/**************************************************************************** * * * Project64 - A Nintendo 64 emulator. * * http://www.pj64-emu.com/ * * Copyright (C) 2012 Project64. All rights reserved. * * * * License: * * GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html * * * ****************************************************************************/ #pragma once #include #include #include #include #include #include class CRomList { public: enum FILE_FORMAT { Format_Uncompressed, Format_Zip, Format_7zip, }; struct ROM_INFO { char szFullFileName[300]; FILE_FORMAT FileFormat; char Status[60]; char FileName[200]; char InternalName[22]; char GoodName[200]; char CartID[3]; char PluginNotes[250]; char CoreNotes[250]; char UserNotes[250]; char Developer[30]; char ReleaseDate[30]; char Genre[15]; int32_t Players; uint32_t TextColor; int32_t SelColor; uint32_t SelTextColor; int32_t RomSize; uint8_t Manufacturer; uint8_t Country; uint32_t CRC1; uint32_t CRC2; CICChip CicChip; char ForceFeedback[15]; }; CRomList(); virtual ~CRomList(); void RefreshRomList(void); void LoadRomList(void); protected: typedef std::vector ROMINFO_LIST; virtual void RomListReset(void) {} virtual void RomAddedToList(int32_t /*ListPos*/) {} virtual void RomListLoaded(void) {} MD5 RomListHash(strlist & FileList); void AddFileNameToList(strlist & FileList, const stdstr & Directory, CPath & File); ROMINFO_LIST m_RomInfo; bool m_StopRefresh; private: void AddRomToList(const char * RomLocation); void FillRomList(strlist & FileList, const char * Directory); bool FillRomInfo(ROM_INFO * pRomInfo); void FillRomExtensionInfo(ROM_INFO * pRomInfo); bool LoadDataFromRomFile(const char * FileName, uint8_t * Data, int32_t DataLen, int32_t * RomSize, FILE_FORMAT & FileFormat); void SaveRomList(strlist & FileList); void RefreshRomListThread(void); static void RefreshSettings(CRomList *); static void NotificationCB(const char * Status, CRomList * _this); static void RefreshRomListStatic(CRomList * _this); static void ByteSwapRomData(uint8_t * Data, int DataLen); CPath m_GameDir; CIniFile * m_NotesIniFile; CIniFile * m_ExtIniFile; CIniFile * m_RomIniFile; #ifdef _WIN32 CIniFile * m_ZipIniFile; #endif CThread m_RefreshThread; };