/* * Glide64 - Glide video plugin for Nintendo 64 emulators. * Copyright (c) 2002 Dave2001 * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ //**************************************************************** // // Glide64 - Glide Plugin for Nintendo 64 emulators // Project started on December 29th, 2001 // // Authors: // Dave2001, original author, founded the project in 2001, left it in 2002 // Gugaman, joined the project in 2002, left it in 2002 // Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002 // Hiroshi 'KoolSmoky' Morii, joined the project in 2007 // //**************************************************************** // // To modify Glide64: // * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me. // * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all. // //**************************************************************** extern "C" void asmLoad16bRGBA (wxUIntPtr src, wxUIntPtr dst, int wid_64, int height, int line, int ext); extern "C" void asmLoad16bIA (wxUIntPtr src, wxUIntPtr dst, int wid_64, int height, int line, int ext); //**************************************************************** // Size: 2, Format: 0 // wxUint32 Load16bRGBA (wxUIntPtr dst, wxUIntPtr src, int wid_64, int height, int line, int real_width, int tile) { if (wid_64 < 1) wid_64 = 1; if (height < 1) height = 1; int ext = (real_width - (wid_64 << 2)) << 1; asmLoad16bRGBA(src, dst, wid_64, height, line, ext); return (1 << 16) | GR_TEXFMT_ARGB_1555; } //**************************************************************** // Size: 2, Format: 3 // wxUint32 Load16bIA (wxUIntPtr dst, wxUIntPtr src, int wid_64, int height, int line, int real_width, int tile) { if (wid_64 < 1) wid_64 = 1; if (height < 1) height = 1; int ext = (real_width - (wid_64 << 2)) << 1; asmLoad16bIA(src, dst, wid_64, height, line, ext); return (1 << 16) | GR_TEXFMT_ALPHA_INTENSITY_88; } //**************************************************************** // Size: 2, Format: 1 // wxUint16 yuv_to_rgb565(wxUint8 y, wxUint8 u, wxUint8 v) { //* float r = y + (1.370705f * (v-128)); float g = y - (0.698001f * (v-128)) - (0.337633f * (u-128)); float b = y + (1.732446f * (u-128)); r *= 0.125f; g *= 0.25f; b *= 0.125f; //clipping the result if (r > 31) r = 31; if (g > 63) g = 63; if (b > 31) b = 31; if (r < 0) r = 0; if (g < 0) g = 0; if (b < 0) b = 0; wxUint16 c = (wxUint16)(((wxUint16)(r) << 11) | ((wxUint16)(g) << 5) | (wxUint16)(b) ); return c; //*/ /* const wxUint32 c = y - 16; const wxUint32 d = u - 128; const wxUint32 e = v - 128; wxUint32 r = (298 * c + 409 * e + 128) & 0xf800; wxUint32 g = ((298 * c - 100 * d - 208 * e + 128) >> 5) & 0x7e0; wxUint32 b = ((298 * c + 516 * d + 128) >> 11) & 0x1f; WORD texel = (WORD)(r | g | b); return texel; */ } //**************************************************************** // Size: 2, Format: 1 // wxUint32 Load16bYUV (wxUIntPtr dst, wxUIntPtr src, int wid_64, int height, int line, int real_width, int tile) { wxUint32 * mb = (wxUint32*)(gfx.RDRAM+rdp.addr[rdp.tiles[tile].t_mem]); //pointer to the macro block wxUint16 * tex = (wxUint16*)dst; wxUint16 i; for (i = 0; i < 128; i++) { wxUint32 t = mb[i]; //each wxUint32 contains 2 pixels wxUint8 y1 = (wxUint8)t&0xFF; wxUint8 v = (wxUint8)(t>>8)&0xFF; wxUint8 y0 = (wxUint8)(t>>16)&0xFF; wxUint8 u = (wxUint8)(t>>24)&0xFF; wxUint16 c = yuv_to_rgb565(y0, u, v); *(tex++) = c; c = yuv_to_rgb565(y1, u, v); *(tex++) = c; } return (1 << 16) | GR_TEXFMT_RGB_565; }