/**************************************************************************** * * * Project64 - A Nintendo 64 emulator. * * http://www.pj64-emu.com/ * * Copyright (C) 2012 Project64. All rights reserved. * * * * License: * * GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html * * * ****************************************************************************/ #include "stdafx.h" CPlugins::CPlugins(const stdstr & PluginDir) : m_RenderWindow(NULL), m_DummyWindow(NULL), m_PluginDir(PluginDir), m_Gfx(NULL), m_Audio(NULL), m_RSP(NULL), m_Control(NULL) { CreatePlugins(); g_Settings->RegisterChangeCB(Plugin_RSP_Current, this, (CSettings::SettingChangedFunc)PluginChanged); g_Settings->RegisterChangeCB(Plugin_GFX_Current, this, (CSettings::SettingChangedFunc)PluginChanged); g_Settings->RegisterChangeCB(Plugin_AUDIO_Current, this, (CSettings::SettingChangedFunc)PluginChanged); g_Settings->RegisterChangeCB(Plugin_CONT_Current, this, (CSettings::SettingChangedFunc)PluginChanged); g_Settings->RegisterChangeCB(Plugin_UseHleGfx, this, (CSettings::SettingChangedFunc)PluginChanged); g_Settings->RegisterChangeCB(Plugin_UseHleAudio, this, (CSettings::SettingChangedFunc)PluginChanged); g_Settings->RegisterChangeCB(Game_EditPlugin_Gfx, this, (CSettings::SettingChangedFunc)PluginChanged); g_Settings->RegisterChangeCB(Game_EditPlugin_Audio, this, (CSettings::SettingChangedFunc)PluginChanged); g_Settings->RegisterChangeCB(Game_EditPlugin_Contr, this, (CSettings::SettingChangedFunc)PluginChanged); g_Settings->RegisterChangeCB(Game_EditPlugin_RSP, this, (CSettings::SettingChangedFunc)PluginChanged); } CPlugins::~CPlugins(void) { g_Settings->UnregisterChangeCB(Plugin_RSP_Current, this, (CSettings::SettingChangedFunc)PluginChanged); g_Settings->UnregisterChangeCB(Plugin_GFX_Current, this, (CSettings::SettingChangedFunc)PluginChanged); g_Settings->UnregisterChangeCB(Plugin_AUDIO_Current, this, (CSettings::SettingChangedFunc)PluginChanged); g_Settings->UnregisterChangeCB(Plugin_CONT_Current, this, (CSettings::SettingChangedFunc)PluginChanged); g_Settings->UnregisterChangeCB(Plugin_UseHleGfx, this, (CSettings::SettingChangedFunc)PluginChanged); g_Settings->UnregisterChangeCB(Plugin_UseHleAudio, this, (CSettings::SettingChangedFunc)PluginChanged); g_Settings->UnregisterChangeCB(Game_EditPlugin_Gfx, this, (CSettings::SettingChangedFunc)PluginChanged); g_Settings->UnregisterChangeCB(Game_EditPlugin_Audio, this, (CSettings::SettingChangedFunc)PluginChanged); g_Settings->UnregisterChangeCB(Game_EditPlugin_Contr, this, (CSettings::SettingChangedFunc)PluginChanged); g_Settings->UnregisterChangeCB(Game_EditPlugin_RSP, this, (CSettings::SettingChangedFunc)PluginChanged); DestroyGfxPlugin(); DestroyAudioPlugin(); DestroyRspPlugin(); DestroyControlPlugin(); } void CPlugins::PluginChanged(CPlugins * _this) { if (g_Settings->LoadBool(Game_TempLoaded) == true) { return; } bool bGfxChange = _stricmp(_this->m_GfxFile.c_str(), g_Settings->LoadStringVal(Game_Plugin_Gfx).c_str()) != 0; bool bAudioChange = _stricmp(_this->m_AudioFile.c_str(), g_Settings->LoadStringVal(Game_Plugin_Audio).c_str()) != 0; bool bRspChange = _stricmp(_this->m_RSPFile.c_str(), g_Settings->LoadStringVal(Game_Plugin_RSP).c_str()) != 