr_x--; lr_y--; } FRDP("fillrect (%d,%d) -> (%d,%d), cycle mode: %d, #%d, #%d\n", ul_x, ul_y, lr_x, lr_y, rdp.cycle_mode, rdp.tri_n, rdp.tri_n+1); FRDP("scissor (%d,%d) -> (%d,%d)\n", rdp.scissor.ul_x, rdp.scissor.ul_y, rdp.scissor.lr_x, rdp.scissor.lr_y); // KILL the floating point error with 0.01f wxInt32 s_ul_x = (wxUint32)min(max(ul_x * rdp.scale_x + rdp.offset_x + 0.01f, rdp.scissor.ul_x), rdp.scissor.lr_x); wxInt32 s_lr_x = (wxUint32)min(max(lr_x * rdp.scale_x + rdp.offset_x + 0.01f, rdp.scissor.ul_x), rdp.scissor.lr_x); wxInt32 s_ul_y = (wxUint32)min(max(ul_y * rdp.scale_y + rdp.offset_y + 0.01f, rdp.scissor.ul_y), rdp.scissor.lr_y); wxInt32 s_lr_y = (wxUint32)min(max(lr_y * rdp.scale_y + rdp.offset_y + 0.01f, rdp.scissor.ul_y), rdp.scissor.lr_y); if (s_lr_x < 0) s_lr_x = 0; if (s_lr_y < 0) s_lr_y = 0; if ((wxUint32)s_ul_x > settings.res_x) s_ul_x = settings.res_x; if ((wxUint32)s_ul_y > settings.res_y) s_ul_y = settings.res_y; FRDP (" - %d, %d, %d, %d\n", s_ul_x, s_ul_y, s_lr_x, s_lr_y); if (fullscreen) { grFogMode (GR_FOG_DISABLE); const float Z = (rdp.cycle_mode == 3) ? 0.0f : set_sprite_combine_mode(); // Draw the rectangle VERTEX v[4] = { { (float)s_ul_x, (float)s_ul_y, Z, 1.0f, 0,0,0,0, {0,0,0,0}, 0,0, 0,0,0,0}, { (float)s_lr_x, (float)s_ul_y, Z, 1.0f, 0,0,0,0, {0,0,0,0}, 0,0, 0,0,0,0}, { (float)s_ul_x, (float)s_lr_y, Z, 1.0f, 0,0,0,0, {0,0,0,0}, 0,0, 0,0,0,0}, { (float)s_lr_x, (float)s_lr_y, Z, 1.0f, 0,0,0,0, {0,0,0,0}, 0,0, 0,0,0,0} }; if (rdp.cycle_mode == 3) { wxUint32 color = rdp.fill_color; if ((settings.hacks&hack_PMario) && rdp.frame_buffers[rdp.ci_count-1].status == ci_aux) { //background of auxiliary frame buffers must have zero alpha. //make it black, set 0 alpha to plack pixels on frame buffer read color = 0; } else if (rdp.ci_size < 3) { color = ((color&1)?0xFF:0) | ((wxUint32)((float)((color&0xF800) >> 11) / 31.0f * 255.0f) << 24) | ((wxUint32)((float)((color&0x07C0) >> 6) / 31.0f * 255.0f) << 16) | ((wxUint32)((float)((color&0x003E) >> 1) / 31.0f * 255.0f) << 8); } grConstantColorValue (color); grColorCombine (GR_COMBINE_FUNCTION_LOCAL, GR_COMBINE_FACTOR_NONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_NONE, FXFALSE); grAlphaCombine (GR_COMBINE_FUNCTION_LOCAL, GR_COMBINE_FACTOR_NONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_NONE, FXFALSE); grAlphaBlendFunction (GR_BLEND_ONE, GR_BLEND_ZERO, GR_BLEND_ONE, GR_BLEND_ZERO); grAlphaTestFunction (GR_CMP_ALWAYS); if (grStippleModeExt) grStippleModeExt(GR_STIPPLE_DISABLE); grCullMode(GR_CULL_DISABLE); grFogMode (GR_FOG_DISABLE); grDepthBufferFunction (GR_CMP_ALWAYS); grDepthMask (FXFALSE); rdp.update |= UPDATE_COMBINE | UPDATE_CULL_MODE | UPDATE_FOG_ENABLED | UPDATE_ZBUF_ENABLED; } else { wxUint32 cmb_mode_c = (rdp.cycle1 << 16) | (rdp.cycle2 & 0xFFFF); wxUint32 cmb_mode_a = (rdp.cycle1 & 0x0FFF0000) | ((rdp.cycle2 >> 16) & 0x00000FFF); if (cmb_mode_c == 0x9fff9fff || cmb_mode_a == 0x09ff09ff) //shade { AllowShadeMods (v, 4); for (int k = 0; k < 4; k++) apply_shade_mods (&v[k]); } if ((rdp.othermode_l & 0x4000) && ((rdp.othermode_l >> 16) == 0x0550)) //special blender mode for Bomberman64 { grAlphaCombine (GR_COMBINE_FUNCTION_LOCAL, GR_COMBINE_FACTOR_NONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_NONE, FXFALSE); grConstantColorValue((cmb.ccolor&0xFFFFFF00)|(rdp.fog_color&0xFF)); rdp.update |= UPDATE_COMBINE; } } if (settings.wireframe) { SetWireframeCol (); grDrawLine (&v[0], &v[2]); grDrawLine (&v[2], &v[1]); grDrawLine (&v[1], &v[0]); grDrawLine (&v[2], &v[3]); grDrawLine (&v[3], &v[1]); //grDrawLine (&v[1], &v[2]); } else { grDrawTriangle (&v[0], &v[2], &v[1]); grDrawTriangle (&v[2], &v[3], &v[1]); } if (_debugger.capture) { VERTEX v1[3]; v1[0] = v[0]; v1[1] = v[2]; v1[2] = v[1]; add_tri (v1, 3, TRI_FILLRECT); rdp.tri_n ++; v1[0] = v[2]; v1[1] = v[3]; add_tri (v1, 3, TRI_FILLRECT); rdp.tri_n ++; } else rdp.tri_n += 2; } else { rdp.tri_n += 2; } } // // setfillcolor - sets the filling color // static void rdp_setfillcolor() { rdp.fill_color = rdp.cmd1; rdp.update |= UPDATE_ALPHA_COMPARE | UPDATE_COMBINE; FRDP("setfillcolor: %08lx\n", rdp.cmd1); } static void rdp_setfogcolor() { rdp.fog_color = rdp.cmd1; rdp.update |= UPDATE_COMBINE | UPDATE_FOG_ENABLED; FRDP("setfogcolor - %08lx\n", rdp.cmd1); } static void rdp_setblendcolor() { rdp.blend_color = rdp.cmd1; rdp.update |= UPDATE_COMBINE; FRDP("setblendcolor: %08lx\n", rdp.cmd1); } static void rdp_setprimcolor() { rdp.prim_color = rdp.cmd1; rdp.prim_lodmin = (rdp.cmd0 >> 8) & 0xFF; rdp.prim_lodfrac = max(rdp.cmd0 & 0xFF, rdp.prim_lodmin); rdp.update |= UPDATE_COMBINE; FRDP("setprimcolor: %08lx, lodmin: %d, lodfrac: %d\n", rdp.cmd1, rdp.prim_lodmin, rdp.prim_lodfrac); } static void rdp_setenvcolor() { rdp.env_color = rdp.cmd1; rdp.update |= UPDATE_COMBINE; FRDP("setenvcolor: %08lx\n", rdp.cmd1); } static void rdp_setcombine() { rdp.c_a0 = (wxUint8)((rdp.cmd0 >> 20) & 0xF); rdp.c_b0 = (wxUint8)((rdp.cmd1 >> 28) & 0xF); rdp.c_c0 = (wxUint8)((rdp.cmd0 >> 15) & 0x1F); rdp.c_d0 = (wxUint8)((rdp.cmd1 >> 15) & 0x7); rdp.c_Aa0 = (wxUint8)((rdp.cmd0 >> 12) & 0x7); rdp.c_Ab0 = (wxUint8)((rdp.cmd1 >> 12) & 0x7); rdp.c_Ac0 = (wxUint8)((rdp.cmd0 >> 9) & 0x7); rdp.c_Ad0 = (wxUint8)((rdp.cmd1 >> 9) & 0x7); rdp.c_a1 = (wxUint8)((rdp.cmd0 >> 5) & 0xF); rdp.c_b1 = (wxUint8)((rdp.cmd1 >> 24) & 0xF); rdp.c_c1 = (wxUint8)((rdp.cmd0 >> 0) & 0x1F); rdp.c_d1 = (wxUint8)((rdp.cmd1 >> 6) & 0x7); rdp.c_Aa1 = (wxUint8)((rdp.cmd1 >> 21) & 0x7); rdp.c_Ab1 = (wxUint8)((rdp.cmd1 >> 3) & 0x7); rdp.c_Ac1 = (wxUint8)((rdp.cmd1 >> 18) & 0x7); rdp.c_Ad1 = (wxUint8)((rdp.cmd1 >> 0) & 0x7); rdp.cycle1 = (rdp.c_a0<<0) | (rdp.c_b0<<4) | (rdp.c_c0<<8) | (rdp.c_d0<<13)| (rdp.c_Aa0<<16)| (rdp.c_Ab0<<19)| (rdp.c_Ac0<<22)| (rdp.c_Ad0<<25); rdp.cycle2 = (rdp.c_a1<<0) | (rdp.c_b1<<4) | (rdp.c_c1<<8) | (rdp.c_d1<<13)| (rdp.c_Aa1<<16)| (rdp.c_Ab1<<19)| (rdp.c_Ac1<<22)| (rdp.c_Ad1<<25); rdp.update |= UPDATE_COMBINE; FRDP("setcombine\na0=%s b0=%s c0=%s d0=%s\nAa0=%s Ab0=%s Ac0=%s Ad0=%s\na1=%s b1=%s c1=%s d1=%s\nAa1=%s Ab1=%s Ac1=%s Ad1=%s\n", Mode0[rdp.c_a0], Mode1[rdp.c_b0], Mode2[rdp.c_c0], Mode3[rdp.c_d0], Alpha0[rdp.c_Aa0], Alpha1[rdp.c_Ab0], Alpha2[rdp.c_Ac0], Alpha3[rdp.c_Ad0], Mode0[rdp.c_a1], Mode1[rdp.c_b1], Mode2[rdp.c_c1], Mode3[rdp.c_d1], Alpha0[rdp.c_Aa1], Alpha1[rdp.c_Ab1], Alpha2[rdp.c_Ac1], Alpha3[rdp.c_Ad1]); } // // settextureimage - sets the source for an image copy // static void rdp_settextureimage() { static const char *format[] = { "RGBA", "YUV", "CI", "IA", "I", "?", "?", "?" }; static const char *size[] = { "4bit", "8bit", "16bit", "32bit" }; rdp.timg.format = (wxUint8)((rdp.cmd0 >> 21) & 0x07); rdp.timg.size = (wxUint8)((rdp.cmd0 >> 19) & 0x03); rdp.timg.width = (wxUint16)(1 + (rdp.cmd0 & 0x00000FFF)); rdp.timg.addr = segoffset(rdp.cmd1); if (ucode5_texshiftaddr) { if (rdp.timg.format == 0) { wxUint16 * t = (wxUint16*)(gfx.RDRAM+ucode5_texshiftaddr); ucode5_texshift = t[ucode5_texshiftcount^1]; rdp.timg.addr += ucode5_texshift; } else { ucode5_texshiftaddr = 0; ucode5_texshift = 0; ucode5_texshiftcount = 0; } } rdp.s2dex_tex_loaded = TRUE; rdp.update |= UPDATE_TEXTURE; if (rdp.frame_buffers[rdp.ci_count-1].status == ci_copy_self && (rdp.timg.addr >= rdp.cimg) && (rdp.timg.addr < rdp.ci_end)) { if (!rdp.fb_drawn) { if (!rdp.cur_image) CopyFrameBuffer(); else CloseTextureBuffer(TRUE); rdp.fb_drawn = TRUE; } } if (fb_hwfbe_enabled) //search this texture among drawn texture buffers FindTextureBuffer(rdp.timg.addr, rdp.timg.width); FRDP("settextureimage: format: %s, size: %s, width: %d, addr: %08lx\n", format[rdp.timg.format], size[rdp.timg.size], rdp.timg.width, rdp.timg.addr); } static void rdp_setdepthimage() { rdp.zimg = segoffset(rdp.cmd1) & BMASK; rdp.zi_width = rdp.ci_width; FRDP("setdepthimage - %08lx\n", rdp.zimg); } int SwapOK = TRUE; static void RestoreScale() { FRDP("Return to original scale: x = %f, y = %f\n", rdp.scale_x_bak, rdp.scale_y_bak); rdp.scale_x = rdp.scale_x_bak; rdp.scale_y = rdp.scale_y_bak; // update_scissor(); rdp.view_scale[0] *= rdp.scale_x; rdp.view_scale[1] *= rdp.scale_y; rdp.view_trans[0] *= rdp.scale_x; rdp.view_trans[1] *= rdp.scale_y; rdp.update |= UPDATE_VIEWPORT | UPDATE_SCISSOR; //* if (fullscreen) { grDepthMask (FXFALSE); grBufferClear (0, 0, 0xFFFF); grDepthMask (FXTRUE); } //*/ } static wxUint32 swapped_addr = 0; static void rdp_setcolorimage() { if (fb_emulation_enabled && (rdp.num_of_ci < NUMTEXBUF)) { COLOR_IMAGE & cur_fb = rdp.frame_buffers[rdp.ci_count]; COLOR_IMAGE & prev_fb = rdp.frame_buffers[rdp.ci_count?rdp.ci_count-1:0]; COLOR_IMAGE & next_fb = rdp.frame_buffers[rdp.ci_count+1]; switch (cur_fb.status) { case ci_main: { if (rdp.ci_count == 0) { if ((rdp.ci_status == ci_aux)) //for PPL { float sx = rdp.scale_x; float sy = rdp.scale_y; rdp.scale_x = 1.0f; rdp.scale_y = 1.0f; CopyFrameBuffer (); rdp.scale_x = sx; rdp.scale_y = sy; } if (!fb_hwfbe_enabled) { if ((rdp.num_of_ci > 1) && (next_fb.status == ci_aux) && (next_fb.width >= cur_fb.width)) { rdp.scale_x = 1.0f; rdp.scale_y = 1.0f; } } else if (rdp.copy_ci_index && (settings.hacks&hack_PMario)) //tidal wave OpenTextureBuffer(rdp.frame_buffers[rdp.main_ci_index]); } else if (!rdp.motionblur && fb_hwfbe_enabled && !SwapOK && (rdp.ci_count <= rdp.copy_ci_index)) { if (next_fb.status == ci_aux_copy) OpenTextureBuffer(rdp.frame_buffers[rdp.main_ci_index]); else OpenTextureBuffer(rdp.frame_buffers[rdp.copy_ci_index]); } else if (fb_hwfbe_enabled && prev_fb.status == ci_aux) { if (rdp.motionblur) { rdp.cur_image = &(rdp.texbufs[rdp.cur_tex_buf].images[0]); grRenderBuffer( GR_BUFFER_TEXTUREBUFFER_EXT ); grTextureBufferExt( rdp.cur_image->tmu, rdp.cur_image->tex_addr, rdp.cur_image->info.smallLodLog2, rdp.cur_image->info.largeLodLog2, rdp.cur_image->info.aspectRatioLog2, rdp.cur_image->info.format, GR_MIPMAPLEVELMASK_BOTH ); } else if (rdp.read_whole_frame) { OpenTextureBuffer(rdp.frame_buffers[rdp.main_ci_index]); } } //else if (rdp.ci_status == ci_aux && !rdp.copy_ci_index) // CloseTextureBuffer(); rdp.skip_drawing = FALSE; } break; case ci_copy: { if (!rdp.motionblur || (settings.frame_buffer&fb_motionblur)) { if (cur_fb.width == rdp.ci_width) { if (CopyTextureBuffer(prev_fb, cur_fb)) { // if (CloseTextureBuffer(TRUE)) //* if ((settings.hacks&hack_Zelda) && (rdp.frame_buffers[rdp.ci_count+2].status == ci_aux) && !rdp.fb_drawn) //hack for photo camera in Zelda MM { CopyFrameBuffer (GR_BUFFER_TEXTUREBUFFER_EXT); rdp.fb_drawn = TRUE; memcpy(gfx.RDRAM+cur_fb.addr,gfx.RDRAM+rdp.cimg, (cur_fb.width*cur_fb.height)<>1); } //*/ } else { if (!rdp.fb_drawn || prev_fb.status == ci_copy_self) { CopyFrameBuffer (); rdp.fb_drawn = TRUE; } memcpy(gfx.RDRAM+cur_fb.addr,gfx.RDRAM+rdp.cimg, (cur_fb.width*cur_fb.height)<>1); } } else { CloseTextureBuffer(TRUE); } } else { memset(gfx.RDRAM+cur_fb.addr, 0, cur_fb.width*cur_fb.height*rdp.ci_size); } rdp.skip_drawing = TRUE; } break; case ci_aux_copy: { rdp.skip_drawing = FALSE; if (CloseTextureBuffer(prev_fb.status != ci_aux_copy)) ; else if (!rdp.fb_drawn) { CopyFrameBuffer (); rdp.fb_drawn = TRUE; } if (fb_hwfbe_enabled) OpenTextureBuffer(cur_fb); } break; case ci_old_copy: { if (!rdp.motionblur || (settings.frame_buffer&fb_motionblur)) { if (cur_fb.width == rdp.ci_width) { memcpy(gfx.RDRAM+cur_fb.addr,gfx.RDRAM+rdp.maincimg[1].addr, (cur_fb.width*cur_fb.height)<>1); } //rdp.skip_drawing = TRUE; } else { memset(gfx.RDRAM+cur_fb.addr, 0, (cur_fb.width*cur_fb.height)<>1); } } break; /* else if (rdp.frame_buffers[rdp.ci_count].status == ci_main_i) { // CopyFrameBuffer (); rdp.scale_x = rdp.scale_x_bak; rdp.scale_y = rdp.scale_y_bak; rdp.skip_drawing = FALSE; } */ case ci_aux: { if (!fb_hwfbe_enabled && cur_fb.format != 0) rdp.skip_drawing = TRUE; else { rdp.skip_drawing = FALSE; if (fb_hwfbe_enabled && OpenTextureBuffer(cur_fb)) ; else { if (cur_fb.format != 0) rdp.skip_drawing = TRUE; if (rdp.ci_count == 0) { // if (rdp.num_of_ci > 1) // { rdp.scale_x = 1.0f; rdp.scale_y = 1.0f; // } } else if (!fb_hwfbe_enabled && (prev_fb.status == ci_main) && (prev_fb.width == cur_fb.width)) // for Pokemon Stadium CopyFrameBuffer (); } } cur_fb.status = ci_aux; } break; case ci_zimg: if (settings.ucode != ucode_PerfectDark) { if (fb_hwfbe_enabled && !rdp.copy_ci_index && (rdp.copy_zi_index || (settings.hacks&hack_BAR))) { GrLOD_t LOD = GR_LOD_LOG2_1024; if (settings.scr_res_x > 1024) LOD = GR_LOD_LOG2_2048; grTextureAuxBufferExt( rdp.texbufs[0].tmu, rdp.texbufs[0].begin, LOD, LOD, GR_ASPECT_LOG2_1x1, GR_TEXFMT_RGB_565, GR_MIPMAPLEVELMASK_BOTH ); grAuxBufferExt( GR_BUFFER_TEXTUREAUXBUFFER_EXT ); LRDP("rdp_setcolorimage - set texture depth buffer to TMU0\n"); } } rdp.skip_drawing = TRUE; break; case ci_zcopy: if (settings.ucode != ucode_PerfectDark) { if (fb_hwfbe_enabled && !rdp.copy_ci_index && rdp.copy_zi_index == rdp.ci_count) { CopyDepthBuffer(); } rdp.skip_drawing = TRUE; } break; case ci_useless: rdp.skip_drawing = TRUE; break; case ci_copy_self: if (fb_hwfbe_enabled && (rdp.ci_count <= rdp.copy_ci_index) && (!SwapOK || settings.swapmode == 2)) OpenTextureBuffer(cur_fb); rdp.skip_drawing = FALSE; break; default: rdp.skip_drawing = FALSE; } if ((rdp.ci_count > 0) && (prev_fb.status >= ci_aux)) //for Pokemon Stadium { if (!fb_hwfbe_enabled && prev_fb.format == 0) CopyFrameBuffer (); else if ((settings.hacks&hack_Knockout) && prev_fb.width < 100) CopyFrameBuffer (GR_BUFFER_TEXTUREBUFFER_EXT); } if (!fb_hwfbe_enabled && cur_fb.status == ci_copy) { if (!rdp.motionblur && (rdp.num_of_ci > rdp.ci_count+1) && (next_fb.status != ci_aux)) { RestoreScale(); } } if (!fb_hwfbe_enabled && cur_fb.status == ci_aux) { if (cur_fb.format == 0) { if ((settings.hacks&hack_PPL) && (rdp.scale_x < 1.1f)) //need to put current image back to frame buffer { int width = cur_fb.width; int height = cur_fb.height; wxUint16 *ptr_dst = new wxUint16[width*height]; wxUint16 *ptr_src = (wxUint16*)(gfx.RDRAM+cur_fb.addr); wxUint16 c; for (int y=0; y> 1) | 0x8000; ptr_dst[x + y * width] = c; } } grLfbWriteRegion(GR_BUFFER_BACKBUFFER, (wxUint32)rdp.offset_x, (wxUint32)rdp.offset_y, GR_LFB_SRC_FMT_555, width, height, FXFALSE, width<<1, ptr_dst); delete[] ptr_dst; } /* else //just clear buffer { grColorMask(FXTRUE, FXTRUE); grBufferClear (0, 0, 0xFFFF); } */ } } if ((cur_fb.status == ci_main) && (rdp.ci_count > 0)) { int to_org_res = TRUE; for (int i = rdp.ci_count + 1; i < rdp.num_of_ci; i++) { if ((rdp.frame_buffers[i].status != ci_main) && (rdp.frame_buffers[i].status != ci_zimg) && (rdp.frame_buffers[i].status != ci_zcopy)) { to_org_res = FALSE; break; } } if (to_org_res) { LRDP("return to original scale\n"); rdp.scale_x = rdp.scale_x_bak; rdp.scale_y = rdp.scale_y_bak; if (fb_hwfbe_enabled && !rdp.read_whole_frame) CloseTextureBuffer(); } if (fb_hwfbe_enabled && !rdp.read_whole_frame && (prev_fb.status >= ci_aux) && (rdp.ci_count > rdp.copy_ci_index)) CloseTextureBuffer(); } rdp.ci_status = cur_fb.status; rdp.ci_count++; } rdp.ocimg = rdp.cimg; rdp.cimg = segoffset(rdp.cmd1) & BMASK; rdp.ci_width = (rdp.cmd0 & 0xFFF) + 1; if (fb_emulation_enabled) rdp.ci_height = rdp.frame_buffers[rdp.ci_count-1].height; else if (rdp.ci_width == 32) rdp.ci_height = 32; else rdp.ci_height = rdp.scissor_o.lr_y; if (rdp.zimg == rdp.cimg) { rdp.zi_width = rdp.ci_width; // int zi_height = min((int)rdp.zi_width*3/4, (int)rdp.vi_height); // rdp.zi_words = rdp.zi_width * zi_height; } wxUint32 format = (rdp.cmd0 >> 21) & 0x7; rdp.ci_size = (rdp.cmd0 >> 19) & 0x3; rdp.ci_end = rdp.cimg + ((rdp.ci_width*rdp.ci_height)<<(rdp.ci_size-1)); FRDP("setcolorimage - %08lx, width: %d, height: %d, format: %d, size: %d\n", rdp.cmd1, rdp.ci_width, rdp.ci_height, format, rdp.ci_size); FRDP("cimg: %08lx, ocimg: %08lx, SwapOK: %d\n", rdp.cimg, rdp.ocimg, SwapOK); if (format != 0) //can't draw into non RGBA buffer { if (!rdp.cur_image) { if (fb_hwfbe_enabled && rdp.ci_width <= 64) OpenTextureBuffer(rdp.frame_buffers[rdp.ci_count - 1]); else if (format > 2) rdp.skip_drawing = TRUE; return; } } else { if (!fb_emulation_enabled) rdp.skip_drawing = FALSE; } CI_SET = TRUE; if (settings.swapmode > 0) { if (rdp.zimg == rdp.cimg) rdp.updatescreen = 1; int viSwapOK = ((settings.swapmode == 2) && (rdp.vi_org_reg == *gfx.VI_ORIGIN_REG)) ? FALSE : TRUE; if ((rdp.zimg != rdp.cimg) && (rdp.ocimg != rdp.cimg) && SwapOK && viSwapOK && !rdp.cur_image) { if (fb_emulation_enabled) rdp.maincimg[0] = rdp.frame_buffers[rdp.main_ci_index]; else rdp.maincimg[0].addr = rdp.cimg; rdp.last_drawn_ci_addr = (settings.swapmode == 2) ? swapped_addr : rdp.maincimg[0].addr; swapped_addr = rdp.cimg; newSwapBuffers(); rdp.vi_org_reg = *gfx.VI_ORIGIN_REG; SwapOK = FALSE; if (fb_hwfbe_enabled) { if (rdp.copy_ci_index && (rdp.frame_buffers[rdp.ci_count-1].status != ci_zimg)) { int idx = (rdp.frame_buffers[rdp.ci_count].status == ci_aux_copy) ? rdp.main_ci_index : rdp.copy_ci_index; FRDP("attempt open tex buffer. status: %s, addr: %08lx\n", CIStatus[rdp.frame_buffers[idx].status], rdp.frame_buffers[idx].addr); OpenTextureBuffer(rdp.frame_buffers[idx]); if (rdp.frame_buffers[rdp.copy_ci_index].status == ci_main) //tidal wave rdp.copy_ci_index = 0; } else if (rdp.read_whole_frame && !rdp.cur_image) { OpenTextureBuffer(rdp.frame_buffers[rdp.main_ci_index]); } } } } } static void rsp_reserved0() { if (settings.ucode == ucode_DiddyKong) { ucode5_texshiftaddr = segoffset(rdp.cmd1); ucode5_texshiftcount = 0; FRDP("uc5_texshift. addr: %08lx\n", ucode5_texshiftaddr); } else { RDP_E("reserved0 - IGNORED\n"); LRDP("reserved0 - IGNORED\n"); } } static void rsp_reserved1() { LRDP("reserved1 - ignored\n"); } static void rsp_reserved2() { LRDP("reserved2\n"); } static void rsp_reserved3() { LRDP("reserved3 - ignored\n"); } void SetWireframeCol () { if (!fullscreen) return; switch (settings.wfmode) { //case 0: // normal colors, don't do anything case 1: // vertex colors grColorCombine (GR_COMBINE_FUNCTION_LOCAL, GR_COMBINE_FACTOR_NONE, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_NONE, FXFALSE); grAlphaCombine (GR_COMBINE_FUNCTION_LOCAL, GR_COMBINE_FACTOR_NONE, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_NONE, FXFALSE); grAlphaBlendFunction (GR_BLEND_ONE, GR_BLEND_ZERO, GR_BLEND_ZERO, GR_BLEND_ZERO); grTexCombine (GR_TMU0, GR_COMBINE_FUNCTION_ZERO, GR_COMBINE_FACTOR_NONE, GR_COMBINE_FUNCTION_ZERO, GR_COMBINE_FACTOR_NONE, FXFALSE, FXFALSE); grTexCombine (GR_TMU1, GR_COMBINE_FUNCTION_ZERO, GR_COMBINE_FACTOR_NONE, GR_COMBINE_FUNCTION_ZERO, GR_COMBINE_FACTOR_NONE, FXFALSE, FXFALSE); break; case 2: // red only grColorCombine (GR_COMBINE_FUNCTION_LOCAL, GR_COMBINE_FACTOR_NONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_NONE, FXFALSE); grAlphaCombine (GR_COMBINE_FUNCTION_LOCAL, GR_COMBINE_FACTOR_NONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_NONE, FXFALSE); grConstantColorValue (0xFF0000FF); grAlphaBlendFunction (GR_BLEND_ONE, GR_BLEND_ZERO, GR_BLEND_ZERO, GR_BLEND_ZERO); grTexCombine (GR_TMU0, GR_COMBINE_FUNCTION_ZERO, GR_COMBINE_FACTOR_NONE, GR_COMBINE_FUNCTION_ZERO, GR_COMBINE_FACTOR_NONE, FXFALSE, FXFALSE); grTexCombine (GR_TMU1, GR_COMBINE_FUNCTION_ZERO, GR_COMBINE_FACTOR_NONE, GR_COMBINE_FUNCTION_ZERO, GR_COMBINE_FACTOR_NONE, FXFALSE, FXFALSE); break; } grAlphaTestFunction (GR_CMP_ALWAYS); grCullMode (GR_CULL_DISABLE); rdp.update |= UPDATE_COMBINE | UPDATE_ALPHA_COMPARE; } /****************************************************************** Function: FrameBufferRead Purpose: This function is called to notify the dll that the frame buffer memory is beening read at the given address. DLL should copy content from its render buffer to the frame buffer in N64 RDRAM DLL is responsible to maintain its own frame buffer memory addr list DLL should copy 4KB block content back to RDRAM frame buffer. Emulator should not call this function again if other memory is read within the same 4KB range input: addr rdram address val val size 1 = wxUint8, 2 = wxUint16, 4 = wxUint32 output: none *******************************************************************/ EXPORT void CALL FBRead(wxUint32 addr) { LOG ("FBRead ()\n"); if (cpu_fb_ignore) return; if (cpu_fb_write_called) { cpu_fb_ignore = TRUE; cpu_fb_write = FALSE; return; } cpu_fb_read_called = TRUE; wxUint32 a = segoffset(addr); FRDP("FBRead. addr: %08lx\n", a); if (!rdp.fb_drawn && (a >= rdp.cimg) && (a < rdp.ci_end)) { fbreads_back++; //if (fbreads_back > 2) //&& (rdp.ci_width <= 320)) { CopyFrameBuffer (); rdp.fb_drawn = TRUE; } } if (!rdp.fb_drawn_front && (a >= rdp.maincimg[1].addr) && (a < rdp.maincimg[1].addr + rdp.ci_width*rdp.ci_height*2)) { fbreads_front++; //if (fbreads_front > 2)//&& (rdp.ci_width <= 320)) { wxUint32 cimg = rdp.cimg; rdp.cimg = rdp.maincimg[1].addr; if (fb_emulation_enabled) { rdp.ci_width = rdp.maincimg[1].width; rdp.ci_count = 0; wxUint32 h = rdp.frame_buffers[0].height; rdp.frame_buffers[0].height = rdp.maincimg[1].height; CopyFrameBuffer(GR_BUFFER_FRONTBUFFER); rdp.frame_buffers[0].height = h; } else { CopyFrameBuffer(GR_BUFFER_FRONTBUFFER); } rdp.cimg = cimg; rdp.fb_drawn_front = TRUE; } } } /****************************************************************** Function: FrameBufferWriteList Purpose: This function is called to notify the dll that the frame buffer has been modified by CPU at the given address. input: FrameBufferModifyEntry *plist size = size of the plist, max = 1024 output: none *******************************************************************/ EXPORT void CALL FBWList(FrameBufferModifyEntry *plist, wxUint32 size) { LOG ("FBWList ()\n"); FRDP("FBWList. size: %d\n", size); } /****************************************************************** Function: FrameBufferWrite Purpose: This function is called to notify the dll that the frame buffer has been modified by CPU at the given address. input: addr rdram address val val size 1 = wxUint8, 2 = wxUint16, 4 = wxUint32 output: none *******************************************************************/ EXPORT void CALL FBWrite(wxUint32 addr, wxUint32 size) { LOG ("FBWrite ()\n"); if (cpu_fb_ignore) return; if (cpu_fb_read_called) { cpu_fb_ignore = TRUE; cpu_fb_write = FALSE; return; } cpu_fb_write_called = TRUE; wxUint32 a = segoffset(addr); FRDP("FBWrite. addr: %08lx\n", a); if (a < rdp.cimg || a > rdp.ci_end) return; cpu_fb_write = TRUE; wxUint32 shift_l = (a-rdp.cimg) >> 1; wxUint32 shift_r = shift_l+2; d_ul_x = min(d_ul_x, shift_l%rdp.ci_width); d_ul_y = min(d_ul_y, shift_l/rdp.ci_width); d_lr_x = max(d_lr_x, shift_r%rdp.ci_width); d_lr_y = max(d_lr_y, shift_r/rdp.ci_width); } /************************************************************************ Function: FBGetFrameBufferInfo Purpose: This function is called by the emulator core to retrieve frame buffer information from the video plugin in order to be able to notify the video plugin about CPU frame buffer read/write operations size: = 1 byte = 2 word (16 bit) <-- this is N64 default depth buffer format = 4 dword (32 bit) when frame buffer information is not available yet, set all values in the FrameBufferInfo structure to 0 input: FrameBufferInfo pinfo[6] pinfo is pointed to a FrameBufferInfo structure which to be filled in by this function output: Values are return in the FrameBufferInfo structure Plugin can return up to 6 frame buffer info ************************************************************************/ ///* typedef struct { wxUint32 addr; wxUint32 size; wxUint32 width; wxUint32 height; } FrameBufferInfo; EXPORT void CALL FBGetFrameBufferInfo(void *p) { LOG ("FBGetFrameBufferInfo ()\n"); FrameBufferInfo * pinfo = (FrameBufferInfo *)p; memset(pinfo,0,sizeof(FrameBufferInfo)*6); if (!