/**************************************************************************** * * * Project64 - A Nintendo 64 emulator. * * http://www.pj64-emu.com/ * * Copyright (C) 2012 Project64. All rights reserved. * * * * License: * * GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html * * * ****************************************************************************/ #pragma once #include #pragma warning(push) #pragma warning(disable : 4201) // warning C4201: nonstandard extension used : nameless struct/union typedef union { uint32_t Value; struct { unsigned R_DPAD : 1; unsigned L_DPAD : 1; unsigned D_DPAD : 1; unsigned U_DPAD : 1; unsigned START_BUTTON : 1; unsigned Z_TRIG : 1; unsigned B_BUTTON : 1; unsigned A_BUTTON : 1; unsigned R_CBUTTON : 1; unsigned L_CBUTTON : 1; unsigned D_CBUTTON : 1; unsigned U_CBUTTON : 1; unsigned R_TRIG : 1; unsigned L_TRIG : 1; unsigned Reserved1 : 1; unsigned Reserved2 : 1; signed Y_AXIS : 8; signed X_AXIS : 8; }; } BUTTONS; #pragma warning(pop) typedef struct { int32_t Present; int32_t RawData; int32_t Plugin; } CONTROL; typedef struct { void * hMainWindow; void * hinst; int32_t MemoryBswaped; // memory in client- or server-native endian uint8_t * HEADER; // the ROM header (first 40h bytes of the ROM) CONTROL * Controls; // pointer to array of 4 controllers, i.e.: CONTROL Controls[4]; } CONTROL_INFO; enum PluginType { PLUGIN_NONE = 1, PLUGIN_MEMPAK = 2, PLUGIN_RUMBLE_PAK = 3, PLUGIN_TANSFER_PAK = 4, // not implemeted for non raw data PLUGIN_RAW = 5, // the controller plugin is passed in raw data }; class CControl_Plugin; class CCONTROL { public: CCONTROL(int32_t &Present, int32_t &RawData, int32_t &PlugType); inline bool Present(void) const { return m_Present != 0; } inline uint32_t Buttons(void) const { return m_Buttons.Value; } inline PluginType Plugin(void) const { return static_cast(m_PlugType); } private: friend class CControl_Plugin; //controller plugin class has full access int32_t & m_Present; int32_t & m_RawData; int32_t & m_PlugType; BUTTONS m_Buttons; CCONTROL(void); // Disable default constructor CCONTROL(const CCONTROL&); // Disable copy constructor CCONTROL& operator=(const CCONTROL&); // Disable assignment }; class CControl_Plugin : public CPlugin { public: CControl_Plugin(void); ~CControl_Plugin(); bool Initiate(CN64System * System, RenderWindow * Window); void SetControl(CControl_Plugin const * const Plugin); void UpdateKeys(void); void(CALL *WM_KeyDown) (uint32_t wParam, uint32_t lParam); void(CALL *WM_KeyUp) (uint32_t wParam, uint32_t lParam); void(CALL *RumbleCommand) (int32_t Control, int32_t bRumble); void(CALL *GetKeys) (int32_t Control, BUTTONS * Keys); void(CALL *ReadController) (int32_t Control, uint8_t * Command); void(CALL *ControllerCommand) (int32_t Control, uint8_t * Command); inline CCONTROL const * Controller(int32_t control) { return m_Controllers[control]; } inline CONTROL * PluginControllers(void) { return m_PluginControllers; } private: CControl_Plugin(const CControl_Plugin&); // Disable copy constructor CControl_Plugin& operator=(const CControl_Plugin&); // Disable assignment virtual int32_t GetDefaultSettingStartRange() const { return FirstCtrlDefaultSet; } virtual int32_t GetSettingStartRange() const { return FirstCtrlSettings; } PLUGIN_TYPE type() { return PLUGIN_TYPE_CONTROLLER; } bool LoadFunctions(void); void UnloadPluginDetails(void); bool m_AllocatedControllers; // What the different controls are set up as CONTROL m_PluginControllers[4]; CCONTROL * m_Controllers[4]; };