0; bool bContChange = _stricmp(_this->m_ControlFile.c_str(), g_Settings->LoadStringVal(Game_Plugin_Controller).c_str()) != 0; if (bGfxChange || bAudioChange || bRspChange || bContChange) { if (g_Settings->LoadBool(GameRunning_CPU_Running)) { //Ensure that base system actually exists before we go triggering the event if (g_BaseSystem) { g_BaseSystem->ExternalEvent(SysEvent_ChangePlugins); } } else { _this->Reset(NULL); Notify().RefreshMenu(); } } } template static void LoadPlugin(SettingID PluginSettingID, SettingID PluginVerSettingID, plugin_type * & plugin, const char * PluginDir, stdstr & FileName, TraceType TraceLevel, const char * type) { if (plugin != NULL) { return; } FileName = g_Settings->LoadStringVal(PluginSettingID); CPath PluginFileName(PluginDir, FileName.c_str()); plugin = new plugin_type(); if (plugin) { WriteTraceF(TraceLevel, __FUNCTION__ ": %s Loading (%s): Starting", type, (const char *)PluginFileName); if (plugin->Load(PluginFileName)) { WriteTraceF(TraceLevel, __FUNCTION__ ": %s Current Ver: %s", type, plugin->PluginName()); g_Settings->SaveString(PluginVerSettingID, plugin->PluginName()); } else { WriteTraceF(TraceError, __FUNCTION__ ": Failed to load %s", (const char *)PluginFileName); delete plugin; plugin = NULL; } WriteTraceF(TraceLevel, __FUNCTION__ ": %s Loading Done", type); } else { WriteTraceF(TraceError, __FUNCTION__ ": Failed to allocate %s plugin", type); } } void CPlugins::CreatePlugins(void) { LoadPlugin(Game_Plugin_Gfx, Plugin_GFX_CurVer, m_Gfx, m_PluginDir.c_str(), m_GfxFile, TraceGfxPlugin, "GFX"); LoadPlugin(Game_Plugin_Audio, Plugin_AUDIO_CurVer, m_Audio, m_PluginDir.c_str(), m_AudioFile, TraceDebug, "Audio"); LoadPlugin(Game_Plugin_RSP, Plugin_RSP_CurVer, m_RSP, m_PluginDir.c_str(), m_RSPFile, TraceRSP, "RSP"); LoadPlugin(Game_Plugin_Controller, Plugin_CONT_CurVer, m_Control, m_PluginDir.c_str(), m_ControlFile, TraceDebug, "Control"); //Enable debugger if (m_RSP != NULL && m_RSP->EnableDebugging) { WriteTrace(TraceRSP, __FUNCTION__ ": EnableDebugging starting"); m_RSP->EnableDebugging(bHaveDebugger()); WriteTrace(TraceRSP, __FUNCTION__ ": EnableDebugging done"); } if (bHaveDebugger()) { Notify().RefreshMenu(); } } void CPlugins::GameReset(void) { if (m_Gfx) { m_Gfx->GameReset(); } if (m_Audio) { m_Audio->GameReset(); } if (m_RSP) { m_RSP->GameReset(); } if (m_Control) { m_Control->GameReset(); } } void CPlugins::DestroyGfxPlugin(void) { if (m_Gfx == NULL) { return; } WriteTrace(TraceGfxPlugin, __FUNCTION__ ": before delete m_Gfx"); delete m_Gfx; WriteTrace(TraceGfxPlugin, __FUNCTION__ ": after delete m_Gfx"); m_Gfx = NULL; // g_Settings->UnknownSetting_GFX = NULL; DestroyRspPlugin(); } void CPlugins::DestroyAudioPlugin(void) { if (m_Audio == NULL) { return; } WriteTrace(TraceDebug, __FUNCTION__ ": 5"); m_Audio->Close(); WriteTrace(TraceDebug, __FUNCTION__ ": 6"); delete m_Audio; WriteTrace(TraceDebug, __FUNCTION__ ": 7"); m_Audio = NULL; WriteTrace(TraceDebug, __FUNCTION__ ": 8"); // g_Settings->UnknownSetting_AUDIO = NULL; DestroyRspPlugin(); } void CPlugins::DestroyRspPlugin(void) { if (m_RSP == NULL) { return; } WriteTrace(TraceDebug, __FUNCTION__ ": 9"); m_RSP->Close(); WriteTrace(TraceDebug, __FUNCTION__ ": 10"); delete m_RSP; WriteTrace(TraceDebug, __FUNCTION__ ": 11"); m_RSP = NULL; WriteTrace(TraceDebug, __FUNCTION__ ": 12"); // g_Settings->UnknownSetting_RSP = NULL; } void CPlugins::DestroyControlPlugin(void) { if (m_Control == NULL) { return; } WriteTrace(TraceDebug, __FUNCTION__ ": 13"); m_Control->Close(); WriteTrace(TraceDebug, __FUNCTION__ ": 14"); delete m_Control; WriteTrace(TraceDebug, __FUNCTION__ ": 15"); m_Control = NULL; WriteTrace(TraceDebug, __FUNCTION__ ": 16"); // g_Settings->UnknownSetting_CTRL = NULL; } void CPlugins::SetRenderWindows( CMainGui * RenderWindow, CMainGui * DummyWindow ) { m_RenderWindow = RenderWindow; m_DummyWindow = DummyWindow; } void CPlugins::RomOpened(void) { m_Gfx->RomOpened(); m_RSP->RomOpened(); m_Audio->RomOpened(); m_Control->RomOpened(); } void CPlugins::RomClosed(void) { m_Gfx->RomClose(); m_RSP->RomClose(); m_Audio->RomClose(); m_Control->RomClose(); } bool CPlugins::Initiate(CN64System * System) { WriteTrace(TraceDebug, __FUNCTION__ ": Start"); //Check to make sure we have the plugin available to be used if (m_Gfx == NULL) { return false; } if (m_Audio == NULL) { return false; } if (m_RSP == NULL) { return false; } if (m_Control == NULL) { return false; } WriteTrace(TraceGfxPlugin, __FUNCTION__ ": Gfx Initiate Starting"); if (!m_Gfx->Initiate(System,m_RenderWindow)) { return false; } WriteTrace(TraceGfxPlugin, __FUNCTION__ ": Gfx Initiate Done"); WriteTrace(TraceDebug, __FUNCTION__ ": Audio Initiate Starting"); if (!m_Audio->Initiate(System,m_RenderWindow)) { return false; } WriteTrace(TraceDebug, __FUNCTION__ ": Audio Initiate Done"); WriteTrace(TraceDebug, __FUNCTION__ ": Control Initiate Starting"); if (!m_Control->Initiate(System,m_RenderWindow)) { return false; } WriteTrace(TraceDebug, __FUNCTION__ ": Control Initiate Done"); WriteTrace(TraceRSP, __FUNCTION__ ": RSP Initiate Starting"); if (!m_RSP->Initiate(this, System)) { return false; } WriteTrace(TraceRSP, __FUNCTION__ ": RSP Initiate Done"); WriteTrace(TraceDebug, __FUNCTION__ ": Done"); return true; } bool CPlugins::ResetInUiThread(CN64System * System) { #if defined(WINDOWS_UI) return m_RenderWindow->ResetPlugins(this, System); #else g_Notify -> BreakPoint(__FILEW__, __LINE__); return false; #endif } bool CPlugins::Reset(CN64System * System) { WriteTrace(TraceDebug, __FUNCTION__ ": Start"); bool bGfxChange = _stricmp(m_GfxFile.c_str(), g_Settings->LoadStringVal(Game_Plugin_Gfx).c_str()) != 0; bool bAudioChange = _stricmp(m_AudioFile.c_str(), g_Settings->LoadStringVal(Game_Plugin_Audio).c_str()) != 0; bool bRspChange = _stricmp(m_RSPFile.c_str(), g_Settings->LoadStringVal(Game_Plugin_RSP).c_str()) != 0; bool bContChange = _stricmp(m_ControlFile.c_str(), g_Settings->LoadStringVal(Game_Plugin_Controller).c_str()) != 0; //if GFX and Audio has changed we also need to force reset of RSP if (bGfxChange || bAudioChange) bRspChange = true; if (bGfxChange) { DestroyGfxPlugin(); } if (bAudioChange) { DestroyAudioPlugin(); } if (bRspChange) { DestroyRspPlugin(); } if (bContChange) { DestroyControlPlugin(); } CreatePlugins(); if (m_Gfx && bGfxChange) { WriteTrace(TraceGfxPlugin, __FUNCTION__ ": Gfx Initiate Starting"); if (!m_Gfx->Initiate(System,m_RenderWindow)) { return