(settings.frame_buffer&fb_get_info)) return; LRDP("FBGetFrameBufferInfo ()\n"); //* if (fb_emulation_enabled) { pinfo[0].addr = rdp.maincimg[1].addr; pinfo[0].size = rdp.maincimg[1].size; pinfo[0].width = rdp.maincimg[1].width; pinfo[0].height = rdp.maincimg[1].height; int info_index = 1; for (int i = 0; i < rdp.num_of_ci && info_index < 6; i++) { COLOR_IMAGE & cur_fb = rdp.frame_buffers[i]; if (cur_fb.status == ci_main || cur_fb.status == ci_copy_self || cur_fb.status == ci_old_copy) { pinfo[info_index].addr = cur_fb.addr; pinfo[info_index].size = cur_fb.size; pinfo[info_index].width = cur_fb.width; pinfo[info_index].height = cur_fb.height; info_index++; } } } else { pinfo[0].addr = rdp.maincimg[0].addr; pinfo[0].size = rdp.ci_size; pinfo[0].width = rdp.ci_width; pinfo[0].height = rdp.ci_width*3/4; pinfo[1].addr = rdp.maincimg[1].addr; pinfo[1].size = rdp.ci_size; pinfo[1].width = rdp.ci_width; pinfo[1].height = rdp.ci_width*3/4; } //*/ } //*/ #include "ucodeFB.h" void DetectFrameBufferUsage () { LRDP("DetectFrameBufferUsage\n"); wxUint32 dlist_start = *(wxUint32*)(gfx.DMEM+0xFF0); wxUint32 a; int tidal = FALSE; if ((settings.hacks&hack_PMario) && (rdp.copy_ci_index || rdp.frame_buffers[rdp.copy_ci_index].status == ci_copy_self)) tidal = TRUE; wxUint32 ci = rdp.cimg, zi = rdp.zimg; wxUint32 ci_height = rdp.frame_buffers[(rdp.ci_count > 0)?rdp.ci_count-1:0].height; rdp.main_ci = rdp.main_ci_end = rdp.main_ci_bg = rdp.ci_count = 0; rdp.main_ci_index = rdp.copy_ci_index = rdp.copy_zi_index = 0; rdp.zimg_end = 0; rdp.tmpzimg = 0; rdp.motionblur = FALSE; rdp.main_ci_last_tex_addr = 0; int previous_ci_was_read = rdp.read_previous_ci; rdp.read_previous_ci = FALSE; rdp.read_whole_frame = FALSE; rdp.swap_ci_index = rdp.black_ci_index = -1; SwapOK = TRUE; // Start executing at the start of the display list rdp.pc_i = 0; rdp.pc[rdp.pc_i] = dlist_start; rdp.dl_count = -1; rdp.halt = 0; rdp.scale_x_bak = rdp.scale_x; rdp.scale_y_bak = rdp.scale_y; // MAIN PROCESSING LOOP do { // Get the address of the next command a = rdp.pc[rdp.pc_i] & BMASK; // Load the next command and its input rdp.cmd0 = ((wxUint32*)gfx.RDRAM)[a>>2]; // \ Current command, 64 bit rdp.cmd1 = ((wxUint32*)gfx.RDRAM)[(a>>2)+1]; // / // Output the address before the command // Go to the next instruction rdp.pc[rdp.pc_i] = (a+8) & BMASK; if (wxPtrToUInt(reinterpret_cast(gfx_instruction_lite[settings.ucode][rdp.cmd0>>24]))) gfx_instruction_lite[settings.ucode][rdp.cmd0>>24] (); // check DL counter if (rdp.dl_count != -1) { rdp.dl_count --; if (rdp.dl_count == 0) { rdp.dl_count = -1; LRDP("End of DL\n"); rdp.pc_i --; } } } while (!rdp.halt); SwapOK = TRUE; if (rdp.ci_count > NUMTEXBUF) //overflow { rdp.cimg = ci; rdp.zimg = zi; rdp.num_of_ci = rdp.ci_count; rdp.scale_x = rdp.scale_x_bak; rdp.scale_y = rdp.scale_y_bak; return; } if (rdp.black_ci_index > 0 && rdp.black_ci_index < rdp.copy_ci_index) rdp.frame_buffers[rdp.black_ci_index].status = ci_main; if (rdp.frame_buffers[rdp.ci_count-1].status == ci_unknown) { if (rdp.ci_count > 1) rdp.frame_buffers[rdp.ci_count-1].status = ci_aux; else rdp.frame_buffers[rdp.ci_count-1].status = ci_main; } if ((rdp.frame_buffers[rdp.ci_count-1].status == ci_aux) && (rdp.frame_buffers[rdp.main_ci_index].width < 320) && (rdp.frame_buffers[rdp.ci_count-1].width > rdp.frame_buffers[rdp.main_ci_index].width)) { for (int i = 0; i < rdp.ci_count; i++) { if (rdp.frame_buffers[i].status == ci_main) rdp.frame_buffers[i].status = ci_aux; else if (rdp.frame_buffers[i].addr == rdp.frame_buffers[rdp.ci_count-1].addr) rdp.frame_buffers[i].status = ci_main; // FRDP("rdp.frame_buffers[%d].status = %d\n", i, rdp.frame_buffers[i].status); } rdp.main_ci_index = rdp.ci_count-1; } int all_zimg = TRUE; int i; for (i = 0; i < rdp.ci_count; i++) { if (rdp.frame_buffers[i].status != ci_zimg) { all_zimg = FALSE; break; } } if (all_zimg) { for (i = 0; i < rdp.ci_count; i++) rdp.frame_buffers[i].status = ci_main; } LRDP("detect fb final results: \n"); for (i = 0; i < rdp.ci_count; i++) { FRDP("rdp.frame_buffers[%d].status = %s, addr: %08lx, height: %d\n", i, CIStatus[rdp.frame_buffers[i].status], rdp.frame_buffers[i].addr, rdp.frame_buffers[i].height); } rdp.cimg = ci; rdp.zimg = zi; rdp.num_of_ci = rdp.ci_count; if (rdp.read_previous_ci && previous_ci_was_read) { if (!fb_hwfbe_enabled || !rdp.copy_ci_index) rdp.motionblur = TRUE; } if (rdp.motionblur || fb_hwfbe_enabled || (rdp.frame_buffers[rdp.copy_ci_index].status == ci_aux_copy)) { rdp.scale_x = rdp.scale_x_bak; rdp.scale_y = rdp.scale_y_bak; } if ((rdp.read_previous_ci || previous_ci_was_read) && !rdp.copy_ci_index) rdp.read_whole_frame = TRUE; if (rdp.read_whole_frame) { if (fb_hwfbe_enabled) { if (rdp.read_previous_ci && !previous_ci_was_read && (settings.swapmode != 2) && (settings.ucode != ucode_PerfectDark)) { int ind = (rdp.ci_count > 0)?rdp.ci_count-1:0; wxUint32 height = rdp.frame_buffers[ind].height; rdp.frame_buffers[ind].height = ci_height; CopyFrameBuffer(); rdp.frame_buffers[ind].height = height; } if (rdp.swap_ci_index < 0) { rdp.texbufs[0].clear_allowed = rdp.texbufs[1].clear_allowed = TRUE; OpenTextureBuffer(rdp.frame_buffers[rdp.main_ci_index]); } } else { if (rdp.motionblur) { if (settings.frame_buffer&fb_motionblur) CopyFrameBuffer(); else memset(gfx.RDRAM+rdp.cimg, 0, rdp.ci_width*rdp.ci_height*rdp.ci_size); } else //if (ci_width == rdp.frame_buffers[rdp.main_ci_index].width) { if (rdp.maincimg[0].height > 65) //for 1080 { rdp.cimg = rdp.maincimg[0].addr; rdp.ci_width = rdp.maincimg[0].width; rdp.ci_count = 0; wxUint32 h = rdp.frame_buffers[0].height; rdp.frame_buffers[0].height = rdp.maincimg[0].height; CopyFrameBuffer(); rdp.frame_buffers[0].height = h; } else //conker { CopyFrameBuffer(); } } } } if (fb_hwfbe_enabled) { for (i = 0; i < voodoo.num_tmu; i++) { rdp.texbufs[i].clear_allowed = TRUE; for (int j = 0; j < 256; j++) { rdp.texbufs[i].images[j].drawn = FALSE; rdp.texbufs[i].images[j].clear = TRUE; } } if (tidal) { //LRDP("Tidal wave!