#pragma once #include #include #include enum UISettingID { StartUISetting = SettingID::FirstUISettings, AssertsVersion, BuildVersion, ScreenOrientation, //Recent Game FileRecentGameFileCount, FileRecentGameFileIndex, //Touch Screen TouchScreenButtonScale, TouchScreenLayout, //Controller Config ControllerConfigFile, ControllerCurrentProfile, ControllerDeadzone, ControllerSensitivity, //App Info AppInfoRunCount, }; void RegisterUISettings(void); void UISettingsSaveBool(UISettingID Type, bool Value); void UISettingsSaveDword(UISettingID Type, uint32_t Value); void UISettingsSaveString(UISettingID Type, const std::string & Value); bool UISettingsLoadBool(UISettingID Type); uint32_t UISettingsLoadDword(UISettingID Type); std::string UISettingsLoadStringVal(UISettingID Type); /* void UISettingsSaveBoolIndex(UISettingID Type, int32_t index, bool Value); void UISettingsSaveDwordIndex(UISettingID Type, int32_t index, uint32_t Value); void UISettingsSaveString(UISettingID Type, const std::string & Value); void UISettingsSaveStringIndex(UISettingID Type, int32_t index, const std::string & Value); void UISettingsDeleteSettingIndex(UISettingID Type, int32_t index); bool UISettingsLoadBoolIndex(UISettingID Type, int32_t index); bool UISettingsLoadDword(UISettingID Type, uint32_t & Value); bool UISettingsLoadDwordIndex(UISettingID Type, int index, uint32_t & Value); bool UISettingsLoadStringIndex(UISettingID Type, int32_t index, std::string & Value); std::string UISettingsLoadStringIndex(UISettingID Type, int32_t index); std::string UISettingsLoadStringVal(UISettingID Type); bool UISettingsLoadStringVal(UISettingID Type, char * Buffer, int32_t BufferSize); */