false; } WriteTrace(TraceGfxPlugin, __FUNCTION__ ": Gfx Initiate Done"); } if (m_Audio && bAudioChange) { WriteTrace(TraceDebug, __FUNCTION__ ": Audio Initiate Starting"); if (!m_Audio->Initiate(System,m_RenderWindow)) { return false; } WriteTrace(TraceDebug, __FUNCTION__ ": Audio Initiate Done"); } if (m_Control && bContChange) { WriteTrace(TraceDebug, __FUNCTION__ ": Control Initiate Starting"); if (!m_Control->Initiate(System,m_RenderWindow)) { return false; } WriteTrace(TraceDebug, __FUNCTION__ ": Control Initiate Done"); } if (m_RSP && bRspChange) { WriteTrace(TraceRSP, __FUNCTION__ ": RSP Initiate Starting"); if (!m_RSP->Initiate(this, System)) { return false; } WriteTrace(TraceRSP, __FUNCTION__ ": RSP Initiate Done"); } WriteTrace(TraceDebug, __FUNCTION__ ": Done"); return true; } void CPlugins::ConfigPlugin(uint32_t hParent, PLUGIN_TYPE Type) { switch (Type) { case PLUGIN_TYPE_RSP: if (m_RSP == NULL || m_RSP->DllConfig == NULL) { break; } if (!m_RSP->Initialized()) { if (!m_RSP->Initiate(NULL, NULL)) { break; } } m_RSP->DllConfig(hParent); break; case PLUGIN_TYPE_GFX: if (m_Gfx == NULL || m_Gfx->DllConfig == NULL) { break; } if (!m_Gfx->Initialized()) { if (!m_Gfx->Initiate(NULL, NULL)) { break; } } m_Gfx->DllConfig(hParent); break; case PLUGIN_TYPE_AUDIO: if (m_Audio == NULL || m_Audio->DllConfig == NULL) { break; } if (!m_Audio->Initialized()) { if (!m_Audio->Initiate(NULL, NULL)) { break; } } m_Audio->DllConfig(hParent); break; case PLUGIN_TYPE_CONTROLLER: if (m_Control == NULL || m_Control->DllConfig == NULL) { break; } if (!m_Control->Initialized()) { if (!m_Control->Initiate(NULL, NULL)) { break; } } m_Control->DllConfig(hParent); break; } } void DummyCheckInterrupts(void) { } void DummyFunction(void) { } bool CPlugins::CopyPlugins(const stdstr & DstDir) const { //Copy GFX Plugin CPath srcGfxPlugin(m_PluginDir.c_str(), g_Settings->LoadStringVal(Game_Plugin_Gfx).c_str()); CPath dstGfxPlugin(DstDir.c_str(), g_Settings->LoadStringVal(Game_Plugin_Gfx).c_str()); if (!dstGfxPlugin.DirectoryExists()) { dstGfxPlugin.DirectoryCreate(); } if (!srcGfxPlugin.CopyTo(dstGfxPlugin)) { return false; } //Copy m_Audio Plugin CPath srcAudioPlugin(m_PluginDir.c_str(), g_Settings->LoadStringVal(Game_Plugin_Audio).c_str()); CPath dstAudioPlugin(DstDir.c_str(), g_Settings->LoadStringVal(Game_Plugin_Audio).c_str()); if (!dstAudioPlugin.DirectoryExists()) { dstAudioPlugin.DirectoryCreate(); } if (!srcAudioPlugin.CopyTo(dstAudioPlugin)) { return false; } //Copy RSP Plugin CPath srcRSPPlugin(m_PluginDir.c_str(), g_Settings->LoadStringVal(Game_Plugin_RSP).c_str()); CPath dstRSPPlugin(DstDir.c_str(), g_Settings->LoadStringVal(Game_Plugin_RSP).c_str()); if (!dstRSPPlugin.DirectoryExists()) { dstRSPPlugin.DirectoryCreate(); } if (!srcRSPPlugin.CopyTo(dstRSPPlugin)) { return false; } //Copy Controller Plugin CPath srcContPlugin(m_PluginDir.c_str(), g_Settings->LoadStringVal(Game_Plugin_Controller).c_str()); CPath dstContPlugin(DstDir.c_str(), g_Settings->LoadStringVal(Game_Plugin_Controller).c_str()); if (!dstContPlugin.DirectoryExists()) { dstContPlugin.DirectoryCreate(); } if (!srcContPlugin.CopyTo(dstContPlugin)) { return false; } return true; }