\n"); rdp.copy_ci_index = rdp.main_ci_index; } } rdp.ci_count = 0; if (settings.hacks&hack_Banjo2) rdp.cur_tex_buf = 0; rdp.maincimg[0] = rdp.frame_buffers[rdp.main_ci_index]; // rdp.scale_x = rdp.scale_x_bak; // rdp.scale_y = rdp.scale_y_bak; LRDP("DetectFrameBufferUsage End\n"); } /******************************************* * ProcessRDPList * ******************************************* * based on sources of ziggy's z64 * *******************************************/ static wxUint32 rdp_cmd_ptr = 0; static wxUint32 rdp_cmd_cur = 0; static wxUint32 rdp_cmd_data[0x1000]; void lle_triangle(wxUint32 w1, wxUint32 w2, int shade, int texture, int zbuffer, wxUint32 * rdp_cmd) { rdp.cur_tile = (w1 >> 16) & 0x7; int j; int xleft, xright, xleft_inc, xright_inc; int r, g, b, a, z, s, t, w; int drdx = 0, dgdx = 0, dbdx = 0, dadx = 0, dzdx = 0, dsdx = 0, dtdx = 0, dwdx = 0; int drde = 0, dgde = 0, dbde = 0, dade = 0, dzde = 0, dsde = 0, dtde = 0, dwde = 0; int flip = (w1 & 0x800000) ? 1 : 0; wxInt32 yl, ym, yh; wxInt32 xl, xm, xh; wxInt32 dxldy, dxhdy, dxmdy; wxUint32 w3, w4, w5, w6, w7, w8; wxUint32 * shade_base = rdp_cmd + 8; wxUint32 * texture_base = rdp_cmd + 8; wxUint32 * zbuffer_base = rdp_cmd + 8; if (shade) { texture_base += 16; zbuffer_base += 16; } if (texture) { zbuffer_base += 16; } w3 = rdp_cmd[2]; w4 = rdp_cmd[3]; w5 = rdp_cmd[4]; w6 = rdp_cmd[5]; w7 = rdp_cmd[6]; w8 = rdp_cmd[7]; yl = (w1 & 0x3fff); ym = ((w2 >> 16) & 0x3fff); yh = ((w2 >> 0) & 0x3fff); xl = (wxInt32)(w3); xh = (wxInt32)(w5); xm = (wxInt32)(w7); dxldy = (wxInt32)(w4); dxhdy = (wxInt32)(w6); dxmdy = (wxInt32)(w8); if (yl & (0x800<<2)) yl |= 0xfffff000<<2; if (ym & (0x800<<2)) ym |= 0xfffff000<<2; if (yh & (0x800<<2)) yh |= 0xfffff000<<2; yh &= ~3; r = 0xff; g = 0xff; b = 0xff; a = 0xff; z = 0xffff0000; s = 0; t = 0; w = 0x30000; if (shade) { r = (shade_base[0] & 0xffff0000) | ((shade_base[+4 ] >> 16) & 0x0000ffff); g = ((shade_base[0 ] << 16) & 0xffff0000) | (shade_base[4 ] & 0x0000ffff); b = (shade_base[1 ] & 0xffff0000) | ((shade_base[5 ] >> 16) & 0x0000ffff); a = ((shade_base[1 ] << 16) & 0xffff0000) | (shade_base[5 ] & 0x0000ffff); drdx = (shade_base[2 ] & 0xffff0000) | ((shade_base[6 ] >> 16) & 0x0000ffff); dgdx = ((shade_base[2 ] << 16) & 0xffff0000) | (shade_base[6 ] & 0x0000ffff); dbdx = (shade_base[3 ] & 0xffff0000) | ((shade_base[7 ] >> 16) & 0x0000ffff); dadx = ((shade_base[3 ] << 16) & 0xffff0000) | (shade_base[7 ] & 0x0000ffff); drde = (shade_base[8 ] & 0xffff0000) | ((shade_base[12] >> 16) & 0x0000ffff); dgde = ((shade_base[8 ] << 16) & 0xffff0000) | (shade_base[12] & 0x0000ffff); dbde = (shade_base[9 ] & 0xffff0000) | ((shade_base[13] >> 16) & 0x0000ffff); dade = ((shade_base[9 ] << 16) & 0xffff0000) | (shade_base[13] & 0x0000ffff); } if (texture) { s = (texture_base[0 ] & 0xffff0000) | ((texture_base[4 ] >> 16) & 0x0000ffff); t = ((texture_base[0 ] << 16) & 0xffff0000) | (texture_base[4 ] & 0x0000ffff); w = (texture_base[1 ] & 0xffff0000) | ((texture_base[5 ] >> 16) & 0x0000ffff); // w = abs(w); dsdx = (texture_base[2 ] & 0xffff0000) | ((texture_base[6 ] >> 16) & 0x0000ffff); dtdx = ((texture_base[2 ] << 16) & 0xffff0000) | (texture_base[6 ] & 0x0000ffff); dwdx = (texture_base[3 ] & 0xffff0000) | ((texture_base[7 ] >> 16) & 0x0000ffff); dsde = (texture_base[8 ] & 0xffff0000) | ((texture_base[12] >> 16) & 0x0000ffff); dtde = ((texture_base[8 ] << 16) & 0xffff0000) | (texture_base[12] & 0x0000ffff); dwde = (texture_base[9 ] & 0xffff0000) | ((texture_base[13] >> 16) & 0x0000ffff); } if (zbuffer) { z = zbuffer_base[0]; dzdx = zbuffer_base[1]; dzde = zbuffer_base[2]; } xh <<= 2; xm <<= 2; xl <<= 2; r <<= 2; g <<= 2; b <<= 2; a <<= 2; dsde >>= 2; dtde >>= 2; dsdx >>= 2; dtdx >>= 2; dzdx >>= 2; dzde >>= 2; dwdx >>= 2; dwde >>= 2; #define XSCALE(x) (float(x)/(1<<18)) #define YSCALE(y) (float(y)/(1<<2)) #define ZSCALE(z) ((rdp.zsrc == 1)? float(rdp.prim_depth) : float(wxUint32(z))/0xffff0000) //#define WSCALE(w) (rdp.Persp_en? (float(wxUint32(w) + 0x10000)/0xffff0000) : 1.0f) //#define WSCALE(w) (rdp.Persp_en? 4294901760.0/(w + 65536) : 1.0f) #define WSCALE(w) (rdp.Persp_en? 65536.0f/float((w+ 0xffff)>>16) : 1.0f) #define CSCALE(c) (((c)>0x3ff0000? 0x3ff0000:((c)<0? 0 : (c)))>>18) #define _PERSP(w) ( w ) #define PERSP(s, w) ( ((int64)(s) << 20) / (_PERSP(w)? _PERSP(w):1) ) #define SSCALE(s, _w) (rdp.Persp_en? float(PERSP(s, _w))/(1 << 10) : float(s)/(1<<21)) #define TSCALE(s, w) (rdp.Persp_en? float(PERSP(s, w))/(1 << 10) : float(s)/(1<<21)) int nbVtxs = 0; VERTEX vtxbuf[12]; VERTEX * vtx = &vtxbuf[nbVtxs++]; xleft = xm; xright = xh; xleft_inc = dxmdy; xright_inc = dxhdy; while (yh xright-0x10000))) { xleft += xleft_inc; xright += xright_inc; s += dsde; t += dtde; w += dwde; r += drde; g += dgde; b += dbde; a += dade; z += dzde; yh++; } j = ym-yh; if (j > 0) { int dx = (xleft-xright)>>16; if ((!flip && xleft < xright) || (flip/* && xleft > xright*/)) { if (shade) { vtx->r = CSCALE(r+drdx*dx); vtx->g = CSCALE(g+dgdx*dx); vtx->b = CSCALE(b+dbdx*dx); vtx->a = CSCALE(a+dadx*dx); } if (texture) { vtx->ou = SSCALE(s+dsdx*dx, w+dwdx*dx); vtx->ov = TSCALE(t+dtdx*dx, w+dwdx*dx); } vtx->x = XSCALE(xleft); vtx->y = YSCALE(yh); vtx->z = ZSCALE(z+dzdx*dx); vtx->w = WSCALE(w+dwdx*dx); vtx = &vtxbuf[nbVtxs++]; } if ((!flip/* && xleft < xright*/) || (flip && xleft > xright)) { if (shade) { vtx->r = CSCALE(r); vtx->g = CSCALE(g); vtx->b = CSCALE(b); vtx->a = CSCALE(a); } if (texture) { vtx->ou = SSCALE(s, w); vtx->ov = TSCALE(t, w); } vtx->x = XSCALE(xright); vtx->y = YSCALE(yh); vtx->z = ZSCALE(z); vtx->w = WSCALE(w); vtx = &vtxbuf[nbVtxs++]; } xleft += xleft_inc*j; xright += xright_inc*j; s += dsde*j; t += dtde*j; if (w + dwde*j) w += dwde*j; else w += dwde*(j-1); r += drde*j; g += dgde*j; b += dbde*j; a += dade*j; z += dzde*j; // render ... } if (xl != xh) xleft = xl; //if (yl-ym > 0) { int dx = (xleft-xright)>>16; if ((!flip && xleft <= xright) || (flip/* && xleft >= xright*/)) { if (shade) { vtx->r = CSCALE(r+drdx*dx); vtx->g = CSCALE(g+dgdx*dx); vtx->b = CSCALE(b+dbdx*dx); vtx->a = CSCALE(a+dadx*dx); } if (texture) { vtx->ou = SSCALE(s+dsdx*dx, w+dwdx*dx); vtx->ov = TSCALE(t+dtdx*dx, w+dwdx*dx); } vtx->x = XSCALE(xleft); vtx->y = YSCALE(ym); vtx->z = ZSCALE(z+dzdx*dx); vtx->w = WSCALE(w+dwdx*dx); vtx = &vtxbuf[nbVtxs++]; } if ((!flip/* && xleft <= xright*/) || (flip && xleft >= xright)) { if (shade) { vtx->r = CSCALE(r); vtx->g = CSCALE(g); vtx->b = CSCALE(b); vtx->a = CSCALE(a); } if (texture) { vtx->ou = SSCALE(s, w); vtx->ov = TSCALE(t, w); } vtx->x = XSCALE(xright); vtx->y = YSCALE(ym); vtx->z = ZSCALE(z); vtx->w = WSCALE(w); vtx = &vtxbuf[nbVtxs++]; } } xleft_inc = dxldy; xright_inc = dxhdy; j = yl-ym; //j--; // ? xleft += xleft_inc*j; xright += xright_inc*j; s += dsde*j; t += dtde*j; w += dwde*j; r += drde*j; g += dgde*j; b += dbde*j; a += dade*j; z += dzde*j; while (yl>ym && !((!flip && xleft < xright+0x10000) || (flip && xleft > xright-0x10000))) { xleft -= xleft_inc; xright -= xright_inc; s -= dsde; t -= dtde; w -= dwde; r -= drde; g -= dgde; b -= dbde; a -= dade; z -= dzde; j--; yl--; } // render ... if (j >= 0) { int dx = (xleft-xright)>>16; if ((!flip && xleft <= xright) || (flip/* && xleft >= xright*/)) { if (shade) { vtx->r = CSCALE(r+drdx*dx); vtx->g = CSCALE(g+dgdx*dx); vtx->b = CSCALE(b+dbdx*dx); vtx->a = CSCALE(a+dadx*dx); } if (texture) { vtx->ou = SSCALE(s+dsdx*dx, w+dwdx*dx); vtx->ov = TSCALE(t+dtdx*dx, w+dwdx*dx); } vtx->x = XSCALE(xleft); vtx->y = YSCALE(yl); vtx->z = ZSCALE(z+dzdx*dx); vtx->w = WSCALE(w+dwdx*dx); vtx = &vtxbuf[nbVtxs++]; } if ((!flip/* && xleft <= xright*/) || (flip && xleft >= xright)) { if (shade) { vtx->r = CSCALE(r); vtx->g = CSCALE(g); vtx->b = CSCALE(b); vtx->a = CSCALE(a); } if (texture) { vtx->ou = SSCALE(s, w); vtx->ov = TSCALE(t, w); } vtx->x = XSCALE(xright); vtx->y = YSCALE(yl); vtx->z = ZSCALE(z); vtx->w = WSCALE(w); vtx = &vtxbuf[nbVtxs++]; } } if (fullscreen) { update (); for (int k = 0; k < nbVtxs-1; k++) { VERTEX * v = &vtxbuf[k]; v->x = v->x * rdp.scale_x + rdp.offset_x; v->y = v->y * rdp.scale_y + rdp.offset_y; // v->z = 1.0f;///v->w; v->q = 1.0f/v->w; v->u1 = v->u0 = v->ou; v->v1 = v->v0 = v->ov; if (rdp.tex >= 1 && rdp.cur_cache[0]) { if (rdp.tiles[rdp.cur_tile].shift_s) { if (rdp.tiles[rdp.cur_tile].shift_s > 10) v->u0 *= (float)(1 << (16 - rdp.tiles[rdp.cur_tile].shift_s)); else v->u0 /= (float)(1 << rdp.tiles[rdp.cur_tile].shift_s); } if (rdp.tiles[rdp.cur_tile].shift_t) { if (rdp.tiles[rdp.cur_tile].shift_t > 10) v->v0 *= (float)(1 << (16 - rdp.tiles[rdp.cur_tile].shift_t)); else v->v0 /= (float)(1 << rdp.tiles[rdp.cur_tile].shift_t); } v->u0 -= rdp.tiles[rdp.cur_tile].f_ul_s; v->v0 -= rdp.tiles[rdp.cur_tile].f_ul_t; v->u0 = rdp.cur_cache[0]->c_off + rdp.cur_cache[0]->c_scl_x * v->u0; v->v0 = rdp.cur_cache[0]->c_off + rdp.cur_cache[0]->c_scl_y * v->v0; v->u0 /= v->w; v->v0 /= v->w; } if (rdp.tex >= 2 && rdp.cur_cache[1]) { if (rdp.tiles[rdp.cur_tile+1].shift_s) { if (rdp.tiles[rdp.cur_tile+1].shift_s > 10) v->u1 *= (float)(1 << (16 - rdp.tiles[rdp.cur_tile+1].shift_s)); else v->u1 /= (float)(1 << rdp.tiles[rdp.cur_tile+1].shift_s); } if (rdp.tiles[rdp.cur_tile+1].shift_t) { if (rdp.tiles[rdp.cur_tile+1].shift_t > 10) v->v1 *= (float)(1 << (16 - rdp.tiles[rdp.cur_tile+1].shift_t)); else v->v1 /= (float)(1 << rdp.tiles[rdp.cur_tile+1].shift_t); } v->u1 -= rdp.tiles[rdp.cur_tile+1].f_ul_s; v->v1 -= rdp.tiles[rdp.cur_tile+1].f_ul_t; v->u1 = rdp.cur_cache[1]->c_off + rdp.cur_cache[1]->c_scl_x * v->u1; v->v1 = rdp.cur_cache[1]->c_off + rdp.cur_cache[1]->c_scl_y * v->v1; v->u1 /= v->w; v->v1 /= v->w; } apply_shade_mods (v); } ConvertCoordsConvert (vtxbuf, nbVtxs); grCullMode (GR_CULL_DISABLE); grDrawVertexArrayContiguous (GR_TRIANGLE_STRIP, nbVtxs-1, vtxbuf, sizeof(VERTEX)); if (_debugger.capture) { VERTEX vl[3]; vl[0] = vtxbuf[0]; vl[1] = vtxbuf[2]; vl[2] = vtxbuf[1]; add_tri (vl, 3, TRI_TRIANGLE); rdp.tri_n++; if (nbVtxs > 4) { vl[0] = vtxbuf[2]; vl[1] = vtxbuf[3]; vl[2] = vtxbuf[1]; add_tri (vl, 3, TRI_TRIANGLE); rdp.tri_n++; } } } } static void rdp_triangle(int shade, int texture, int zbuffer) { lle_triangle(rdp.cmd0, rdp.cmd1, shade, texture, zbuffer, rdp_cmd_data + rdp_cmd_cur); } static void rdp_trifill() { rdp_triangle(0, 0, 0); LRDP("trifill\n"); } static void rdp_trishade() { rdp_triangle(1, 0, 0); LRDP("trishade\n"); } static void rdp_tritxtr() { rdp_triangle(0, 1, 0); LRDP("tritxtr\n"); } static void rdp_trishadetxtr() { rdp_triangle(1, 1, 0); LRDP("trishadetxtr\n"); } static void rdp_trifillz() { rdp_triangle(0, 0, 1); LRDP("trifillz\n"); } static void rdp_trishadez() { rdp_triangle(1, 0, 1); LRDP("trishadez\n"); } static void rdp_tritxtrz() { rdp_triangle(0, 1, 1); LRDP("tritxtrz\n"); } static void rdp_trishadetxtrz() { rdp_triangle(1, 1, 1); LRDP("trishadetxtrz\n"); } static rdp_instr rdp_command_table[64] = { /* 0x00 */ spnoop, undef, undef, undef, undef, undef, undef, undef, rdp_trifill, rdp_trifillz, rdp_tritxtr, rdp_tritxtrz, rdp_trishade, rdp_trishadez, rdp_trishadetxtr, rdp_trishadetxtrz, /* 0x10 */ undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, /* 0x20 */ undef, undef, undef, undef, rdp_texrect, rdp_texrect, rdp_loadsync, rdp_pipesync, rdp_tilesync, rdp_fullsync, rdp_setkeygb, rdp_setkeyr, rdp_setconvert, rdp_setscissor, rdp_setprimdepth, rdp_setothermode, /* 0x30 */ rdp_loadtlut, undef, rdp_settilesize, rdp_loadblock, rdp_loadtile, rdp_settile, rdp_fillrect, rdp_setfillcolor, rdp_setfogcolor, rdp_setblendcolor, rdp_setprimcolor, rdp_setenvcolor, rdp_setcombine, rdp_settextureimage, rdp_setdepthimage, rdp_setcolorimage }; static const wxUint32 rdp_command_length[64] = { 8, // 0x00, No Op 8, // 0x01, ??? 8, // 0x02, ??? 8, // 0x03, ??? 8, // 0x04, ??? 8, // 0x05, ??? 8, // 0x06, ??? 8, // 0x07, ??? 32, // 0x08, Non-Shaded Triangle 32+16, // 0x09, Non-Shaded, Z-Buffered Triangle 32+64, // 0x0a, Textured Triangle 32+64+16, // 0x0b, Textured, Z-Buffered Triangle 32+64, // 0x0c, Shaded Triangle 32+64+16, // 0x0d, Shaded, Z-Buffered Triangle 32+64+64, // 0x0e, Shaded+Textured Triangle 32+64+64+16,// 0x0f, Shaded+Textured, Z-Buffered Triangle 8, // 0x10, ??? 8, // 0x11, ??? 8, // 0x12, ??? 8, // 0x13, ??? 8, // 0x14, ??? 8, // 0x15, ??? 8, // 0x16, ??? 8, // 0x17, ??? 8, // 0x18, ??? 8, // 0x19, ??? 8, // 0x1a, ??? 8, // 0x1b, ??? 8, // 0x1c, ??? 8, // 0x1d, ??? 8, // 0x1e, ??? 8, // 0x1f, ??? 8, // 0x20, ??? 8, // 0x21, ??? 8, // 0x22, ??? 8, // 0x23, ??? 16, // 0x24, Texture_Rectangle 16, // 0x25, Texture_Rectangle_Flip 8, // 0x26, Sync_Load 8, // 0x27, Sync_Pipe 8, // 0x28, Sync_Tile 8, // 0x29, Sync_Full 8, // 0x2a, Set_Key_GB 8, // 0x2b, Set_Key_R 8, // 0x2c, Set_Convert 8, // 0x2d, Set_Scissor 8, // 0x2e, Set_Prim_Depth 8, // 0x2f, Set_Other_Modes 8, // 0x30, Load_TLUT 8, // 0x31, ??? 8, // 0x32, Set_Tile_Size 8, // 0x33, Load_Block 8, // 0x34, Load_Tile 8, // 0x35, Set_Tile 8, // 0x36, Fill_Rectangle 8, // 0x37, Set_Fill_Color 8, // 0x38, Set_Fog_Color 8, // 0x39, Set_Blend_Color 8, // 0x3a, Set_Prim_Color 8, // 0x3b, Set_Env_Color 8, // 0x3c, Set_Combine 8, // 0x3d, Set_Texture_Image 8, // 0x3e, Set_Mask_Image 8 // 0x3f, Set_Color_Image }; #define rdram ((wxUint32*)gfx.RDRAM) #define rsp_dmem ((wxUint32*)gfx.DMEM) #define dp_start (*(wxUint32*)gfx.DPC_START_REG) #define dp_end (*(wxUint32*)gfx.DPC_END_REG) #define dp_current (*(wxUint32*)gfx.DPC_CURRENT_REG) #define dp_status (*(wxUint32*)gfx.DPC_STATUS_REG) inline wxUint32 READ_RDP_DATA(wxUint32 address) { if (dp_status & 0x1) // XBUS_DMEM_DMA enabled return rsp_dmem[(address & 0xfff)>>2]; else return rdram[address>>2]; } static void rdphalf_1() { wxUint32 cmd = rdp.cmd1 >> 24; if (cmd >= 0xc8 && cmd <=0xcf) //triangle command { LRDP("rdphalf_1 - lle triangle\n"); rdp_cmd_ptr = 0; rdp_cmd_cur = 0; wxUint32 a; do { rdp_cmd_data[rdp_cmd_ptr++] = rdp.cmd1; // check DL counter if (rdp.dl_count != -1) { rdp.dl_count --; if (rdp.dl_count == 0) { rdp.dl_count = -1; LRDP("End of DL\n"); rdp.pc_i --; } } // Get the address of the next command a = rdp.pc[rdp.pc_i] & BMASK; // Load the next command and its input rdp.cmd0 = ((wxUint32*)gfx.RDRAM)[a>>2]; // \ Current command, 64 bit rdp.cmd1 = ((wxUint32*)gfx.RDRAM)[(a>>2)+1]; // / // Go to the next instruction rdp.pc[rdp.pc_i] = (a+8) & BMASK; }while ((rdp.cmd0 >> 24) != 0xb3); rdp_cmd_data[rdp_cmd_ptr++] = rdp.cmd1; cmd = (rdp_cmd_data[rdp_cmd_cur] >> 24) & 0x3f; rdp.cmd0 = rdp_cmd_data[rdp_cmd_cur+0]; rdp.cmd1 = rdp_cmd_data[rdp_cmd_cur+1]; /* wxUint32 cmd3 = ((wxUint32*)gfx.RDRAM)[(a>>2)+2]; if ((cmd3>>24) == 0xb4) rglSingleTriangle = TRUE; else rglSingleTriangle = FALSE; */ rdp_command_table[cmd](); } else { LRDP("rdphalf_1 - IGNORED\n"); } } static void rdphalf_2() { RDP_E("rdphalf_2 - IGNORED\n"); LRDP("rdphalf_2 - IGNORED\n"); } static void rdphalf_cont() { RDP_E("rdphalf_cont - IGNORED\n"); LRDP("rdphalf_cont - IGNORED\n"); } /****************************************************************** Function: ProcessRDPList Purpose: This function is called when there is a Dlist to be processed. (Low level GFX list) input: none output: none *******************************************************************/ void CALL ProcessRDPList(void) { LOG ("ProcessRDPList ()\n"); LRDP("ProcessRDPList ()\n"); SoftLocker lock(mutexProcessDList); if (!lock.IsOk()) //mutex is busy { if (!fullscreen) drawNoFullscreenMessage(); // Set an interrupt to allow the game to continue *gfx.MI_INTR_REG |= 0x20; gfx.CheckInterrupts(); return; } wxUint32 i; wxUint32 cmd, length, cmd_length; rdp_cmd_ptr = 0; rdp_cmd_cur = 0; if (dp_end <= dp_current) return; length = dp_end - dp_current; // load command data for (i=0; i < length; i += 4) { rdp_cmd_data[rdp_cmd_ptr++] = READ_RDP_DATA(dp_current + i); if (rdp_cmd_ptr >= 0x1000) { FRDP("rdp_process_list: rdp_cmd_ptr overflow %x %x --> %x\n", length, dp_current, dp_end); } } dp_current = dp_end; cmd = (rdp_cmd_data[0] >> 24) & 0x3f; cmd_length = (rdp_cmd_ptr + 1) * 4; // check if more data is needed if (cmd_length < rdp_command_length[cmd]) return; rdp.LLE = TRUE; while (rdp_cmd_cur < rdp_cmd_ptr) { cmd = (rdp_cmd_data[rdp_cmd_cur] >> 24) & 0x3f; if (((rdp_cmd_ptr-rdp_cmd_cur) * 4) < rdp_command_length[cmd]) return; // execute the command rdp.cmd0 = rdp_cmd_data[rdp_cmd_cur+0]; rdp.cmd1 = rdp_cmd_data[rdp_cmd_cur+1]; rdp.cmd2 = rdp_cmd_data[rdp_cmd_cur+2]; rdp.cmd3 = rdp_cmd_data[rdp_cmd_cur+3]; rdp_command_table[cmd](); rdp_cmd_cur += rdp_command_length[cmd] / 4; }; rdp.LLE = FALSE; dp_start = dp_end; dp_status &= ~0x0002; //} }